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358/2 Days Review Thread

#26 User is offline   Ryusuke 

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Posted 11 October 2009 - 06:04 AM

QUOTE
Oh and did any Disney character have a spoken line anywhere in the game?

Well, if you don't count the battle cries and text dialogue - no. >_>;

I can't see myself giving this game a high score, despite my new policy that numbers don't give anything justice. I'll review this game myself once I find a way to play it.

#27 User is offline   Jetzudan 

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Posted 11 October 2009 - 06:13 AM

QUOTE(Ryusuke @ Oct 11 2009, 06:04 AM) View Post

Well, if you don't count the battle cries and text dialogue - no. >_>;

I can't see myself giving this game a high score, despite my new policy that numbers don't give anything justice. I'll review this game myself once I find a way to play it.
Quick response. And eh, I was kinda hoping for a secret cutscene or something, where Mickey spoke.
And yeah, I feel like I rated it too high, but numbers don't say a lot. There's a lot I didn't write however, but all is well I guess.


#28 User is offline   Xagzan 

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Posted 11 October 2009 - 10:10 AM

My two cents, since I'm still in the middle of it, is that I don't see what everyone's upset about the story for. The whole thing with Axel and Saix and Castle Oblivion and
Spoiler
is a pretty engaging plot, although I will be very upset if they didn't end up explaining what the hell was going on with all that before the end.

#29 User is offline   Ryusuke 

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Posted 11 October 2009 - 10:58 AM

QUOTE(Jetzudan @ Oct 10 2009, 11:13 PM) View Post

Quick response. And eh, I was kinda hoping for a secret cutscene or something, where Mickey spoke.
And yeah, I feel like I rated it too high, but numbers don't say a lot. There's a lot I didn't write however, but all is well I guess.

Woah, didn't say that you rated it too high...or you really do feel that way? *not really sure* Ah, well. Mick never really spoke in this game, if I can recall.

#30 User is offline   FlipmodeMVP 

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Posted 11 October 2009 - 03:56 PM

QUOTE
As for the storyline, I have to agree with FlipmodeMVP. I felt apathetic throughout, and **** never really got around to happening until the end of it.


That's the problem with every KH, though it is common Practice to have the big Twists / battles at the end of a Story. The problem with KH in General is it feels like a 8 Hour+ tutorial and it always comes close to de-railing the Game early on.
I guess that's why it feels like a Chore.

I said this somewhere else but, the Problem here is not with the Story, but the pacing of the Story.

#31 User is offline   Jetzudan 

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Posted 11 October 2009 - 06:03 PM

QUOTE(Ryusuke @ Oct 11 2009, 10:58 AM) View Post

Woah, didn't say that you rated it too high...or you really do feel that way? *not really sure* Ah, well. Mick never really spoke in this game, if I can recall.
Nah man, I'm the one who feels like that. Don't worry.

QUOTE(FlipmodeMVP @ Oct 11 2009, 03:56 PM) View Post


That's the problem with every KH, though it is common Practice to have the big Twists / battles at the end of a Story. The problem with KH in General is it feels like a 8 Hour+ tutorial and it always comes close to de-railing the Game early on.
I guess that's why it feels like a Chore.

I said this somewhere else but, the Problem here is not with the Story, but the pacing of the Story.
That's kinda true, but in KH1 and 2 you actually took part of the individual world's stories, making it a bit more than just oh hey let's go there for no particular reason.
Also, I think 358 took the whole tutorial thing a bit too far, having tutorials pretty much throughout the entire game. Which I did not approve of. :[


#32 User is offline   Denizen 

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Posted 12 October 2009 - 12:56 AM

QUOTE(Jetzudan @ Oct 11 2009, 02:03 PM) View Post

Nah man, I'm the one who feels like that. Don't worry.

That's kinda true, but in KH1 and 2 you actually took part of the individual world's stories, making it a bit more than just oh hey let's go there for no particular reason.
Also, I think 358 took the whole tutorial thing a bit too far, having tutorials pretty much throughout the entire game. Which I did not approve of. :[

The Organization made it rather clear that they didn't approve of muddling in the business of other worlds. And I agree, those first few tutorial days were really bad, but I don't necessarily agree that there were tuts throughout the entire game.. Were there?

#33 User is offline   Jalian 

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Posted 12 October 2009 - 05:25 AM

QUOTE(Xagzan @ Oct 11 2009, 06:10 AM) View Post

My two cents, since I'm still in the middle of it, is that I don't see what everyone's upset about the story for. The whole thing with Axel and Saix and Castle Oblivion and
Spoiler
is a pretty engaging plot, although I will be very upset if they didn't end up explaining what the hell was going on with all that before the end.

unfortunately they didn't. I'm still confused. Was it explained in FM? cause i have no idea what the hell is going on

QUOTE(Jetzudan @ Oct 11 2009, 02:03 PM) View Post

Nah man, I'm the one who feels like that. Don't worry.

That's kinda true, but in KH1 and 2 you actually took part of the individual world's stories, making it a bit more than just oh hey let's go there for no particular reason.
Also, I think 358 took the whole tutorial thing a bit too far, having tutorials pretty much throughout the entire game. Which I did not approve of. :[

i think they were just throwing crap at us to allow us to play with the castle oblivion members for a longer period of time before they all died.

#34 User is offline   Roxas101 

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Posted 12 October 2009 - 11:41 AM

Here's my opinion on it:

First off, I liked the story line. It was interesting for me how everything went about. I also liked the game play. I like how the moveset changes with each Keyblade. Makes you a bit more strategic when it comes to missions. Same goes with the Panel System. It answers what you need and how you're going to carry everything. It's not like in the other Kingdom Hearts games where you have a very limited space of how many items you can carry on the Command Menu and can go to the main menu to heal yourself without using the other items on the Command Menu. Once again, makes you a bit more strategic before going on a mission. Speaking about missions, there were missions that I liked and missions that I didn't like. The missions that I didn't like were the repeating missions. The only challenge that was presented in one of the repeating missions was
Spoiler
. That one added a bit of a challenge, especially when you're about to RTC. The graphics of the game were good when it comes to the DS. And, here's something I look forward in many games: Redoable missions. I like it when I can go back to a mission that I liked and do it again simply for my enjoyment or to level up. Now, I'm going to go back to gameplay for a minute. What I liked about the gameplay is that it introduced some new elements like silence. They made it a bit more like a Final Fantasy game this time around.

So, I give this game a 9/10.

#35 User is offline   Ryusuke 

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Posted 12 October 2009 - 01:41 PM

I just started playing it. The game itself is pretty fun, for now. The camera is a mixed bag...again. I can't really judge about the AI partners. They seem to be more help when there's more enemies than a single fight. Sometimes they let you do all the work yourself, etc. Tutorials are a tad too long. Panel system is interesting...and status alignments?! In KH!? BLASPHEMY! Not in a bad way. But, yeah. Full review soon...

...which reminds me...how the hell did they get so much sea salt ice cream to eat in a day if they aren't allowed to commute with the locals?

#36 User is offline   Xagzan 

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Posted 12 October 2009 - 08:50 PM

QUOTE(Ryusuke @ Oct 12 2009, 02:41 PM) View Post

I just started playing it. The game itself is pretty fun, for now. The camera is a mixed bag...again. I can't really judge about the AI partners. They seem to be more help when there's more enemies than a single fight. Sometimes they let you do all the work yourself, etc. Tutorials are a tad too long. Panel system is interesting...and status alignments?! In KH!? BLASPHEMY! Not in a bad way. But, yeah. Full review soon...

...which reminds me...how the hell did they get so much sea salt ice cream to eat in a day if they aren't allowed to commute with the locals?


Try using the second camera config, it lets you use both R and L instead of just using R to move the camera.

#37 User is offline   JaronZalinto 

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Posted 12 October 2009 - 10:24 PM

I finished the game on Thursday, I got it on Tuesday. (Came late sad.gif ). I've so far beaten the game, almost all the mission modes, and have over 70% of the Challenge Sigils. Getting the last few is going to be a pain as some of the restrictions are simply ridiculous but hey, I love a challenge. My incentives to beat it 100% now though is somewhat wavered due to the fact that more journal entries isn't exactly what I was hoping for. I was hoping for another BBS trailer or something of the like.

Personally I think the game was well worth the money and it was exactly what I expected it to be. The only thing I would have liked is more of is voice acting.

~Jaron

#38 User is offline   Ursula102 

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Posted 24 November 2009 - 05:08 AM

I know I'm way behind, but I finally managed to buy a Nintendo DS and finished the game finally. I might take the time to go back to get a 100%, but I went ahead and read the Org. members' "secret" diary reports online. As far as numbers go, I agree with the 8/10s it's been getting.

Sorry for the over-long post, but I like to put all my thoughts into words when I first review something even if nobody reads them--there's always so much to say.

****SPOILERS****

Overall, I felt 358/2 Days was a very good game--definitely an improvement on Chain of Memories and Kingdom Hearts 2. I think the only problem I had was that it was overlong and monotonous. I also thought the game worked in a rather deus ex machine kind of way, with things happening the way the game wanted them to happen (like how nothing occurs for about 60-80 of those days or how people in the Disney worlds show up and vanish when necessary). Regardless, I think having this game is almost a requirement to help make up for the fact that the Organization was so bland and uninteresting in KH2. SE still didn't completely fix that problem, but by having more interaction with Org. XIII (rather than the single appearance to die they generally had in KH2) you get more of a fondness and, subsequently, sympathy for them.

The game does shorthand the CoM Nobodies (Larxene, Marluxia, et al), but they got a lot of development in CoM whereas Xigbar, Luxord and the others didn't get this in KH2. I really like Xigbar now. Xemnas also came off more fascinating than I found him before--maybe because we don't hear that awful, monotone voice. Saix seems to be the only really cruel member, which is why I think he's the only one Roxas fights (there needed to be some little justice by having Roxas wipe the floor with him). Luxord had a more interesting vibe as well, and I think it was fitting to have him in Wonderland.

I especially liked how this game dealt with the Disney worlds. While they were minimal since the Organization couldn't realistically interact very much with these characters they're trying to kill, I think the fact that the movie plots didn't dominate what we saw in the worlds was definitely a good thing. I hate playing something I've already seen in a much-better film. I also liked how they subtly filled in the gaps to KH2 plotlines, too. Like Xaldin's obsession with the Beast (I wonder if this reflects on Dilan's life pre-Nobody?) or how Jack thought of the scarecrow-thing for the next Halloween (is it me, or did this look a lot like the Experiment in KH2?--which I guess was a symbol for Roxas/the Nobodies). Some people were complaining about the lack of new worlds/designs for worlds, but I have to disagree on that point. The game doesn't really care about the Disney worlds really and, to be honest, I hate when a game uses the same world and then gives a different look for the same location (Agrabah in KH2 was especially irritating).

The game also had several funny moments, mostly from Xigbar. "Flamesilocks." lmao. I also thought the incident with Phil in the Coliseum was hilarious, when he realized Roxas wasn't the guy Hercules had been talking about. And I really loved the mission Roxas had investigating Beast's Castle with Xaldin; I was laughing forever over some of Xaldin's lines at Roxas' stupidity.

As far as Xion goes, I was a bit off. I had been guessing that she was another nobody created by Kairi's heart leaving Sora's body in the first game or maybe just by Kairi's heart leaving her own body. It was really freaky how she had Sora's face at the end. Anyway, I liked their explanation of why she was never mentioned in the other games--Saix: "Count the chairs. There were only ever 13 of us." And I'm glad they had more going on with Vexen's research in Castle Oblivion. I wonder if this will have any after-effects in future games.

There was another thing I was wondering about: what was going on with Axel and Saix? The game never fully explains what their 'plans' were in killing off Vexen and Zexion. It kind of implies that they were planning a coup, but this plot idea kind of vanishes midway through the game. Why didn't the plan go through? Maybe it was because Axel was changing, but how could just Axel and Saix have planned to take over the Organization when Saix couldn't even take on Roxas? And I didn't understand one point in the game where Roxas finishes a mission and then he's watching Riku talking to Zexion in CoM, then watches Xion and Riku talking, and then sits with Axel and Xion in the same positions as Sora, Riku and Kairi on Destiny Islands. I was totally "Wtf?" and still don't know if that actually happened or not, since the game made it seem like a dream but then other characters acknowledged it happened.

With the gameplay, I agree with Nothingness that the AI system was a lot better in this game. I think it helped that the Org. members can just travel through darkness and reappear right beside you. As for the panel system, I didn't really like it, but it was a lot less intrusive and tedious than the card system in CoM (which I eventually got used to, but still bothered me). The Challenge Missions and Mission Mode were actually more fun than I thought they would be. I especially like playing as Donald for some reason.

Anyway, I think I'll re-play the series in December (when I'm off from school) to connect everything together. KH, then CoM, then 358/2 Days, and then KH2. I would wait for Birth by Sleep to play it first, since it takes place 10 yrs prior, but school starts soon after it comes out. I won't have that kind of time.

In general, I was surprised by how much I liked this game. I really only got it to complete the KH collection and didn't expect it to be great (again, because the Organization was so terribly done in KH2). I guess under-expectation helped me to get more out of this game than I might have if I'd assumed the game would be a 10/10.

#39 User is offline   Xagzan 

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Posted 24 November 2009 - 02:42 PM

QUOTE(Ursula102 @ Nov 24 2009, 06:08 AM) View Post



****SPOILERS****


There was another thing I was wondering about: what was going on with Axel and Saix? The game never fully explains what their 'plans' were in killing off Vexen and Zexion. It kind of implies that they were planning a coup, but this plot idea kind of vanishes midway through the game. Why didn't the plan go through? Maybe it was because Axel was changing, but how could just Axel and Saix have planned to take over the Organization when Saix couldn't even take on Roxas?


From what we can guess,
Spoiler


QUOTE(Ursula102 @ Nov 24 2009, 06:08 AM) View Post
he's watching Riku talking to Zexion in CoM,


Spoiler


QUOTE(Ursula102 @ Nov 24 2009, 06:08 AM) View Post
then watches Xion and Riku talking,


This happened for real.

QUOTE(Ursula102 @ Nov 24 2009, 06:08 AM) View Post
and then sits with Axel and Xion in the same positions as Sora, Riku and Kairi on Destiny Islands.


The dream again.

#40 User is offline   Ryusuke 

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Posted 24 November 2009 - 06:56 PM

Posting my thoughts on the game from another topic....

QUOTE
Story-wise, it moved at a snail's pace, and nothing really important happened until day 20 or when Riku pops up. It didn't really answer a lot of questions. What was there only raised anticipation for Birth by Sleep. And, the good bit of Organization characters that appeared in KHII (aside from Axel)...are still flat to me (though I ended up liking a couple Organization members a bit more). Though, I have to admit, some parts had me flooring for once in the series. It had some interesting stuff, but it wasn't really entertaining due to the pacing. Also...couldn't the writers find some other ways to have them hang out...?

Gameplay-wise, it's the hardest title in the series. I lost count how many times I died....(and once I pulled a Batman, lost at the last minute, but then won at the same time. And I start AFTER the battle. How cool is that?). The panel system is pretty interesting. The camera still stinks though, and the AI...I don't even know whether to say they're helpful or not. Most of the time, they let me do all the work. But it was an improvement from KHII.

Speaking of, being repetitive really hurt the game. From rehashed music, repetitive missions, and deja vu world designs. While they did put some new areas here and there, they weren't enough to keep the experience fresh aside from Neverland and new Heartless. You'll get tired of Twilight Town in a hurry. Though, can't say I didn't see reused world designs coming.

Alyson Stoner was good as Kairi and Xion. Jesse McCartney sounds a little older, and Quinton Flynn brings out a hotblooded Axel in a cutscene. Wowzers. I'm still surprised they got Christopher Lee to do a few lines. Wonder why he didn't pop up for Re:CoM? Ah, well.

But, I appreciate that they put a "In loving memory of Wayne Allwine" in the credits. It honestly made me more emotional than Xion's passing scene (though I must admit, that is the worst thing to happen to a character).

Overall, 358/2 Days was simply....ok. The battle system is an improvement, but there's a lot in the game that hurt the game for me. I didn't really expect anything from the game to be honest.


...yep. Same camp. =/

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