Make your own choices in Kingdom hearts 3?
#1
Posted 06 August 2011 - 08:08 AM
I know Kingdom hearts is all about the storyline, but many games are now implementing this feature, such as Mass Effect for example
the choices you make throughout the game makes an impact on certain outcomes in the game, for example maybe sora decides to side with one of the disney villians in the world and the world is then transformed into a darker 'manner' for sora to make a 'gain' for himself in his quest! Of course square enix will come up with better choices, however it's a thought, and could make more playthroughs to open up the different endings, maybe it's a silly idea.
what do you think?
#2
Posted 24 February 2012 - 02:17 PM
#3
Posted 24 February 2012 - 02:28 PM
Sora makes the wrong choices and he gets some scarring on his face. Nice.
#4
Posted 24 February 2012 - 02:34 PM
#5
Posted 24 February 2012 - 03:28 PM
I mean, I feel like even in a lot of games where making decisions is supposedly a big part of the game, often times your decisions don't actually effect the ultimate outcome of the game especially drastically. Because, the thing about being to make all these decisions is that it would quickly become much too complicated to pull off it you were making a large array of decisions that changed drastically the story and what was going on. Just imagine how all the different choices and outcomes would accumulate like exponentially and you might end up with like a thousand different possible endings. xD
At least, that would be if it this idea was implementing on a large scale like I was thinking. On a smaller scale... It could be possible I guess. Not sure Square'd try it though. There'd still be a continuity issue in a series like KH, so a decision couldn't alter what is and isn't canon because that would just make no sense for when we reach the inevitable sequels! ... I'm slipping into rambling mode, so I digress.
Either way, choosing to have Sora become EVIL SORA would be awesome!!! >: D
#6
Posted 25 February 2012 - 02:16 PM
I don't play KH for the dazzling graphics, and the fantasy violence, and it's totally unique gameplay...
I play KH for the story. I don't think KH could be successful if Sora wasn't as strong a character as he is. D:
So I hope that never happens..
#7
Posted 25 February 2012 - 02:43 PM
#8
Posted 26 February 2012 - 12:49 AM
However, that won't stop me from saying this - No. That's a terrible idea.
#1: Kingdom Hearts' story is designed to be linear. If they wanted to add dialogue paths and that "choose-your-side" stuff, they would have done it from the beginning. Adding it now would be off-putting and inconsistent.
#2: Designers haven't mastered this. Few games have. I'm not talking about Bioware. Those choices can get pretty black and white, and not to mention...predictable. That's not to say the story can't be predictable at times, but they keep doing the same "EVERYTHING'S FINE" or "THE WORLD IS ENDING" endings...it's just not exicting. And considering the story kinda does this whole "choose a side" thing in a very Star Wars fashion, I don't see any point.
#3: It only works when the character is us, the players. Sora is not us. He's a character we just happened to play as and we see things through HIS eyes and he reacts to the events that happen around him. Having us decide his choices would squander what the writers already did with him in previous games. And the possibility of more retcons...=_= and that's the LAST thing the story needs...
#10
Posted 26 February 2012 - 02:49 AM
Ryusuke, on 26 February 2012 - 12:49 AM, said:
I quite agree. One of the failings would be how predictable the choices are. Thank you, I knew I forgot to mention something.
It works for Mass Effect because...well, it's Mass Effect. You're a soldier...IN SPACE!
It works for Infamous because that's how it started out in the first place. You're a freak of nature and you have the choice to help people or be a big meanie.
Quote
Hey! You stole the words from my, er, mind! But yes, exactly.
#11
Posted 26 February 2012 - 03:36 AM
Don't get my wrong, I like those games, but it doesn't work because of the amazingness of the game's writers. It works because Cole is so dry and lacking in personality. It isn't hard to have him diverge between the two paths because it's only a matter between his serious and stoic, vaguely good self and his sorta grouchy, but not particularly psycho, "whatever", vaguely bad self. Plus, even then, making good or bad choice really doesn't even affect the game's development that much-- especially in the first Infamous game. There are differences, sure, but the only one worth noticing is the one at the end of Infamous 2.
And besides, that's the big, game-selling, main feature of that series.
So yeah, it wouldn't exactly work well for a character like Sora because you'd have to alter his personality, and therefore a ton of other stuff, COMPLETELY for you to have a good/bad version of him.
#12
Posted 26 February 2012 - 04:03 AM
The 15th Member, on 26 February 2012 - 03:36 AM, said:
And besides, that's the big, game-selling, main feature of that series.
So yeah, it wouldn't exactly work well for a character like Sora because you'd have to alter his personality, and therefore a ton of other stuff, COMPLETELY for you to have a good/bad version of him.
I don't want to get too off topic, but that's very on point. I didn't feel the difference between the choices the player made (except the different moves you learned). That's something the makers have to be careful with. Basically, without the player, the character is devoid of any emotion but that's just how "make your choice" games are. (I'm not saying they're all like that though.)
KH being turned into that would take the life out of Sora...I still stick with my statement though. Adding a scar to Sora's pretty face might be nice
#13
Posted 26 February 2012 - 07:45 PM
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But of course this really wasn't the case in hardly any of the worlds. For example: Traverse town only had different cards depending on the order you saved the twins. Lame. It should have been: Save them in the right order, save them in the wrong order, don't save them. Some kind of moral decision making. You should have ACTUALLY been able to steal the White Rabbit's watch or let the card soldier die. And the rest are pretty much time-based. You get different cards based on how long you take to finish certain tasks. Haha, wow, "Anything I want," Roxas?
So KH has tried it already to a small extent and failed, I can only imagine how bad this would be if it spanned an entire game. Part of the problem is that I don't think they would actually give you as much freedom as you would want. Would they actually, say, allow Sora to let someone die? Probably not. That's not what Sora would do, you should know that at this point. And even if they did, it'd ruin the game because:
Shay, on 25 February 2012 - 02:16 PM, said:
I don't play KH for the dazzling graphics, and the fantasy violence, and it's totally unique gameplay...
I play KH for the story. I don't think KH could be successful if Sora wasn't as strong a character as he is. D:
So I hope that never happens..
This, so much.
There's the kind of role playing game where you assume the role of the character you're playing as, and then there's the RPG where you simply play as a character with a pre-existing personality and all that jazz. KH falls firmly into the latter. The day that Sora becomes Commander Shepard, I am immediately done with the series.
I want to know what happens next, I don't want to make my own choices about it. It would be completely uncalled for if they just changed this all of a sudden.
#14
Posted 26 February 2012 - 07:52 PM
#15
Posted 26 February 2012 - 08:00 PM
LoveIsOver, on 26 February 2012 - 07:52 PM, said:
Yes, but that has absolutely no effect on the story... It's not a plot decision at all, it effected how you learned your abilities, I believe. Something similar was incorporated into KHII.
Something like that, of course, is fine. But very different from what we're talking about.
#16
Posted 26 February 2012 - 08:16 PM
#17
Posted 28 February 2012 - 04:31 AM
Iguodala9, on 06 August 2011 - 08:08 AM, said:
I know Kingdom hearts is all about the storyline, but many games are now implementing this feature, such as Mass Effect for example
the choices you make throughout the game makes an impact on certain outcomes in the game, for example maybe sora decides to side with one of the disney villians in the world and the world is then transformed into a darker 'manner' for sora to make a 'gain' for himself in his quest! Of course square enix will come up with better choices, however it's a thought, and could make more playthroughs to open up the different endings, maybe it's a silly idea.
what do you think?
In my opinion, it might just happen. But I don't want alternate endings that really affect the storyline that's all.
#24
Posted 02 March 2012 - 05:45 PM
#25
Posted 04 March 2012 - 03:10 AM
However, if there's like a scar in Sora's face, I think it would affect the latter series.
But if Sora's story end in KH3, I think it will pose no problem.

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