KH2: Final Mix's pros and cons.
#26
Posted 07 May 2007 - 05:56 AM
#27
Posted 07 May 2007 - 09:03 PM
new form: limit-lets see how many people did i beat with limit
sephiroth at lvl 50, xemnas xigbar, luxord, saix, spear guy (forgot his name), Demyx, oogie,oh and xemnas CoR at lvl 63
Caveren of rememberance
EU fight
Extended secret ending
more things to do after you beat the game like crown quest(if you waited)
more drive bars
new scenes
cons:
still incredibly easy in kh2 I had to be at lvl 80 to beat sephy, thus the reason i love limit
enemies aren't any stronger you just have less hp
more drive bars allow you to pwn so easy with limit
some new scenes haven't been vocalized, for previously mentioned reasons
flaming zombies are anoying and kind of fruity
and thats it
#28
Posted 07 May 2007 - 09:37 PM
"'Scuze me?"
Critical Mode easy?! LOL
i played KH2 once as a challenge in proud and ive beaten the game at lvl 37, armorless and kingdom key as the weapon. Xemnas final form would kill me in a hit, so i know what hard is.
when i was going through critical, i remembered how hard it was for me in the challenge although it was slightly easier. even though i got used to the bosses, they gave me some pain, but not 2 much. i agree that the bosses are made 2 easy, except for some story battles like the Halloween 2nd visit one (i actually used peter pan for this one so tink would rev me), proud lands 2nd visit one, Roxas and Xemnas.
xemnas is made harder, and i dont mean physicly. in his first form he is faster in movement and attacks pretty damn fast 2. i didnt die here though. the final form i beated in like, 10th try on lvl 46. this bitch is made more fast 2, and i noticed he chains his attacks with the lasers sometimes aswell. and he is very unpredictable.
sephiroth was a laugh, seriosly. he could kill me in a hit, and i beated his ass on lvl 47.
the CoR is the best thing they added. they added those RPG elements that i missed so much. you actually have to turn a switch or something to go forward or you need this skill or that skill to go forward.the same goes to the mushrooms. i love mind games.
i havent beaten the knight yet, but he will be taken down fairly easy for what ive seen for now. at lvl 61 i got him down by 7 bars with fenrir since he aint unpredictable as said he would be. you simply see his first attack and you know what strategy to use and what attacks hell use or no. and if you get hit in his flying attacks, and you got once more you can simply sit out until he finishes his attacks and throws you the hell away from im and simply heal. but i am very pleased in general about the hardness of the boss, since much skill is needed to block the attacks and to make the strategy to beat im. im not saying that im displeased, no. pros on the ES.
the most con ill point out is:
they recolored almost every dam heartless, but most of them are made BADLY
#29
Posted 08 May 2007 - 06:52 AM
cons:
still incredibly easy in kh2 I had to be at lvl 80 to beat sephy, thus the reason i love limit
some new scenes haven't been vocalized, for previously mentioned reasons
flaming zombies are anoying and kind of fruity
and thats it
Wait, wait...you say its incredibly easy yet you beat Sephy at level 80...your not proving your point. Try beating him at level 1.
The scenes have been vocalized but not in English. You have to view them in theater mode.
Flaming what????
I can say this to anyone. Critical mode is HARDER than proud but people son't take notice. You have less life and the enemies slightly hit harder, but at the same time there is no upgrade to the enemies intelligence. So in other words consider that we just button mash like idiots, we don't take notice how hard it is unless you really get hit HARD and some enemies do hit HARD. Other than that the truly big upgrade are the org battles and AU. It doesn't feel harder because we already know what to do in the game. Now if it were like Dante must die mode or heaven or hell...damn.....
#30
Posted 08 May 2007 - 07:42 PM
Wait, wait...you say its incredibly easy yet you beat Sephy at level 80...your not proving your point. Try beating him at level 1.
The scenes have been vocalized but not in English. You have to view them in theater mode.
Flaming what????
oh no in the original kingdom hearts i beat him at level 80, on criticle mode i beat him at level 50 and i plan on going through for a level 1 challenge
didn't know that the scenes had to be viewed in theater
the cursed pirates i should of said, are affected by fire in this one
#31
Posted 08 May 2007 - 08:09 PM
#34
Posted 10 May 2007 - 12:36 AM
Wait, wait...you say its incredibly easy yet you beat Sephy at level 80...your not proving your point. Try beating him at level 1.
The scenes have been vocalized but not in English. You have to view them in theater mode.
Flaming what????
I can say this to anyone. Critical mode is HARDER than proud but people son't take notice. You have less life and the enemies slightly hit harder, but at the same time there is no upgrade to the enemies intelligence. So in other words consider that we just button mash like idiots, we don't take notice how hard it is unless you really get hit HARD and some enemies do hit HARD. Other than that the truly big upgrade are the org battles and AU. It doesn't feel harder because we already know what to do in the game. Now if it were like Dante must die mode or heaven or hell...damn.....
I've already said this like 3 times already...It is NOT because I've played KH2 already! I've beated KH2 so many times and each time it's still hard to me.
#36
Posted 10 May 2007 - 02:02 AM
I've already said this like 3 times already...It is NOT because I've played KH2 already! I've beated KH2 so many times and each time it's still hard to me.
Now who said I was referring it to you? I'm just explaining critical mode. You just smack yourself without notice you know that right?
#37
Posted 10 May 2007 - 09:36 PM
i'm not gonna say that Critical mode is easier but i did manage to beat Xaldin after a couple of tries (took me forever on proud and normal) it just means that i've mastered his attacks that's all
oh and i beat Xigbar on my 1st try (it took a few tries on normal)
#39
Posted 12 May 2007 - 08:55 PM
But you was still saying that it seemed easier cause ive played KH2 so many times, when I'm saying that it's not the reason.
oye...
please reread.
There is nothing in this quote that says that.
admit you lied critical being easier and move on.
#40
Posted 13 May 2007 - 06:59 PM
#41
Posted 13 May 2007 - 07:13 PM
I agree. And everyone just needs to get back on-topic. This thread is about the pros and cons of FM+, not the "Let's all call dark.sora a liar" thread.
--;
#44
Posted 01 September 2008 - 04:34 PM
#45
Posted 01 September 2008 - 05:04 PM
Cons: I really can't think of any.
Oh, and, for the people saying "Critical Mode is easier than the KH2 Proud Mode": Play Critical Mode lvl 1 and come back to this topic. Hardest thing you'll ever play. Esspecially when you get to TWTNW and all the enemies are able to one shot you.
#46
Posted 01 September 2008 - 05:24 PM
pros: Limit form, Cave of Rememberance, Terra, Data fights, Roxas battle, the Org. 13 Mushroom mini game thing, new weapons, those puzzle things, cutscene theatre.
cons: not many, just that it's all in jap.
#47
Posted 13 September 2008 - 10:03 AM
Pros: Limit form,
new keyblade,
crown mini-game,
org XIII fights
more drive bars(up to 9 now)
Roxas Fight!
Cons: like everyone says, crirical mode is too damn easy
avalible only in japan
some Org XIII fight are pains in the ass
that is all.

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