=========================================================================== ++ _ _ _ __ _ _____ _____ _____ ___ ___ ++ ++ | | / / | | | \ | | / ___| | _ \ / _ \ / |/ | ++ + | |/ / | | | \| | | | | | | | | | | | / /| /| | + + | |\ \ | | | |\ | | | _ | | | | | | | | / / |__/ | | + + | | \ \ | | | | \ | | |_| | | |_| | | |_| | / / | | + + |_| \_\ |_| |_| \_| \_____/ |_____/ \_____/ /_/ |_| + ++ _ _ _____ ___ _____ _____ _____ ++ ++ | | | | | ____| / | | _ \ |_ _| / ___/ ++ ++ | |_| | | |__ / /| | | |_| | | | | |___ ++ ++ | _ | | __| / __ | | _ / | | \___ \ ++ ++ | | | | | |___ / / | | | | \ \ | | ___| | ++ + |_| |_| |_____| /_/ |_| |_| \_\ |_| /_____/ + _____ _____ _____ __ _____ _____ ___ __ __ _____ |___ | | ___| / _ \ / / /___ \ | _ \ / | \ \ / / / ___/ _| | | |___ | |_| | / / ___| | | | | | / /| | \ \/ / | |___ |_ { \___ \ } _ { / / / ___/ | | | | / __ | \ / \___ \ ___| | ___| | | |_| | / / | |___ | |_| | / / | | / / ___| | |_____/ \_____| \_____/ /_/ |_____| |_____/ /_/ |_| /_/ /_____/ ++ ++ ============================================================================= +------------------------------------------+ | WALKTHROUGH AND REFERENCE GUIDE | | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= | | | | Author: David Arthur (darthur@gmail.com) | | Version: 1.00 (October, 2009) | +------------------------------------------+ +------------------------------------------------+ | TABLE OF CONTENTS | | =-=-=-=-=-=-=-=-= | | | | Section 1: Introduction [INT] | | 1.1: About This Guide [ABT] | | 1.2: Back Story [BST] | | | | Section 2: Walkthrough [WLK] | | | | Section 3: Challenges [CHA] | | | | Section 4: Moogle Shop [MOO] | | 4.1: Collecting Materials [MAT] | | 4.2: Purchasable Items [PUR] | | 4.3: Synthesis [SYN] | | | | Section 5: Reference [REF] | | 5.1: World Maps [MAP] | | 5.2: Mission Mode [MMO] | | 5.3: Keyblades [KEY] | | 5.4: Rings [RNG] | | 5.5: Unlockables [UNL] | | 5.6: Acknowledgments [ACK] | +------------------------------------------------+ If you want to quickly look up the walkthrough for a specific mission, say 29, you can search for the text [WLK29]. Challenge information for the mission can be found by searching for the text [CHA29]. To find a different mission, just change the number inside the brackets. ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 1 [INT] | / | _ | | \ \ | | | | INTRODUCTION | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* ======================================= SECTION 1.1: About This Guide [ABT] ======================================= Welcome! This is a walkthrough and reference guide that I hope will be of use to both new players and experts alike. For new players, you might enjoy refreshing yourself with the Back Story in Section 1.2, and then following along with the Section 2 Walkthrough as you play through the game. For more experienced players, I hope you will find this to be a useful reference, whether it be for items or badges you missed, locations of where to gather synthesis materials, or strategies for difficult missions, both in Section 2 and Section 3. ================================= SECTION 1.2: Back Story [BST] ================================= 358/2 Days takes place starting immediately after the end of Kingdom Hearts 1 and extends to the very beginning of Kingdom Hearts 2. The events of Chain of Memories happen in the middle. If you are new to the Kingdom Hearts world or if you forget the story, read this section to get some context! Kingdom Hearts 1 ---------------- The Kingdom Hearts universe consists of many worlds, home to Disney characters, a handful of Final Fantasy characters, and of course some new characters as well. If you grew up with Disney movies, you should already be familiar with many of these worlds: Neverland, Agrabah, etc. Unfortunately, all is not well in this universe. The worlds have recently been overwhelmed by the Heartless: sinister creatures that are corrupted human hearts made manifest. The Heartless are instinctive and lack a will of their own, but they can be controlled by others. In Kingdom Hearts 1, a coalition of Disney villains led by the sorceress Maleficent were doing just that to reach Kingdom Hearts: the heart of all worlds. They hoped that they would find power there that would let them rule the universe. These plans were thwarted by Sora, the main protagonist of the Kingdom Hearts series. Sora is a boy who stumbled upon a "Keyblade" when his own world was swallowed by darkness. The Keyblade is a mystical weapon that has the power to open and close doors, as well as to release the corrupted hearts of the Heartless. Sora became the chosen wielder of the Keyblade, and used it to defeat Maleficent and her allies, and then to seal the door to Kingdom Hearts. Along the way, Sora's close friend Riku became consumed by jealousy and with the urging of Maleficent, gave himself up to darkness in order to fight with Sora over control of the Keyblade. In doing so, he became possessed by someone who called himself Ansem - the man who had first released the Heartless upon the universe and who was now a Heartless himself. After defeating Maleficent, Sora took on Ansem, and in the process, he freed Riku. But Riku was too ashamed of what he had done to return with Sora. He went off to wrestle with his inner demons on his own. Perhaps even more important than Riku was Kairi: a girl that Sora loved above all else. When Sora's world was consumed, her heart became literally trapped within his body. In a noble but perhaps ill-advised act, Sora freed Kairi by turning himself into a Heartless. He was rescued in turn by Kairi a little bit later, but this event had an extremely important consequence in the later games (especially 358/2 Days)! More on that in a second. Throughout this journey, Sora met and befriended many Disney characters. Donald Duck and Goofy were particularly important as Sora's closest allies. There was also Mickey Mouse, King of Disney Castle, and another Keyblade wielder who went off to fight the Heartless alone. Nobodies and Organization XIII ------------------------------ In Kingdom Hearts 2, a very important fact is revealed. When somebody of strong will becomes a Heartless, their being lives on without a heart. This empty husk is called a Nobody. Unlike the Heartless, many Nobodies retain the ability to think and to reason, and it seems they also retain some of their original identity, but without a heart, they lose all ability to feel emotion. A group of particularly powerful Nobodies grouped together and formed Organization XIII with the stated goal of returning back to their human selves. This group was led by Xemnas, Ansem's Nobody. To achieve their goal, Organization XIII decided to build an artificial Kingdom Hearts. The true Kingdom Hearts (the heart of all worlds) had been sealed by Sora, and they could not get to it. Instead, Organization XIII aims to destroy Heartless and steal the now released hearts. They collect these in the form of a heart-shaped moon over their world, and once they have collected enough hearts, they plan to use this moon as a source of power. In 358/2 Days, you control Roxas, the Nobody created when Sora briefly became a Heartless. Roxas naturally inherited much of Sora's power, including the ability to use a Keyblade. Because of this, Organization XIII recruited him to be their thirteenth member, but they did not reveal to him exactly what they do or what their goals are. This game covers Roxas's time within Organization XIII. Outside of 358/2 Days, we have only seen glimpses. We learned that Roxas had a very close friendship with another member of Organization XIII named Axel, we saw that Roxas was capable of true emotion in a way that other Nobodies were not, and we saw that Axel in turn was heavily influenced by this. But what happened to Roxas, and why? That remains to be seen! One minor detail that's worth mentioning: perhaps under the influence of Xemnas, each member of Organization XIII chooses his (or her) name to be an anagram of his (or her) original name with an 'X' added on. For example, Roxas = Sora+X, and Xemnas = Ansem+X. Chain of Memories ----------------- It is also good to understand the basics of what happened in Chain of Memories. After the events of Kingdom Hearts 1, Sora, Donald, and Goofy stumble upon a stronghold of Organization XIII called Castle Oblivion. Their exploration of this castle mostly takes place between Missions 14 and 16 of 358/2 Days. In this castle is Namine, who is Kairi's Nobody. Namine has the unique power to alter the memories of Sora and anyone else who is close to him. Unfortunately, she is a prisoner of Marluxia and Larxene, two members of Organization XIII. They force her to warp Sora's memories, hoping that this will turn him into a mindless puppet that they can control. Their ultimate goal is to then use him to stage a coup within Organization XIII and control it for themselves. Fortunately, Axel discovers this betrayal, and he frees Namine and kills a third Organization XIII member named Vexen to prevent it from happening. Namine in turn releases her hold on Sora's mind, and a now furious Sora destroys both Larxene and Marluxia. By the end of the game however, Sora's true memories have been completely destroyed. To repair the damage she has done, Namine puts Sora to sleep in a white pod and begins the task of reconstructing his memories as they should be. He remains in this pod throughout the course of 358/2 Days, but his healing is an important plot point. At the same time, Riku is also drawn to Castle Oblivion and he ends up exploring a part of the castle independently of Sora. Along the way, he meets Vexen and two other members of Organization XIII: Lexaeus and Zexion. A more important antagonist though is a replica of himself created by Vexen. This replica is yet another attempt by Organization XIII to harness the power of Sora and friends for their own use. Under the influence of Namine, the replica eventually gains a conscience of sorts and helps Sora against Marluxia. Later though, the replica attacks Riku, hoping to become the "real" Riku. It loses this battle and is destroyed in the end. Meanwhile, Riku is also battling with the specter of Ansem that rests dormant within his body. Eventually, he learns to control the power of Ansem without being corrupted by it. Riku befriends Namine, Mickey Mouse, and a mysterious character DiZ, who is obsessed with hatred towards Xemnas. These alliances will prove important in the game to come... ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 2 [WLK] | / | _ | | \ \ | | | | WALKTHROUGH | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* =============================================================================== Day 7: Number XIV =============================================================================== After two cutscenes briefly introduce Organization XIII and the very important friendship between Roxas and Axel, the game starts with you in The Grey Area in The Castle That Never Was. If you haven't played a Kingdom Hearts game before, take a look at the Back Story section. It should help explain what is going on. To get the game started, speak with Axel and head over to the big meeting. Your reward? Another cutscene, this time introducing member #14. (Why does Organization XIII have 14 members you ask? An important question, and it is related to the title of the game actually.) =============================================================================== Day 8: The Icing on the Cake =============================================================================== All gameplay within 358/2 Days is divided into missions. To begin your first of these missions, speak with Saix. He will almost always be the person to talk to when you want to get the show on the road. +---------------------------------------------------------------+ | [WLK01] Mission 1 | | ----------------- | | | | Location: Twilight Town (Underground Passage) | | Main objective: Learn mission basics | | Optional objective: None | | Ally: Axel | | Clear bonuses: None | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Underground Passage: North exit) | +---------------------------------------------------------------+ Welcome to your first mission! It is not even possible to lose this one, so relax and take advantage of this opportunity to get the hang of the controls. The area you are in is called the Underground Passage (take a look at the World Maps section if you ever get lost). Go forward and talk to Axel, and then lead him to the treasure chest at the north end of the area. After completing the objective, you will need to return to the dark corridor to end the mission. (This is typical for most missions.) On the way back, you might notice there is a switch on the wall that opens up one of the grates to pass through. It is just a shortcut for now, but these switches will be necessary in a couple later missions. By the way, the "Clear bonuses" for a mission are guaranteed rewards you will get the first time you complete that mission. Additionally, you will get 1-3 "Random bonuses" each time you complete it. =============================================================================== Day 9: Heartless =============================================================================== +---------------------------------------------------------------+ | [WLK02] Mission 2 | | ----------------- | | | | Location: Twilight Town (Sandlot) | | Main objective: Learn the basics of combat | | Optional objective: None | | Ally: Marluxia | | Clear bonuses: None | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: None | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Shadow: ------- The most basic form of Heartless. These guys will sometimes turn into a puddle on the ground and become temporarily invincible. They can also attack with their claws but mostly they just sit there, and even if they do attack, they will often miss. Yellow Opera: ------------- Lightning magic-users. They fly around and either summon a lightning bolt at your location or glow white and dive-bomb you. If you keep moving, they are unlikely to hit you with either attack. Anyone who is hit by the lightning bolt might get jolted. If the jolted person comes in contact with another person, both people will suffer an additional shock. This mission is a tutorial on basic combat. Marluxia will pit you against three groups of Heartless: first Shadows and then Yellow Operas. You probably won't have any trouble here, but you might find it useful to watch the enemies and learn their basic attacks. Enemies in this game always have simple patterns but they have a lot of health and sometimes do a lot of damage, so it can be well worth learning how they move. Just head over to the dark corridor when you have cleared all three waves. The game will also introduce you to the Chain during this mission. Basically, a Chain will start as soon as you kill an enemy and it will stay active as long as you keep hitting things. If you kill more enemies while the Chain is active, you will get extra Heart Points (currency you can trade for items). While the Chain is active, your targets will be surrounded by rings of light, and you will be able to tell how long until the Chain breaks based on the size of these rings. It's a pretty minor bonus so you can ignore the Chain for now, but it will be important for a couple optional tasks later in the game. =============================================================================== Day 10: Incomplete =============================================================================== +---------------------------------------------------------------+ | [WLK03] Mission 3 | | ----------------- | | | | Location: Twilight Town (Tram Common) | | Main objective: Learn about your field duties | | Optional objective: Defeat six more Heartless | | Ally: Zexion | | Clear bonuses: Fire, Fire, Fire | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Tram Common: South alcove) | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Dire Plant: ----------- An immobile plant that turns to face you and then shoots seeds. If you get close, you can just keep attacking. Like some monsters in this game, it will not be able to do anything as long as you are hitting it. Once you get the Block ability, you can also Block a Dire Plant's seed, causing it to reflect back at the Dire Plant for an instant kill. If you get hit by a seed, you might get blinded, which will cause your attacks to miss. You will now find yourself in a large outdoor area. This is Tram Common, and you will see a lot of it in Twilight Town. Your objective here is to defeat seven wandering enemies. Move around the area, and go to the dots on your map to find them. When you defeat all seven, you will see a message saying the mission is complete, but as Zexion points out, the mission gauge is not filled up. That is because this mission has an optional objective (kill six more wandering enemies); completing this will get you a better reward in the end. For this mission, the optional objective is not really any harder than the main objective - the enemies are just a little more out of the way. For the Yellow Opera on the central building top, climb up the stairs in the northwest corner and work your way over from there. Just follow the dots on your mini-map and you should have no trouble finding the rest. Once you get the ability to do Holo-Missions (after Mission 6), you will be able to tell whether you have completed all optional objectives for a previous mission by selecting it and then looking at the text saying "DONE". If the text is yellow, you have completed all optional objectives. If it is white, you missed something. You can always go back and do missions again, so it's not a big deal either way. =============================================================================== Day 11: Keyblade =============================================================================== For this day, the Panels option will be unlocked. This is your customization system for Roxas. By placing spells, abilities, or equipment into slots, you will have them available for the next mission. To begin the next mission, you must equip at least one Fire spell. +---------------------------------------------------------------+ | [WLK04] Mission 4 | | ----------------- | | | | Location: Twilight Town (Sandlot) | | Main objective: Learn how to use magic | | Optional objective: None | | Ally: Larxene | | Clear bonuses: Scan, Potion, Ether | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Ether (Sandlot: East side) | | 2. Ether (Sandlot: West side) | | 3. Ether (Sandlot: Northwest corner) | +---------------------------------------------------------------+ You will have to fight two waves of Heartless, but there is a catch. During the first wave (which is just a single enemy), you cannot use your Keyblade. You will have to use magic instead. In this game, you can only cast spells a limited number of times within each mission, but don't worry: if you mess up here, Larxene will restore your magic power. The second wave is just a normal set of enemies that you can kill with or without magic. =============================================================================== Day 12: A Closed World =============================================================================== During the previous mission, you got your first ability (Scan) as a reward. If you equip this from the Panels menu, it will let you see the health of your target during missions. Abilities are almost always worth equipping. +---------------------------------------------------------------+ | [WLK05] Mission 5 | | ----------------- | | | | Location: Twilight Town (Tram Common) | | Main objective: Learn about reconnaissance | | Optional objective: Find more clues | | Ally: Vexen | | Clear bonuses: 1-slot Dodge Roll, Fire | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Blazing Shard (Tram Common: West central building top) | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Possessor: ---------- These black blobs look pretty harmless, but they can be very dangerous if you are not careful. They have only one attack, which is to jump and latch onto you. If they hit you, they will begin draining your life. The best way to get them off is to either jump or to use Dodge Roll once you get that. This is your first of several investigation missions. The goal is to search locations that will help explain what is happening in the area. For this mission, start by searching the following locations: 1. North store front 2. South store front 3. The road between these two store fronts 4. East store front (optional) For this kind of mission, there is no reward for searching the things I mark as "optional". I only list them in case you are interested in seeing some extra dialogue. When you are done, you will be asked a couple questions, which is standard for these missions. You can always answer these questions however you choose. Now search the following locations: 1. Grate in the far southwest corner (you will have to kill the nearby enemies before searching) 2. Stairs just east of the south alcove 3. Closed door just north of the south alcove (optional) 4. East exit (optional) 5. Grate in the northeast corner of the main area To complete the optional objective, you will then need to search these two final locations: 1. Floor in the south alcove 2. Northeast wall in the north alcove =============================================================================== Day 13: Deeds to Be Done =============================================================================== +---------------------------------------------------------------+ | [WLK06] Mission 6 | | ----------------- | | | | Location: Twilight Town (Sandlot) | | Main objective: Learn about Limit Breaks | | Optional objective: None | | Ally: Lexaeus | | Clear bonuses: Skill Gear | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: None | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Mega-Shadow: ------------ A larger version of the Shadow. In addition to the basic claw attacks that the Shadow has, this guy can also do a tackle: it crouches down as if to turn into a puddle, but it then lunges forward. This attack does a bunch of damage if it hits you, but if you Block this lunge (an ability you will get soon), the Mega-Shadow will fall over stunned. The main difficulty with Mega-Shadows is they are the first of many enemies that flinch only when hit by the strongest Keyblade attacks (e.g. the finishing move in a combo). This means that if you just run in swinging, the Mega-Shadow will probably end up hitting you back. The trick is to just be patient: go in and do a combo after the Mega-Shadow attacks, and then back out before the next attack. This mission is a tutorial on using Limit Breaks. While it is possible to defeat the Mega-Shadow normally (and you will have to fight many of these guys later in the game), it is dangerous here. Instead, you are expected to use a Limit Break. Hold down your attack button to activate it and watch Roxas rip the enemy to pieces. Limit Breaks do not make you invincible like they did in Kingdom Hearts 2, but they do make it easy to dish out a lot of damage. =============================================================================== Day 14: Friends =============================================================================== Alright, the tutorial missions are over! You will now have "Holo-Missions" unlocked in your menu. You can use this option to redo missions from previous days, and complete anything you missed the first time. Before beginning Mission 7, I recommend equipping Scan, Dodge Roll, and Skill Gear. This last item is a new weapon that changes your basic combos to be two hits in the air and four hits on the ground. If you have played other Kingdom Hearts games before, that might take a little getting used to, but the weapon is definitely stronger than your basic Kingdom Key, and you should use it. You can also get a small bonus here if you talk to Larxene before beginning the next mission. There will be similar bonuses throughout the course of the game, although missing one is never a big deal. Bonus: Talk to Larxene to get a Potion. +--------------------------------------------------------------------------+ | [WLK07] Mission 7 | | ----------------- | | | | Location: Twilight Town (Side Street, Under the Tracks, Station Heights, | | Station Plaza) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: Axel | | Clear bonuses: 2-slot Block, Shining Shard, Moonstone | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Station Heights: Bottom) | | 2. Potion (Station Plaza: Northwest corner) | | 3. Shining Shard (Station Plaza: East side) | | Bulky Vendor: Station Heights, Bottom after completing the mission | +--------------------------------------------------------------------------+ New enemies this mission: ------------------------- Scarlet Tango: -------------- The fire version of Yellow Operas. Instead of shooting lightning bolts, they charge up a fireball and then send it bouncing along the ground towards you. They are not stunned by basic attacks and you cannot reflect fireballs back at them. Just back off when the fireball is almost done charging to stay safe. If you do get hit by a fireball, you can get ignited, which does damage over time. Bulky Vendor: ------------- This looks like a giant gumball machine and all it does is bounce around for a few seconds before disappearing. If you kill one before it disappears, you can get some random loot - nothing too exciting though. These guys tend to be hidden away in corners so I will list their locations in every mission where they appear. If you are playing on Proud Mode, and this is your first time through the game, there is a pretty good chance you will die at least once on this mission. Don't worry though - there's no penalty for death. Your goal is to defeat groups of Heartless at Station Heights and in Station Plaza. (See the World Maps section if you are confused about location names.) Battle #1: You will fight four Yellow Operas and five Possessors at Station Heights. The Yellow Operas are merely annoying, but the Possessors can be very dangerous in a confusing battle like this because one might latch onto you without you realizing. Watch them carefully and Dodge Roll ASAP to get them off if one does latch on. If you get low on health, be sure to use a Limit Break. Should you die, all the enemies you have killed will stay dead when you continue. Battle #2: This fight has a few Yellow Operas and two Scarlet Tangos. The Scarlet Tangos will continue attacking even if you are hitting them, so unlike most other enemies you have seen so far, you need to watch your timing if you want to avoid getting hit. To complete the optional objective, just explore and kill any isolated Heartless you find. None of them should present much of a challenge. =============================================================================== Days 15-17: Missions =============================================================================== You now have three missions unlocked, and you can do them in any order over the next three days. In fact, if you do Mission 8, you can even skip the other two missions for now. Just choose the "Advance" option from Saix. You will still be able to come back and do the other missions as Holo-Missions anytime you want. I recommend that you equip Block at this point and practice using it a bit. Block can be difficult to use effectively but it is absolutely essential to becoming a good player! Bonus 1: Talk to Zexion to get a Panacea. Bonus 2: Talk to Marluxia to get an Ether. +-------------------------------------------------------------------+ | [WLK08] Mission 8 | | ----------------- | | | | Location: Twilight Town (Station Plaza, Station Heights, Sandlot) | | Main objective: Eliminate the Watchers | | Optional objective: None | | Ally: Larxene | | Clear bonuses: Blazing Shard, Blazing Shard, Potion | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Iron (Sandlot: West side) | | 2. Potion (Sandlot: East side) | +-------------------------------------------------------------------+ New enemies this mission: ------------------------- Watcher: -------- These guys float around and either do a long laser attack focused on one point or they shoot a volley of laser blasts over a span of 5 to 10 seconds. The focused laser can do a fair amount of damage and "shoe-glue" you, which prevents jumping, so keep moving to avoid it. The volleys are mainly just an irritation. If you are fast, you can combo these guys after they finish a volley and then continue hitting them until they die without allowing them any further attacks. If you attack during a volley though, you may get pelted a few times before you can get in close. If you manage to Block a laser while the Watcher is volleying, it will be reflected back at the Watcher, and he will switch to a new attack. This is tricky to do though, because the lasers are pretty unpredictable. You need to defeat seven Watchers altogether to complete this mission. You will meet three on the way to the Sandlot, and then you will have to fight four at the same time in the Sandlot. Keep moving so you don't get caught in a laser beam, and use Fire if you want to pick Watchers off from a distance. +----------------------------------------------------------------------+ | [WLK09] Mission 9 (optional) | | ---------------------------- | | | | Location: Twilight Town (Tram Common, The Woods, The Old Mansion) | | Main objective: Collect hearts | | Optional objective: Eliminate the Zip Slasher in Tram common | | Ally: Marluxia | | Clear bonuses: Shining Shard, Ether, Hi-Potion | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Blazing Shard (Tram Common: South of east exit) | | 2. Fire Recipe (Tram Common: Northeast corner of the main area) | | 3. Potion (Tram Common: Near the northwest stairs) | | 4. Blazing Shard (Tram Common: At the top of the northwest stairs) | | 5. Potion (Tram Common: West central building top) | | 6. Potion (Tram Common: Center of the southwest courtyard) | | 7. Blazing Shard (Tram Common: Southwest corner) | +----------------------------------------------------------------------+ New enemies this mission: ------------------------- Zip Slasher: ------------- This is your first optional boss, and he will probably be a bit of a shock the first time you fight him. He has seven bars of health and he will kill you in a single shot if you are still level 1 (and are playing on Proud mode). Fortunately, he has a very simple pattern which is easily exploited. When provoked, he will do a spin attack and then stab. Afterward, he will be stunned for a while, giving you time to attack him safely. If you are using Skill Gear, you should be able to get off six hits. Seven is possible, but it is risky and I don't recommend trying. After attacking, run back and let Marluxia provoke the Zip Slasher into countering, then repeat. Annoyingly, the Zip Slasher regains some health every time he hits Marluxia with the spin attack, but don't worry about it. He will die... eventually. To complete the primary objective, head to The Old Mansion through the east exit. Here you will fight a large number of Dire Plants. If you run in with Keyblade blazing, you will probably get pelted to death. One option is to cast Fire to thin out their numbers from a distance. An even better option is to use Block. If you Block the projectile from a Dire Plant, it will reflect back at the enemy and kill it instantly! So just stay back, keep all the enemies in view, and Block projectiles until everything is dead. (You did equip Block, right?) If you are at all unsure of yourself, you might want to leave the mission afterwards without worrying about the optional objective. You can always come back for it later. Otherwise, head back to Tram Common and go towards the north alcove. Here you will encounter the Zip Slasher. Good luck! Just be patient and you can beat him. During this mission, you will probably also have your backpack fill up. If you get the "Item Full" message while opening a chest or picking up an item, you need to clear a spot. Go to "Item" in the menu, navigate past the ones you put on your panel, and you will get to your 6-slot backpack. You can either use items here or drop them to free up space. Items that are marked in yellow came from chests, and if you discard them, they will be returned to their chest should you redo the mission. +---------------------------------------------------------------+ | [WLK10] Mission 10 (optional) | | ----------------------------- | | | | Location: The Castle That Never Was (Hall of Empty Melodies) | | Main objective: Prove your endurance | | Optional objective: None | | Ally: None | | Clear bonuses: Fire, Fire Recipe, Potion | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: None | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Dusk: ----- Our first Nobody! If you have played Kingdom Hearts 2, you probably remember these lovable little chaps. Unfortunately, they have gotten rabies or something in the meantime, and they are now pretty vicious. They will always be moving towards you pretty quickly. If they get close, they attack by flailing their arms. Regardless of where they are, the Dusks might also lie down on the ground and then do a spinning charge towards you. This cannot really be dodged or outrun without fancy abilities, so try to Block when they do this. In this mission, you will have four Dusks attacking you at all times and you just need to survive for one minute. You can attack them if you wish - they die quickly to anything, but you will still always have four on you. On Proud Mode, they can do a lot of damage in a hurry, so you have to be careful. I recommend focusing on running away, and if a Dusk starts charging, turn and Block once he gets close. If your health gets low, be prepared to use either a Potion or a Limit Break. Fortunately, one minute is not a very long time to last. =============================================================================== Day 22: Left Behind =============================================================================== +---------------------------------------------------------------------------+ | [WLK11] Mission 11 | | ------------------ | | | | Location: Twilight Town (Station Plaza, Underground Passage, Side Street, | | Sandlot) | | Main objective: Eliminate the Guardian | | Optional objective: None | | Ally: Axel | | Clear bonuses: Doublecast, Blazing Shard, Blazing Shard | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Station Plaza: Northeast corner) | | 2. Potion (Station Plaza: Northwest corner) | | 3. Potion (Underground Passage: East side) | | 4. Loaded Gear (Underground Passage: South room) | | 5. Blazing Shard (Underground Passage: Southeast corner) | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Minute Bomb: ------------ Fun little walking bombs that rely primarily on a short-range charge attack. They have a lot of health for this stage in the game but fortunately, they like to light their own fuse and explode! You will see a counter above the Minute Bomb's head when this happens, and the Minute bomb will explode when the counter hits zero. Be sure to get out of the way. One nice trick is that if you Block a Minute Bomb's charge attack, it will always respond by lighting its own fuse, which is a handy way to kill these guys. A Minute Bomb will also explode instantly if it is hit by a fire attack, including either your Fire spell or another Minute Bomb's explosion. Guardian: --------- This guy is like a Watcher, except he's bigger, stronger, and easier to dodge. He has only one attack - a giant laser beam that he sweeps in a vertical arc - and you can see it being charged. Wait for him to fire, combo him, back off, and repeat. You can also disable this attack with Thunder magic once you get that, but you shouldn't need such tactics. Head to the Sandlot to fight the Guardian. I like to blow up the Minute Bombs by casting Fire on them but you can also just smack them with your Keyblade or Block their charges. To get through the Underground Passage, you will need to hit all three wall switches. The fight in the Sandlot is a little hectic. The Guardian is accompanied by a few Watchers which makes it difficult to hit anything without getting pelted in the back. You can try casting Fire to kill things from a distance but you might still get hit while Roxas recovers from the spell cast. I prefer to take out the Watchers first, but if you kill the Guardian, the Watchers will die at the same time. Either way works. =============================================================================== Day 23: Silent Companion =============================================================================== Be sure to equip the Doublecast bonus you just got. This will let you cast any linked Fire spells twice during each mission, which is very handy. You should also equip the Loaded Gear if you picked it up. This will give you a nice boost to your magic power, and it has an interesting aerial combo that is great for quickly closing in on flying enemies (not too many of those in the next few missions though). Bonus: Talk to Demyx to get a Blazing Shard. +-----------------------------------------------------------------------------+ | [WLK12] Mission 12 | | ------------------ | | | | Location: Twilight Town (Sandlot, Station Heights, Side Street, Underground | | Passage, Tunnel) | | Main objective: Eliminate the Poison Plant | | Optional objective: None | | Ally: Xion | | Clear bonuses: Sign of Resolve, Fire Recipe, Fire Recipe | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Underground Passage: North exit) | | 2. Potion (Underground Passage: South room) | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Poison Plant: ------------- A rather annoying enemy that can be difficult to damage safely. It has two attacks. If you are far away, it will shoot a seed at you that heat-seeks a little bit and that cannot be blocked. If this hits you, you might be blinded, which will make your attacks miss. If you are close, the Poison Plant will repeatedly club the ground with its flower. A single hit here isn't too painful but it is possible to get hit repeatedly, and then the damage can start adding up. If your weapon has a short aerial combo, you may be able to just run in and attack, keeping the Poison Plant stunned. For many weapons though, this doesn't work very well, and you will need to be careful with timing. Wait until the plant chucks a seed or until it stops clubbing the ground, and then go. You should have time for a full combo after a seed attack but you have less time after a clubbing attack. Really though, the Fire spell is the best way to deal with these guys. Just try not to get hit by a seed after you cast the spell. You finally get to check out member XIV of Organization XIII during this mission. She uses a lot of magic but interestingly, she has no melee weapon. Oh well. She will become more powerful later in the game. The mission itself is pretty standard. Follow the Underground Passage to the Tunnel, and face the Poison Plant. =============================================================================== Day 24: Silence Broken =============================================================================== You should have gotten the Sign of Resolve at the end of last mission. This is your first ring. You can have only one ring equipped at a time, but they can be quite powerful to compensate for this. Be sure to equip the Sign of Resolve before you forget about it. +---------------------------------------------------------------+ | [WLK13] Mission 13 | | ------------------ | | | | Location: Twilight Town (Side Street, Sandlot) | | Main objective: Eliminate the Deserters | | Optional objective: None | | Ally: Xion | | Clear bonuses: Skill Gear+, Moonstone, Moonstone | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Power Unit L (Side Street: West exit) | | Bulky Vendor: Side Street, North end | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Deserter: --------- If unprovoked, these guys just run around harmlessly, occasionally stopping for a breath. When you kill one Deserter however, all of the others will immediately run up to you and then do a jump attack. If you want to be safe, just evade during this time. You can also use this as an opportunity to start attacking the next Deserter, but you can take a lot of damage if you aren't careful. If you manage to Block the jump attack, then the Deserter will fall over and be stunned for a while. Just be sure you're facing the right way, or Block won't work. Limit Breaks are also terrific for clearing groups of these guys. In the Sandlot, you will fight Deserters for the first time. You will have to choose between evading after a kill, which is slow and safe, and being aggressive after a kill, which is dangerous but faster. Your call! The mission ends as soon as all the Deserters are dead. =============================================================================== Day 25: Two Keys =============================================================================== The Skill Gear+ you got in the previous mission has two slots, which means you can link it with the Power Unit L to improve it. Even with that bonus however, Skill Gear+ has lower stats than Loaded Gear. So yeah, I recommend sticking with Loaded Gear unless you really don't like its combo. Bonus: Talk to Xaldin to get a Moonstone. +-----------------------------------------------------------------------+ | [WLK14] Mission 14 | | ------------------ | | | | Location: Twilight Town (Side Street, Station Heights, Station Plaza) | | Main objective: Eliminate the Darkside | | Optional objective: None | | Ally: Xion | | Clear bonuses: Blizzard, Blizzard, Frost Shard | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion | | Chests: | | 1. Potion (Side Street: Straight ahead from the start) | | 2. Blazing Shard (Side Street: North end) | | 3. Potion (Station Heights: Bottom) | | 4. Potion (Station Heights: Top) | | 5. Moonstone (Station Plaza: Northeast corner) | +-----------------------------------------------------------------------+ New enemies this mission: ------------------------- Darkside: --------- If you have played Kingdom Hearts 1, you probably remember this guy pretty well, and he is pretty similar this time around. He will cycle through the following attacks in order, and then repeat: 1. The Darkside punches the ground with his right hand and summons two Shadows. You can kill these guys to get them out of the way or to get a little healing, or you can just ignore them. This is also a great opportunity to hit the Darkside in the head, which does extra damage. 2. The Darkside punches the ground with his right hand and sends out a big, slow shockwave. On Proud Mode, this shockwave can be very painful - it is the Darkside's most dangerous attack. Jump over the shockwave and hit his arm while you can. If you do an attack while you are jumping, you can stay in the air longer, which makes it stay safe. 3. The Darkside fires homing balls at you in a few waves. Stand back so these don't hit you from behind, and then use Block to reflect them back into the Darkside for some damage. 4. Same as attack #2. 5. The Darkside punches the ground with his left hand for a quick shockwave and then pulls out a red orb. He launches this into the sky and lets dark balls rain down on you from above. These balls always aim right towards you, so you should not stay in one place for long. You can still hit the Darkside during this time if you want, but stick to short combos so that you can keep moving. After the fifth attack, the Darkside repeats this pattern from the beginning. Head up to Station Plaza and you will be treated to what may be a very familiar boss battle. In the end, Roxas continues the fine tradition of getting owned by this guy in the cutscenes. Good thing Xion's there! =============================================================================== Day 26: Terminated =============================================================================== After talking to Saix, you get promoted to Novice, and you gain the ability to use the Moogle Shop. You can trade in Heart Points directly for items, or you can synthesize items from Munny and reagents (Moonstones, Shards, Iron, etc.) Take a look at the whole inventory, but the most important things to pick up are the following: - A new Keyblade. The best choice is probably Chrono Gear as it has the best stats, and as an added bonus, two out of three attacks in its ground combo are strong enough to interrupt attacks from even nasty enemies. You might also consider Lift Gear though - it has a very nice aerial combo. - Triplecast. Magic is the best way to deal with a lot of damage in a hurry, so having extra spell casts is important. - A new ring. I like the Soldier Ring since it increases your melee damage, but they're all good. - Slot Releaser and Level Up. You can never go wrong with these two options. - Aerial Recovery. This is a useful ability that lets you quickly regain control after being hit. It is not super-powerful, but it will remain useful throughout the whole game. Bonus: Equip any weapon panel and talk to Xaldin twice to get a Hi-Potion. +-----------------------------------------------------------------+ | [WLK15] Mission 15 | | ------------------ | | | | Location: Agrabah (The Palace, Agrabah Street, Agrabah Gate) | | Main objective: Investigate this new world | | Optional objective: Find more clues | | Ally: Xigbar | | Clear bonuses: Ability Unit L, Shining Shard, Blizzard | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Panacea (The Palace: Northeast corner) | | 2. Potion (Agrabah Street: Southeast bridge) | | 3. Potion (Agrabah Gate: Northeast building top) | | 4. Potion (Agrabah Gate: Southwest building top) | | 5. Ominous Gear (Agrabah Street: High southwest building top, | | INACCESSIBLE AT THIS TIME) | +-----------------------------------------------------------------+ New enemies this mission: ------------------------- Loudmouth: ---------- This is a cute little bouncing horn. It occasionally attacks by shooting a wind blast which can air-toss you (similar to the Aero spell that you will get later in the game). The Loudmouth does not do this attack very often though. Instead, it will focus on healing itself and other nearby Heartless. This means you can actually ignore Loudmouths pretty safely unless there is another enemy nearby that you really don't want to get healed (such as Large Bodies in Mission 26). Loudmouths are vulnerable to Fire and other magic, so use spells if you want to take them out in a hurry. Ooh, a shiny new world to explore! You start with an investigation mission, similar to Mission 5. There will be some enemies in the way but nothing of any great consequence. You start off at The Palace, and you can search the following locations, although all are optional: 1. The palace gates in the north wall (optional) 2. The southeast pile of sand (optional) 3. The southeast stall (optional) 4. The wooden boards just west of the south exit (optional) 5. The blue plate near the southwest stall (optional) When you are done, attack the lever in the southwest corner to unlock the gate to the Agrabah Street, the next area. To climb up to the building tops on the west side of the Agrabah Street, you should attack the pile of boxes in the center of the room. A single box will fall down. You can attack it to push it over to the west wall, and then climb on top of it to get higher up. With that taken care of, search the following locations: 1. The wall on the west bridge 2. The east bridge 3. The northeast pile of sand (optional) 4. The southwest pile of sand (optional) 5. The yellow plate near the southern stall (optional) 6. The rope on the west bridge (optional) 7. The wooden boards on the building top in the northwest corner (optional) When you are done, attack the lever near Clue #7 to unlock the path to the Agrabah Gate. At the Agrabah Gate, search the following locations: 1. The door in the northwest building 2. The southeast pile of sand When you are done, Xigbar will ask you three questions which you can answer however you like. You now need to proceed back to The Palace and sneak by Aladdin and Jasmine. To do this, you will need to take the upper door from the Agrabah Street (the one in the northeast corner). This will complete the main objective. To complete the optional objective, you should also search the following locations: 1. The gates in the north wall of The Palace area 2. The wooden boards near the north exit from the Agrabah Street (optional) 3. The south exit from the Agrabah Gate area There is also one chest on the Agrabah Street that you cannot get at this time (at least by normal methods). You will have to come back for it once you gain some more abilities. Remark: In this guide, I am going to describe how to pick up this chest along with a bunch of other stuff after getting the High Jump ability. It is actually possible to pick it up a lot earlier with just Air Slide and Lift Gear. You need to do an aerial combo right after Air Sliding to get maximum distance. It's a little tricky, but if you pull it off, you will be able to pick up a pretty nice Keyblade early in the game. =============================================================================== Days 51-54: Missing =============================================================================== When you wake up from your coma on Day 51, you will be greeted with four new missions and a new game mechanic: the Reward Gauge. As you complete missions out of this set, the gauge will fill up, and once it reaches the x2 (or x3) mark, you will get extra bonuses for completing the remaining missions. This gives you some flexibility over what your rewards will be, but if you want to just ignore the Reward Gauge and plow on, that's okay too. From now on, most missions will also have a Unity Badge in them. You will have to find this badge before you can play the mission in Mission Mode. (In case you are wondering, some of the previous missions are accessible in Mission Mode too; you just got the badges for free. There won't be any more of that!) I will always list badge locations in the mission summary, after the treasure chests. If you are using Chrono Gear, you should absolutely equip the Ability Unit L from Mission 15. This will give you the Thunder Finish ability, which means your attacks will have a chance to jolt enemies! Bonus 1: If you opened all chests in Mission 14, talk to Demyx twice to get a Shining Shard. Bonus 2: After completing one of these missions, Saix will give you a 5-slot LV Doubler. You can link Level Ups with this to increase your level. +-----------------------------------------------------------------------------+ | [WLK16] Mission 16 | | ------------------ | | | | Location: Agrabah (The Palace, Agrabah Street, Agrabah Gate) | | Main objective: Eliminate the Fire Plants | | Optional objective: Eliminate more Fire Plants on the west building tops of | | the Agrabah Street (IMPOSSIBLE AT THIS TIME) | | Ally: None | | Clear bonuses: Shining Shard, Panacea, Elixir Recipe | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Loaded Gear+ (The Palace: Northeast corner) | | 2. Potion (Agrabah Street: Southeast bridge) | | 3. Shining Shard (Agrabah Gate: Northeast building top) | | 4. Ether (Agrabah Gate: Southwest building top) | | 5. Diamond (Agrabah Street: High southwest building top, INACCESSIBLE AT | | THIS TIME) | | Unity Badge: Agrabah Gate, Southeast sand pile | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Fire Plant: ----------- This thing is like a Dire Plant except it shoots bouncing fireballs instead of pellets. You cannot interrupt a Fire Plant's attack by hitting it but fortunately, it turns very slowly. This means you can safely attack one of these guys by running up behind it and doing a combo from there. You can also score a quick kill with the Blizzard spell. Barrier Master: --------------- A small Heartless that flies around on top of a book. He does not attack on his own, preferring to focus only on staying out of your reach, but he makes all other nearby enemies invincible as long as he is on top of the book. If you do a full combo on him, you will knock him off, and he will lie there stunned for some time. This makes him easy to hit, but it also means you will be holding still while attacking, which might make you vulnerable to other enemies. Don't be afraid to back off here if you need to. Fire (and other magic) works well against these guys after they have been knocked off their book. You can also knock the book away to prevent them from recovering. Your first mission after the coma requires hunting down seven Fire Plants. They are in the following locations: 1. The Palace: South side 2. The Palace: Northwest building top 3. Agrabah Street: Southeast corner 4. Agrabah Street: East bridge 5. Agrabah Gate: Center 6. Agrabah Gate: Northeast building top 7. Agrabah Gate: Southwest building top At the Agrabah Gate, there is a Barrier Master that is making all the Fire Plants invincible. This means you will have to go after him first. If the Barrier Master falls off of his book in a position that is dangerous to combo him in though, you can ignore him and kill a Fire Plant instead. (The invincibility is inactive while the Barrier Master is not on his book). Also, don't forget to pick up the Unity Badge while you are in the area! Once you have killed the first set of Fire Flowers, three more will appear on the Agrabah Street: on the west bridge, on the tall northwest building, and on the tall southwest building. To complete the optional objective, you will have to destroy these Fire Plants as well, but unfortunately, it it impossible to do so at this time. There is also a chest on the southwest building top of the Agrabah Street that you cannot pick up now either. By the way, I do not recommend using the Loaded Gear+ you find in this mission. I think Chrono Gear and Lift Gear are both better. +-----------------------------------------------------------------------+ | [WLK17] Mission 17 (optional) | | ----------------------------- | | | | Location: Twilight Town (Station Plaza, Station Heights, Tram Common) | | Main objective: Eliminate the Tailbunker | | Optional objective: None | | Ally: None | | Clear bonuses: Shining Shard, Blazing Shard, Frost Shard | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion, Ether | | Chests: | | 1. Blazing Shard (Tram Common: Next to the northwest stairs) | | 2. Panacea (Tram Common: Southwest corner) | | Unity Badge: Station Plaza, North steps | | Bulky Vendor: Station Heights, Bottom | +-----------------------------------------------------------------------+ New enemies this mission: ------------------------- Tailbunker: ----------- A flying creature that you will see in various forms several times over the course of the game. It has two attack modes: air and ground. Most of the fight, the Tailbunker will likely be in ground mode (meaning it will land after each attack). Here are the three standard attacks it will use during this time: 1: Hover into the air a little bit and then charge you. 2: Jump into the air, flip head over heels, and then land. 3: Hover into the air and shoot two heat-seeking fireballs. The Tailbunker will always follow any one of these attacks by jumping and landing with a shockwave. After a short pause, it will then choose another random attack from the list above, and repeat. All attacks are easy to avoid unless you are really close. So here's the strategy for ground mode: wait for the Tailbunker to do one of its three main attacks, hit it until it is about to jump again, back off during the shockwave and during the next main attack, and then repeat. You should not take any damage if you are doing it right. You can also speed things up a little by casting Blizzard at the Tailbunker's head. At any point, the Tailbunker might also screech and fly into the air. This takes it into air mode. The Tailbunker also begins the fight in air mode, so you will definitely have to deal with this at least once. The Tailbunker has a fairly similar set of attacks here, although they are a little stronger: 1: Do a swooping attack with its claws. 2: Do a spinning charge towards you. 3: Flip head over heels. 4: Shoot four heat-seeking fireballs. Unlike in ground mode, the Tailbunker will not land at any point here, and this means it will not do shockwaves. It will just repeatedly use these four attacks with short pauses between each one. During this phase, jump up and combo the Tailbunker after any attack other than the first. (The Tailbunker will usually do attack #4 immediately after attack #1, so there is not always a safe opening.) After you hit the Tailbunker a few times, it will crash down to the earth. It will be stunned for a little and then switch into ground mode (see above). Head to Tram Common to find your target. If you are having trouble, read the strategy from the above enemy description. This mini-boss, like many in the game, is much easier once you stop to learn the pattern. +----------------------------------------------------------------------+ | [WLK18] Mission 18 (optional) | | ----------------------------- | | | | Location: Agrabah (Agrabah Gate, Agrabah Street, The Palace) | | Main objective: Collect Organization emblems | | Optional objective: Collect all emblems while their rings are intact | | Ally: None | | Clear bonuses: Iron, Panacea, Blizzard | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Potion (Agrabah Gate: East building top) | | 2. Ether (Agrabah Gate: Northwest building top) | | 3. Potion (The Palace: Southwest ledge) | | 4. Potion (The Palace: Northeast corner) | | Unity Badge: Agrabah Gate, Southwest building top | +----------------------------------------------------------------------+ This is a new type of mission where you need to collect Organization emblems. The emblems are scattered all over the place, but if you are at all thorough, you should have no trouble collecting what you need for the main objective. The ptional objective is much trickier though. For that, you will need to collect every emblem, and moreover, each emblem needs to have a green ring of light around it when you pick it up. (All that matters is that the ring is there - you don't have to worry about how big it is.) So how do the rings work? Well, they are closely related to the Chain I mentioned way back in Mission 2. The rings get smaller over time until they disappear completely, but you can instantly restore them to full size by either picking up an emblem or by killing an enemy. So if you are going for the optional objective, you need to pick up the emblems in quick succession, or you need to kill an enemy at the end of each break. For this mission, getting every emblem while its ring is intact is not too hard if you are careful. Don't kill Heartless unless you need to. This way, you can can restore the rings whenever you want. Here are the emblems you need to watch out for: 1. Agrabah Street, high in the air on the mid-west side. I like to enter the Agrabah Street via the west entrance, pick up the emblem there, then jump off the north edge of the building top to get this emblem. If you mess up the jump, you can climb back up, kill the Fire Plant to restore the rings, and try again. If you need to, you can also prolong your jump by attacking while you are in the air. (Lift Gear is good for this.) 2. The Palace, along the northern wall of the southeast building. This is the trickiest one. I like to come in from the Agrabah Street (east entrance) after picking up an emblem, immediately run past the Fire Plant, and fall off just to its left to pick up this emblem as I fall. It is best not to kill the Fire Plant while going for this emblem, because you will need to come back this way again. 3. The Palace, on the southwest ledge. I like to come in, kill the Fire Plant I skipped before, grab the nearby emblem, and then jump off the west side of the building to get to this ledge. You can also get to the ledge from the northwest building, but that jump is tricky. None of these steps are too hard, but you have to do everything perfectly to complete the optional objective. If you pick up an emblem when it is not circled, you will have to restart the mission. +-----------------------------------------------------------------------------+ | [WLK19] Mission 19 (optional) | | ----------------------------- | | | | Location: Agrabah (Agrabah Street, The Palace) | | Main objective: Eliminate the Deserters | | Optional objective: None | | Ally: None | | Clear bonuses: Shining Shard, Shining Shard, Frost Shard | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Potion (Agrabah Street: Southeast bridge) | | 2. Ether (The Palace: Northeast corner) | | 3. Slot Releaser (Agrabah Street: West bridge, INACCESSIBLE AT THIS TIME) | | Unity Badge: The Palace, Northwest building top | +-----------------------------------------------------------------------------+ This is very similar to Mission 13 except there are more Deserters this time now coming in two separate waves, and the room is much smaller. With so many enemies here, it is easy to die to counter-attacks if you get sloppy, so be sure to heal yourself as necessary. One nice trick is to kill a Deserter while you are in a corner, face out to the center of the room, and then Block any Deserter that attacks you. This is quite safe and it will set you up for your next kill. =============================================================================== Day 71: Reunion =============================================================================== The Challenges tab can now be accessed from within the Holo-Missions menu. You can use this option to redo past missions with extra restrictions and then pick up free rewards at the Moogle Shop for your efforts. For future missions, you will need to find Ordeal Badges and Ordeal Blazons to unlock this option, but the earlier missions are unlocked right away. Take a look at the Challenges section if you want more information. Bonus: Talk to Xaldin to get a Hi-Potion. +-----------------------------------------------------------------------+ | [WLK20] Mission 20 | | ------------------ | | | | Location: Twilight Town (Side Street, Under the Tracks, Sandlot, Tram | | Common) | | Main objective: Destroy eight Shadow Globs | | Optional objective: Destroy all of the Shadow Globs | | Ally: None | | Clear bonuses: Iron, Ether, Guard Unit L | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion, Ether | | Chests: | | 1. Panacea (Under the Tracks) | | 2. Panacea (Tram Common: Northeast corner of the main area) | | Ordeal Badge: Sandlot, North side | | Unity Badge: Tram Common, East central building top | +-----------------------------------------------------------------------+ New enemies this mission: ------------------------- Shadow Glob: ------------ A defenseless purple blob stuck to the wall, floor, or ceiling somewhere. You have to kill a number of purple blobs (aka Shadow Globs) in random nooks and crannies for this mission. There will be a few real enemies wandering about as well, but the task has more to do with finding the Shadow Globs than it does with killing things. The one trick is that some of the Shadow Globs can only be reached with magic, and you can run out of spells. If you are going for the optional objective, bring along plenty of Fire spells and use them only when needed. You might also want to bring a couple Ethers as backup. Here are the locations of the Shadow Globs and comments on killing them. (I assume that you are using Lift Gear or Chrono Gear. If you use a different Keyblade, your reach might be better or worse than what I indicate here.) 1. Side Street: Near the west exit (jump from on top of the nearby crate; if you destroy the crate, you will need to use magic) 2. Side Street: South wall 3. Sandlot: West wall 4. Sandlot: Southeast corner (jump from on top of the nearby crate; if you destroy the crate, you will need to use magic) 5. Tram Common: Just north of the south bridge (jump from the bridge or use magic) 6. Tram Common: Alleyway between the two central buildings 7. Tram Common: South alcove (jump from the ground and you should be able to reach the Shadow Glob; kill the Guardian first though!) 8. Tram Common: Center of the southwest courtyard on the ground 9. Tram Common: High on the northwest wall near the stairs (use magic) 10. Tram Common: Wall southeast of the northwest stairs (jump from the west central building that the Shadow Glob is on, or use magic) 11. Tram Common: Northeast corner building top (use magic from the east central building top) 12. Tram Common: North alcove 13. Tram Common: High on the southeast wall (use magic) If this all seems like too much of a hassle, you can come back and complete the optional objective later. It certainly becomes easier once you get better abilities. =============================================================================== Day 72: Change =============================================================================== +------------------------------------------------------------------------+ | [WLK21] Mission 21 | | ------------------ | | | | Location: Agrabah (The Palace, Agrabah Street, Agrabah Gate, Cave of | | Wonders, Entrance Hall, Pillar Room, Abyss) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: Axel | | Clear bonuses: Cure, 4-slot Magic LV2, Cure | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Potion (The Palace: Northeast corner) | | 2. Potion (Agrabah Street: Southeast building top) | | 3. Shining Shard (Agrabah Gate: Southwest building top) | | 4. Potion (Cave of Wonders) | | 5. Potion (Pillar Room: Southeast corner) | | 6. Iron (Pillar Room: Northwest exit) | | 7. Iron (Abyss: West side) | | 8. Potion (Entrance Hall: High southeast ledge) | | Ordeal Badge: The Palace, Jump from the top of the southeast sand pile | | Unity Badge: Entrance hall, High southern ledge | +------------------------------------------------------------------------+ New enemies this mission: ------------------------- Large Armor: ------------ If you have played any of the other Kingdom Hearts games, you should already be familiar with the Large Bodies that these guys evolved from. Even fat people can become Heartless, right? They are a little better armored this time around though (hence the name), so you can only hit them in the head. A Large Armor has the following basic attacks: punching, swinging his arms around, slapping his belly and then charging, and jumping high into the air and landing with a shockwave. He will always stop walking before doing an attack, so you should know when one is coming. After taking a certain amount of damage, the Large Armor will fall onto the ground stunned. This is a good time to get in a combo, but back off right afterwards because in a few seconds, the Large Armor will get up, swing his arms, and then immediately jump. As long as you have backed off, the Large Armor should aim for your ally instead of you with the jump, and even if he does go after you, you should have plenty of time to move out of the way. One great trick that really speeds up fights with these guys is to hit them in the head with a Fire spell. If you do this, the Large Armor will instantly fall over and he will stay there much longer than he normally would! It is a little tricky to pull this off without the High Jump ability, but if you cast the spell at the peak of your jump, you should be able to hit pretty consistently. If you do not have Fire spells to use, just go in for aerial combos after any attack by the Large Armor. This is a long mission, so get ready! Once you enter the Agrabah Street, you will be tasked with spying on Pete. This means you have to keep him in the blue cone you can see in front of you (it is okay if you look away for a split second but it has to be very fast), and you can never be in the red cone of Pete's vision. In particular, you can't get too close to Pete or you will be in the back part of his cone. If you ever mess up, you will have to restart the room from the beginning. Pete will take the following path: 1. Southeast then east to the southeast wall. You should stay north of him. 2. West then northwest to the northwest wall. You should stay east of him and slightly south when he gets to the wall, then run up close to him on the east side after he looks east once. 3. South then east then south to the south exit. You should stay behind him. When he leaves the room, you can explore and pick up the chest. At the Agrabah Gate, you will have to repeat this mini-game. Pete will take the following path there: 1. South then southwest to the southwest wall. You should stay north of him. 2. East then north then west to the northwest sand pile. You should stay behind him. At the sand pile, he will open a door leading to the Cave of Wonders, and you can follow him through. After this, you will be able to explore normally. To advance past the Entrance Hall, you will need to push some things around. (Remember that you can push crates and certain other objects by hitting them with the Keyblade.) First push the crate on the north wall all the way to the southeast corner, near the pillar. Climb up the crate and the pillar to hit the nearby lever. This opens the north exit. Don't leave the room after this, or the exit will close again! Next you should examine the southwest statue, and then push both it and the crate back to the north wall. You can then climb up from there to the exit. Since this is a heart-gathering mission, you should also be sure to kill all the Heartless you run into. Once you have cleared the Heartless in both the Entrance Hall and in the Pillar Room, a Large Armor should appear in the Pillar Room. If he doesn't appear, it is because you missed an enemy: you will just have to wander around until you find it. Killing the Large Armor completes the main objective, but if you want to do the optional objective as well, you will have to continue a little further. Hit the switch in the northeast corner of the room to make the pillars start moving. Climb up them, starting from the middle, going all the way to the northwest exit. Axel can mess you up here by teleporting right in front of you and blocking your jump. If this happens, swing your Keyblade to get a little more distance in your jump, and hope that takes you far enough. The northwest exit will take you to the Abyss. There is a switch here, but hitting it only opens a door on the far side that you cannot reach. Instead, get the chest and then jump off into the darkness. You will land on the highest ledge of the Entrance Hall. Kill the Heartless here to complete the optional objective. Be sure to pick up the chest and Ordeal Badge too! =============================================================================== Day 73: The Promise =============================================================================== If you have space to equip them, all of the clear bonuses for Mission 21 are well worth using. You probably don't need me to explain why the Cure spell is useful, but Magic LV boosts can be just as good. If you link a spell with one of these, then all uses of that spell will be powered up. As far as I can tell, this will not affect raw damage and healing, but it will give other important benefits. For example, Magic LV boosts will make Cure grant you temporary invincibility and they will make Thunder summon more lightning bolts. Bonus: Talk to Xaldin to trade a Blazing Shard for a Frost Shard. (You will be offered a few trades like this over the course of the game, and they are always worth doing.) +-------------------------------------------------------------------------+ | [WLK22] Mission 22 | | ------------------ | | | | Location: Beast's Castle (Bridge, Courtyard, Entrance Hall Upper Level, | | Entrance Hall) | | Main objective: Eliminate the Sergeant | | Optional objective: None | | Ally: None | | Clear bonuses: Backpack, Shining Shard, Shining Shard | | Random bonuses: Frost Shard, Ether | | Chests: | | 1. Block LV+ L (Bridge: Northwest corner) | | 2. Frost Shard (Bridge: Northeast corner) | | 3. Ether (Courtyard: West side) | | 4. Potion (Courtyard: East side) | | 5. Hi-Potion (Entrance Hall Upper Level: Central passage) | | Ordeal Badge: Courtyard, Northeast corner | | Unity Badge: Entrance Hall, Northeast corner | +-------------------------------------------------------------------------+ New enemies this mission: ------------------------- Bad Dog: -------- A slow puppy dog with a lot of health and two (fairly) short range attacks: a sonic bite and a jump attack. Since these guys are so slow, you can just leave them alone while you take care of other nearby monsters. Once you actually start attacking a Bad Dog, it will stay stunned as long as you keep hitting it. Soldier: -------- A returning enemy from Kingdom Hearts 1 and 2. It will try to move up next to you and attack with either a punch or a jump attack. Soldiers are pretty aggressive for this stage in the game, so try not to leave them alone. They die quickly though, and they will stay stun-locked as long as you are attacking them, so if you do go after them, they shouldn't be much trouble. Sergeant: --------- An upgraded Soldier. He has three attacks: a short-range punch, a jump attack, and a whirling spin attack. The Sergeant only flinches after certain kinds of hits so if you run in swinging, you might get counter-attacked. If you have the right weapon equipped (Chrono Gear is good for example), the dumb-ass strategy can be fairly painless, but it often helps to wait for the Sergeant to attack and then to counter. If you ever Block a Sergeant's jump attack or its spin attack, it will fall over stunned, giving you time for a combo. You should then have time for another combo after it gets up, or after any other attack that misses. So no matter what Keyblade you are using, you can avoid being hit if you time your attacks right. You can also use magic of course. I like Blizzard since it will prevent the Sergeant from attacking you while it is going. A new world, sweet! After clearing the Bridge, head north to the Courtyard. You will find the main door is barred shut and cannot be opened. Well, look around and you will notice the statues are conspicuously out of place. Hit them with your Keyblade to knock them onto the circles where they obviously belong. This will open up a door to the Entrance Hall Upper Level. Follow through there, opening up more areas as you go by activating the various switches. Eventually, you will open up a central passage and you can move on by jumping through a hole in the wall. This brings you to the main level of the Entrance Hall. Head towards the south exit to confront the Sergeant. Once he is dead, you can go back outside through the south exit. Just examine the door to remove the bar first. =============================================================================== Day 74: Trio =============================================================================== Before beginning the next mission, equip that brand new Backpack to get two more inventory slots for items you find during each mission. Bonus 1: Talk to Axel to get a Hi-Ether. Bonus 2: If you have synthesized a Hi-Potion at the Moogle Shop, talk to Demyx twice to get a Combo Tech. (This is definitely worth doing). +----------------------------------------------------------------------+ | [WLK23] Mission 23 | | ------------------ | | | | Location: Twilight Town (All areas) | | Main objective: Search for Xion | | Optional objective: None | | Ally: Axel | | Clear bonuses: 2-slot Air Slide, Blazing Shard, Frost Shard | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion, Ether | | Chests: | | 1. Ether (Side Street: Next to the dark corridor) | | 2. Blazing Shard (Station Heights: Bottom) | | 3. Moonstone (Station Plaza: Northeast corner) | | 4. Cure Recipe (Underground Passage: East tunnel) | | 5. Blazing Shard (Tram Common: South alcove) | | 6. Moonstone (Tram Common: North alcove) | | 7. Moonstone (Tram Common: West central building top) | | Bulky Vendor: Underground Passage, East tunnel north of the grate | +----------------------------------------------------------------------+ New enemies this mission: ------------------------- Cymbal Monkey: -------------- This guy likes to disguise himself as a treasure chest. As soon as you reveal him, and periodically thereafter, he will smash his cymbals together and shoot a fan of sound waves that will "flip-foot" you if they hit you. (Being flip-footed will reverse your basic movement controls and also mess with your targeting.) You can reflect these sound waves back at the Cymbal Monkey with Block for good damage. In particular, if you open a chest containing one of these guys and then Block right away, you will reflect all three sound waves back at him for an instant kill. Otherwise, the Cymbal Monkey will fly around in circles, making him hard to track down. Veil Lizard: ------------ A fun mini-boss. This guy has four attacks that he will use: 1. Spin around, hitting anything near him and possibly inflicting blindness. While the Veil Lizard is visible, this will be his most common attack. 2. Shoot lasers from his eyes, hitting things in the direction he is facing. If you are hit, your mini-map might be temporarily disabled. 3. Turn invisible, face a new direction, and quickly move backwards. Once in a while, he will teleport while invisible. 4. Pull you next to him with his tongue and then charge forwards. He will usually only use this attack when he invisible. If you manage to Block the tongue, the Veil Lizard will fall over stunned, giving you time for a couple free combos. If the Veil Lizard does attack #1, you should back off and combo him as soon as he has finished. The same goes for attack #2, but you can also hit him from the side while the lasers are still being fired. If the Veil Lizard starts to turn invisible, you should immediately run up and combo him (no waiting!). If he is hit while invisible, he will turn visible again, which will spare you some trouble. Should the Veil Lizard manage to turn invisible despite your best efforts, the trick is to watch the mini-map because you can still see him there. Just be sure not to get hit by the eye lasers, because those can disable your mini-map. If you get hit with the tongue at any point, immediately move away to evade the subsequent charge attack. Once you get it, Air Rush L is an effective way of revealing a Veil Lizard after it turns invisible. Xion is lost somewhere in Twilight Town, and you need to find her! Before getting to that though, there is a fun surprise at the start. Open the chest directly in front of you and you will see it is a fake chest with a new Heartless monster inside! Good times. To progress with the mission, go to the Sandlot. Here you will meet Hayner and Olette, whom you may remember from Kingdom Hearts 2. They mention some moaning in the Tunnel, so head over there to check it out. (See the World Maps section if you are lost at any point in this mission.) You will meet Pence in the Tunnel, but there won't be any sign of Xion or the Heartless she was hunting. With that lead turning into a dead-end, head back to the Sandlot and you will overhear another conversation about Pence's investigations. To learn more, you will need to find the "usual spot". If you have played Kingdom Hearts 2, you should know where that is already. Otherwise, talk with Hayner and Olette some more, and you will realize they mean Under the Tracks. Head over there and examine the barrel to find Pence's notes. Finally, return to the Tunnel. Pence will agree to help you... after you answer some skill-testing questions about Twilight Town! They are: What's at the top of Station Heights? Answer: (c) Station Plaza What's written on the bulletin board in Station Heights? Answer: (b) Scoop up some sea-salt ice cream How many cars are in the train you can see from Station Plaza? Answer: (c) Just one car Once you get the questions right, Pence will mention a mysterious tree in The Woods. Head over there, hit the tree that is constantly shedding leaves (it is at the south end of the area), and an enemy will run out towards The Old Mansion. Follow it, and you will meet the Veil Lizard mini-boss! A short ways into the fight, Xion will show up and get owned. Don't worry about her for now and just keep going. The Veil Lizard will fall sooner or later, and that will complete the mission. You can also return to the Tunnel after attacking the tree in The Woods but before you chase the Veil Lizard. Another Zip Slasher will be waiting for you, and he has been upgraded to do more damage and have more health than in Mission 9. If you kill him, you will get a Combo Tech, but you don't have much use for Combo Techs at this point in the game, so only do this if you are looking for a challenge. Finally, if you ever redo this mission as a Holo-Mission, Pence will ask you different questions with different answers. You should be able to answer any of them by poking around Twilight Town. =============================================================================== Days 75-79: Inseparable =============================================================================== Bonus 1: Talk to Xion to get a Panacea. Bonus 2: If you have completed all four Missions 16-19, talk to Axel twice to unlock Mission 28. (This is not as important as it sounds - you can advance to the next day without completing this mission and you can still do it later as a Holo-Mission.) +----------------------------------------------------------------------+ | [WLK24] Mission 24 | | ------------------ | | | | Location: Agrabah (The Palace, Agrabah Street, Agrabah Gate, Cave of | | Wonders, Entrance Hall, Pillar Room, Hidden Room) | | Main objective: Investigate the desert cave | | Optional objective: None | | Ally: Xion | | Clear bonuses: Blizzard, Frost Shard, Frost Shard | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Potion (The Palace: Northeast corner) | | 2. Potion (Agrabah Street: Southeast bridge) | | 3. Ether (Agrabah Gate: Southwest building top) | | 4. Potion (Pillar Room: Southeast corner) | | 5. Potion (Pillar Room: Northwest exit) | | 6. Shining Shard (Entrance Hall: High west ledge) | | 7. Iron (Entrance Hall: High southeast ledge) | | 8. Potion (Hidden Room: Southwest corner) | | Unity Badge: Abyss, North exit | +----------------------------------------------------------------------+ New enemies this mission: ------------------------- Pete: ----- Yet another mini-boss. Pete has three attacks: 1. A punching combo ending with a jump and a shockwave. 2. A slow charge where he smacks his belly and runs towards you. 3. An exploding ball that he rolls towards you. All three attacks should be pretty easy to dodge unless you are right next to him. I recommend using Block if the ball ever comes towards you. Wait for Pete to attack, run up and combo him once or twice, and then back off until he attacks again. There is a long time between attacks, so there is no reason you should get hit if you are careful. This mission involves retracing your Steps from Mission 21 and then going a little further into the Cave of Wonders. The way is faster this time but you will have to go through a lot of Heartless. The good news is you should get a lot of Heart Points for your troubles! When you reach the Agrabah Gate, you will have to rescue Aladdin's monkey Abu from a bunch of Scarlet Tangos. Afterwards, he will drop a small gem and run off. Proceed to the Cave of Wonders. When you get to the north exit from the Entrance Hall (conveniently, the makeshift stairs you made in Mission 21 are still there), you will see a small niche in the wall just west of the door. Examine it, and Xion will place the gem into the niche. This will unlock three keystones throughout the cave. You now need to go and activate these in order. The first keystone is in the Pillar Room on a platform in the northeast corner, which you can reach the same way you did in Mission 21. Once you get up there, search the keystone and then hit it. If you did it right, the keystone will light on fire. The next keystone is on a high ledge in the northwest corner of the Entrance Hall. Drop down from the Abyss to reach it. Finally, proceed back to the Abyss, and activate the third keystone just east of where you came in (but down a level). Once all three stones have been activated, a bridge should extend up to the north. Attack the cog switch and you will temporarily open the north exit. Hurry up there and run through, stopping only to pick up the Unity Badge. If you are too slow, the door will close and you will have to hit the cog switch again. In the Hidden Room, investigate the statue and you will end up in another mini-boss fight, this time against Pete. Defeat him to complete the mission. +-----------------------------------------------------------------------------+ | [WLK25] Mission 25 (optional) | | ----------------------------- | | | | Location: Twilight Town (Tram Common) | | Main objective: Collect Organization emblems | | Optional objective: Collect all emblems while their rings are intact | | (IMPOSSIBLE AT THIS TIME) | | Ally: Xion | | Clear bonuses: Cure, Aerial Tech, Luck Tech | | Random bonuses: Fire Recipe, Blazing Shard, Moonstone, Potion, Ether | | Chests: | | 1. Blazing Shard (Tram Common: Southwest corner) | | 2. Moonstone (Tram Common: Next to the northwest stairs) | | Ordeal Badge: Tram Common, On the awning just north of the steps beside the | | south alcove | | Unity Badge: Tram Common, Just east of the bridge to the west central | | building top (jump off the bridge to get it) | +-----------------------------------------------------------------------------+ This is a fun mission similar to Mission 18, but it is far more difficult to complete the optional objective this time around. Actually, you have to finish the entire game before it becomes possible! So if this is your first time through on this mission, take your time, pick up the emblems at your own pace, and don't worry about the optional objective for now. Once you do have High Jump, Glide, and two High Jump LV+ L abilities equipped, you can come back and grab all of the emblems in the following order: 1. South alcove, right behind the starting location 2. In the archway just east of the south alcove 3. Just off the awning north of the south alcove 4. East of the southwest building, high in the air (Glide from emblem #3) 5. Southwest building top, high in the air 6. West of the southwest building 6. Northeast of the southwest building 7. South of the northwest stairs 8. On the northwest stairs 9. Southwest entrance to the north alcove (just go east from emblem #8) 10. Northeast corner building top 11. North side of east central building top 12. South side of east central building top 13. Northwest corner, very high in the air (you *must* Glide from the south side of the east central building top - it is the only place high enough) 14. West central building top 15. Southeast building top (Glide from emblem #14) 16. Central alley (Fall off the building with emblem #15 to the north) 17. Southeast corner 18. Northeast corner 19. Northeast corner under the balcony of the east central building 20. Alley going into the north alcove 21. Center of north alcove 22. West side of north alcove 23. Beside the bridge near the south exit (kill the nearby Cymbal Monkey to restore the light rings since this is so far from emblem #22) +--------------------------------------------------------------+ | [WLK26] Mission 26 (optional) | | ----------------------------- | | | | Location: Agrabah (The Palace, Agrabah Street, Agrabah Gate) | | Main objective: Destroy four Shadow Globs | | Optional objective: Destroy all of the Shadow Globs | | Ally: Xion | | Clear bonuses: Fire Recipe, Shining Shard, Fire | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Potion (The Palace: Northeast corner) | | 2. Potion (The Palace: Southwest ledge) | | 3. Iron (Agrabah Street: Northeast building top) | | 4. Potion (Agrabah Street: Southwest building top) | | 5. Hi-Potion (Agrabah Gate: South side) | | 6. Potion (Agrabah Gate: Southwest building top) | | Ordeal Badge: Agrabah Street, Southeast bridge | | Unity Badge: Agrabah Gate, Window ledge on north wall | +--------------------------------------------------------------+ This is another Shadow Glob mission but these Shadow Globs are all pretty easy to find, and you shouldn't need to be conservative with magic. The only real challenge is that there are two Large Armors on the Agrabah Street. If you choose to fight them, be sure to take out the Loudmouths first. While normally inoffensive, the Loudmouths can and will heal the Large Armors. Fire is very strong against both Loudmouths and Large Armors. The Shadow Globs are in the following locations: 1. The Palace: High on the south wall (use magic) 2. Agrabah Street: Southwest building top 3. Agrabah Street: Northwest building wall (drop from the northwest building or use magic) 4. Agrabah Gate: Northeast building top 5. Agrabah Gate Northwest building top 6. Agrabah Gate: Southwest building top See? Much less work than Mission 20! +--------------------------------------------------------------------------+ | [WLK27] Mission 27 | | ------------------ | | | | Location: Beast's Castle (Entrance Hall Upper Level, Courtyard, Entrance | | Hall, The West Hall, The West Wing) | | Main objective: Investigate Beast's Castle | | Optional objective: Find more clues | | Ally: Xion | | Clear bonuses: Iron, Hi-Potion, Iron | | Random bonuses: Frost Shard, Ether | | Chests: | | 1. Frost Shard (Entrance Hall Upper Level: West passage) | | 2. Potion (Courtyard: Southwest corner) | | 3. Hi-Potion (Courtyard: Southeast corner) | | 4. Ether (Entrance Hall: East side) | | 5. Potion (The West Hall: North of the stairs) | | 6. Frost Shard (The West Wing: South exit) | | Bulky Vendor: Courtyard, South exit | +--------------------------------------------------------------------------+ New enemies this mission: ------------------------- Snapper Dog: ------------ This guy is a giant version of the Bad Dog, and he is pretty tough to fight safely with the Keyblade. He has the same two attacks: a sonic bite and a jump attack, but unfortunately, he is not easily stunned. If you are going to use melee, the best approach is to wait for the Snapper Dog to attack, and then counter him. If he does a jump attack, you should Block it. This will cause him to fall down and be stunned for a few seconds, during which time you can combo him. If he does a sonic bite attack, you should dodge it and then run in for a quick combo immediately afterwards. You have to use the right method to counter each attack, because Blocking a sonic bite does nothing, and you do not have time for a combo after a jump attack! If you are having trouble, or if there are multiple Snapper Dogs, magic is also effective. Blizzara and Blizzard Block are especially good once you get them, but pretty much any magic is fine. Regular old Blizzard will not give you the freeze effect, but it is also worth mentioning since it will pretty much prevent a Snapper Dog from attacking. This is another clue-finding mission. First search the following locations: 1. Entrance Hall Upper Level: Crate in the central passage (optional) 2. Entrance Hall Upper Level: Stained glass window at the far north end (optional) 3. Courtyard: Northwest statue (optional) 4. Courtyard: Footprints near the northeast statue (optional) 5. Courtyard: Bread crumbs in the southeast corner 6. Entrance Hall: Locked door in the east wall (optional) 7. Entrance Hall: Claw marks on the southwest wall You will run into a few Sergeants while you search, but with Xion's help, you shouldn't have too much trouble with them. Once you have examined these clues, you can head into The West Hall. There you will have a short conversation with Xion, and you can answer her question however you like. You now need to find a few more clues: 1. The West Hall: Mop and bucket south of the stairs (optional) 2. The West Wing: Claw marks on the wall by the south exit (optional) 3. The West Wing: Footprints in the upper hallway 4. The West Wing: North exit In The West Hall, watch out for Lumiere (the walking candelabra). If he sees you, you will be taken back to the room entrance. In the next room, you will have to fight a Snapper Dog - I recommend just unloading with magic. Once you have found all the clues, you can answer the subsequent questions however you like, and that completes the main objective. To complete the optional objective, return to the Entrance Hall and search each of the four locked doors on the ground floor. +--------------------------------------------------------------------------+ | [WLK28] Mission 28 (optional) | | ----------------------------- | | | | Location: Beast's Castle (Entrance Hall Upper Level, Courtyard, Entrance | | Hall, The East Wing) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: Xion | | Clear bonuses: Frost Shard, Potion, Combo Tech | | Random bonuses: Frost Shard, Ether | | Chests: | | 1. Frost Shard (Courtyard: Northwest corner) | | 2. Hi-Potion (Courtyard: Northeast corner) | | 3. Ether (Entrance Hall: East side) | | 4. Ether (Entrance Hall: West side) | | 5. Potion (The East Wing: South side) | | 6. Frost Shard (The East Wing: North side) | | Ordeal Badge: Courtyard, South side | | Unity Badge: The East Wing, East end | +--------------------------------------------------------------------------+ Just wander around killing Heartless to complete the mission. In the Courtyard, you will run into two Sergeants at the same time, which is nasty. Unload any magic you have here. In the Entrance Hall, you will have to evade Cogsworth (the clock) just like you evaded Lumiere in the previous mission. Make sure you still kill the two nearby Soldiers though. =============================================================================== Day 94: Hearts =============================================================================== Bonus: If you have opened at least 80 chests overall, talk to Axel twice to get a Lightning Shard. +----------------------------------------------------------------------------+ | [WLK29] Mission 29 | | ------------------ | | | | Location: Beast's Castle (The West Wing, The West Hall, Undercroft, Secret | | Passage) | | Main objective: Eliminate the Neoshadows | | Optional objective: None | | Ally: Xion | | Clear bonuses: 1-slot Treasure Magnet, Blazing Shard, Blazing Shard | | Random bonuses: Frost Shard, Ether | | Chests: | | 1. Frost Shard (The West Wing: North end) | | 2. Valor Gear (The West Hall: Southeast end, south wall) | | 3. Combo Tech (The West Hall: Southeast end, north wall) | | 4. Potion (Undercroft: Northeast corner) | | 5. Potion (Undercroft: Southwest corner) | | 6. Frost Shard (Undercroft: Balcony) | | 7. Ether (Secret Passage: South side) | | Ordeal Badge: The West Hall, North end | | Unity Badge: The West Wing, North end | +----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Neoshadow: ---------- The ultimate Heartless minion from Chain of Memories makes a return! He is not quite as nasty here as he was in CoM, but he can still do a bunch of damage if you aren't careful. While above the ground, the only attack he has is a basic jump attack with his claws. He crouches before doing it so if you are paying close attention, you should have time to stop attacking and get out of the way. There are also long delays so you can safely combo him after any attack. The dangerous part is when the Neoshadow submerges. Similar to a Shadow, he becomes invincible during this time. Usually he will move towards you and emerge with a large and tall shockwave - back off if you see this attack coming! (Air Slide works very well for this.) Sometimes the Neoshadow will instead emerge further away and then do an aerial rush attack. You can either Block this or just keep moving to dodge it. If you do pull off the Block, you will be able to deal double damage for a couple seconds. This is a good old-fashioned seek-and-destroy mission. The enemies are in the Secret Passage, which you can get to by taking the west exit from The West Hall into the Undercroft. En route, you will have to deal with multiple Sergeants and also multiple Snapper Dogs. The fight against the Snapper Dogs is actually mandatory, so you cannot just run by. I recommend using whatever magic you've got. Do not open the chests during the fight or you will have to deal with a Cymbal Monkey at the same time! There are also a couple very nice items in chests at the far end of the West Hall. Unfortunately, they are being guarded by Lumiere, who now looks around very quickly. You can get past him as follows: 1. Jump off the stairs into the northeast corner of the nook next to the stairs. 2. Wait for Lumiere to look in your direction and then linger for a second. After he looks away, immediately run behind the pillar in the southwest corner of the nook. Air Slide will make you go slightly faster. 3. Lumiere's gaze will now sweep past you from left to right, come back again almost immediately, and then a couple seconds later, sweep past again from left to right. After that, run past Lumiere to the south part of the hall. You will also have to take care of a couple Sergeants who are guarding the chests. There should be no problem going back the other direction, because if Lumiere sees you, he will just teleport you back to the north exit anyway. Despite what the main objective says, you will only need to face one Neoshadow in the Secret Passage. Beast will take care of the others for you. =============================================================================== Day 95: Nobodies =============================================================================== You might want to switch weapons to the Valor Gear from Mission 29 before continuing. Valor Gear doesn't have as good an aerial combo as Lift Gear does, and it does not have the big magic boost given by Chrono Gear, but it does have the highest Strength bonus. Your call! Bonus: If you have gotten at least one Challenge Sigil for Challenge mission 16, talk to Xaldin twice to get an Iron. (It is easy to do this much, but sadly, it is not possible to get all three Challenge Sigils at this stage in the game, at least by normal methods. Note: Challenge missions are listed by world, so you will need to push L or R to get to mission 16.) +----------------------------------------------------------------------------+ | [WLK30] Mission 30 | | ------------------ | | | | Location: Agrabah (Agrabah Gate, Agrabah Street, The Palace) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: Xion | | Clear bonuses: Frost Shard, Hi-Potion, Ability Unit L | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Potion (Agrabah Gate: East building top) | | 2. Hi-Potion (Agrabah Gate: Northwest building top) | | 3. Ether (Agrabah Street: West bridge) | | 4. Potion (Agrabah Street: Southeast bridge) | | 5. Blizzard Recipe (The Palace: East side) | | 6. Potion (The Palace: Northwest building top) | | Ordeal Badge: Agrabah Gate, Northeast building top | | Unity Badge: The Palace, High northwest building top (INACCESSIBLE AT THIS | | TIME) | +----------------------------------------------------------------------------+ You have to find and kill the Heartless. Almost all of them are on the Agrabah Street, so head there and clean up. Once everything is dead (your mission gauge should be very close to mission complete), go to The Palace and you should see a Barrier Master and a Large Armor. Destroy them to finish the mission. If the two enemies are not there, you missed something on the Agrabah Street. Once the main objective is complete, two more Fire Plants will appear on the ground level of the Agrabah Street. Defeat them to complete the optional objective. =============================================================================== Day 96: Xion's Keyblade =============================================================================== Bonus: Talk to Xaldin to trade a Moonstone for an Aerial Tech. +-------------------------------------------------------------------------+ | [WLK31] Mission 31 | | ------------------ | | | | Location: Beast's Castle (Secret Passage, The West Hall, Entrance Hall, | | Ballroom) | | Main objective: Eliminate the Bully Dog | | Optional objective: None | | Ally: Xion | | Clear bonuses: Pack Extender, Shining Shard, Frost Shard | | Random bonuses: Frost Shard, Ether | | Chests: | | 1. Ether (Secret Passage: Southwest corner) | | 2. Frost Shard (The West Hall: South of the stairs) | | 3. Ether (Entrance Hall: Southwest corner) | | 4. Ether (Entrance Hall: Southeast corner) | | 5. Ether (Ballroom: West end) | | 6. Ether (Ballroom: North end) | | 7. Ether (Ballroom: East end) | | Ordeal Badge: Secret Passage, West end | | Ordeal Blazon: Entrance Hall, Above the main staircase | | Unity Badge: The West Hall, Southeast end by the north wall | | Bulky Vendor: Entrance Hall, Base of the main staircase | +-------------------------------------------------------------------------+ New enemies this mission: ------------------------- Bully Dog: --------- Well, he's like a Snapper Dog except he's purple instead of green. He also has a nasty new sonic combo attack. It is similar to the Snapper Dog's sonic attack, except it lasts longer and it does a lot more damage. You can counter it the same way though (hit the Bully Dog from the side while he does it or just afterwards), but don't get caught in it! Finally, Bully Dogs are less likely to flinch than Snapper Dogs, so always be prepared for an attack. Bad news for this mission. To help Xion regain her mastery of the Keyblade, Roxas lets her use his. This means you get stuck whacking enemies with a wooden stick and Xion wastes her time plinking enemies with the Keyblade instead of owning them with high level magic. Oh well, at least it's just one mission. Because of all this, using melee attacks is mostly a waste of time here. You can either ignore enemies, let Xion kill them, or use magic and help out. Be sure to save some magic for the final battle though. Fire spells are very good against the Bully Dog. There are lots of Ethers in the chests here, so you can use those to recharge magic as necessary. =============================================================================== Days 97-100: Transfer =============================================================================== You now have a choice of missions over the next four days. I recommend doing Mission 32 last since it has good bonuses to triple and since it is the hardest of the missions. Bonus 1: If you opened all chests in Mission 29, talk to Axel twice to unlock Mission 35. Bonus 2: Talk to Demyx to trade a Shining Shard for a Rune Tech. +-----------------------------------------------------------------------------+ | [WLK32] Mission 32 | | ------------------ | | | | Location: Agrabah (The Palace, Agrabah Street, Agrabah Gate, Sandswept | | Ruins) | | Main objective: Vanquish the Antlion | | Optional objective: None | | Ally: None | | Clear bonuses: Aero, Gear Component A, Moonstone | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Potion (The Palace: Northeast corner) | | 2. Blizzard Recipe (Agrabah Street: Southeast building top) | | 3. Potion (Agrabah Gate: Northeast building top) | | 4. Hi-Potion (Agrabah Gate: Southwest building top) | | 5. Potion (Sandswept Ruins: Northwest corner) | | 6. Hi-Potion (Sandswept Ruins: Southeast corner) | | 7. Iron (Sandswept Ruins: Southwest corner) | | 8. Sight Unit L (Agrabah Street: Tall southwest building top, | | INACCESSIBLE AT THIS TIME) | | Ordeal Badge: The Palace, Southwest building top | | Ordeal Blazon: Agrabah Street, Tall southwest building top (INACCESSIBLE AT | | THIS TIME) | | Unity Badge: Sandswept Ruins, Northeast corner | | Bulky Vendor: Agrabah Gate, West exit | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Antlion: -------- This guy is a truly epic boss that may be a fun trip down memory lane for Final Fantasy fans. He is also a lot nastier than any enemy you have fought up until now, so you might need a few tries to take him down. He begins mostly underground, just wandering around in circles. Hit him a few times and he will emerge angry. Stay back for now and move towards a building. The Antlion will begin by sending waves of sand pillars at you, three times in a row. You should be able to side-step these without too much trouble. If you get too close to the Antlion, the third set of sand pillars will be perpendicular, covering the ground you would normally side-step to. Until you start doing Challenge missions though, there is just no need to get that close during this phase. After that, the Antlion will repeatedly lunge towards you. These lunges are difficult to dodge without fancy abilities that you don't have yet, and if you get hit, the Antlion will immediately submerge again. A better option is to make sure there is a wall between you and him, so that he lunges into the wall instead of into you. This will stun him, and give you time for several free combos. You should stop when the purple stars around his head disappear. At this point, the Antlion will start spitting up rocks. If you keep moving, the rocks will all miss you, but if you hold still or try to attack him at this point, you will take a lot of damage. Eventually, he will burrow again. This pattern continues until the Antlion has just over three bars of health left. At that point, he will emerge completely from the ground with a cyclone shield and start flying around. For the most part, he will fly towards you, aiming to hit you with his shield. You pretty much can't outrun him at this stage in the game, so you should Block him when he gets close. (You can use the mini-map to judge distance.) After hitting you or being Blocked by you, the Antlion will back off for a bit. During this whole time, he will also be chucking rocks along the ground. These stay on the ground where they stop, and if the Antlion chucks one rock into another, the new one will bounce ahead, possibly hitting you. Every other wave of rocks will also be followed by a super laser. This thing makes a large explosion wherever it hits ground, and it is very difficult to side-step. The trick to not getting hit here is to run up close to the Antlion right before the laser is fired. It has a minimum range, so this will make you completely safe. If you can't run up in time, you can also use Air Slide, but the timing is very delicate. This leaves only the question of how to damage the Antlion after he summons his shield! The key is to swing at rocks to send them flying into him. If you hit three rocks into him, the shield will burst and the Antlion will fall to the ground dazed. (If he is charging his laser at the time, the rock won't do anything though.) You can then do a few combos before the Antlion reactivates the shield. For this to work, you can't have the Antlion bouncing too many rocks off each other. These bounces are likely to get you hit, and even if you aren't hit, your ammo will still be sent flying away into nowhere. To prevent this from happening, I recommend Blocking the Antlion early so he is moving away, and then running sideways. If you do it right, all the rocks should end up in a nice line in front of you. Once the Antlion pauses, you can hit all the rocks into him and then run up for the kill. This phase is tricky, but what do you expect? The Antlion is a hard boss! Alright, I hope you are ready, because the mystery enemy you have been sent to kill is easily the hardest enemy yet. Head out the south exit of Agrabah to take him on. Read the notes above, and good luck! +--------------------------------------------------------------+ | [WLK33] Mission 33 (optional) | | ----------------------------- | | | | Location: The Castle That Never Was (Hall of Empty Melodies) | | Main objective: Break the jars | | Optional objective: None | | Ally: None | | Clear bonuses: Fire Recipe, Blazing Shard, Frost Shard | | Random bonuses: Potion, Ether | | Chests: None | | Ordeal Badge: South exit | | Unity Badge: North exit | +--------------------------------------------------------------+ New enemies this mission: ------------------------- Samurai: -------- If you have played Kingdom Hearts 2, you might remember that the Samurai is supposed to be Roxas's minion Nobody, but in this game, it is more likely to just beat the crap out of him. A Samurai will use the following three moves: 1. Stick its sword into the ground and teleport right next to you. 2. Walk towards you, and when it gets close, draw its sword and swing. 3. Throw both swords into the air, catch them, and then move forward doing a short combo. There is not much time between these attacks and a Samurai is not easily stunned. This means you will have to counter-attack a Samurai immediately after it attacks. You can also try magic, but Samurais have a lot of health and decent magic defense. This is a very short mission where the goal is simply to break all the jars in one room. The catch is these jars have random things placed inside them. Sometimes these things can be good: Munny, healing orbs, a Potion, or even a Hi-Potion. Unfortunately, sometimes there are a couple Samurai Nobodies inside instead. These Samurais will continue to stick around until either you kill them or you complete the mission. As it turns out, killing them can be quite difficult at this stage in the game. So I recommend just running from the Samurais, hitting whichever jars you can safely reach. If you die, the jars you have destroyed will stay destroyed when you continue, so this should work eventually, even if you die a couple times. If you are having trouble, notice that only certain kinds of attacks can destroy jars, which makes some Keyblades much better than others. Chrono Gear is one good choice since it can destroy a jar in just two hits of the ground combo. +------------------------------------------------------------------------+ | [WLK34] Mission 34 (optional) | | ----------------------------- | | | | Location: Agrabah (Agrabah Street, Agrabah Gate, Sandswept Ruins) | | Main objective: Eliminate the Aerial Masters | | Optional objective: None | | Ally: Demyx | | Clear bonuses: Cure, Shining Shard, Blazing Shard | | Random bonuses: Shining Shard, Iron, Potion | | Chests: | | 1. Potion (Agrabah Street: Southeast bridge) | | 2. Potion (Agrabah Gate: East building top) | | 3. Iron (Agrabah Gate: Southwest building top) | | 4. Potion (Sandswept Ruins: Northwest corner) | | 5. Ether (Sandswept Ruins: South end) | | 6. Shining Shard (Sandswept Ruins: Southeast corner) | | 7. Potion (Sandswept Ruins: North side) | | 8. Backpack (Agrabah Street: West bridge, INACCESSIBLE AT THIS TIME) | | Ordeal Badge: Agrabah Street, Southwest corner | | Unity Badge: Sandswept Ruins, North side | +------------------------------------------------------------------------+ New enemies this mission: ------------------------- Aerial Master: -------------- This is a pretty aggressive flying enemy that you should always be paying attention to while it's alive. The Aerial Master will use three attacks: it can charge you, it can shoot a pair of wind blasts at you, and it can do a melee attack with its fists. Following one of these attacks, the Aerial Master will hover around harmlessly for a little bit, then do an evasive maneuver, and finally start over with a new attack. The evasive maneuver could be: flying high into the air and descending behind you, flying in a circle around you, or flying back and forth quite quickly. When fighting these guys, go in for a couple combos after any attack, but be ready to dodge as soon as the Aerial Master does an evasive maneuver. Be especially wary of when the Aerial Master flies high into the air - expect an attack from behind right afterwards! You need to fight Aerial Masters in each of the following locations: 1. Agrabah Gate 2. Sandswept Ruins: South end 3. Sandswept Ruins: North part of the central area 4. Sandswept Ruins: Northeast corner The Aerial Master at the Agrabah Gate is accompanied by a number of Loudmouths that you might want to kill first. Otherwise, their healing will probably be a nuisance. The other Aerial Masters are accompanied only by Scarlet Tangos, and you can just ignore those. Once all the Aerial Masters are dead, a Zip Slasher will appear in the Sandswept Ruins. As in Mission 23, the reward for killing him is a Combo Tech. +----------------------------------------------------------------------------+ | [WLK35] Mission 35 (optional) | | ----------------------------- | | | | Location: Beast's Castle (The West Hall, Undercroft, Secret Passage, The | | West Wing) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: None | | Clear bonuses: Blizzard Recipe, Frost Shard, Bronze | | Random bonuses: Frost Shard, Ether | | Chests: | | 1. Slot Releaser (Undercroft: Southeast corner) | | 2. Potion (Undercroft: Southwest corner) | | 3. Ether (Secret Passage: Northeast corner) | | 4. Hi-Potion (The West Wing: Southeast corner) | | 5. Blizzard Recipe (The West Hall: Southeast corner, north side) | | 6. Potion (The West Hall: Southeast corner, south side) | | Ordeal Badge: The West Hall, North of the stairs | | Unity Badge: The West Wing, Northwest corner high in the air (INACCESSIBLE | | AT THIS TIME) | +----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Massive Possessor: ------------------ This thing is a group of four Possessors mashed together just to ruin your day. It will drain your health just from touching you, so it is pretty much impossible to kill one of these guys with the Keyblade without taking heavy damage. I recommend using Fire, although other spells work too. Once the Massive Possessor is destroyed, it breaks into several Possessors that you will then have to kill. Icy Cube: -------- A little block of ice with a Heartless inside. It has two attacks, a jumping shockwave and a dash attack. The shockwave can freeze you and that can be bad news. Mash A to break the freeze, but you might suck up a lot of damage in the meantime. The good news is that if you stay in the air, these guys are mostly ineffectual. So if you are fighting more than one, you might want to use aerial combos against them even though they are on the ground. Not surprisingly, the Fire spell also works very well. By the way, if you happen to Block an Icy Cube's dash attack, it will be stunned for a second. I recommend NOT attacking it at this point! It will go ricocheting off all the walls and will probably just end up smashing into you. Snowy Crystal: -------------- This is a larger and more dangerous version of the Icy Cube. Even a single one of these guys is a legitimate threat. It has three attacks: a hesitant roll forward followed by a charge, a fairly high jump with a blue shockwave, and a series of three forward rolls with small white shockwaves. The first two attacks are pretty much the same as the two Icy Cube attacks, but the third is new. You can get frozen by any of these attacks, which makes them all pretty dangerous. The best strategy by far for these guys is to cast Fire. If you are low on magic, things get tricky. You can of course just go in swinging and hope for the best, but you will probably take a lot of damage. I think the best you can do is to use an aerial combo while a Snowy Crystal is backing up after the blue shockwave attack. Unfortunately, the Snowy Crystal will sometimes attack again right away instead of backing up, which makes things dangerous. Having a weapon with a short aerial combo will help a lot. But really, Fire is the best option. On Proud mode, this is another mission that can be tough. You need to kill three types of Heartless: Icy Cubes, Snowy Crystals, and Snapper Dogs. (The Shadows and Massive Possessors do not count towards your total). To prepare for this mission, pack as many Fire spells as possible! The first challenge comes in the form of Snowy Crystals. Fortunately, these guys always come alone or with Shadows. Even alone though, they are difficult to kill cleanly without magic. This means you should plan on using a Fire spell or two for each one. The next challenge is a group of Snapper Dogs in The West Wing, two of which you need to fight at the same time. Without an ally, there is not much hope of killing these guys without either heavy use of magic or taking lots of damage. I recommend going all out with magic here. If you manage to freeze one of the Snapper Dogs with Blizzard, immediately hit it with Fire. You will do triple damage! Finally, the Undercroft has a ton of Icy Cubes. There are maybe 20 altogether, spawning so that you are always fighting six at a time. At high levels, maybe you can just plow through them, but if you're low level, this fight can be really tough. I found it effective to do an aerial combo, back off so that the Icy Cubes all bunched together and then go in again and try to hit as many as possible with the next aerial combo. The more enemies being hit, the fewer are going to be doing shockwaves when the combo finishes. Once you get damaged enough to do a Limit Break, that should help too. If you die, the Icy Cubes you have killed will stay dead, so you should be able to get through the room sooner or later. =============================================================================== Day 117: Secrets =============================================================================== Talk to Saix and you will be promoted from Novice to... Rookie! That may not sound too impressive, but a bunch of new equipment will now be available for sale and for synthesis at the Moogle Shop. I recommend getting the following: - A new synthesized Keyblade. I don't think Nimble Gear or Fearless Gear are too good and those are all you can buy with Heart Points, but the synthesis weapons are better. I personally recommend Duel Gear but Chrono Gear+ and Nimble Gear+ are also good. Having said that, there will be some barrel killing missions coming up (36, 39, 41, 46), and Chrono Gear is still as good as it gets for that. - Auto-Life. I know this is expensive, but it is also one of the best abilities in the game. If you take enough damage to be killed, Auto-Life will instantly revive you with 1/3 of your health. When upgraded, it will heal you all the way to full. It only works once per mission (or per life), but that is still a big deal in hard fights. - Backpack, Slot Releaser, and Level Up. These are always useful. - Spells. If you have extra Heart Points to burn, you can always pick up a few more spells. Bonus: Talk to Demyx to trade an Iron for a Power Tech. +---------------------------------------------------------------+ | [WLK36] Mission 36 | | ------------------ | | | | Location: Olympus Coliseum (All areas) | | Main objective: Investigate this new world | | Optional objective: Find more clues | | Ally: Xigbar | | Clear bonuses: Thunder, Lightning Shard, Thunder | | Random bonuses: Lighting Shard, Panacea | | Chests: | | 1. Lightning Shard (Outside the Coliseum: Southwest corner) | | 2. Gear Component A (Coliseum Vestibule: East wall) | +---------------------------------------------------------------+ New enemies this mission: ------------------------- Flare Note: ----------- This thing is a red, upgraded Loudmouth. It will occasionally attack with a fireball, but the main thing it does is heal. Unfortunately, Flare Notes have a lot of health, they heal a lot, and their healing is not interrupted by damage. This makes them a little tricky to kill. Blizzard tears them up though, so use that if you need some help. Li'l Cannon: ------------ As the name suggests, this thing is a walking cannon. It will attack by shooting cannon balls either straight ahead or up into the sky. The straight-ahead shots don't give you much warning unless you are actually watching the L'il Cannon, but if you keep moving, they will probably miss. The upward shots land a couple seconds after firing on a crosshair that follows you along the ground. As soon as you see this crosshair under you, start evading! Air Slide and Dodge Roll both work, but until you upgrade these abilities, the timing can be pretty tricky. Li'l Cannons are immune to fire, so if you want to use magic, you will have to cast Blizzard, Thunder, or Aero. Ooh, a new world! That can mean only one thing: an investigation mission. You start off with a fairly nasty Heartless battle outside the gates. This will be your only battle during the whole mission though, so use magic freely. Once the enemies are all dead, examine the following locations: 1. Outside the Coliseum: South exit 2. Outside the Coliseum: The Hades Cup board on the eastern part of the south wall 3. Outside the Coliseum: The Hercules Cup board on the far western part of the south wall 4. Outside the Coliseum: The Phil Cup board on the south wall just west of the exit (optional) 5. Outside the Coliseum: The Pegasus Cup board between the Phil Cup board and the Hercules Cup board (optional) 6-7. Outside the Coliseum: The two giant statues (optional) 8. Outside the Coliseum: A window slit on the east wall (optional) 9-10. Coliseum Vestibule: The gold trophies on the shelves 11-12. Coliseum Vestibule: The other two trophies on the shelves (optional) To complete the mission, you then need to speak with Phil and try his training course once. The training consists of a bunch of barrels filled with coins that keep appearing as you destroy them. You have one minute to collect as many coins as possible. The idea is this: run up to a barrel and do a full combo on it to knock it away and destroy it. If you knock it in the direction of another barrel, it will hit that barrel and destroy them both. There are also red barrels that explode on contact, destroying everything nearby. If you go quickly, you will build up a chain that will increase the number of coins you find in each barrel. Do not bother running after the coins to pick them up - they will come to you. You can retry as many times as you want just by talking to Phil again. If you get a score of at least 100 here, you can talk to Xigbar twice to pick up a Bronze on Day 149. Phil will also challenge you to get a score of at least 200, but there is no reward for that. Mainly, this is all just for fun. The best thing you can do to help your score is to choose a Keyblade that destroys barrels quickly. As with Mission 33, Chrono Gear is a good choice. Once you have tried the training at least once, the main objective will be completed regardless of your score. To complete the optional objective, examine the following locations: 1. Coliseum Vestibule: The gold trophy on the west wall 2. Coliseum Vestibule: The gold trophy on the east wall (optional) 3. Outside the Coliseum: The giant statue on the east side 4. Outside the Coliseum: The Hercules Cup board on the far western part of the south wall (optional) =============================================================================== Day 118: Lazy Day =============================================================================== +----------------------------------------+ | [WLK37] Mission 37 | | ------------------ | | | | Location: Twilight Town (Sandlot) | | Main objective: Vacation | | Optional objective: None | | Ally: None | | Clear bonuses: None | | Random bonuses: None | | Chests: None | | Unity Badge: Sandlot, Northwest corner | +----------------------------------------+ Roxas is bored on his day off and wanders by Twilight Town, eventually deciding to try Hayner's Grandstanding game. Your goal is to hit the ball into the air and then keep hitting it so that it never touches the ground. The game ends after the ball lands five times. Do aerial combos and keep track of the ball as best you can, and you should be able to get a pretty good score. You only need to play once to complete the objective, but you might want to aim for at least 50 points. This will unlock Mission 49 later in the game. If you are unhappy with your score for some reason, you can always choose to play again or to repeat the mission. =============================================================================== Day 119-122: Work to Do =============================================================================== You now have another choice of missions. I recommend not doing Mission 39 first so that you get a multiplier on the Rune Tech reward. Combining that with the Shield Techs from Mission 40, you should be able to synthesize Blizzard Block, which is one of the best abilities in the game. Bonus 1: Equip a weapon panel with at least two link units added and talk to Luxord twice to unlock Mission 41. Bonus 2: If you have completed all four Missions 32-35, talk to Xigbar twice to get a Gust Shard. +-----------------------------------------------------------------------------+ | [WLK38] Mission 38 | | ------------------ | | | | Location: Beast's Castle (Entrance Hall, Courtyard, Entrance Hall Upper | | Level, Ballroom, The East Wing, The West Hall, The West Wing) | | Main objective: Investigate the castle's master | | Optional objective: Find two more clues | | Ally: Xaldin | | Clear bonuses: Thunder Recipe, Aerora Recipe, Thunder | | Random bonuses: Elixir Recipe, Gear Component A, Bronze, Hi-Potion, Potion, | | Ether | | Chests: | | 1. Air Slide LV+ L (Entrance Hall: Northeast corner) | | 2. Hi-Potion (Entrance Hall: Northwest corner) | | 3. Elixir Recipe (Courtyard: East end) | | 4. Ether (Courtyard: West end) | | 5. Gear Component A (The East Wing: East end) | | 6. Hi-Potion (The West Wing: Southeast corner) | | Bulky Vendor: Courtyard, South exit | +-----------------------------------------------------------------------------+ This is the final investigation mission, and it is actually rather challenging due to the large number of nasty Heartless enemies patrolling around. You will have to fight a Bully Dog in The West Wing and three Snapper Dogs at the same time in the Ballroom. Xaldin will be your ally, and while he looks awesome, he he will often just get in your way. In particular, he has an annoying tendency to push enemies out of your combos or even so far away that they disappear. In fact, I recommend going into the Config menu and setting your Combat Partner's Target to Off. This will make Xaldin only attack with magic, which is a big improvement! Begin by examining the following locations: 1. Entrance Hall: Northeast pillar (optional) 2. Entrance Hall: Locked door in the northeast corner 3. Entrance Hall: Locked door in the northwest corner (optional) 4. Courtyard: Footprints near the northeast statue 5. Courtyard: South exit (optional) 6. Courtyard: Crack in the floor near the northwest statue (optional) 6. Ballroom: South balcony (optional; go through the Entrance Hall Upper Level to get here) 7. Ballroom: North exit (optional) 8. Ballroom: Floor in the center of the room 9. The East Wing: Bench at the east end (optional) 10. The East Wing: East door (choose the first option to look inside) Once you get the "New Breakthrough" message, you can head to The West Hall and examine the following locations: 1. The West Hall: Mop south of the stairs (optional) 2. The West Hall: Footprints on the stairs 3-4. The West Wing: Statues on the west wall (optional) 5. The West Wing: Fallen painting near the north door (optional) 6. The West Wing: North door This should complete the main objective. To complete the optional objective, you need to examine Beast's and Belle's rooms again: 1. The West Wing: North door 2. The East Wing: East door +---------------------------------------------------------------------------+ | [WLK39] Mission 39 | | ------------------ | | | | Location: Olympus Coliseum (All areas) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: None | | Clear bonuses: Gear Component A, Shield Tech, Rune Tech | | Random bonuses: Lightning Shard, Panacea | | Chests: | | 1. Technical Gear+ (Outside the Coliseum: Northwest corner) | | 2. Aero Recipe (Outside the Coliseum: Northeast corner) | | 3. Lightning Shard (Coliseum Vestibule: East side) | | Ordeal Badge: The Coliseum, By the east exit (near the purple forcefield) | | Unity Badge: Coliseum Vestibule, West side in the air | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Jumbo Cannon: ------------- This guy is very similar to the Li'l Cannon except he is larger, he has more health, and he does more damage. As with the Li'l Cannon, you can see him charging way before he shoots, so you should be able to dodge his shots if you can keep an eye on him. The cannon balls are quite painful though, so do be careful. Clay Armor: ----------- A stronger and nastier version of the Large Armor. He has one completely new attack that he likes to do a lot: a shockwave directly in front of him. As with the other attacks though, it is easy to dodge this one if you are at a distance. This means you can fight the Clay Armor pretty much the same way you fight a regular old Large Armor. The best approach is to hit his head with Thunder (not Fire this time), which will leave him stunned for a long time. Otherwise, you will have to work on knocking the Clay Armor over using aerial combos. You will probably miss a lot, but just don't get impatient. Only try a couple combos after each of his attacks and then back out until after the next attack. Also, since you don't have an ally with you for this fight, the Clay Armor's jumps will always be aimed at you. These are pretty dangerous, but Air Slide should help you dodge them. First of all, I recommend adding a bunch of Thunder spells to your Panel before starting this mission and equipping Chrono Gear (or Chrono Gear+). You can get two Thunders from Mission 38, and you can also buy a couple from the Moogle Shop. With Triplecast, this should give you a good arsenal. This mission begins with a fight Outside the Coliseum against a Jumbo Cannon and two Flare Notes. Blizzard will help a great deal against the Flare Notes, and once they are dead, you can focus on the Jumbo Cannon. After clearing them out, Phil will show up and rush you into The Coliseum to take care of the Clay Armor. If you have lots of Thunder spells equipped, this fight should be a breeze. Be sure to pick up the Ordeal Badge during the fight though, as it will become inaccessible later in the mission. You might also enjoy the little scene Roxas remembers of Sora on the bottom half of your screen. With the Clay Armor out of the way, it is time for some more training. This is much more difficult than the first round, and you only get three tries. It works as follows: - You can knock barrels into each other or into Soldiers. Either way, you get coins. I recommend knocking them into Soldiers. Explosive barrels are particularly good. - If you continue destroying barrels while your chain is still active, you get more points. For a good score, it is essential that your chain not stop prematurely. - You can start a chain at any time by destroying a barrel or a Soldier. - You can keep a chain active by hitting things. Barrels help, but you can use Soldiers too. If the rings around your targets are getting too small (this means the chain is about to run out), you can run up to a Soldier and hit it a few times until the rings grow large again. If you're fast, this shouldn't really be necessary though. The best thing you can do to help yourself is to equip the right Keyblade so that the barrels will be sent flying after just a couple hits. As I said, Chrono Gear is very good for this. If you get a score of 130 or higher, you can talk to Xigbar to pick up a Blazing Gem on Day 171. Once again, Phil will encourage you to aim for 200, but there is no real reward for hitting that. To complete the optional mission objective, you need to kill a large number of Soldiers during the training. You can either use barrels for this or just kill the Soldiers by hand. After three games (or after you complete the main objective if three games is not enough), Phil will leave and you won't be able to try again except by redoing the mission. +----------------------------------------------------------------------+ | [WLK40] Mission 40 (optional) | | ----------------------------- | | | | Location: Olympus Coliseum (All areas) | | Main objective: Eliminate the Deserters | | Optional objective: None | | Ally: None | | Clear bonuses: Cure Recipe, Lightning Shard, Lightning Shard | | Random bonuses: Lightning Shard, Panacea | | Chests: | | 1. Aero Recipe (Outside the Coliseum: Northeast corner) | | 2. Aero Recipe (Outside the Coliseum: Northwest corner) | | 3. Cure Recipe (Outside the Coliseum: Southwest corner) | | Ordeal Badge: The Coliseum, Southwest part in the air (jump from the | | highest point and use Air Slide) | | Unity Badge: Coliseum Vestibule, Northwest corner | +----------------------------------------------------------------------+ This is a throwback mission. Just go into The Coliseum and beat on the Deserters that are running around. The only twist is there will be a couple Soldiers attacking you at the same time, and there is a rather large supply of replacements if you kill them. It's also a big area so you might need a couple minutes to track all the Deserters down. Although it might be tempting to ignore the Soldiers altogether, I recommend killing them too. This is the best place in the game to pick up Shield Tech items, and those are very handy for synthesis. +--------------------------------------------------------------------+ | [WLK41] Mission 41 (optional) | | ----------------------------- | | | | Location: Olympus Coliseum (All areas) | | Main objective: Eliminate the Morning Star | | Optional objective: None | | Ally: Xigbar | | Clear bonuses: Aero, Shield Tech, Gust Shard | | Random bonuses: Lightning Shard, Panacea | | Chests: | | 1. Thunder Recipe (Outside the Coliseum: Southwest corner) | | 2. Gear Component A (The Coliseum: Southwest corner) | | 3. Thunder Recipe (The Coliseum: Northwest corner) | | Ordeal Badge: The Coliseum, South side in the air (use Air Slide) | | Ordeal Blazon: The Coliseum, North side in the air (use Air Slide) | | Unity Badge: The Coliseum, West side on the ground | +--------------------------------------------------------------------+ New enemies this mission: ------------------------- Morning Star: ------------- Left alone, this annoying spiked ball will mainly just spin around and smash into things. The Morning Star is invincible while it is doing this, but the good news is the spin attack does not do too much damage even if it does hit you. Once you are ready to fight back, you can stop the Morning Star's spin with the Aero spell, or you can just wait or use Block. After smashing into enough things, the Morning Star will stop on its own. Once stopped, the Morning Star will repeatedly do a jump attack which sends out a small shockwave. There is not much time between jumps, so run in, do a single combo, immediately back out, and then repeat when it lands. Just be patient, because these jump attacks can be painful if they connect. Your enemy for this mission awaits inside The Coliseum, but I recommend taking out his Li'l Cannons buddies first. These guys can do a lot of damage if you leave them alone, and they drop a nice synthesis item if you do kill them: Gear Component A. The best way to deal with the Li'l Cannons is to knock barrels into them (just like you did with the Soldiers in Mission 39). This is a one-shot kill, and if you have Chrono Gear equipped, it is very easy to do. If the Morning Star rams into you, it is not a big deal even at low levels. Just heal as needed. There are a lot of Li'l Cannons, but you'll get through them eventually. Once they are all gone, you can move on to the Morning Star. Only his jump attack is dangerous, but pay attention and try to learn the pattern. If you mash A and get hit by every jump, the fight will go badly. On the way out, you will see another Zip Slasher. This one has even more health than normal, but fortunately Xigbar is much more useful than Marluxia was, and you should be more powerful too. If you have sythesized Blizzard Block already, try to Block every Zip Slasher attack and marvel at how amazing this ability can be. The Zip Slasher will drop an Elixir Recipe if you kill him, but you can just run by if you want. =============================================================================== Day 149: Unlike Minds =============================================================================== Bonus: If you scored at least 100 points in Phil's training in Mission 36, talk to Xigbar twice to get a Bronze. +-----------------------------------------------------------------------------+ | [WLK42] Mission 42 | | ------------------ | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square, | | Graveyard) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: None | | Clear bonuses: 6-Slot LV Doubler, Gust Shard, 1-slot Sliding Dash | | Random bonuses: Gust Shard, Potion | | Chests: | | 1. Cure Recipe (Halloween Town Entrance: East end) | | 2. Blizzard Recipe (Halloween Town Square: North alcove) | | 3. Gust Shard (Graveyard: East side) | | Ordeal Badge: Halloween Town Entrance, East end | | Unity Badge: Graveyard, High in the air near the south exit (use Air Slide) | | Bulky Vendor: Graveyard, North end | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Creepworm: ---------- A little Heartless bug that does nothing but scuttle about harmlessly. Even at level 1, you should be able to kill one of these guys in a single shot. Skater Bomb: ------------ A larger, stronger version of the Minute Bomb with very similar moves. A Skater Bomb's explosion is actually an ice attack that can freeze you, but it is still triggered by Fire spells. As with Minute Bombs, the cleanest way to deal with these guys is to Block their charge attack, which will cause them to light their own fuse. Of course it's always possible to just bash away with the Keyblade, but Skater Bombs have a lot of health, and they can counterattack with little warning. One fun thing to try: when a Skater Bomb is doing the countdown, you can hit it to send it ricocheting around the room. If you are lucky, it will explode near other enemies and freeze them. Hover Ghost: ------------ A flying ghost with a couple nasty powers. Its most basic attack is to slowly fly towards you and then lash out with its very long arms. For this attack, the Hover Ghost has to commit to a direction well before the arms come out, so you should be able to easily side-step (or jump over) the attack and go in for a combo. A Hover Ghost can also vanish and reappear somewhere else a couple seconds later. When reappearing, it will either immediately start doing the previous attack, or it will try to possess you. To do that, it will appear directly behind you, and it will possess you if you do not move within the next second. If this happens, the Hover Ghost will drain a ton of health and possibly blind you. At low levels, a single possession can actually kill you outright, even with the Auto-Life ability! The only thing you can do after being hit is mash buttons and hope for the best. If a Hover Ghost misses with either attack, it will run away from you until its next attack. As long as there is just one Hover Ghost, you shouldn't have too much trouble, but life gets tricky when there are multiple enemies. The best thing to do then is to keep moving and to favor aerial combos over ground combos because they are more mobile. One other interesting thing is that Hover Ghosts occasionally won't see you at the beginning of a fight. If they are shining a yellow searchlight from their heads, they have not seen you, and they will not attack. You can either back off and deal with other things in peace, or you can sneak up on the Hover Ghost from behind. At first, this mission looks like it will be very easy. Both the new Creepworm and Skater Bomb enemies are a lot weaker than pretty much everything else you have been fighting recently. In the Graveyard however, you get something a bit nastier: five Hover Ghosts at the same time. Trying to take them on directly can be tough on Proud mode, even if you use magic. Instead, hit the pumpkin bombs in the middle of the room and try to lure the Hover Ghosts near the bombs. If a Hover Ghost is caught in the blast, it will be a one-hit kill. If you are having trouble finding all the enemies required to complete the optional objective, make sure to explore every nook and cranny of Halloween Town Square. That's where most of the Heartless are. =============================================================================== Day 150: Fear =============================================================================== +-----------------------------------------------------------------------------+ | [WLK43] Mission 43 | | ------------------ | | | | Location: Beast's Castle (Courtyard, Entrance Hall Upper Level, Ballroom, | | Entrance Hall, The East Wing, The West Hall) | | Main objective: Eliminate the Dark Follower | | Optional objective: None | | Ally: Xaldin | | Clear bonuses: Fira, Lightning Shard, Lightning Shard | | Random bonuses: Elixir Recipe, Gear Component A, Bronze, Hi-Potion, Potion, | | Ether | | Chests: | | 1. Aero Recipe (Courtyard: East side) | | 2. Bronze (Courtyard: West side) | | 3. Elixir Recipe (Entrance Hall Upper Level: Southeast corner) | | 4. Cure Recipe (The East Wing: North side) | | Ordeal Badge: Entrance Hall Upper Level, Central passage | | Unity Badge: Entrance Hall, Northwest corner | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Gigas Shadow: ------------- An even bigger version of the Shadow. This thing has the same attacks as a Mega-Shadow but it does more damage and it does not flinch from any kind of Keyblade attack. These factors make it pretty risky to just run in swinging. Even if you only go in for combos right after the Gigas Shadow attacks, you are still going to take some hits. If you want to play it safe, you have two choices. The first option is of course to use magic. The second option is to Block the Gigas Shadow's jump attack (the one where it crouches as if to turn into a puddle but then leaps forward), and then do a combo while the Gigas Shadow is on the ground. This may be a little slow but it is completely safe once you get the hang of it. Blizzard Block is okay against these guys if you have it, but if you do manage to freeze one, run around and combo it from behind. The freeze is only delaying the Gigas Shadow's attack, and if you stay in front, you will get hit as soon as the Gigas Shadow recovers! Dark Follower: ------------- A nastier version of the Darkside. He follows the same attack pattern but he has a lot more health and he hits much harder. You should use the same strategy that works against the Darkside (see Mission 14), but take it slow. There is no need to be doing anything risky. This mission is basically just two boss fights: the Gigas Shadow in the Ballroom, followed by the Dark Follower in The West Hall. Abuse magic against the Gigas Shadow and learn the patterns against the Dark Follower. Be sure to reflect the Dark Follower's white balls back at him - with his strong armor, these will do damage faster than any Keyblade attacks. =============================================================================== Day 151: Xion's Distress =============================================================================== Bonus: If you have opened at least 130 chests overall, talk to Axel twice to get a Shield Tech. +-----------------------------------------------------------------------------+ | [WLK44] Mission 44 | | ------------------ | | | | Location: Twilight Town (Station Plaza, Underground Passage, Tunnel, | | Side Street, Under the Tracks, Sandlot) | | Main objective: Collect Organization emblems and eliminate the Avalanche | | Optional objective: Collect all emblems while their rings are intact | | Ally: Xion | | Clear bonuses: 1-slot High Jump, Fira Recipe, Sight Unit L | | Random bonuses: Fire Recipe, Moonstone, Hi-Potion, Potion, Hi-Ether, Ether, | | Panacea | | Chests: | | 1. Thunder Recipe (Tunnel: South end) | | 2. Hi-Potion (Side Street: South end) | | Ordeal Badge: Station Plaza, Northeast corner | | Unity Badge: Under the Tracks | | Bulky Vendor: Station Plaza, East side | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Avalanche: ---------- This guy is a flying ice dragon that is very similar to the Tailbunker from Mission 17. Instead of shooting fireballs though, he shoots ice bolts that explode when they hit the ground. It is a little tricky to Block these, so you might want to just dodge them instead. All the other attacks are pretty much the same, except they are more powerful now. As with the Tailbunker, the Avalanche has several body parts that you can target. When he is in flying mode, you should attack his tail as it is about the only thing you will be able to reach. In ground mode, you can hit whatever is most convenient. Unfortunately, you do not have much time between attacks, so keep your combos short. Remember: when the Avalanche is on the ground, hit him after his non-shockwave attacks. As you might expect, Fire is strong here, especially if you hit the Avalanche in the head. This mission requires you both to collect emblems and to defeat a boss. Most of the Heartless you will encounter are also rather powerful, so you might want to skip a bunch of them. If you are going for the optional objective, you will need to kill a few things to restore rings around the emblems though. For both the Poison Plants that are all the over place and for the Avalanche, it is useful to have a weapon with short aerial combos (for example the Duel Gear). It also helps to equip as much magic as possible. Here are the emblem locations: 1. Station Plaza: Northeast corner 2. Station Plaza: Northwest corner (there are a couple weak Heartless on the west side of the plaza if you need to restore the emblem rings) 3. Underground Passage: East passage (north of the closed gate) 4. Underground Passage: Doorway between the two rooms 5. Underground Passage: South room, high in the air (jump from the doorway and use Air Slide) 6. Underground Passage: Southwest corner (Kill the Gigas Shadow here or by the northwest exit if you need to restore the emblem rings) 7. Underground Passage: East passage (South of the closed gate) 8. Tunnel: Northwest corner (Kill the nearby Gigas Shadow to restore the emblem rings) 9: Tunnel: Southwest corner of the room 10. Tunnel: South end of the passage (Kill the nearby Cymbal Monkey to restore the emblem rings) If you are going for the optional objective, the trickiest of the emblems to get properly is the fifth one. I recommend going for it as soon as you open the door between the two rooms, but try not to get distracted by the Poison Plant that pops up. The boss itself is very similar to the Tailbunker from Mission 17, so if you remember that fight, you should be able to handle this guy. =============================================================================== Days 152-156: The Wrong Buttons =============================================================================== Bonus 1: Talk to Xaldin to get a Combo Tech. Bonus 2: If you scored at least 50 points in the performance game from Mission 37, talk to Luxord twice to unlock Mission 49. He only appears on Day 153 and onwards though, so you will have to complete a mission before talking to him. The Great Collectathon, Part 1 ------------------------------ After equipping High Jump and Air Slide with Air Slide LV+ L, you will be able to pick up a few things that had been inaccessible in previous missions. The rewards are quite good, so I very much recommend doing so. Here is a list of places to go: Mission 15 (Day 26): Pick up the chest on the tall southwest building on the Agrabah Street. Go to the northwest building and jump across with Air Slide. The jump is a little tricky but it is certainly possible - be sure to use both of your Air Slides quickly in succession. Reward: Ominous Gear. Mission 16 (Day 51): Pick up the chest on the tall southwest building on the Agrabah Street and complete the optional objective of eliminating all Fire Plants. To do this, first complete the main objective, and then get to the west bridge on the Agrabah Street by jumping from the low southwest building. There are Fire Plants on the bridge and on the building tops to either side. The chest is up there too, and you can climb up the same way you did for Mission 15. Reward: Diamond and Elixir Recipe. Mission 19 (Day 51): Pick up the chest on the west bridge on the Agrabah Street. As with Mission 16, you can jump onto the bridge from the low southwest building. Reward: Slot Releaser. Mission 32 (Day 97): Pick up the chest and the Ordeal Blazon on the tall southwest building on the Agrabah Street. Reward: Sight Unit L. Mission 34 (Day 97): Pick up the chest on the west bridge on the Agrabah Street. Reward: Backpack. Challenge missions: Now is also a good time to remind you that you can do Challenge missions at any point for additional rewards. Some of the Challenges are very difficult or even impossible at this stage, but here is a little of some missions that you should be able to do: 7, 8, 9, 10, 11, 11SP, 13, 14, 16, 18, 19, 26, 30, and 33. See the Challenges section for more details. If you can get up to ten Challenge Sigils, then you will be able to pick up the very cool Haste ability from the Moogle Shop. This still leaves the optional objective for Mission 25, and Unity Badges for Missions 30 and 35. Even with High Jump and Air Slide, you are not ready for those yet. +---------------------------------------------------------------------------+ | [WLK45] Mission 45 | | ------------------ | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square, | | Graveyard) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: None | | Clear bonuses: Thunder Recipe, Gust Gem, Gear Component A | | Random bonuses: Gust Shard, Potion | | Chests: | | 1. Phantom Gear (Halloween Town Entrance: East end) | | 2. Hi-Potion (Halloween Town Square: Center) | | 3. Gust Shard (Halloween Town Square: North alcove) | | 4. Gust Shard (Graveyard: East side) | | Unity Badge: Graveyard, East side in the air (INACCESSIBLE AT THIS TIME) | +---------------------------------------------------------------------------+ The goal for this mission is to destroy all the wandering Heartless, but there's a catch! Except for a couple Mega-Shadows (which don't count towards your total anyway), all the Heartless are hiding. That's a little strange, isn't it? Well, you'll find out more about that later. In the meantime, you have a mission to complete. Once you enter Halloween Town Square, you can find the Heartless by going up to a few key locations and searching them. Some of these locations are pretty well hidden but fortunately, Jack Skellington's dog Zero is here to help. If you pick up a bone and give it to him in the Graveyard, he will immediately go to a location with some Heartless and circle around it. Search there, kill the Heartless, and repeat. Most of the hiding places are high up in the air so you will have to search while jumping. Here is the full list of areas that you need to search: 1. Halloween Town Entrance: Light post on the north side of the road 2. Halloween Town Square: Behind the well on the east side 3. Halloween Town Square: Guillotine on the northeast part of the inner circle 4. Halloween Town Square: Light post on the south side of the inner circle 5. Graveyard: Zero's doghouse 6. Graveyard: Gargoyle statue in the northeast corner 7. Graveyard: Northwest corner After you have entered Halloween Town Square, you can search these places on your own, even without Zero's assistance. This will complete the main objective. To complete the optional objective, you also need to search the two balloons in the Graveyard. You will have to fight three Hover Ghosts after doing this, but you can use pumpkin bombs to help you out. Finally, you should also search the two balloons in Halloween Town Square and the one at the Halloween Town Entrance. Getting every single balloon will make Demyx give you a Frost Gem on Day 172. By the way, the Phantom Gear you get on this mission might look very good on paper, especially if you give it an Ability Unit for the Fire Power ability. Unfortunately, it has a very slow combo so I wouldn't recommend using it. +-----------------------------------------------------+ | [WLK46] Mission 46 | | ------------------ | | | | Location: Olympus Coliseum (All areas) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: Demyx | | Clear bonuses: Elixir Recipe, Hi-Potion, Thunder | | Random bonuses: Lightning Shard, Panacea | | Chests: | | 1. Bronze (Outside the Coliseum: West side) | | 2. Cure Recipe (Outside the Coliseum: East side) | | 3. Lightning Shard (Coliseum Vestibule: East side) | | Unity Badge: Outside the Coliseum, Southwest corner | +-----------------------------------------------------+ New enemies this mission: ------------------------- Ice Cannon: ----------- This thing is very similar to a Li'l Cannon except that it uses frost attacks (and therefore freezes you) instead of fire attacks. It is highly vulnerable to Fire magic. This mission is very similar to Mission 39. You begin Outside the Coliseum with two Jumbo Cannons and two Ice Cannons. Unload on them with magic - you will not need your magic anywhere else on this mission. You can also just ignore them and go straight into the Coliseum Vestibule, but killing these guys helps fill up your mission gauge, and you will not get a chance later. Once you are inside, Phil will give you three tries at a training course very similar to the one from Mission 39. There are Loudmouths this time instead of Soldiers and the ground is very uneven, making it difficult to get to the barrels. Otherwise it is identical, and you should use the strategy I gave before. In particular, the most important thing is to equip Chrono Gear or another weapon with a very short combo! Also, don't forget that if your chain is about to run out, you can hit Loudmouths the old-fashioned way to recharge it, but hopefully, that won't be necessary. If you get a score of 150 or higher, you can talk to Xigbar to pick up a Freezing Crystal on Day 321. As always, Phil will challenge you to get a score of 200, but there is no reward for that. After three games, Phil will leave and you will not be able to try again except by redoing the mission. (You will be given more tries if you need them just to complete the main objective, but if you are going for high scores, three tries is all you will get.) To complete the optional objective, you need to kill lots of Heartless during the training. As long as you are using Chrono Gear or another equally fast weapon, this should not be a problem. +----------------------------------------------------------+ | [WLK47] Mission 47 | | ------------------ | | | | Location: Wonderland (Rabbit Hole, Bizarre Room) | | Main objective: Collect hearts | | Optional objective: None | | Ally: None | | Clear bonuses: Blizzara, Gust Gem, Lightning Shard | | Random bonuses: Iron, Ether | | Chests: | | 1. Iron (Rabbit Hole: East end) | | 2. Slot Releaser (Bizarre Room: Northeast corner) | | 3. Blizzard Recipe (Bizarre Room: Southeast corner) | | Unity Badge: Bizarre Room, Chair in the southwest corner | +----------------------------------------------------------+ New enemies this mission: ------------------------- Grey Caprice: ------------- Dark casters with light hats that shoot out heat-seeking warp missiles. If one of these missiles hits you, you will instantly switch positions with the Grey Caprice! Unless they are attacking, these guys will usually try to move directly away from you, which means they are likely to wander far off from where they are supposed to be and then disappear without dying. This can be a real nuisance, so try to orient yourself so that any Grey Caprice you are targeting runs into a wall or into a corner. If you have to deal with multiple Wonderland casters at the same time, the Grey Caprice makes a good first target. It has the nastiest attack and it has the least health. Sapphire Elegy: --------------- A dark caster with only one attack which is to dive towards you, potentially flip-footing you if it hits. The main annoyance with these guys is they will often teleport away just as you are about to hit them, taking zero damage. One good trick is to Block their dive attack because that will temporarily stun them. You can then unleash several hits without any fear of your target blinking away. Unfortunately, if you have an ally, he/she will often interrupt the Sapphire Elegy before it can do a charge. You might consider setting your Combat Partner Target to Off in the Config menu. Your ally will then still use magic, but he/she will not use any counter-productive physical attacks. Striped Aria: ------------- These bouncing pink casters have a lot of health but only one attack. They charge up and shoot out a light bolt that does a lot of damage and might rewind your defense back to its level one value if it hits you. Just start evading when you hear one of these bolts about to go off. Striped Arias are especially vulnerable to magic. Lurk Lizard: ------------ An upgraded Veil Lizard. In addition to doing more damage, this guy is much more likely to teleport than his cousin from Mission 23 was. In Mission 47 in particular, he will teleport almost every time he turns invisible, which means you will not be able to easily interrupt him. When this happens, keep a constant eye on your mini-map and go in for a combo after the Lurk Lizard does his eye laser attack (or alternatively Block the Lurk Lizard's tongue attack). While he's visible, you can fight him the same way as the Veil Lizard. Just do quick combos and get out - this way, you won't get hit by the spin attack. After following the rabbit into the Bizarre room, you will have to wander around to uncover the lurking Heartless. There are three groups you need to find: 1. Two Grey Caprices on the southwest tabletop 2. Two Sapphire Elegies on the central tabletop 3. Two Striped Arias on the northeast stove top Once they are all dead, you will notice that the mysterious new third chair in the southwest corner is shaking. Hit it with your Keyblade to reveal a Lurk Lizard and take him down. This will complete the mission objective. To return to the dark corridor, you will need to drink one of the potions on the central tabletop. +--------------------------------------------------------------------------+ | [WLK48] Mission 48 (optional) | | ----------------------------- | | | | Location: Agrabah (Agrabah Gate, Cave of Wonders, Entrance Hall) | | Main objective: Eliminate the Solid Armor | | Optional objective: None | | Ally: Xaldin | | Clear bonuses: Rune Tech, Blizzard Recipe, Lightning Shard | | Random bonuses: Blizzard Recipe, Hi-Potion, Potion | | Chests: | | 1. Aero Recipe (Agrabah Gate: East building top) | | 2. Blizzard Recipe (Agrabah Gate: Southwest building top) | | 3. Blizzard Recipe (Cave of Wonders: Northeast corner) | | 4. Fire Recipe (Cave of Wonders: West side) | | 5. Blizzard Recipe (Entrance Hall: West side) | | 6. Hi-Potion (Entrance Hall: North side) | | 7. Elixir (Entrance Hall: North exit, INACCESSIBLE AT THIS TIME) | | 8. Sight Unit L (Entrance Hall: Southeast corner ledge, INACCESSIBLE AT | | THIS TIME) | | Ordeal Badge: Entrance Hall, Southeast corner | | Ordeal Blazon: Agrabah Gate, Northeast building top | | Unity Badge: Entrance Hall, North exit (INACCESSIBLE AT THIS TIME) | +--------------------------------------------------------------------------+ New enemies this mission: ------------------------- Solid Armor: ----------- A bigger and stronger version of the Large Armor. He has exactly the same set of attacks but as with the Clay Armor, it takes quite a few hits on the head to knock him down. Fortunately, he is still vulnerable to magic - Blizzard this time. Cast that and then unload on him while he is prone. This is a pretty straightforward mission compared to the last few. Head into the Cave of Wonders and the Solid Armor will come down to greet you. There are also Large Armors waiting in each corner of the room, although only one will come out at a time. You might want to kill these before moving on to the Solid Armor, but it is up to you. Either way, be sure to use magic: Blizzard on the Solid Armor and Fire on the Large Armors. One piece of good news is that High Jump makes it much easier to hit these guys in the head with both melee and magic attacks. +-----------------------------------------------------------------------------+ | [WLK49] Mission 49 (optional) | | ----------------------------- | | | | Location: Beast's Castle (All areas) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: Xigbar | | Clear bonuses: Cure, Bronze, Gear Component A | | Random bonuses: Elixir Recipe, Gear Component A, Bronze, Hi-Potion, Potion, | | Ether | | Chests: | | 1. Potion (Entrance Hall: West side) | | 2. Cure Recipe (Bridge: South end) | | 3. Hi-Potion (Ballroom: North end) | | 4. Thunder Recipe (The East Wing: East end) | | 5. Elixir Recipe (The West Hall: North of the stairs) | | 6. Potion (Undercroft: Southwest corner) | | 7. Gear Component A (Undercroft: Southeast corner) | | 8. Bronze (The West Wing: South exit) | | Unity Badge: Ballroom, East end of the balcony | +-----------------------------------------------------------------------------+ You should be pretty familiar with all the Heartless here: two Bully Dogs, a few Snowy Crystals, two Snapper Dogs, and a few weaker varieties. The hardest fights are two Snowy Crystals together and two Snapper Dogs together. In both cases, magic helps a great deal. If you have Blizzara from Mission 47, it is very likely to freeze Snapper Dogs and Bully Dogs, giving you a chance to follow up with the Keyblade or with another spell for triple damage. Most of the Heartless are pretty easy to find, but if you are missing some, you might want to check in the following locations: 1. The center of the Courtyard 2. The Bridge 3. The Entrance Hall Upper Level 4. The Secret Passage =============================================================================== Day 171: Love =============================================================================== Bonus: If you scored at least 130 points in Phil's training in Mission 39, talk to Xigbar twice to get a Blazing Gem. +-----------------------------------------------------------------------------+ | [WLK50] Mission 50 | | ------------------ | | | | Location: Beast's Castle (Ballroom, Entrance Hall, Courtyard, Bridge) | | Main objective: Vanquish the Infernal Engine | | Optional objective: None | | Ally: None | | Clear bonuses: Cura, Rune Tech+, Bronze | | Random bonuses: Elixir Recipe, Gear Component A, Bronze, Hi-Potion, Potion, | | Ether | | Chests: | | 1. Cure Recipe (Ballroom: West side) | | 2. Hi-Potion (Ballroom: East side) | | 3. Bronze (Entrance Hall: West side) | | 4. Ether (Entrance Hall: East side) | | Ordeal Badge: Bridge, South end | | Ordeal Blazon: Entrance Hall, North exit high in the air (INACCESSIBLE AT | | THIS TIME) | | Unity Badge: Courtyard, Northwest corner | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Infernal Engine: ---------------- It's time for another epic boss battle inspired by the Final Fantasy series! This guy is essentially a giant tank with Heartless archers on top. The archers shoot arrows into the sky in the same way that Li'l Cannons shoot cannon balls into the sky. They don't do all that much damage, but it adds up over the course of the fight and it is a constant irritation. The engine itself is always rolling forward and it will periodically do one of the following attacks: 1. Bowling balls. It opens its mouth and explosive balls roll out. You can Block these, but they tend to push you off to the side. It is safest to go to the side of the bridge before Blocking so that one ball will not knock you into another. This attack will often be followed by the Cannon attack (see below). 2. Cannon. A giant cannon emerges from the engine's mouth and it shoots cannon balls at you while the recoil moves the engine backwards along the bridge. Even if the cannon balls miss, they leave a fire on the ground that will damage you if you get near it. You can Block the cannon to reflect them onto the archers up top, killing them. You can also safely dodge this attack by running up close to the Infernal Engine along the side of the bridge. 3. Hammer. A giant hammer emerges from the engine's mouth and it starts smashing into the ground, causing shockwaves. It will go back into the mouth after hitting you or after missing many times in a row (around 15 misses are needed). I recommend just backing up and avoiding the hammer as best you can - do not try to attack during this time. If you are successful, the Infernal Engine will roll back pretty much all the way to the far end of the bridge. 4. Battering Ram. A giant battering ram emerges from the tank's mouth and it slowly charges up. Hitting the battering ram here does a lot of damage, so this is the best time to attack the Infernal Engine. Depending on which Keyblade you have equipped, you probably have time for around four full combos. Once it has charged up completely, the Infernal Engine will rush forward and send the battering ram down the center of the bridge. If you get hit by the ram, you will take a lot of damage. If you are off to the side of the bridge though, there is a lot of room to dodge, and even if you do get hit, it won't hurt too much. The Infernal Engine does this attack when it is near the south end of the bridge (the far end). 5. Soldiers. The Infernal Engine backs up along the bridge and spits out a box with three Soldiers inside. If you clear the Soldiers, it will spit out replacements. This attack happens if you kill all of the archers on the engine. It will be followed by a couple normal attacks after the Soldiers disappear, and then new archers will appear. As I said earlier, the Infernal Engine will usually be moving forward (but it will stop well before it squishes you again the wall). If you hit it, you will knock it back slightly. This means you can control its position by choosing how much to attack. Alright, so what's the strategy? Well, if the Infernal Engine ever does a cannon attack, you should try to Block the cannon balls to kill some of the archers. If you kill *all* of them, then you will have a little while to bash the engine in peace, but then they will be resummoned. If you kill all but one archer though, then you will have only one left for the rest of the fight. So one trick is to stall until the Infernal Engine does a cannon attack, and then kill some or all of its archers. By stall, I mean you have to not attack too much. Otherwise, you will push the Infernal Engine too far back and it will not use the cannon. Regardless of whether you do that, the next step is to force the Infernal Engine back onto its own wall. It will then use the battering ram attack. You can do a bunch of damage while it charges up, dodge the attack, then hit the engine afterwards to force it back against the far wall, and repeat. The only tricky part is watching the archers and avoiding their arrows as best you can. This is why killing some of them off at the start is helpful. Anyway, the pattern is fairly simple at this point, so you should be able to get the hang of it pretty fast. Good luck, and don't forget to heal when you need it! For Mission 50, you get another major boss battle. Head out to the Bridge past the collapsed Beast, and you will see your target. Be sure to pick up the Ordeal Badge behind the Infernal Engine when you kill it. Otherwise you will have to redo the entire mission to get another chance. =============================================================================== Day 172: Sound of the Surf =============================================================================== Talk to Saix and you will be promoted to Agent! This means an updated inventory at the Moogle Shop, so be sure to go check it out. The new Keyblades are underwhelming (only one will be visible right away, but more will appear once you get your first Gear Component B), but there is some other stuff that is well worth picking up: - Magic LV3. If you link this with a spell, then all uses of that spell will be upgraded. See the comments at the beginning of Day 73 for a little more info. - Limit Boost. This will decrease the amount you have to get damaged before you can use Limit Breaks. - Auto-Life LV+ L. This will increase the amount of health restored any time that Auto-Life triggers. - Dodge Roll LV+ L. This improves Dodge Roll in every way: it will be faster, it will move farther, and it will grant more invincibility. You need to complete Mission 51 before you can link abilities to Dodge Roll though. - Blizzara. Spells are always a good investment, but Blizzara stands out. It is the best way in the game to freeze enemies, and frozen enemies take extra damage. - Slot Releaser. Always useful. One thing I recommend staying away from is Auto-Lock. Yes, this ability can save you a little effort but it can also be pretty frustrating when you don't want to lock on to the nearest creature. Bonus: If you searched all the balloons in Mission 45, talk to Demyx twice to get a Frost Gem. +---------------------------------------------------------------------------+ | [WLK51] Mission 51 | | ------------------ | | | | Location: Wonderland (Rabbit Hole, Bizarre Room, Hedge Maze Entrance, | | Queen's Castle, Lotus Forest, Tea Party Garden) | | Main objective: Eliminate the Pink Concertos | | Optional objective: None | | Ally: Luxord | | Clear bonuses: 3-slot Dodge Roll, Gear Component A, Bronze | | Random bonuses: Aero Recipe, Cure Recipe, Cura Recipe, Elixir Recipe, | | Shining Gem, Dark Ingot, Hi-Potion | | Chests: | | 1. Shining Gem (Rabbit Hole: East end) | | 2. Aero Recipe (Bizarre Room: West side) | | 3. Shining Gem (Bizarre Room: Southwest corner) | | 4. Hi-Potion (Hedge Maze Entrance: Southwest corner) | | 5. Ether (Queen's Castle: Southeast hedge top) | | 6. Cura Recipe (Lotus Forest: Northeast lotus top) | | 7. Dark Ingot (Lotus Forest: Northwest corner tree top) | | 8. Shining Gem (Tea Party Garden: South hedge top, INACCESSIBLE AT THIS | | TIME) | | Unity Badge: Bizarre Room, Central tabletop | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Blizzard Plant: --------------- A frost version of the Poison Plant. This guy shoots out heat-seeking ice bolts that end up sliding a long way on the ground. You can Block them to reflect them back but it won't do you much good. Just fight these guys the same way you fight Poison Plants. Fire spells are especially effective. Pink Concerto: -------------- A large pink caster. It has a charge attack similar to that of a Yellow Opera and a poison gas attack. While the gas attack is happening, you will take damage and possibly be blinded if you get too close. You can stop the gas with a combo, but it is better to just back off and wait (or to use magic). Pink Concertos are easily interrupted, so once you get in your first hit, you should be able to keep attacking without ever giving the enemy a chance to recover. These guys do have a lot of health though. If you want to speed things along, first freeze a Pink Concerto with Blizzara and then hit it with Fire for extra damage. Your first mission as an Agent is a rather standard search-and-destroy. You might want to defeat some of the Heartless in the Bizarre Room for their new and improved synthesis materials, but your ultimate goal lies in the Lotus Forest. Search each of the four plant bulbs there to reveal the Pink Concertos that you have to kill. Be patient and don't attack them while they are spewing out their poison cloud, and you should be fine. All the exits above ground level from the Lotus Forest just take you back to the Bizarre Room, so you can ignore them. Once the four Pink Concertos in the Lotus Forest have been defeated, head back to the Queen's Castle. Attack the cage there to bring it down to the ground, and the final Pink Concerto will show up. Defeat it to complete the objective. One comment: I know I mentioned this before, but from now on, I recommend setting Combat Partner Target to Off in the Config menu. Your ally will still use magic, but after making this change, he/she will no longer get in your way with worthless melee attacks. =============================================================================== Days 173-176: Lies =============================================================================== Bonus 1: Equip a weapon panel with three links added and talk to Axel twice to unlock Mission 54. Bonus 2: If you have synthesized a Chrono Gear+ at the Moogle Shop, talk to Luxord twice to get a Shining Gem. +---------------------------------------------------------------------------+ | [WLK52] Mission 52 | | ------------------ | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square, | | Graveyard, Boneyard 1, Moonlight Hill) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: None | | Clear bonuses: Fire, Blazing Gem, Fira | | Random bonuses: Blizzara Recipe, Thunder Recipe, Gust Shard, Frost Gem, | | Blazing Gem, Gust Gem, Ether | | Chests: | | 1. Thunder Recipe (Halloween Town Entrance: South side) | | 2. Gust Shard (Halloween Town Square: Northwest corner) | | 3. Frost Gem (Halloween Town Square: South side) | | 4. Blazing Gem (Graveyard: Southeast corner) | | 5. Blizzara Recipe (Graveyard: East side) | | 6. Gust Gem (Boneyard 1: North end) | | 7. Thunder Recipe (Moonlight Hill: Southwest corner) | | 8. Blazing Gem (Moonlight Hill: Northeast corner) | | Unity Badge: Halloween Town Square, South side in the air | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Lock: ----- The Halloween Town boy in red. He attacks by throwing pumpkin bombs at you if left alone. If you go after him, he will give up on fighting and will just try to evade you. As with the other two children, he will come back to life if you take too long to take down the others after defeating him. Lock is the least mobile of the three children, so I recommend dealing with the others first. Shock: ------ The Halloween Town girl. She attacks by spinning in circles, similar to the spinning Sergeant attack. Otherwise similar to Lock. Barrel: ------- The Halloween Town boy in purple. He attacks by diving on the ground and sliding directly at you. Otherwise similar to Lock. You have to kill the hidden Heartless with Zero's help here, just like you did in Mission 45. Unfortunately, Zero is on Moonlight Hill and you will have to do some work to get to him. First off, go to the Graveyard and notice the four extinguished lanterns sitting in the corners. Knock a pumpkin bomb over towards each lantern, and when the bomb blows up, it will ignite the lantern. If you run out of bombs, just leave the room and come back - all the bombs will respawn. Light all four lanterns in this way to unlock the path to Boneyard 1. Do the same thing with the four lanterns there to unlock the path to Moonlight Hill. You will then be confronted by Lock, Shock, and Barrel. Defeat them and you can finally talk to Zero. He will lead you to search in the following locations (just feed him a bone and follow him, as in Mission 45): 1. Halloween Town Square: Steps in the north alcove 2. Halloween Town Square: Sign outside the triangular building on the east side (jump first and search in the air) 3. Graveyard: Southern gargoyle on the east side 4. Graveyard: Spikes next to the gargoyle on the east side (jump first and search in the air) 5. Boneyard 1: Broken wall in the center of the room 6. Boneyard 1: Graves in the northeast corner of the room 7. Moonlight Hill: Top of the hill 8. Moonlight Hill: Pumpkin on the north side 9. Moonlight Hill: Pumpkin in the southwest corner To complete the optional objective, you will also need to search balloons in the following locations: 1. Halloween Town Entrance: Near the start 3. Graveyard: North end 4. Moonlight Hill: Northeast corner 5. Moonlight Hill: Southeast corner 6. Moonlight Hill: West side in the air (jump from on top of the hill and search while in the air) There are also three other balloons that are not required for the optional objective, but which you should search anyway: 1. Halloween Town Square: West side 2. Halloween Town Square: Northeast corner 3. Graveyard: South end Searching all of these balloons will make Demyx give you a Dark Ingot on Day 224. You can also use a pumpkin bomb to enlarge the hole in the east wall of Moonlight Hill. This opens up a shortcut to the Graveyard, but it is entirely optional. +----------------------------------------------------------------------------+ | [WLK53] Mission 53 | | ------------------ | | | | Location: Never Land (Island) | | Main objective: Eliminate the Wavecrest | | Optional objective: None | | Ally: None | | Clear bonuses: Luck Tech, Cura Recipe, Bronze, 3-slot Glide | | Random bonuses: Elixir Recipe, Combo Tech, Potion | | Chests: None | | Unity Badge: Island area, West side of the main island on the bottom level | +----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Turquoise March: ---------------- A water caster. It has only one attack, which is to charge up a water spout and then send it high into the air to land where you were standing a second ago. Start evading as soon as you hear one of these being fired. It takes a long time to charge up though, so you can hit the Turquoise March a bunch while it is charging. Air Battler: ------------ An enemy similar to the Aerial Masters from Mission 34. The main difference is the charge attack has been replaced by a whirlwind that can be summoned directly around the Air Battler. If you get too close, you will probably get air-tossed. Otherwise, the Air Battler uses the exact same attacks as the Aerial Master. Do a combo or two after it attacks, and always start evading if it ever does a fancy flight maneuver. If you have magic to burn, Fire will kill these guys quickly. Wavecrest: ---------- Another upgraded version of the Tailbunker from Mission 17. It has the standard charge and spin attacks, but instead of shooting fireballs, it will shoot a water beam from its mouth. More importantly, this guy has only an air mode, which means there are only short openings to attack. To fight the Wavecrest, you should first evade an attack, then fly in and do a couple hits, back out, and repeat. You should have time for a couple combos if it does a flip or if it does the water beam, but only do one combo after a charge attack. If you are careful, there is no reason to get hit. Just be patient! Welcome to Never Land! For the first time in a Kingdom Hearts game, you can actually explore outside, not just within Captain Hook's ship. Your goal is to track down the Wavecrest Heartless, which is hiding in one of the holes scattered about outside. First thing's first though. After listening in on Captain Hook and Smee, beat the nearby Heartless and head to the far end of the island. After a cutscene, you will learn to fly (in Never Land only), which will allow you to explore the rest of the area. When you are in the air, press Y to ascend and B to descend. Within each of the holes outside, there is an item. Go and search inside these holes to first lure out the Heartless guardian, defeat the guardian, and then pick up the item. The Wavecrest is the guardian for hole #6 in this list: 1. Gust Shard (Main island: bottom level) 2. Panacea (Main island: northeast cliff top) 3. Potion (Main island: northwest cliff top) 4. Panacea (Main island: southeast cliff top) 5. Frost Gem (Rock cliff west of the main island) 6. Lightning Shard (Rock cliff east of the main island) Once you have defeated the Wavecrest, pick up the Lightning Shard and head back to the start to complete the mission. There will be lots and lots of Turquoise Marches flying around but there is no need to kill them all if you don't want to. When Tinker Bell teaches you to fly, you will also get the extremely useful Glide ability. Be sure to equip it! +---------------------------------------------------------------------------+ | [WLK54] Mission 54 (optional) | | ----------------------------- | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square) | | Main objective: Eliminate the Dual Blade | | Optional objective: None | | Ally: Demyx | | Clear bonuses: Frost Gem, Gust Shard, Gust Shard | | Random bonuses: Blizzara Recipe, Thunder Recipe, Gust Shard, Frost Gem, | | Blazing Gem, Gust Gem, Ether | | Chests: | | 1. Gust Shard (Halloween Town Entrance: South side) | | 2. A. Recovery LV+ L (Halloween Town Square: North alcove) | | Ordeal Badge: Halloween Town Square, Center high in the air | | Ordeal Blazon: Halloween Town Square, North alcove | | Unity Badge: Halloween Town Entrance, East end | | Rare Vendor: Halloween Town Square, Northeast corner | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Rare Vendor: ------------ A larger version of the Bulky Vendor with more health and with fancier rewards. Kill it before it disappears for random loot. As with the Bulky Vendor, I will list these guys' locations in the mission information. Dual Blade: ----------- An upgraded and more aggressive version of the Zip Slasher from Mission 9. He has the following attacks: 1. Spin and stab with both blades. This is basically the same attack that the Zip Slasher used, but it has much higher range here, so stand back or use Block. 2. Jump into the air and land with a giant shockwave. Glide and Air Slide are good for dodging this. 3. Shoot an air blast at you. This can be a little tricky to Block since it doesn't move in a straight line, so I recommend just getting out of the way. 4. Visibly charge up and then do a sliding dash towards you. The charge time can either be short or long, so you need to be ready either way. If you Block this dash attack, the Dual Blade will fall over, giving you a chance to hit him safely for extra damage. As with the Zip Slasher, a good default way of dealing with the Dual Blade is to run in and hit him a few times after he attacks, and then run out quickly before he counters. You should be able to get off a few hits after a spin attack, an air blast, or a charge that you Block. If the Dual Blade does a jump or if he does a charge that you don't Block, then he might attack again shortly afterwards, so it is best to just back off and wait for the next opening. If you do manage to Block a charge attack, then you can actually do much better than this. The Dual Blade's defenses will be drastically lowered, and if you cast Fire or Thunder at him, he will take a ton of damage. This is a simple but fun mission. Head out to Halloween Town Square and you will see your target. He has some backup in the form of Skater Bombs, but you can either kill these guys quickly with Fire and/or Block, or you can just ignore them. If you explore a little bit, you will also encounter your first Rare Vendor in the northeast corner of Halloween Town Square. +-----------------------------------------------------------------------+ | [WLK55] Mission 55 (optional) | | ----------------------------- | | | | Location: Wonderland (Rabbit Hole, Bizarre Room, Hedge Maze Entrance, | | Queen's Castle, Lotus Forest, Tea Party Garden) | | Main objective: Collect Organization emblems | | Optional objective: Collect all emblems while their rings are intact | | Ally: Luxord | | Clear bonuses: Shining Gem, Dark Ingot, Gear Component B | | Random bonuses: Aero Recipe, Cure Recipe, Cura Recipe, Elixir Recipe, | | Shining Gem, Dark Ingot, Hi-Potion | | Chests: | | 1. Gear Component B (Rabbit Hole: East end) | | 2. Fire Recipe (Bizarre Room: Northeast corner) | | 3. Cura Recipe (Bizarre Room: Central tabletop) | | 4. Cure Recipe (Lotus Forest: Northeast corner lotus top) | | 5. A. Recovery LV+ L (Tea Party Garden: House balcony) | | Ordeal Badge: Tea Party Garden, Tabletop | | Unity Badge: Queen's Castle, North hedge top (west end) | +-----------------------------------------------------------------------+ New enemies this mission: ------------------------- Tricky Monkey: -------------- This thing is a larger and stronger version of the Cymbal Monkey. It attacks in the same way, it too emerges from fake treasure chests, and it too can be killed instantly by reflecting all of its sound waves back with Block. This is another emblem collection mission. Hopefully you should be pretty familiar with the idea by now: collect emblems while the circle is visible for more credit on the mission gauge. If you want to go for the optional objective though, make sure you pick up Glide from Mission 53 first. Here are the emblem locations and one good order for grabbing them: 1. Bizarre Room: Northeast stove top 2. Bizarre Room: Southeast corner high in the air (Glide from emblem #1) 3. Bizarre Room: Southwest tabletop 4. Bizarre Room: Northwest corner 5. Hedge Maze Entrance: Southeast corner 6. Hedge Maze Entrance: North exit 7. Queen's Castle: North hedge top 8. Queen's Castle: South hedge top 9. Queen's Castle: Between the west ends of the hedges, high in the air 10. Queen's Castle: Queen's throne 11. Lotus Forest: Southeast corner, just behind the rock 12. Lotus Forest: East side, just northwest of the rock (jump from the rock) 13. Lotus Forest: North alcove, on a mushroom 14. Lotus Forest: Center, along the main path but high in the air 15. Lotus Forest: West exit near the ground 16. Lotus Forest: Lotus above the west exit to the north 17. Lotus Forest: Northwest corner tree top 18. Lotus Forest: High in the air on the west side (Glide from emblem #17 to emblem #19) 19-21. Lotus Forest: Southwest corner lotus tops 22-23. Lotus Forest: Northeast corner lotus tops 24. Tea Party Garden: South side 25. Tea Party Garden: Tabletop 26. Tea Party Garden: North side There is also one treasure chest that is hard to reach in this mission: on the house balcony in the Tea Party Garden. The trick is to get on top of the west hedge by exiting the Lotus Forest via the high door in the southeast corner. You will need Glide to get to that door, and you will need Glide again to get from the hedge to the chest. =============================================================================== Day 193: Memories =============================================================================== Bonus: If you have synthesized a Perfect Block L at the Moogle Shop, talk to Xaldin twice to get a Range Tech. The Great Collectathon, Part 2 ------------------------------ After equipping Glide, you will be able to pick up a few more things that were inaccessible before. Here is a list of places to go: Mission 30 (Day 95): Pick up the Unity Badge on the tall northwest building at The Palace. Take the high entrance from the Agrabah Street, and Glide west then north. Mission 35 (Day 97): Pick up the Unity Badge high in the air in the northwest corner of the West Wing. Go to the top of the stairs and then Glide west. Mission 45 (Day 152): Pick up the Unity Badge high in the air on the east side of the Graveyard. Go to the top of the stairs and then Glide north. Mission 50 (Day 171): Pick up the Ordeal Blazon high in the air near the north exit of the Entrance Hall. Climb to the top of the stairs on either side and then Glide towards the north exit. Mission 51 (Day 172): Pick up the chest on the south hedge top in the Tea Party Garden. You can get on top of the west hedge the same way that you did in Mission 55, and then you can Glide over to the chest. Reward: Shining Gem. Also be sure to pick up any items from the Great Collectathon Part 1 that you may have missed before. If you are going for 100% completion, you should only be missing things in Mission 25 and Mission 48 at this point. +-------------------------------------------------------------------------+ | [WLK56] Mission 56 | | ------------------ | | | | Location: Twilight Town (Side Street, Sandlot, Station Heights, Station | | Plaza) | | Main objective: Eliminate the Heat Saber and the Destroyer | | Optional objective: None | | Ally: Xion and Axel | | Clear bonuses: Thundara, 6-slot LV Doubler, Blizzara | | Random bonuses: Elixir Recipe, Bronze, Moonstone, Hi-Potion, Potion | | Chests: | | 1. Gear Component B (Side Street: South end) | | 2. Thunder Recipe (Station Heights: Bottom) | | 3. Slot Releaser (Station Plaza: Northwest corner) | | 4. Thunder Recipe (Station Plaza: Northeast corner) | | Ordeal Badge: Side Street, Central area but high in the air | | Unity Badge: Station Heights, Top | +-------------------------------------------------------------------------+ New enemies this mission: ------------------------- Detonator: ---------- A large fire-based Minute Bomb, very similar to the Skater Bomb. All of its attacks do a ton of damage so be careful when attacking it. I very much recommend doing the standard bomb trick of Blocking its charge to make it light its own fuse (or pelting it with Fire). Heat Saber: ----------- An upgraded version of the Dual Blade from Mission 54. When he does a jump, he makes not just a shockwave on the ground but a full spherical explosion, so you will want to back off when he does this. He also shoots fireballs instead of air blasts, but you can deal with them in the same way. The real bad news is the Heat Saber does not take too much damage from magic even after being knocked down, so you will have to rely mainly on Keyblade attacks. Destroyer: ---------- An upgraded version of the Guardian from Mission 11. When attacking, he will shoot either a single laser from his bottom or two lasers, one from either side. If he does the second attack, he will also sweep the lasers towards you for a couple seconds. Both of these attacks require charging up, so you should see what is coming well in advance. For the single laser, step off to the side just like you did against the Guardian. For the double lasers, you can actually keep hitting the Destroyer while he fires, as long as you stay directly in front of him. If you are careful, you should have no trouble beating this guy without taking any damage. You get both Xion *and* Axel as allies for this mission - lucky you! Head down to the Sandlot when you are ready, and you will run into your first target: the Heat Saber. If you did Mission 54, you should already know how to deal with this guy. Just copy the strategy you used for the Dual Blade. One catch is that there is a Barrier Master that you have to destroy first. Knock it out of its book and then annihilate it with Fire spells. Once the Heat Saber is dead, head up to the Station Plaza for your second target. Xion will collapse again and Axel will tend to her, leaving you alone. Fortunately, the Destroyer is not too hard. You might want to take out the six Minute Bombs first with Fire spells (just watch out for the Destroyer's sweeping double laser attack), but you can also ignore them. Once you start attacking the Destroyer, just keep hitting it and stop only to side-step the single laser attack. =============================================================================== Days 194-197: Like It Should Be =============================================================================== Bonus 1: Talk to Xion to get a Bronze. Bonus 2: Talk to Xigbar, kill 30 enemies with a Limit Break, then talk to Xigbar again to unlock Mission 59. You have to talk to Xigbar once before Limit Braek kills start counting towards this total. This is a pretty time-consuming task, so you might want to ignore it. You can skip to the next day with Saix, and then do Mission 59 later as a Holo-Mission. If you do want to complete the task, I recommend killing the Icy Cubes in the Undercroft during Mission 35. +--------------------------------------------------------------------------+ | [WLK57] Mission 57 | | ------------------ | | | | Location: Wonderland (Rabbit Hole, Bizarre Room, Hedge Maze Entrance, | | Queen's Castle, White Rose Hedge Maze) | | Main objective: Eliminate the Commanders | | Optional objective: None | | Ally: Luxord | | Clear bonuses: Blizzara, Gear Component B, Dark Ingot | | Random bonuses: Aero Recipe, Cure Recipe, Cura Recipe, Elixir Recipe, | | Shining Gem, Dark Ingot, Hi-Potion | | Chests: | | 1. Shining Gem (Bizarre Room: Northeast corner) | | 2. Dark Ingot (Bizarre Room: Southwest tabletop) | | 3. Hi-Potion (Hedge Maze Entrance: Southwest corner) | | 4. Shining Gem (Queen's Castle: South hedge top) | | 5. Dark Ingot (Queen's Castle: Southwest corner) | | 6. Aero Recipe (White Rose Hedge Maze: Southwest corner) | | 7. Dark Ingot (White Rose Hedge Maze: Central area past the fifth and | | sixth Card Soldiers) | | Ordeal Badge: White Rose Hedge Maze, West side right before the second | | Card Soldier | | Unity Badge: White Rose Hedge Maze, East side right after the third and | | fourth Card Soldiers (go south after passing them) | | Rare Vendor: Queen's Castle | +--------------------------------------------------------------------------+ New enemies this mission: ------------------------- Commander: ---------- This guy is very similar to the Sergeant enemy first introduced in Mission 22. He uses all the same attacks but of course they do more damage now. The main difference is that a Commander cannot be stunned in any way by melee attacks. This means that even with you and an ally beating on him, he will still get off his attacks. Play defensively and try to knock him over with Block, or use magic. Follow the rabbit to the Queen's Castle to see a cutscene. This opens up a door in the previous room that leads to the White Rose Hedge Maze, which is where you need to go. You can skip the enemies in the Queen's Castle and the Bizarre Room if you want, but they drop useful synthesis materials, so it's up to you. Once inside the White Rose Hedge Maze, your goal will be to take out three Commanders without being seen by the nearby Card Soldiers. The idea should be familiar to you already from the Beast's Castle missions with Lumiere and Cogsworth. Here is how to get through the maze, in case you are having trouble: - Get past the first two Card Soldiers by running by while their head is down. Air Slide is good for this (even better than Glide). - Get past the next two Card Soldiers by following behind one as it patrols the hallway, and then running past through the east exit. - The final two Card Soldiers are a little more complicated. The easiest thing to do is to just wait patiently until they both put their heads down, and then run past. A faster but trickier way is to inch along the north wall of the archway a little bit while the south Card Soldier's head is down, and then run past when the north Card Soldier puts its head down. At various checkpoints, you will encounter the Commanders you need to kill. Fortunately, barriers pop up so you do not need to worry about both Commanders and Card Soldiers at the same time. If you ever get seen by a Card Soldier, you will get taken back to where you beat the last Commander. Once the third Commander is dead, head to the northwest corner of the maze. Luxord will summon the dark corridor there so you don't have to navigate back past all the Card Soldiers. +-----------------------------------------------------------------------------+ | [WLK58] Mission 58 | | ------------------ | | | | Location: Never Land (Rocky Expanse) | | Main objective: Eliminate the Artful Flyers | | Optional objective: None | | Ally: Axel | | Clear bonuses: Cure, Cura Recipe, Dark Ingot | | Random bonuses: Elixir Recipe, Combo Tech, Potion | | Chests: None | | Ordeal Badge: Rocky Expanse, In the air by the jagged island just southeast | | of the main island | | Unity Badge: Rocky Expanse, West of the west island, in the water | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Bubble Beat: ------------ A blue and watery version of the Loudmouth. While this thing can toot its horn to heal itself just like its cousins can, the Bubble Beat is actually primarily an offensive threat. It will attack by releasing a stream of heat-seeking bubbles. These are slow and they can be Blocked, but they will last a long time before disappearing. If there is only one of these guys, you can just attack it to lock it down, but if there is more than one, you might take some damage. Thunder magic is quite effective if you want a safe and fast option. Artful Flyer: ------------- A larger and nastier version of the Air Battler and Aerial Master. It has all four attacks that those guys had between them: the whirlwind, the charge, the wind blast, and the melee attack. Use the same strategy: hit it a few times after it attacks and start dodging as soon as it flies away. This mission is quite similar to the previous Never Land mission. Head forward to meet Tinker Bell, and then once again, start rooting around in holes to find your targets and some items. The layout is a little different this time around though, and Hook's ship will also be firing cannon balls at you throughout the mission. These do a fair amount of damage if they hit (one-hit KO at level 1!), so try to keep moving to evade them. You can find the following items in the various holes: 1. Bronze (Central island, middle) 2. Potion (Central island, south end) 3. Potion (West island) 4. Frost Gem (Southwest island) 5. Shining Gem (South island) 6. Panacea (Southeast island) 7. Iron (East island) The Artful Flyers that you are trying to kill are guarding holes 2, 3, and 6. These guys are actually the only enemies in the game that drop Power Tech+, so you may have to come back here later and kill more if you are interested in item synthesis. +---------------------------------------------------------------------+ | [WLK59] Mission 59 (optional) | | ----------------------------- | | | | Location: Twilight Town (Side Street, Station Heights, Tram Common) | | Main objective: Collect three Shining Shards | | Optional objective: Collect four Shining Shards | | Ally: None | | Clear bonuses: Lightning Gem, Moonstone, Power Tech | | Random bonuses: Elixir Recipe, Bronze, Moonstone, Hi-Potion, Potion | | Chests: | | 1. Thunder Recipe (Side Street: West exit) | | 2. Gear Component B (Station Heights: Top) | | 3. Duel Gear+ (Tram Common: Southwest building top) | | Ordeal Badge: Station Heights, Bottom | | Unity Badge: Tram Common, West central building top | | Rare Vendor: Tram Common, South alcove | +---------------------------------------------------------------------+ Your goal in this mission is to collect Shining Shards. There are four Guardian enemies that each drop one when you kill them, and there are no other Shining Shards to be found. So the mission is basically just asking you to beat the Guardians. They are all located in Tram Common, so your first step should be to head over there. On your way, you will run into a number of Poison Plants. They have a lot of health and very high defense on this mission, plus they only give you Lightning Shards when you kill them, so you might want to ignore them and run by. If you do fight them, Blizzara + Fire is a strong combination. In Tram Common, you will immediately be attacked by a Tailbunker. He does more damage than he did in Mission 17, but he uses all the same attacks, so you should be able to beat him the same way. Try to stay in the southwest part of Tram Common though. This way, you will not have to fight any Guardians at the same time. Once the Tailbunker is dead, you can find the Guardians in the following locations: 1. Northwest stairs 2. North alcove 3. West central building top 4. South alcove Defeat them to collect the Shining Shards. To collect the chest on the southwest building top, you will need to Glide over from another high spot. The central building tops work well. I think Duel Gear+ is the best weapon in the game at this point (better than Duel Gear++ for some reason). +-----------------------------------------------------------------------------+ | [WLK60] Mission 60 (optional) | | ----------------------------- | | | | Location: Never Land (Island) | | Main objective: Eliminate the Avalanche | | Optional objective: None | | Ally: None | | Clear bonuses: Range Tech, Combo Tech, Gust Shard | | Random bonuses: Elixir Recipe, Combo Tech, Potion | | Chests: | | 1. Frost Shard (Island area: East island) | | 2. Frost Shard (Island area: Southwest cliff top on the main island) | | Ordeal Badge: Island area, High in the air directly above the dark corridor | | Ordeal Blazon: Island area, East island | | Unity Badge: Island area, Between the two northern cliffs on the main | | island | +-----------------------------------------------------------------------------+ A short mission pitting you against your old friend from Mission 44: the Avalanche. Actually, this fight is closer to the Wavecrest fight from Mission 52 than it is to Mission 44. Since this is Never Land and since there is not much ground underneath you, the Avalanche will only have an air mode here, just like the Wavecrest did. The only strategic difference between these two fights is the ice bolts that the Avalanche shoots out are harder to avoid than the Wavecrest's water beam, and they last longer. This means you should back off and wait for the next attack anytime he shoots out ice bolts. For most Keyblades, the strategy is then: go in for two combos after a spin, one combo after a charge, and nothing after an ice bolt attack. If your Magic stat is relatively high, you can also speed things along with the Fire spell. One last tip: I also recommend pulling the Avalanche away from the central island while you fight him. Otherwise, the Turquoise Marches can be a real nuisance. =============================================================================== Day 224: Anomaly =============================================================================== Bonus: If you searched all the balloons in Mission 52, talk to Demyx twice to get a Dark Ingot. +--------------------------------------------------------------------------+ | [WLK61] Mission 61 | | ------------------ | | | | Location: Olympus Coliseum (All areas) | | Main objective: Vanquish the Guard Armor | | Optional objective: None | | Ally: Demyx | | Clear bonuses: Firaga, Cura Recipe, Gust Gem | | Random bonuses: Fira Recipe, Lightning Shard, Lightning Gem, | | Gear Component B, Hi-Potion, Ether | | Chests: | | 1. Lightning Gem (Outside the Coliseum: Northeast corner) | | 2. Lightning Shard (Outside the Coliseum: Northwest corner) | | 3. Slot Releaser (Coliseum Vestibule: East side) | | Ordeal Badge: The Coliseum, North side (Available in Rounds 1, 5, and 6) | | Ordeal Blazon: Outside the Coliseum, Southwest corner high in the air | | Unity Badge: Coliseum Vestibule, East side high in the air | | Rare Vendor: Outside the Coliseum, South exit | +--------------------------------------------------------------------------+ New enemies this mission: ------------------------- Xigbar: ------- In the tournament, you will have a chance to square off against Xigbar, another method of Organization XIII. He doesn't have anywhere near as complex a pattern as in Kingdom Hearts 2, but even so, I did not find a good way to attack him safely. Basically, he will run around trying to evade you and he will periodically shoot at you. Sometimes he will also jump back and shoot, or even teleport behind you and shoot. One nasty trick is that if he hits you once, he will sometimes keep shooting you again and again without giving you much chance to recover. If you have magic to spare, Fire works well against Xigbar. Otherwise, it really helps to have short combos (e.g. equip Duel Gear+ and use aerial combos). Long combos will allow Xigbar to teleport out and counter you, but short ones are much safer. Just run up to him, eluding his bullets, and then attack once he stops firing for a moment. The bad news is he might still jump back and shoot you once you get close, and this is very difficult to avoid. He does this attack pretty rarely though, so if you can avoid the other stuff, you should be fine. You are not actually trying to kill Xigbar here. The fight will end partway through his second health bar. Guard Armor: ------------ The final boss for Mission 61 is the Guard Armor, whom who you may remember from Kingdom Hearts 1. Like most returning bosses though, the actual moves are a little different this time. He goes through several phases over the course of the fight: 1. The Guard Armor's normal attack is to walk towards you, swinging his arms and making shockwaves with his feet. Altogether, he will take six steps, stop for a couple seconds, and then repeat. You will need to *quickly* hit him in the head during that rest period. There is really only time for a couple swings, and even that is a little tricky. If you stay too long, you can take a lot of damage when he starts walking again. After you hurt him enough, he will switch to Phase 2. 2. In Phase 2, the Guard Armor will jump into the air and land with a big shockwave. Obviously you want to dodge this, but he doesn't even aim at you, so it shouldn't be much of a problem. The great part is now the Guard Armor's head will fall off and he will be completely defenseless. Take advantage of this time to do as much damage as possible before the head is replaced. (Be careful to position yourself so your swings don't hit the arms or legs before the head, or those swings will be blocked.) If you get in at least one hit, you go on to Phase 3. Otherwise, you have to go back to Phase 1. 3. In Phase 3, the Guard Armor's head electrocutes him when it is replaced and his joints fall off. During this time, the arms will fly in your direction and periodically do a spin attack. The legs will walk around the arena causing shockwaves with occasional rests. Fortunately, the body and head will do nothing. While this is going on, you can damage or even destroy the arms and legs. However, be careful! If you are too aggressive, it is easy to take a lot of damage, and there is really no need. Only attack when the coast is clear. Fire spells are handy as they can do a little bit of damage without forcing you to get into the fray. Your priority should be taking out the arms. They are easier to kill and more useful when dead. Eventually, the arms and legs will return to the body and you will go back to Phase 1. The damage you did here is pretty much all permanent, but if you have destroyed one arm or one leg, it will be revived with one health. If you manage to destroy *both* arms or both legs, the Guard Armor will not revive them, and Phase 1 will become much easier. 4. If you destroy both arms and both legs, you enter Phase 4. Here the body will just float around harmlessly most of the time, but it will occasionally descend and spin around the stage. Use Block to protect yourself from this attack. When it's not spinning, the Guard Armor is a sitting duck and you should be able to kill it quickly. 5. If you bring the head down to one health without destroying both arms and both legs, a single hit to the head in Phase 1 will electrocute the Guard Armor and bring you to Phase 3. Destroy the arms and legs to proceed to Phase 4 and complete the fight. Once all pieces are destroyed, the fight is over. Remember: go after the arms first in Phase 3, as Phase 1 becomes a lot easier when they are dead. Just be careful and only attack when you know the legs won't kill you. The same thing goes for when the arms are dead and you are attacking the legs. They can start walking with very little warning, and you do not want to get hit. Try to stand behind the right leg, as it is always the left leg that moves first. It might help to notice that the legs will always take either five or seven steps between pauses, and they will always start (and end) with the left leg. Just be patient though, and you'll be fine. This mission is one of the longest and hardest yet, so get ready! I recommend making sure you have a bunch of Fire spells, a bunch of Cure-type spells, and a weapon with a short aerial combo (such as Duel Gear+). After defeating or running past the enemies outside, talk to Phil to begin. The tournament will proceed in several rounds. Defeat all of the enemies in each round to advance. 1. Enemy: Three Shadows and three Soldiers. This fight should be pretty straightforward for you by now. Conserve your magic though. The later rounds will be harder. 2. Enemy: Many Hover Ghosts. This fight is already quite nasty. You definitely want to knock barrels into the Hover Ghosts if possible, but they are going to be very aggressive, which makes this difficult. Only go after a barrel if a Hover Ghost is not moving towards you to attack, and when you do go after a barrel, use a short combo. (So if you do have Duel Gear+ equipped, use an aerial combo, not a ground combo.) Otherwise, you give the enemy too much time to home in on you. Also, keep moving! If you get possessed, it will hurt a lot. 3. Enemy: Three Striped Arias and one Ice Cannon. This one is a lot easier than the last round. The Striped Arias tend not to be very aggressive so just pick things off with barrels while watching out for the Ice Cannon (i.e., don't try to hit a barrel when you can see the Ice Cannon's target under your feet). 4. Enemy: Four Yellow Operas and one Tailbunker. The Yellow Operas are just a nuisance of course, but this Tailbunker is quite dangerous. It does a lot of damage, it has a lot of health, and it will always stay in air mode. Couple that with the annoying terrain, and you have a nasty fight on your hands. You *can* stun the Tailbunker with the barrel, but it is dangerous and difficult to do so. I recommend just going to the bottom level, dodging his attacks, and then countering. Here are a couple tips: - When the Tailbunker shoots out fireballs, back up. You can Block them, but only if they come at you from in front. If you are too close, they might come at you from behind. You can also run behind a wall for cover. - When the Tailbunker does the swoop attack, do not counter-attack him. He will probably do a fireball attack right away. - If you can Block the spinning charge attack, the Tailbunker will be dazed slightly. You should have time for several hits while he recovers. Once he falls down, unload on him until he screeches and flies back into the air. 5. Enemy: Xigbar. See the new enemy description above. 6. Enemy: Guard Armor. See the new enemy description above. Good luck - this is a tough mission! =============================================================================== Days 225-227: Quietude =============================================================================== Another major boss down meets another promotion, so talk to Saix and you will be promoted to Expert! You will also be given the Final Limit ability, which is a big upgrade to your Limit Breaks. Be sure to equip it. You might also want to pick up the following things at the Moogle Shop: - Rage Gear+ Keyblade. This is terrific for aerial combos, especially if you link it with Ability Unit L and Sight Unit L. - Quadcast. How can you say no to more magic? - Rainforce Ring or Critical Ring. These things are expensive, but they both give very nice boosts to your melee attack. - Glide LV+ L. You should already have Glide equipped, so you might as well improve it. - Magic LV3. This will help you level up your magic without wasting as many Panel spots. - Slot Releaser and Level Up. Always useful. Bonus 1: If you have gotten at least one Challenge Sigil from Challenge mission 58, talk to Axel twice to unlock Mission 63. Bonus 2: If you opened all chests in Mission 51, talk to Demyx twice to unlock Mission 64. +---------------------------------------------------------------------------+ | [WLK62] Mission 62 | | ------------------ | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square, | | Graveyard, Boneyard 1, Moonlight Hill, Boneyard 2) | | Main objective: Eliminate the Carrier Ghost | | Optional objective: None | | Ally: None | | Clear bonuses: Combo Tech+, Shield Tech+, Diamond | | Random bonuses: Blizzara Recipe, Thunder Recipe, Blazing Gem, Gust Gem, | | Shining Crystal, Shield Tech+, Silver | | Chests: | | 1. Blizzara Recipe (Halloween Town Square: East side) | | 2. Blizzard Recipe (Halloween Town Square: Northwest corner) | | 3. Blazing Gem (Graveyard: Southeast corner) | | 4. Blizzara Recipe (Boneyard 1: Northeast corner) | | 5. Silver (Moonlight Hill: Southwest corner) | | 6. Silver (Moonlight Hill: West side) | | 7. Thunder Recipe (Boneyard 2: North side) | | 8. Gust Gem (Boneyard 2: South side) | | Ordeal Badge: Halloween Town Entrance, East end | | Unity Badge: Halloween Town Square, North side next to the guillotine | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Carrier Ghost: -------------- A larger version of a Hover Ghost with the same two attacks (the hand attack and the possession attack). In addition to doing more damage, possession can now also temporarily disable your mini-map. The bad news is this thing has a ton of health. Fortunately, the Carrier Ghost is also a little stupider than a Hover Ghost. Instead of running back after missed attacks, it tends to just float up. This is great because if you are directly below the Carrier Ghost, its attacks will always miss you. So walk underneath it, and hack away until it floats out of reach. Then back off until he teleports to a better position, and repeat. Surprisingly, the Carrier Ghost is vulnerable to freezing, so you can use Blizzara followed by Keyblade combos or Fire to speed things up. Tentaclaw: ---------- This thing is tethered in place, so you are safe as long as you don't get too close. Its only attack is to periodically slap the ground where you are standing. Go in, hit it a few times, and back out (or Block) before it attacks again. Repeat. The goal of this mission is to defeat the Carrier Ghost that is hiding in Boneyard 2, but actually, it's not the most dangerous thing here. If you go into Boneyard 1, you will be assaulted by a small army of Hover Ghosts. It goes without saying that you should use the nearby ice bombs to take out as many enemies as possible, but be careful. If you get frozen by an ice bomb, you will be in trouble if a Hover Ghost tries to possess you. Unfortunately, there are too many ghosts to kill with only ice bombs. For the rest, use magic, use Limit Breaks, and try to keep moving as much as possible. Alternatively, you can just take the west exit from the Graveyard and skip this fight altogether. Once you get to Moonlight Hill, light the four lanterns to open the way to Boneyard 2. Search the balloon there to reveal the Carrier Ghost. This fight is long but not all that difficult. Just do not get hit by the possess attack whatever you do. Before you reach the dark corridor out of the mission, you will also be attacked by a mysterious new creature called a Tentaclaw, but it shouldn't pose much of a threat. You should also search in the following locations to reveal hidden enemies: 1. Halloween Town Square: Lamp post on the north wall 2. Halloween Town Square: Giant jack-o'-lantern on the southwest wall 3. Moonlight Hill: The topmost point of the hill 4. Moonlight Hill: Gravestone in the northeast corner If you do this, Demyx will unlock an extra mission for you on Day 277. +-----------------------------------------------------------------------+ | [WLK63] Mission 63 (optional) | | ----------------------------- | | | | Location: Wonderland (Rabbit Hole, Bizarre Room, Hedge Maze Entrance, | | Queen's Castle, Lotus Forest, Tea Party Garden) | | Main objective: Destroy 20 Shadow Globs | | Optional objective: Destroy all of the Shadow Globs | | Ally: Xion | | Clear bonuses: Diamond, Moonstone, Rune Tech+ | | Random bonuses: Aero Recipe, Cure Recipe, Cura Recipe, Gust Crystal, | | Shining Gem, Diamond, Premium Orb | | Chests: | | 1. Aero Recipe (Bizarre Room: Southwest tabletop) | | 2. Diamond (Bizarre Room: Central tabletop) | | 3. Aero Recipe (Hedge Maze Entrance: Southwest corner) | | 4. Diamond (Hedge Maze Entrance: Northeast corner) | | 5. Cure Recipe (Lotus Forest: East exit) | | 6. Hi-Potion (Lotus Forest: Northwest corner tree top) | | 7. Gust Crystal (Tea Party Garden: Tabletop) | | Ordeal Badge: Lotus Forest, Near the high exit in the central tree | | Unity Badge: Queen's Castle, South hedge top | +-----------------------------------------------------------------------+ The Shadow Globs that you need to kill are all pretty much in plain view, so you should have no trouble finding or even reaching them. Here is a complete list though, just in case: 1. Rabbit Hole: Southwest wall 2. Rabbit Hole: North wall 3. Rabbit Hole: Tunnel floor 4. Rabbit Hole: West wall 5. Bizarre Room: North part of the floor 6. Bizarre Room: Inside the fireplace 7. Bizarre Room: On the stove in the northeast corner 8. Bizarre Room: Southeast corner 9. Bizarre Room: Chair in the southwest corner 10. Bizarre Room: Northwest corner 11. Hedge Maze Entrance: North exit 12. Queen's Castle: Northeast corner above the hedge 13. Queen's Castle: On the ceiling near the west part of the north hedge 14. Queen's Castle: South exit 15. Queen's Castle: Southwest wall 16. Queen's Castle: North wall 17. Lotus Forest: Southeast corner behind the boulder 18. Lotus Forest: North alcove 19. Lotus Forest: Lotus top above the north alcove 20. Lotus Forest: Lotus top on the south side of the central tree 21. Lotus Forest: Near the west exit on the ceiling (climb on the mushrooms to reach it) 22. Tea Party Garden: Southeast hedge top (take the high exit in the southeast corner of the Lotus Forest) 23. Tea Party Garden: West wall 24. Tea Party Garden: Southwest corner 25. Tea Party Garden: East wall The only catch is that there is a Lurk Lizard in the center of the Tea Party Garden. You can ignore him and run by if you want, but he should actually be easy to kill at this point. Use Blizzara to freeze him and then hit him with whatever you've got. +---------------------------------------------------------------------------+ | [WLK64] Mission 64 (optional) | | ----------------------------- | | | | Location: Never Land (Rocky Expanse) | | Main objective: Eliminate the Emerald Serenade | | Optional objective: None | | Ally: Axel | | Clear bonuses: Megalixir Recipe, Combo Tech++, Silver | | Random bonuses: Aeroga Recipe, Gear Component C, Hi-Potion, Ether, Elixir | | Chests: | | 1. Gear Component C (Rocky Expanse: Northeast island) | | 2. Aerora Recipe (Rocky Expanse: West island) | | Unity Badge: Rocky Expanse, South end of the main island | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Emerald Serenade: ----------------- A somewhat annoying enemy that you will encounter a few times over the course of the game. This guy just flies around in circles without ever attacking, but it flies fast enough that if you try to attack it from behind, you will have trouble hitting it. The best plan is usually to pick a point on the Emerald Serenade's path and wait for it to come to you. Magic is by far the best option you have here. I recommend freezing the Emerald Serenade with Blizzara and then immediately nuking it with Fire/Fira (or Thundaga once you get that). The Emerald Serenade will also speed up as it takes more damage, but this is actually kind of nice - it means you won't have to wait as long between attacks. You have to take out an Emerald Serenade which flies in a figure 8 pattern around the main island. There is nothing dangerous here, but the mission can still be annoying because it is a nuisance to actually hit the Emerald Serenade. I recommend laying an ambush for it beneath the bridge. Remember to use magic as much as possible in order to speed things up. =============================================================================== Day 255: The Longest Day =============================================================================== +-----------------------------------------------------------------------------+ | [WLK65] Mission 65 | | ------------------ | | | | Location: Wonderland (Rabbit Hole, Bizarre Room, Hedge Maze Entrance, | | Queen's Castle, Red Rose Hedge Maze 1, Red Rose Hedge Maze 2) | | Main objective: Eliminate the Next Shadow | | Optional objective: None | | Ally: Luxord | | Clear bonuses: 4-slot LV Tripler, Gear Component B, Rune Tech+ | | Random bonuses: Aero Recipe, Cure Recipe, Cura Recipe, Gust Crystal, | | Shining Gem, Diamond, Premium Orb | | Chests: | | 1. 5-slot Air Slide (Hedge Maze Entrance: Southwest corner) | | 2. Cura Recipe (Red Rose Hedge Maze 1: Southwest corner, after the first | | Card Soldier) | | 3. Diamond (Red Rose Hedge Maze 2: Southeast corner, after the second | | Card Soldier) | | 4. Cura Recipe (Red Rose Hedge Maze 2: West side, just west of the second | | button) | | 5. Aero Recipe (Red Rose Hedge Maze 2: North side, after the second Card | | Soldier on the north route from the second button) | | 6. Hi-Potion (Red Rose Hedge Maze 2: East side, just southeast of the | | third button) | | 7. Diamond (Red Rose Hedge Maze 1: Northeast corner) | | 8. Cure Recipe (Red Rose Hedge Maze 1: Southwest of chest #6) | | Unity Badge: Red Rose Hedge Maze 2, Central area between the second and | | third buttons | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Novashadow: ----------- A boss version of the Neoshadow. It is much larger than a NeoShadow and it does a lot more damage, but it has exactly the same attacks. While it is above ground, just keep attacking until you see it crouch. Then, Dodge Roll away or Block when it does the jump attack. When the Novashadow submerges, you have to be careful. Both the shockwave and the aerial rush are very painful if they hit you, so pay close attention, and be prepared to Dodge Roll out of the way of the rush attack. As with most Wonderland missions, there will be a large number of caster enemies wandering around here that can be a bit of a nuisance to kill. On the other hand, these casters do give very nice synthesis materials, so I recommend killing at least some of them, but making heavy use of magic to do so. Anyway, head to the Queen's Castle and you will get a short cutscene which will result in the Red Rose Hedge Maze being unlocked. Once you get inside the hedge maze, you will need to once again explore without being seen by the Card Soldiers. Your goal is to activate four buttons that will turn on lights in the Bizarre Room. If you are having trouble, here is how to get through the maze: 1. From the entrance, go west. It is not possible to go north yet. 2. You should run into your first button just before the first Card Soldier. Press it. 3. To avoid this Card Soldier, follow him and duck down the passage leading to the west exit when he turns south. Once he turns around, you can backtrack to pick up the chest. 4. In the next room, you have two options. The fast way is you can hurry forward and take the west exit off the next hallway before the patrolling Card Soldier reaches you. The safe way is you can stay where you are until the Card Soldier comes all the way to the loop near the east exit, and you can then run by him on the north side. Whichever method you choose, don't forget to go to the southeast corner to pick up the treasure chest once the coast is clear. 5. Sneak past the third Card Soldier when his head is down. 6. Shortly afterwards, you should run into the second button. Press it. You now have the choice of going either north or east. N1. If you go north, run by the first Card Soldier on whichever side of the pillar he is not on. He patrols in a U shape. N2. Then sneak past the second Card Soldier while his head is down. E. If you go east, wait until the Card Soldier turns west down the dead-end passage and then run by him. 7. Either way, you should get to a crossroads with the third button. Press it and all the Card Soldiers will leave. They are replaced by Heartless, but at least you should be able to navigate more quickly now. You might want to backtrack a little now to pick up the Unity Badge and Chest #5. 8. Head over to the fourth button, which is just north of the original entrance into Red Rose Hedge Maze 1. Kill the nearby Heartless and then press the button. At this point, all four lights in the Bizarre Room should be on. Head over there and the Novashadow will emerge. Defeat him to complete the mission objective. =============================================================================== Days 256-258: News =============================================================================== Bonus 1: Talk to Luxord to get a Combo Tech++. Bonus 2: If you have synthesized an Auto-Dodge, talk to Luxord again to get a Silver. +---------------------------------------------------------------------------+ | [WLK66] Mission 66 | | ------------------ | | | | Location: Halloween Town (All areas) | | Main objective: Restore the town's Heartless | | Optional objective: None | | Ally: None | | Clear bonuses: Curaga, Power Tech+, Silver | | Random bonuses: Blizzara Recipe, Thunder Recipe, Blazing Gem, Gust Gem, | | Shining Crystal, Shield Tech+, Silver | | Chests: | | 1. Silver (Halloween Town Entrance: East end) | | 2. Gust Gem (Halloween Town Square: Southeast corner) | | 3. Thundaga Recipe (Boneyard 1: Northeast corner) | | 4. Shining Crystal (Boneyard 2: Northwest corner) | | 5. Silver (Bridge: Southeast corner) | | 6. Blazing Crystal (Suspension Bridge: Southwest corner on a ledge) | | 7. Frost Gem (Suspension Bridge: Northwest corner on a ledge) | | 8. Premium Orb (Manor Ruins: Northwest corner) | | Ordeal Badge: Suspension Bridge, Northwest corner on a ledge | | Ordeal Blazon: Halloween Town Square, Northwest corner | | Unity Badge: Moonlight Hill, East side high in the air (jump from the top | | of the hill) | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Leechgrave: ----------- Another major boss, and just five missions after you fought the last one! This guy can be pretty nasty if you are unprepared. His main body has a grave dangling down from the middle and a flower on top, and he is accompanied by four Tentaclaws (similar to, but not identical to, the one you fought in Mission 62). Tentaclaws: These guys have the same ground-smash attack that you saw before, but they are less predictable now. They might go a long time without attacking or they might attack twice in a row. They still don't do much damage though, and if you Block their attack in this fight, the Tentaclaw will fall to the ground and be stunned for a while. You can use this time to get off a combo or two. A Tentaclaw will also sometimes emit purple sparks from its mouth and then slam into the ground immediately afterwards. If you get hit by this, you will get swallowed and then spat out of the flower on top! Be sure to do an Aerial Recovery and then Glide away as soon as you are spat out, or you will get hit again on the way down. This attack can also be Blocked, just like the previous one. Finally, the Tentaclaws will also sometimes submerge into the ground and reemerge somewhere else. Flower: This thing has only one attack and it is easily dodged, but you do have to pay attention. It will periodically spit out a purple mist that will fall to the ground and settle around the grave. If you stand in this, you will take a bunch of damage. Back off as soon as you see the mist, and only return when it is completely dispersed. Grave: The grave itself is your main target. It will just swing back and forth without ever moving, but it does have two attacks: - Purple bolts. If you are far away, the grave will sometimes flip around and shoot purple bolts at you. Unless you Block them, these will emit the damaging purple mist wherever they stop. You should use Block or just get out of the way. - Arm attack. If you get close, arms will emerge from the grave and swing at anything nearby. This will do a LOT of damage if it hits you! The grave will usually do this any time it gets to the center while it is swinging towards you. There is a delay between consecutive attacks though, so after the grave does this attack once, you can run in and do a combo. One interesting thing is that if you kill a Tentaclaw, it will stay dead, and if you kill all four Tentaclaws, the Leechgrave will collapse and let you get in a number of free hits (for extra damage too). If you do that though, all four Tentaclaws will be revived when the grave recovers. So here's the strategy. First, kill three Tentaclaws. Fire and Thundaga can help with this if your magic stat is good. Otherwise, you can just keep doing jump attacks and accept being hit a few times, or you can try to Block the Tentaclaw when it attacks you, and then counter-attack. You now have a choice. The first option is to kill the last Tentaclaw, hit the Leechgrave while it's down, and then repeat. Alternatively, you can just attack directly while there's still one Tentaclaw remaining. Run in, lure the grave into swinging its arms, back out to dodge this, do one aerial combo on the grave, and repeat. Stay away from the one Tentaclaw, and if you ever see the mist descending, back off until it is gone. You will have to be really careful not to get hit by the grave's arm attack, but with a little bit of practice, this method becomes very reliable. Either method can work well, and when you get around to the Challenge missions, both are good to know. For now though, do whichever you are most comfortable with. Alright, for this mission, I recommend loading up on Fire spells (Thunder magic can be good too, but I usually don't bother until I get Thundaga) and on Cure-type spells. Also, be sure to bring the best Keyblade you can. I recommend Rage Gear+ if you have the materials to synthesize it. Your target is the Leechgrave, and it is waiting for you at the Manor Ruins west of Moonlight Hill. En route, you will have to beat a couple groups of regular Tentaclaws. Save your magic for now and just kill them with the Keyblade. It's a little tedious, but at least you should get some Gear Component C items for your trouble! The boss itself takes a long time to kill and hits like a truck. Fortunately, he has a pretty simple pattern, so if you have trouble, just practice your timing, and you will get it soon enough. +-------------------------------------------------------------------------+ | [WLK67] Mission 67 (optional) | | ----------------------------- | | | | Location: Wonderland (Rabbit Hole, Bizarre Room, Hedge Maze Entrance, | | Queen's Castle, Lotus Forest, Tea Party Garden) | | Main objective: Eliminate the Emerald Serenade | | Optional objective: None | | Ally: Xigbar | | Clear bonuses: Rune Tech+, Lightning Gem, Silver | | Random bonuses: Aero Recipe, Cure Recipe, Cura Recipe, Gust Crystal, | | Shining Gem, Diamond, Premium Orb | | Chests: | | 1. Aero Recipe (Bizarre Room: Southwest corner tabletop) | | 2. Air Slide LV+ L (Hedge Maze Entrance: Southwest corner) | | 3. Aero Recipe (Hedge Maze Entrance: Northeast corner) | | 4. Aerora Recipe (Queen's Castle: Southeast corner hedge top) | | 5. Hi-Potion (Lotus Forest: Northeast corner) | | 6. Hi-Ether (Lotus Forest: Southwest corner lotus top) | | 7. Hi-Potion (Tea Party Garden: West side hedge top) | | Unity Badge: Lotus Forest, Lotus top along the center of the north wall | +-------------------------------------------------------------------------+ This is a pretty straightforward mission. The Emerald Serenade flies around the Lotus Forest in a circular pattern and at a good pace. You should pick a spot (I like the middle of the main path), wait for the enemy to come, and then unload on it with magic. Before you get started though, you might want to kill off all the Blizzard Plants in the Lotus Forest - they are dangerous if left alone. It is up to you whether you want to bother with the always annoying Sapphire Elegies. +----------------------------------------------------------------------------+ | [WLK68] Mission 68 (optional) | | ----------------------------- | | | | Location: Agrabah (Cave of Wonders, Agrabah Gate, Agrabah Street, Entrance | | Hall) | | Main objective: Collect hearts | | Optional objective: Collect more hearts (IMPOSSIBLE AT THIS TIME) | | Ally: None | | Clear bonuses: Fire Recipe, Blizzard Recipe, Curaga Recipe | | Random bonuses: Blizzard Recipe, Elixir Recipe, Hi-Potion | | Chests: | | 1. Glide LV+ L (Cave of Wonders: West side) | | 2. Hi-Potion (Cave of Wonders: Northeast corner) | | 3. Hi-Ether (Agrabah Gate: Northwest building top) | | 4. Hi-Potion (Agrabah Gate: East building top) | | 5. Blizzard Recipe (Agrabah Street: North exit) | | 6. Blizzara Recipe (Entrance Hall: Southwest corner) | | 7. Thundara Recipe (Entrance Hall: North end) | | 8. 3-slot Sliding Dash (Entrance Hall: Southeast corner ledge, | | (INACCESSIBLE AT THIS TIME) | | Unity Badge: Cave of Wonders, Northwest corner | +----------------------------------------------------------------------------+ Both at the Agrabah Gate and on the Agrabah Street, you will run into a Solid Armor protected by a large group of Loudmouths. In both cases, the Solid Armor is in the middle, so you should clear the surrounding building tops first. If you do it right, you should be able to get rid of most of the Loudmouths before the Solid Armor appears. For the remaining Loudmouths, I suggest picking them off with Fire spells. You don't want to get too wrapped up in Keyblade combos and then have the Solid Armor jump on you. Once you start attacking the Solid Armor itself, don't forget to use Blizzard attacks to knock it down. Once it is prone, you can cast Fire to do a lot of damage. You will need to kill one of these two guys to complete the mission, but you do not need both. (Don't worry about the optional objective for now - you will need to get some new abilities before you can do it.) The Entrance Hall is not as tough. There are just a couple Fire Plants and an Aerial Master to deal with. When you come back for the optional objective, you will find another Aerial Master and a Fire Plant on top of the north ledge of the Entrance Hall. You cannot get up there until after you complete the game though. =============================================================================== Days 277-280: Searching =============================================================================== Bonus: If you defeated all the hidden Heartless in Mission 62, talk to Demyx twice to unlock Mission 71. +-------------------------------------------------------------------------+ | [WLK69] Mission 69 | | ------------------ | | | | Location: Wonderland (Rabbit Hole, Bizarre Room) | | Main objective: Vanquish the Crimson Prankster | | Optional objective: None | | Ally: None | | Clear bonuses: Thundaga, Thundara Recipe, Silver | | Random bonuses: Aero Recipe, Cure Recipe, Cura Recipe, Gust Crystal, | | Shining Gem, Diamond, Premium Orb | | Chests: | | 1. Thundara Recipe (Rabbit Hole: East end) | | 2. Hi-Ether (Bizarre Room: Northeast corner stove top) | | 3. Hi-Potion (Bizarre Room: Northeast corner stove top) | | Ordeal Badge: Rabbit Hole, East end | | Ordeal Blazon: Bizarre Room, Northeast corner stove top high in the air | | Unity Badge: Bizarre Room, East side in the fireplace | +-------------------------------------------------------------------------+ New enemies this mission: ------------------------- Crimson Prankster: ------------------ Yet another major boss - the game's really loading them on, huh? The Crimson Prankster immediately splits into two, so you are basically fighting two of these guys. They each use the following attacks: 1. Walk forward, slamming their torches into the ground twice, and then do a double slam, possibly after taking a big jump. Each time a torch slams into the ground, it creates a shockwave. 2. Shoot a wave of flame directly forwards. This is short range, but the Crimson Prankster likes to sweep a little bit left and right, so watch out for that. 3. Ignite itself on fire and spin around, staying still at first, but eventually moving towards you. 4. Shoot a bouncing fireball towards you. Anywhere the fireball hits the ground will be temporarily ignited, so walking there will damage you. This has long range, which means you should always be watching out for it. There is a pause between each attack, so you can use that time for a combo. Watch out for the other Crimson Prankster though - you don't want to get hit from behind. If the two of them are too close together, you might want to just hold off until they separate a little bit better. After the pause between attacks, a Crimson Prankster will either do another attack or it will start walking. If it starts walking, you will have time to safely do another combo before it attacks again. The Crimson Prankster also has one other nasty surprise up its sleeve. If you kill one copy, the other one will revive the dead guy and heal it up until their health matches. This means that if you kill one while the other is at full health, you will have to start all over again! On the other hand, if they are both almost dead, then this isn't nearly as bad. So this means you absolutely have to bring both copies of the Crimson Prankster down to very small health before killing one. To finish the fight, you have to kill both in the space of one attack. If the Crimson Prankster revives once, then the two copies will end up close together and perhaps even in perfect sync, which makes this task not as hard as it sounds. The Crimson Prankster is waiting in the Bizarre Room. Good luck! +-----------------------------------------------------------------------+ | [WLK70] Mission 70 (optional) | | ----------------------------- | | | | Location: Beast's Castle (Ballroom, Entrance Hall) | | Main objective: Eliminate the Deserters | | Optional objective: None | | Ally: Axel | | Clear bonuses: Shining Crystal, Shining Gem, Blazing Gem | | Random bonuses: Elixir Recipe, Blazing Crystal, Frost Gem, Hi-Potion, | | Ether, Panacea | | Chests: | | 1. Slot Releaser (Ballroom: North end) | | Ordeal Badge: Entrance Hall, South end | | Unity Badge: Ballroom, East side | +-----------------------------------------------------------------------+ New enemies this mission: ------------------------- Invisible: ---------- This guy isn't really a boss, but he is as tough as one. Here are his attacks: 1. Slowly fly towards you and then swing straight ahead. Run by him and combo him from behind as he finishes the swing. 2. Spin around a little bit and then charge forward at high speed. He is usually up in the air when he does this, so if you are on the ground, you are pretty safe. This is usually followed by attack #1. 3. Ascend high into the air and throw out purple balls in all directions. If you are either directly underneath him or far away, you should be safe. Once the purple balls are out of the way, you can go in for a quick combo. This is also a good time to cast Fire spells. 4. Spin around a little bit, then throw out his sword while vanishing. The sword will fly around the room, trying to charge into you. After a few passes, the Invisible will reappear with a giant shockwave and the sword will return to him. This is usually followed by attack #1. This is a long and hard fight. The simplest (but not the best - more on that in a second) times to attack are immediately after the Invisible does attack #1 or attack #3. Sadly, the Invisible will often be spinning around, which will make you miss a lot. Because of this, I like to use Fire against this guy. It doesn't do too much, but at least it won't miss. Once you get the basics of the fight down, the main challenge will be dealing with attack #4. First of all, try to recognize when it is coming so you can back off a bit and avoid the initial sword throw. After that, you should rely on Dodge Roll. You are not going to be able to outrun the sword, but Dodge Roll makes you temporarily invincible and also allows you to change direction quickly. If you do a Dodge Roll at even approximately the right time, you can avoid each sword charge (assuming you have Dodge Roll LV+ abilities equipped, which you should!). If you do get hit, heal up quickly. Now, for the good news. When the Invisible reappears after attack #4 to do his shockwave, he is extremely vulnerable. Jump up and do an aerial combo as soon as he appears. If you get off a finishing move at the right time, the Invisible will be stunned and you will be able to unload on him without any annoying dodging or counter-attacks! This is easiest with weapons that have short aerial combos, but it can be done with anything if you get the timing down. One warning: get out of the way when the Invisible recovers from this stun, because he will rain lightning down around him. By the way, do not use Thunder spells against this guy. They heal him. The Deserters in the Entrance Hall are being protected by a Barrier Master, but since neither the Barrier Master nor the Deserters will attack you, you should have no trouble defeating it. As always, you can speed things along by using Fire or Thunder when it is outside the book. The Deserters here are just the same old guys you are used to. On the way out, you will be confronted by an Invisible, which is not a boss, but which is extremely powerful nonetheless. The only reward for beating him is a Gust Gem, so you should only fight if you want a challenge. And even then, you might want to hold off until Missions 87 and 90, where there are Invisibles that drop something useful. If you don't want to fight, just run right by to the dark corridor. +---------------------------------------------------------------------------+ | [WLK71] Mission 71 (optional) | | ----------------------------- | | | | Location: The Castle That Never Was (Hall of Empty Melodies) | | Main objective: Prove your endurance | | Optional objective: None | | Ally: None | | Clear bonuses: Gear Component B, Aerora Recipe, Gust Gem | | Random bonuses: Thundara Recipe, Aerora Recipe, Elixir Recipe, Ether | | Chests: None | | Ordeal Badge: Hall of Empty Melodies, North end | | Unity Badge: Hall of Empty Melodies, Center high in the air (INACCESSIBLE | | AT THIS TIME) | +---------------------------------------------------------------------------+ This is a repeat of Mission 10, except the Dusks do more damage, you need to survive for twice as long, and halfway through, a Samurai joins the fray. Depending on your level, this mission can be a real challenge. If you are having trouble, be sure to equip a good defensive ring, a good magic Keyblade (e.g. Phantom Gear++), and take advantage of some of the following tricks: - Dodge Roll LV+ L. With higher level Dodge Roll, you can actually outrun a Dusk's charge attack. You may still have trouble getting by if you are being cut off, but if you are just trying to escape in the opposite direction, you should have no problem. - Cure + Magic LV boosts. If you have a high-level Cure spell, it will grant you invincibility while you cast it. So if Dusks are converging on you from all sides, you can cast Cure not only to heal yourself, but also to avoid taking any extra damage. - Thundara. If you want to actually kill the Dusks instead of just running away, Thundara works great. It will randomly stun a bunch of enemies near you, allowing you to attack in (relative) peace. Some enemies will probably get through, but stunning some is better than stunning none right? Anyway, you should be fine unless you are intentionally keeping your level low for the added challenge, but in that case, expect this to be one of the harder missions in the game! +-----------------------------------------------------------------------------+ | [WLK72] Mission 72 (optional) | | ----------------------------- | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: Luxord | | Clear bonuses: Combo Tech+, Lightning Gem, Power Tech+ | | Random bonuses: Blizzara Recipe, Thunder Recipe, Blazing Gem, Gust Gem, | | Shining Crystal, Shield Tech+, Silver | | Chests: | | 1. Thunder Recipe (Halloween Town Entrance: East end) | | Ordeal Badge: Halloween Town Square, South side | | Unity Badge: Halloween Town Square, Northeast corner high in the air (Glide | | from the northeast stairs) | | Rare Vendor: Halloween Town Square, North alcove | +-----------------------------------------------------------------------------+ You have to take out a pair of Dual Blades and some Creepworms in Halloween Town Square. The Creepworms don't really do anything anyway, so you can just ignore them. As for the Dual Blades, you can use the same strategy from Mission 54: Block their charge and then unload with magic. It can be difficult to avoid both though. Try to separate them, and that will make things much easier. Alternatively, if you only care about the main objective, you can run from the Dual Blades and just kill Creepworms. This can be faster, but I'm not sure it is much easier. =============================================================================== Day 296: Confessions =============================================================================== Talk to Saix and you will be promoted to Master! Here are some good things to pick up at the Moogle Shop: - 4-slot Block. There are tons of great things you can link with Block so the extra slots are well worth the price. I personally go with Blizzard Block, Thunder Block, and Round Block. - Auto-Life LV+ L. You can't go wrong improving an already great skill. - Lucky Star. If you plan on doing much more synthesis, this ring is very handy. It will increase the chance of getting items from defeated enemies. - Slot Releaser. Always useful. Although Champion Gear+ has good stats, I wouldn't recommend wasting your money on it at this point. It is slow and it has a pretty bad combo style. Bonus: If you have opened at least 240 chests overall, talk to Xaldin twice to get a Blazing Crystal. +---------------------------------------------------------------------+ | [WLK73] Mission 73 | | ------------------ | | | | Location: Olympus Coliseum (All areas) | | Main objective: Defeat Heartless in the Games | | Optional objective: None | | Ally: None | | Clear bonuses: Magic Unit L, Combo Tech++, Lightning Crystal | | Random bonuses: Blizzaga Recipe, Thundaga Recipe, Megalixir Recipe, | | Hi-Potion, Hi-Ether, Elixir | | Chests: | | 1. Gear Component C (Outside the Coliseum: Southwest corner) | | 2. Fire Recipe (Outside the Coliseum: Northwest corner) | | Ordeal Badge: The Coliseum, North side (Available in Round 2) | | Unity Badge: Coliseum Vestibule, West side | +---------------------------------------------------------------------+ New enemies this mission: ------------------------- Sky Grappler: ------------- Another version of the Aerial Master. Like the Artful Flyer, it can use both the whirlwind and charge attacks. If you want to take this guy down quickly with magic, your best bet is Blizzara for the freeze, followed by Fire. Blizzard Block is also quite effective. Switch Launcher: ---------------- This is a gold version of the Li'l Cannons that you know so well by now. Its projectile is a green gas ball that will teleport you to where the Switch Launcher is if it hits you. Stalwart Blade: --------------- Another version of the Dual Blade with basically identical attacks. He is weak against Aero, so be sure to use that against him if you can knock him down. It's time for another tournament at the Olympus Coliseum! Before starting, you should make sure you have some Aero spells equipped and a Keyblade capable of taking down barrels without too much effort. I used Duel Gear+. Like the last tournament, this one will proceed in several rounds. Fortunately, it is not quite as nasty this time. Here is what you are up against: 1. Enemy: One Sky Grappler and two Air Battlers. There is a lot of firepower stacked up against you here, so you should try to take out the Air Battlers as quickly as possible. Fire works well for this. 2. Enemy: Three Jumbo Cannons (one at a time) and six Li'l Cannons (two at a time). The enemies are all stacked up on top of a high ledge that you can't reach. It's okay though, because you can still lob up barrels to deal with them. If possible, go for the Li'l Cannons first since they die more quickly. Just don't get so wrapped up in hitting barrels that you forget to dodge the incoming attacks! Also, don't forget to pick up the Ordeal Badge before ending the round. You won't get another chance without redoing the mission. 3. Enemy: One Switch Launcher and two Snowy Crystals. This is actually easier than the last round because the Snowy Crystals can't reach you at all. Wander around the outside, knocking in barrels and avoiding the Switch Launcher's attack. If you do get hit, you will get teleported into the middle with all the enemies - get out as soon as you can. 4. Enemy: One Ice Cannon and four Watchers. Like the first battle, the main problem here is how many things are going to be attacking you at once. Picking off the Watchers with Fire or Thunder works well, although you will probably get hit a few times as you cast, so try to get as much cover as you can. There are no barrels here, but you shouldn't need any. 5. Enemy: One Stalwart Blade. You should know how to fight this kind of enemy by now! Remember that it is weak against Aero when knocked over. Once all five rounds are over, the mission will end. =============================================================================== Day 297: Contact =============================================================================== +-------------------------------------------------------------------------+ | [WLK74] Mission 74 | | ------------------ | | | | Location: Twilight Town (Side Street, Underground Passage, Tunnel) | | Main objective: Search for the impostor | | Optional objective: None | | Ally: Axel | | Clear bonuses: 3-slot High Jump, Lightning Crystal, Adamantite | | Random bonuses: Aeroga Recipe, Gear Component D, Orichalcum, Hi-Potion, | | Hi-Ether, Panacea | | Chests: | | 1. 4-slot Magic LV4 (Side Street: Southeast corner) | | 2. Aeroga Recipe (Side Street: West exit) | | 3. Gear Component D (Underground Passage: East side north of grate) | | Ordeal Badge: Underground Passage, East side south of grate | | Rare Vendor: Side Street, South end | +-------------------------------------------------------------------------+ New enemies this mission: ------------------------- ? ? ? (Impostor): ----------------- This mysterious cloaked man will not attack you, but he will run if you get too close, and sometimes even teleport away. An easy mission where you have to hunt down the impostor in Twilight Town. You will find him in the Underground Passage. Just keep chasing and attacking him until he runs into the Tunnel and then eventually escapes through a portal. Don't forget that you can use the mini-map to figure out where he is at any given time. The enemies are all pretty weak, and the cloaked man himself will not attack you, so you should not have much trouble. =============================================================================== Day 298: Fracture =============================================================================== +-------------------------------------------------------------------------+ | [WLK75] Mission 75 | | ------------------ | | | | Location: Twilight Town (Side Street, Sandlot, Tram Common) | | Main objective: Eliminate the impostor | | Optional objective: None | | Ally: None | | Clear bonuses: Gear Component C, Gear Component C, Frost Crystal | | Random bonuses: Aeroga Recipe, Gear Component D, Orichalcum, Hi-Potion, | | Hi-Ether, Panacea | | Chests: | | 1. Fire Recipe (Side Street: South exit) | | 2. Fira Recipe (Tram Common: Southwest corner) | | 3. Gear Component D (Tram Common: Near the northwest stairs) | | Ordeal Badge: Tram Common, North alcove | +-------------------------------------------------------------------------+ New enemies this mission: ------------------------- Storm Bomb: ----------- This thing is an amusing upgrade to the Minute Bomb. It has the same attacks as the other bombs but there's a twist. When it lights its own fuse, a Storm Bomb creates a vortex that will suck you in. Use Air Slide or Glide to escape from the vortex. If you get hit, you might get air-tossed. ? ? ? (Cloaked woman): ---------------------- A mysterious cloaked woman similar in appearance to the impostor from the previous mission. If you have paying any attention at all to the story, you should probably have a good idea who this is. This is a variant on the previous mission, but now with more difficult enemies. The main challenge is in the Sandlot where you will fight a small army of Mega-Shadows. Limit Breaks are the easiest option here, but you can also use regular magic. Thunder is good since it can hit multiple enemies, and Fire is always good too. Once you get out to Tram Common, clear some enemies and then go after the cloaked woman. Since Tram Common is so big, be sure to use the mini-map to figure out where she is going during each teleport. The mission will end when you chase her into the south alcove. =============================================================================== Day 299: Sora =============================================================================== Bonus: Equip a weapon panel with four links added and talk to Xigbar twice to get a Gold. +--------------------------------------------------------------------------+ | [WLK76] Mission 76 | | ------------------ | | | | Location: Never Land (The Night Sea, Pirate Ship Deck, Captain's Cabin) | | Main objective: Destroy five Shadow Globs | | Optional objective: Destroy all of the Shadow Globs | | Ally: None | | Clear bonuses: Rune Tech+, Power Tech+, Glide LV+ L | | Random bonuses: Curaga Recipe, Megalixir Recipe, Frost Crystal, Mithril, | | Hi-Potion | | Chests: | | 1. Frost Crystal (The Night Sea: Southwest island) | | 2. Curaga Recipe (The Night Sea: Southeast island) | | Ordeal Badge: Deck, North end | | Unity Badge: Deck, South end | | Rare Vendor: Deck, North end | +--------------------------------------------------------------------------+ Another easy mission where you need to hunt down Shadow Globs. It's a big area, but there aren't too many of them. The exact locations are the following: 1. The Night Sea: Island just south of the center (on the south cliff) 2. The Night sea: Northeast island (on the northeast cliff) 3. The Night Sea: Jagged island on the west side (on the west cliff) 4. Pirate Ship Deck: Central mast high in the air 5. Pirate Ship Deck: North end 6. Captain's Cabin: Southeast corner 7. Captain's Cabin: Northeast corner You may run into a number of Wavecrests as you explore the northern islands in the Night Sea. They drop Gust Crystals, which are rare but not all that useful, so you can decide for yourself whether to fight or to ignore them. =============================================================================== Day 300: Shutdown =============================================================================== +--------------------------------------------------------------------------+ | [WLK77] Mission 77 | | ------------------ | | | | Location: Never Land (The Night Sea, Pirate Ship Deck, Captain's Cabin) | | Main objective: Eliminate the Phantomtail | | Optional objective: None | | Ally: None | | Clear bonuses: 4-slot LV Tripler, Thundaga Recipe, Gold | | Random bonuses: Curaga Recipe, Megalixir Recipe, Frost Crystal, Mithril, | | Hi-Potion | | Chests: None | | Ordeal Badge: Pirate Ship Deck, Middle crow's nest | | Unity Badge: Captain's Cabin, Southeast corner | +--------------------------------------------------------------------------+ New enemies this mission: ------------------------- Phantomtail: ------------ An upgrade to the Avalanche from Mission 60. As with the Avalanche, you should just back off until the next attack if he shoots out the heat-seeking projectiles (four water bolts in this case). One minor wrinkle here is that if you hit the Phantomtail in the head or the body, it will teleport away without taking damage. Therefore, you should aim for the wings or the tail. If you have a decent magic stat, Fire, Aero, and Thundaga are all effective. There is another mini-boss here, and he can be nasty if you are unprepared. If you want to play it safe, I recomend a Keyblade with either a short aerial combo (e.g. Duel Gear+) or one with a good magic stat (e.g. Phantom Gear++). You begin this mission unable to fly, so the first thing to do is head up north to Hook's ship. Go into the Captain's Cabin to rescue Tinker Bell and get a fresh supply of fairy dust, as well the Northwest Map Fragment. At this point, you could just head outside and continue with the mission, but there are some nice things you might want to pick up from searching the ship first: 1. East Map Fragment (Captain's Cabin: Northwest corner) 2. Mithril (Captain's Cabin: Southwest corner at the piano) 3. South Map Fragment (Pirate Ship Deck: Steering wheel on the south end) 4. Blazing Crystal (Pirate Ship Deck Deck: North crow's nest, high in the air) If you search the desk in the south side of the Cabin, or the floor at either the north end or the southwest corner of the Deck, you will summon some enemies to fight. There are a few other places you can search as well, but you won't find anything interesting. Once you head outside, you will see your mini-map has at least one X marked on it, and some parts may be darkened. This is because you are now looking at the map fragments you picked up on the ship. You can now follow the map and dig for treasure. Fly to any island marked with an X, and attack the ground to dig. There is a treasure at each spot: 1. Silver (North central island, shown on the East Map Fragment) 2. Ether (Northeast island, shown on the East Map Fragment) 3. Lightning Crystal (Southeast island, shown on the South Map Fragment) 4. Ether (South central island, shown on the South Map Fragment) 5. Shining Crystal (West island, shown on the South Map Fragment) 6. Potion (Northwest island, shown on the Northwest Map Fragment) Once you dig at Spot #6, Captain Hook and Smee will appear on the starting island. Approach them to summon the Phantomtail and complete the mission. =============================================================================== Days 301-304: Vacant Place =============================================================================== You have another choice of missions here. I recommend doing Mission 81 first or second. Otherwise, you will be hurting yourself on reward multipliers. Bonus 1: Talk to Xion to get a Shining Crystal. Bonus 2: If you completed Missions 66-68, talk to Xaldin twice to unlock Mission 80. +---------------------------------------------------------------------------+ | [WLK78] Mission 78 | | ------------------ | | | | Location: Never Land (Skull Rock) | | Main objective: Vanquish the Ruler of the Sky | | Optional objective: None | | Ally: None | | Clear bonuses: Blizzaga, Power Tech+, Silver | | Random bonuses: Curaga Recipe, Megalixir Recipe, Frost Crystal, Mithril, | | Hi-Potion | | Chests: None | | Ordeal Badge: Skull Rock, Island just northwest of the start island | | Ordeal Blazon: Skull Rock, In the water past the island just south of the | | start island | | Unity Badge: Skull Rock, In the air just east of the start island | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Ruler of the Sky: ----------------- This guy is the main boss for Never Land, and he can be pretty frustrating if you are not ready for him. The fight lasts a long time, and there are some nasty attacks that are only revealed partway through. The Ruler of the Sky begins by just flying around, more or less ignoring you. He does two attacks during this time: 1. Icebergs. The Ruler of the Sky will constantly be making icebergs pop out of the water as he passes. If you are looking down, you can see where these are about to pop up by looking for whirlpools. If you run into an iceberg at any point, you will take damage. They really shouldn't be a problem though. As long as you are following the Ruler of the Sky pretty closely, these will always be behind you. 2. Water shots. Every now and tenn, the Ruler of the Sky's tail will shoot out a sequence of two to six heat-seeking water shots. If you get hit by one, it will take a while for you to recover, so you might get hit by more before you can move. Furthermore, each water shot that hits you will heal the Ruler of the Sky slightly. You can tell when these are coming because a few seconds beforehand, the tail will dip down slightly and then arch up. This will usually happen at the beginning of a straightaway. If you are having trouble spotting this, don't worry about it too much. The water shots don't do too much damage, so you can just take the hits and heal afterwards if you need to. During this time, your goal is to hit the Ruler of the Sky's tail. I recommend that no matter what weapon you are using, you stick to two-hit combos here. If you do more attacks per combo, you will end up missing a lot and giving the Ruler of the Sky more time to get away. After you do a certain amount of damage, part of the tail will fall off, and the Ruler of the Sky will go berserk. First of all, stop attacking immediately! If you run into him, perhaps because you are still attacking, you will get hit. Now the Ruler of the Sky is going to start flying back and forth trying to smash into you. And if you get close to the water, he will also shoot out salvos of water shots. This is the hardest part of the fight. The best response I think is to go down to water level, so you are generally too low for the Ruler of the Sky to reach you. The water shots will still follow you though, and if one hits you, you will get hit multiple times and end up taking a lot of damage. Watch the Ruler of the Sky on your mini-map and try to always move at an angle to his path when he charges. (In particular, to avoid the first charge, you should fly out one way, and then turn a little bit afterwards. Do NOT target the Sky Ruler during this time, or the rotating camera will mess you up.) You also need to watch out for islands while flying. If you get caught on one, you're in trouble. Also, aim away from the edge of the map while you can, because you don't want to get caught there. Once that attack is done with, the Ruler of the Sky will dive underwater and then emerge somewhere else and start pelting you with coins from his treasure chest. You can either hide behind an island or dodge the coins. After a few volleys, he will return to flying around like he was at the start. You now need to knock off three more tail pieces, and dodge two more sets of ram attacks. After the third piece of the tail is knocked off, you go straight into Phase 2. The Ruler of the Sky will once again go berserk, but now he will switch strategies. He will do one lazy flight towards you, and then he will circle around you, summoning icebergs and shooting out water shots. Move to one side to avoid the initial charge, and always be moving up or down to avoid the water shots. Once the Ruler of the Sky starts circling, there is no need to move at all except for ascending and descending. Even if you do mess up and get hit here, you should not take too much damage. Eventually, the Ruler of the Sky will get tired of circling and will start shooting more coins at you. Just fly directly underneath him (use the mini-map to position yourself) to avoid this attack. You can ascend and try to hit him during this time, but you will probably miss a lot unless you use magic. After throwing five volleys of coins, the Sky Ruler will stop and rest for a bit. Use this opportunity to move to his chest and combo him there. You should have time for around 10-12 hits. After that, he will counter by swinging his arms around, so back off to be safe. The Ruler of the Sky will then return once again to circling around you, and you will have to repeat the Phase 2 pattern until he dies. You should be fine though; this part is much easier than Phase 1. Well, I hope you've had a nice relaxing time doing the last few missions, because it is time for a challenge. Head up north to the island with Captain Hook and Smee, and you will run into the Ruler of the Sky. This guy takes a long to kill and he can be a little frustrating, but stick with it. If you have gotten this far, you can definitely take this guy out too. As always, good luck! +---------------------------------------------------------------------------+ | [WLK79] Mission 79 (optional) | | ----------------------------- | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square, | | Graveyard, Boneyard 1, Moonlight Hill, Boneyard 2, Suspension | | Bridge) | | Main objective: Eliminate the Child Ripper | | Optional objective: None | | Ally: Xigbar | | Clear bonuses: Frost Crystal, Mithril, Adamantite | | Random bonuses: Firaga Recipe, Megalixir Recipe, Lightning Crystal, | | Shining Crystal, Hi-Ether | | Chests: | | 1. Hi-Ether (Halloween Town Square: Northwest corner) | | 2. Lightning Crystal (Boneyard 1: Northeast corner) | | 3. Hi-Ether (Boneyard 2: Northwest corner) | | 4. Thunder Recipe (Suspension Bridge: Southeast corner) | | Ordeal Badge: Boneyard 2, Southwest corner | | Unity Badge: Halloween Town Square, Northwest corner of the inner circle | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Chill Ripper: ------------- Another upgrade of the Dual Blade. In addition to generally doing much more damage, this guy also has a fairly nasty ranged attack. Instead of shooting an air blast at you, he will make a column of icicles come up from the ground, impaling anything that they touch. This cannot be Blocked, so Dodge Roll out of the way. Otherwise, this guy is pretty similar to the other versions you have fought. He is vulnerable to Fire, so be sure to cast Fire spells on him after you knock him to the ground with Block. Your goal here is to take out the Chill Ripper that is waiting for you at the Suspension Bridge (on the path you followed to get to the Leechgrave in Mission 66). Before you get there though, you will have to go through a couple mandatory battles against Hover Ghosts and Icy Cubes. In Halloween Town Square, I recommend going after the Hover Ghosts first. They will not be replaced when they die, and being in the air should keep you safe from the Ice Cubes. At Moonlight Hill though, you might want to deal with the Ice Cubes first. They actually do much more damage, and there's enough enemies that you will probably get hit sometimes even if you are in the air. In the Graveyard and Boneyard 2, you will also see a couple Carrier Ghosts; I recommend ignoring them. They have a huge amount of health, and you can get Aerial Tech++ much more easily from Grey Caprices in Mission 81. Once you get to the Suspension Bridge, the Chill Ripper will appear after you take out a Snowy Crystal and a couple Icy Cubes (Fire works well as always for these guys). The Chill Ripper hits hard, but hopefully you should know how to fight him by now. Remember to try to Block his charge attack and then cast Fire. +-----------------------------------------------------------------------------+ | [WLK80] Mission 80 (optional) | | ----------------------------- | | | | Location: Beast's Castle (Entrance Hall, The West Hall) | | Main objective: Break 15 jars | | Optional objective: Break all the jars | | Ally: None | | Clear bonuses: Shining Crystal, Shining Gem, Luck Tech | | Random bonuses: Curaga Recipe, Blazing Crystal, Hi-Potion, Hi-Ether, Elixir | | Chests: None | | Ordeal Badge: The West Hall, Base of the stairs | | Unity Badge: Entrance Hall, West end | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Living Pod: ----------- A very beefy and very deadly relative of the Hover Ghost. Its attacks are pretty much the same, but if this thing possesses you, you are probably going to die even at high levels, and even the arm attacks are painful. If you want to kill a Living Pod, one trick is, when it disappears, to stand near one of the alcoves in the wall and face towards the hallway. After reappearing, the Living Pod will run into the alcove where you can attack it easily. This mission is pretty similar to Mission 33. Once again, your goal is to destroy jars that might contain enemies to slow you down. Instead of hiding pairs of Samurais though, this time they might contain a Living Pod. Since Living Pods take a long time to kill and drop no loot, I recommend ignoring them and going after the jars. If you do that, here are a couple tips: - There is one jar hidden above the door to the Secret Passage. To destroy this jar, climb up the stairs to the north exit and then Glide over. - In general, I recommend working from the north exit to the south. That way, if things get too hectic, you can duck out the south door. When you come back in, the Living Pods will all be far away, minding their own business. - There is also a jar in the nook just north of the stairs on the ground floor. Don't forget about it! +-----------------------------------------------------------------------------+ | [WLK81] Mission 81 (optional) | | ----------------------------- | | | | Location: Wonderland (Hedge Maze Entrance, Red Rose Hedge Maze 1, Red Rose | | Hedge Maze 2) | | Main objective: Eliminate the Emerald Serenade | | Optional objective: None | | Ally: None | | Clear bonuses: Power Tech++, Rune Tech++, Frost Crystal | | Random bonuses: Blizzaga Recipe, Gust Crystal, Diamond | | Chests: | | 1. Blizzaga Recipe (Red Rose Hedge Maze 1: Dead-end in the northeast | | corner) | | 2. Gust Crystal (Red Rose Hedge Maze 1: Dead-end along the middle of the | | north wall) | | 3. Diamond (Red Rose Hedge Maze 1: Dead-end east and slightly south of | | the southwest exit) | | 4. Diamond (Red Rose Hedge Maze 2: Dead-end west of the northeast exit) | | 5. Slot Releaser (Red Rose Hedge Maze 2: Dead-end just west of the | | southeast exit) | | 6. Diamond (Red Rose Hedge Maze 2: Dead-end along the middle of the west | | wall) | | Ordeal Badge: Red Rose Hedge Maze 1, Dead-end north of the southwest exit | | Unity Badge: Red Rose Hedge Maze 2, Dead-end south of the northeast exit | | Rare Vendor: Red Rose Hedge Maze 1, Dead-end just northwest of the east | | exit | +-----------------------------------------------------------------------------+ This is another Emerald Serenade mission, which means some people won't like it. I actually found it pretty fun though, partly because of all the fancy treasure lying around. In addition to all the chests, the area is teeming with Grey Caprices. If you kill them all, you will get lots of Aerial Tech++ items and a good 10000+ Hearts Points (counting the multiplier for being on such a late mission). Fire is good for picking these guys off safely, but be sure to save some magic for the Emerald Serenade too. As for killing the Emerald Serenade, there is one minor wrinkle. Since the corridors are so tight, you may find it difficult to lock on by the end - the Emerald Serenade will just be moving too fast. Fortunately, you can cast spells without lock-on. Just face the direction that the Emerald Serenade will come from, cast your spell, and hopefully he will fly right into it. Blizzara followed by Fire/Fira/Thundaga is a good combo. =============================================================================== Day 321: Waning Power =============================================================================== Bonus: If you scored at least 150 points in Phil's training in Mission 46, talk to Xigbar twice to get a Freezing Crystal. +------------------------------------------------------------------------+ | [WLK82] Mission 82 | | ------------------ | | | | Location: Agrabah (The Palace, Agrabah Street, Agrabah Gate, Sandswept | | Ruins, Cave of Wonders, Entrance Hall, Secret Depths, Lamp | | Chamber) | | Main objective: Eliminate the Spiked Crawler | | Optional objective: None | | Ally: Xion | | Clear bonuses: Sliding Dash LV+ L, Lightning Gem, Lightning Shard | | Random bonuses: Firaga Recipe, Gold, Hi-Potion, Hi-Ether | | Chests: | | 1. Gold (The Palace: Northeast corner) | | 2. Sight Unit L (Agrabah Street: High southwest building top) | | 3. Hi-Potion (Agrabah Gate: Southwest building top) | | 4. Hi-Ether (Sandswept Ruins: Southwest corner) | | 5. Gold (Entrance Hall: Southwest corner) | | 6. Aerora Recipe (Secret Depths: North exit) | | 7. Adamantite (Lamp Chamber: Southwest corner) | | 8. Gold (Lamp Chamber: Next to the north platform) | | Unity Badge: Sandswept Ruins, West side on top of some ruins | +------------------------------------------------------------------------+ New enemies this mission: ------------------------- Spiked Crawler: --------------- This thing is very similar to the Morning Star from Mission 41. Its damage has increased substantially, and the spin attack can disable your mini-map, but you can fight it the same way. You need to use Thunder instead of Aero if you want to quickly stop the Spiked Crawler's spin. In this mission, your goal is to explore the last couple rooms of the Cave of Wonders, and then to confront the Heartless creature that is lurking there. Unfortunately, Roxas isn't feeling so well, which means your level will be halved! Good thing it's a pretty easy mission. Be sure to take some time to kill enemies as you go. The Loudmouths that are all around Agrabah drop Gear Component D items, which are important for synthesizing Keyblades. There is also a Solid Armor in the Entrance Hall who will drop an Orichalcum if you kill him. It is a tough fight, but this is the only enemy in the whole game that drops Orichalcums. After taking the east exit from the Entrance Hall, you will be in a new room, the Secret Depths. Attack the gold statue and four stone blocks will fall from the ceiling. You need to push three of these onto the square pedestals on the south side of the room by attacking them. If you do not have High Jump and High Jump LV+ L equipped, then you will also need to use the blocks to help you climb onto the higher ledges. It is a little trickier this way but still possible. Once the three stone blocks are in place, go through the north door. You will now be in the Lamp Chamber. After looting the two nearby chests, head to the north end to summon the Spiked Crawler. Some ways into the fight, Xion will get bored and finish the Spider Crawler off for you. Pretty neat trick, huh? =============================================================================== Days 322-326: The Program =============================================================================== Mission 82 is the best place in the game to obtain Gear Component D items, which are the key to most high-end weapons. So you might consider saving up to synthesize one of those now. I went with Pandora's Gear+ since it has a nice combination of strength and magic, plus some great abilities when augmented with Ability Unit links. Bonus 1: Talk to Xion to get an Elixir Recipe. Bonus 2: If you opened all chests in Mission 82, talk to Luxord twice to unlock Missions 84 and 87. +-----------------------------------------------------------------------------+ | [WLK83] Mission 83 (optional) | | ----------------------------- | | | | Location: Beast's Castle (All areas) | | Main objective: Search for Xaldin | | Optional objective: None | | Ally: None | | Clear bonuses: Aeroga Recipe, Blazing Crystal, Orichalcum | | Random bonuses: Curaga Recipe, Blazing Crystal, Hi-Potion, Hi-Ether, Elixir | | Chests: | | 1. Aeroga Recipe (Courtyard: Northeast corner) | | 2. Hi-Ether (Bridge: South end) | | 3. Elixir (Entrance Hall Upper Level: Southeast corner) | | 4. Blazing Crystal (Ballroom: Balcony east end) | | 5. Elixir (The East Wing: East end) | | 6. Blazing Crystal (The West Hall: North end) | | 7. Elixir (Undercroft: West side) | | 8. Elixir (The West Wing: East side) | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Blitz Spear: ------------ The strongest upgrade of the Dual Blade. This guy has no projectile attack, but he has an extremely deadly jump attack. He will follow your movement all the way to the last second, and in addition to the standard shockwave, lightning bolts will come out of the floor near where he lands. Pretty much your only hope for dodging this by normal means is to do a couple Air Slides right before he lands. It is quite difficult though, and the attack does a lot of damage. Another option is to cast Cure right before he lands, and you will be invincible. Fortunately, the Blitz Spear has the same kind of vulnerability that other similar creatures do. When he does a charge, Block it to knock him over, and then cast magic while he is down. Fire works well. To complete this mission, you need to do three things (in any order): 1. Go to the Ballroom. 2. Go to The East Wing. 3. Go to The West Wing and examine the north exit. Doing each of these things will lead to a small cutscene, and after seeing all three, you can return to the dark corridor. You will meet Xaldin there, and that will complete the mission. As it turns out, you can do all this without fighting a single enemy, but you should kill some of the weaker monsters at least. For example, Bad Dogs are easy to beat, and they are the only enemies that drop Power Tech++. Some of the fight are rather nasty though, and skipping them might sound good. There are two Gigas Shadows at the south end of the Bridge, there are three Sergeants in the East Hall, there are two Bully Dogs in The West Wing, and finally, there is a Blitz Spear in the Undercroft. (If you want to skip the Bully Dogs, you should quickly run by them to the north door, and then wait until they disappear.) +---------------------------------------------------------------------+ | [WLK84] Mission 84 (optional) | | ----------------------------- | | | | Location: Olympus Coliseum (All areas) | | Main objective: Eliminate the Scorching Sphere | | Optional objective: None | | Ally: Xigbar | | Clear bonuses: Firaga Recipe, Mithril, Mithril | | Random bonuses: Blizzaga Recipe, Thundaga Recipe, Megalixir Recipe, | | Hi-Potion, Hi-Ether, Elixir | | Chests: | | 1. Firaga Recipe (Outside the Coliseum: Southwest corner) | | Ordeal Badge: The Coliseum, South side high in the air | | Ordeal Blazon: The Coliseum, North side high in the air | | Unity Badge: Outside the Coliseum, Northeast corner high in the air | +---------------------------------------------------------------------+ New enemies this mission: ------------------------- Scorching Sphere: ----------------- This is an upgraded version of the Morning Star from Mission 41. In addition to doing more damage and having better armor, the Scorching Sphere will roll back and forth a little bit after landing from a jump. This means that you will get hit if you are nearby, even if you avoided the initial landing. Also, the Scorching Sphere will start spinning again sooner than the Morning Star did, so you may have to stop it a couple times during the fight. Use Blizzard for this: it will stop the Scorching Sphere in just one hit. The strategy is the same as it was before: stop the Scorching Sphere's spin, and then go in for a quick combo each time it lands, backing out afterwards to avoid the jump. A nice short mission. Head into The Coliseum, and your target will be waiting for you. +-----------------------------------------------------------------------+ | [WLK85] Mission 85 | | ------------------ | | | | Location: Wonderland (Rabbit Hole, Bizarre Room, Hedge Maze Entrance, | | Queen's Castle, Lotus Forest, Tea Party Garden) | | Main objective: Collect hearts | | Optional objective: Collect more hearts | | Ally: None | | Clear bonuses: Blizzaga Recipe, Blizzaga Recipe, Combo Tech++ | | Random bonuses: Blizzaga Recipe, Gust Crystal, Diamond | | Chests: | | 1. Slot Releaser (Rabbit Hole: East end) | | 2. Fira Recipe (Bizarre Room: Northeast corner) | | 3. Hi-Potion (Hedge Maze Entrance: Southwest corner) | | 4. Gust Crystal (Hedge Maze Entrance: Northeast corner) | | Ordeal Badge: Queen's Castle, Northeast hedge top | | Unity Badge: Hedge Maze Entrance, Center of the room high in the air | +-----------------------------------------------------------------------+ The final Wonderland mission is straightforward but pretty long. You just need to kill lots and lots of caster enemies. There is no need to conserve magic, so blast away. Striped Arias are generally the best target, although you can also hit Sapphire Elegies after Blocking their charge attack. In addition to the standard caster fights, you will find a Novashadow with a Striped Aria guard in the Hedge Maze Entrance, and a Lurk Lizard with two Sapphire Elegy guards in the Tea Party Garden. You actually don't need to kill the Novashadow even to complete the optional objective, but you might want to kill him anyway: he drops a Shield Tech++ and he is one of only two enemies in the game that does so. (The other is an Invisible, appearing in both Mission 87 and Mission 90.) If you are having trouble finding all the Heartless you need to kill for the optional mission objective, try exploring the upper levels of the Lotus Forest. There is one Striped Aria hiding in the northwest corner that is particularly easy to miss. +---------------------------------------------------------------------------+ | [WLK86] Mission 86 (optional) | | ----------------------------- | | | | Location: Never Land (Skull Rock) | | Main objective: Collect Organization emblems | | Optional objective: Collect all emblems while their rings are intact | | Ally: Luxord | | Clear bonuses: Curaga Recipe, Curaga Recipe, Ankharite | | Random bonuses: Curaga Recipe, Megalixir Recipe, Frost Crystal, Mithril, | | Hi-Potion | | Chests: | | 1. Fire Recipe (Skull Rock: East end of the start island) | | Ordeal Badge: Skull Rock, on the water just past the island slightly east | | of the start island | | Unity Badge: Skull Rock, northwest corner high in the air | +---------------------------------------------------------------------------+ You will be attacked by a Phantomtail as soon as the mission begins. Ignore him for now, and start picking up emblems. If you are going for the optional objective, you will want to pick them all up in one continuous sweep, because there are just not enough enemies to keep restoring the light rings. Here is one good path to follow: 1. Just north of the start island, on the water 2. Very slightly east of the start island, in the air (go southeast from #1) 3-4. Directly east of the start island (go east from #2) 5-7. Northeast corner of the map, in the air (go east from #4, then southeast) 8. Eastmost island on the north part of the map (go south from #7) 9-12. North central area in an east-west line (go west from #8) 13-17. In a vertical column southeast of a grey island that is directly south of the start island (go west from #12, then up/down) 18. Just east of the previous island, near the water (go north from #17) 19. Just southwest of the previous island, near the water (go southwest from #18) 20. Just northeast of the grey island two steps southwest from the start island, near the water (go northwest from #19) 21-23. Scattered just south and west of the grey island directly southwest from the start island (go northeast from #20) 24. A little east of the previous island, in the air (go east from #23) 25-27. South of the start island, two on the water and one in the air (go northeast from #24) 28. Southeast of the start island, in the air (go east from #27) Once you have the emblems, you can deal with the Phantomtail if you want. It is not really necessary though. He drops a Luck Tech, but that is easier to get on Mission 85. If you do kill him, there will be a couple others waiting to take his place if you explore thoroughly. +-----------------------------------------------------------------------------+ | [WLK87] Mission 87 (optional) | | ----------------------------- | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square, | | Graveyard) | | Main objective: Eliminate the Windstorms | | Optional objective: None | | Ally: None | | Clear bonuses: Lightning Crystal, Mithril, Diamond | | Random bonuses: Firaga Recipe, Megalixir Recipe, Lightning Crystal, | | Shining Crystal, Hi-Ether | | Chests: | | 1. Thundaga Recipe (Halloween Town Square: East side of the inner circle) | | 2. Lightning Crystal (Halloween Town Square: Southwest corner of the | | inner circle) | | 3. Thundaga Recipe (Halloween Town Square: Northwest corner of the inner | | circle) | | 4. Hi-Potion (Graveyard: West side) | | 5. Shining Crystal (Graveyard: East side) | | Ordeal Badge: Halloween Town Square, Behind the triangular building on the | | east side | | Ordeal Blazon: Graveyard, East side high in the air | | Unity Badge: Halloween Town Square, North alcove | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Windstorm: ---------- Another enemy in the Tailbunker family. In addition to the usual attacks, a Windstorm will shoot out a pair of tornadoes instead of the fireballs that the Tailbunker uses. Windstorms are vulnerable to Thunder damage after they enter ground mode. This mission is short, but really quite scary. You will be pitted against three Windstorms at the same time, together with a number of Detonators that appear one at a time. The Detonators you should deal with in the same old way - Block or Fire to make them light their own fuse. Three simultaneous Windstorms is brutal though. If you are high enough level, or if you are playing on a lower difficulty setting, you might be able to just charge in and hope for the best, most likely making heavy use of Limit Breaks. If you are low level though, this will absolutely get you killed. In that case, I recommend using Thundaga. Synthesize a few copies of the spell, and use link panels to augment it as much as possible. Then, go in and start smacking a Windstorm with it, preferably one in ground mode. You should be able to kill at least one before running out of magic, and that will make things much easier. After you beat the Windstorms, you can also find an Invisible waiting in the Graveyard (see the new enemy description from Mission 70). You don't have to kill him, but he drops Shield Tech++, which is very rare. =============================================================================== Day 352: Sunset =============================================================================== Bonus: Talk to Xigbar, kill 50 enemies with a Final Limit attack, then talk to Xigbar again to get a Freezing Crystal. You have to talk to Xigbar once before these kills count. This is a pretty time-consuming task so I recommend skipping it. You can get Freezing Crystals in other ways. +---------------------------------------------------------------------------+ | [WLK88] Mission 88 | | ------------------ | | | | Location: Halloween Town (Halloween Town Entrance, Halloween Town Square, | | Graveyard) | | Main objective: Eliminate the Orcus | | Optional objective: None | | Ally: None | | Clear bonuses: 3-slot LV Quadrupler, Blizzaga Recipe, Blizzaga Recipe | | Random bonuses: Firaga Recipe, Megalixir Recipe, Lightning Crystal, | | Shining Crystal, Hi-Ether | | Chests: | | 1. Slot Releaser (Halloween Town Entrance: East end) | | Unity Badge: Halloween Town Entrance, East end high in the air | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Orcus: ------ A new version of the Invisible from Mission 70 which uses similar attacks but has somewhat different movement patterns. The Orcus will not circle around as much, preferring instead to back away from you after an attack. As with the Invisible, the main challenge here is to survive when the Orcus disappears and sends its sword after you. Use Dodge Roll to avoid the sword, and be sure to be in the air when the Orcus reappears. You can (and should) stun the Orcus by attacking it when it reappears to create the shockwave. Fire is the best spell to use here if you want to try magic. Stay away from Thunder, as it will only heal the Orcus. You have been dispatched to take out a giant Orcus Heartless, but as you explore, Roxas will sense something is wrong. You will find the enemy in the Graveyard. Do three health bars worth of damage, and the mission will end with a short cutscene. If you managed to beat the Invisible in Missions 70 or 87, this fight should be a breeze. =============================================================================== Day 353: Resolve =============================================================================== +--------------------------------------------------------------------------+ | [WLK89] Mission 89 | | ------------------ | | | | Location: Twilight Town (All areas) | | Main objective: Eliminate the six giant Heartless | | Optional objective: Eliminate the Dustflier | | Ally: None | | Clear bonuses: Orichalcum, Diamond, Premium Orb | | Random bonuses: Aeroga Recipe, Gear Component D, Orichalcum, Hi-Potion, | | Hi-Ether, Panacea | | Chests: | | 1. Hi-Ether (Side Street: Southeast corner) | | 2. Hi-Potion (Under the Tracks) | | 3. Gear Component D (Station Heights: Bottom) | | 4. Potion (Tram Common: Southwest corner) | | 5. Gear Component D (Tram Common: Northeast corner) | | 6. Hi-Ether (Tram Common: West central building top) | | 7. Potion (Tram Common: East central building top) | | 8. Hi-Ether (Underground Passage: East tunnel north of the grate) | | Ordeal Badge: Station Plaza, Northeast corner near the steps | | Ordeal Blazon: Tram Common, South alcove (Glide from the awning near the | | alcove exit) | | Unity Badge: Sandlot, East side | +--------------------------------------------------------------------------+ New enemies this mission: ------------------------- Powered Armor: -------------- This thing is very similar to the Guard Armor from Mission 61, except now... it is BLUE! Fight it the exact same way. Dustflier: ---------- The final upgrade to the Tailbunker, and he is brutal. This guy stays in ground mode the whole fight, using a mostly familiar set of moves: 1: Hover into the air and then charge you. 2: Jump into the air, flip head over heels, and then land. 3: Shoot a large group of fireballs into the air that will then all zoom towards you, exploding on contact. After doing any of these moves, the Dustflier will land with a massive shockwave. The shockwave will cover up almost the entire plaza, and if you land in the middle, you will still take damage. All of these attacks are best dodged with Glide. The only tricky one is the fireball attack. For this, wait patiently until the fireballs are about to zoom in on you, then jump up and Glide away to the side. If you end up Gliding directly towards the Dustflier, you might get hit (and that can be very painful). After the Dustflier makes one of the three main attacks, Glide in and attack him until he jumps. Then, dodge until after the next non-shockwave attack. The pattern is pretty simple, but you will have to get used to dodging effectively with Glide. The main problem is the Dustflier has insanely high defense and does a ton of damage with all of its attacks. This means it will be a long fight and you cannot afford to mess up very much. Good luck! Many people consider the Dustflier to be the most challenging boss in the game. This is one of the hardest and longest missions in the game. Load up on lots of magic, take some time to synthesize the best Keyblade you have available, and get ready. Your main goal is to defeat six (yes, six!) bosses scattered about Twilight Town: 1. Poison Plant (Underground Passage) 2. Gigas Shadow (Tunnel) 3. Stalwart Blade (Station Plaza) 4. Powered Armor (Sandlot) 5. Orcus (Tram Common) 6. Veil Lizard (The Old Mansion) The first two or three bosses shouldn't be too scary, but the last three are all quite tough. If you have it, remember to use Aero on the Stalwart Blade after you block a charge. And if you are wondering why the Veil Lizard is tough, the reason is that it now has a ton of health. Magic works well though. Once you have taken care of these six bosses, the Dustflier will appear at Station Plaza. You can fight him if you want, but I recommend waiting until after you finish the game and pick up Zero Gear. =============================================================================== Day 354: Truth =============================================================================== Bonus 1: Talk to Luxord to get a Rune Tech++. Bonus 2: Talk to Xaldin to get an Adamantite. Bonus 3: If you have synthesized a Dodge Combo L, talk to Xaldin again to get a Luck Tech. +------------------------------------------------------------------------+ | [WLK90] Mission 90 | | ------------------ | | | | Location: Agrabah (Cave of Wonders, Entrance Hall, Secret Depths, Lamp | | of the Lamp) | | Main objective: Place the device | | Optional objective: None | | Ally: None | | Clear bonuses: Sight Unit L, Power Tech++, Blazing Crystal | | Random bonuses: Firaga Recipe, Gold, Hi-Potion, Hi-Ether | | Chests: | | 1. Potion (Cave of Wonders: Northwest corner) | | 2. Hi-Potion (Entrance Hall: Southwest corner) | | 3. Luck Tech (Secret Depths: Northwest corner) | | 4. Hi-Potion (Lamp Chamber: Southwest corner) | | 5. Adamantite (Lamp Chamber: Center of the room) | | Ordeal Badge: Entrance Hall, Center of the room high in the air | | (INACCESSIBLE AT THIS TIME) | | Unity Badge: Secret Depths, On top of the middle block | +------------------------------------------------------------------------+ New enemies this mission: ------------------------- Land Armor: ------------ An upgraded version of the Clay Armor from Mission 39. It has pretty much the same attacks, including the shockwave, but its elemental weakness is now Aero. So cast Aero or Aeroga to knock it down, and then attack. A nice easy mission so that you can catch your breath after Mission 89. Head back into the Secret Depths, and you will have to clear the room to advance. Just wander around, killing everything that appears. Once you get into the Lamp Chamber, there will be a cutscene and you will be left fighting a Land Armor. Defeat it to complete the objective. On the way out, you can find an Invisible (see Mission 70) on the top platform of the Secret Depths. This is a tough fight, but this is one of only three places in the game where you can get Shield Tech++. It's up to you whether you want to fight him. =============================================================================== Day 355: Unsaid, Unheard =============================================================================== Talk to Axel - it's time to leave Organization XIII for good! You will not be returning here, but don't worry. You can still use the Moogle Shop, adjust your Panels, and do Holo-Mission from Twilight Town. So you aren't losing anything. +---------------------------------------------------------------------------+ | [WLK91] Mission 91 | | ------------------ | | | | Location: The Castle That Never Was (Hall of Empty Melodies Floor 2, | | Naught's Skyway, Hall of Empty Melodies, Twilight's View, | | Crooked Ascension, Nothing's Call) | | Main objective: Escape the castle | | Optional objective: None | | Ally: None | | Clear bonuses: None | | Random bonuses: Thundara Recipe, Aerora Recipe, Megalixir Recipe, | | Hi-Potion, Hi-Ether | | Chests: | | 1. Thundara Recipe (Hall of Empty Melodies: East side) | | 2. Aerora Recipe (Hall of Empty Melodies: West side) | | Ordeal Badge: Naught's Skyway, High in the air by the top exit | | Ordeal Blazon: Naught's Skyway, High in the air by the bottom exit (Glide | | from the top) | | Unity Badge: Hall of Empty Melodies, High in the air by the north exit | +---------------------------------------------------------------------------+ New enemies this mission: ------------------------- Saix: ----- Ooh, it's on! Everyone's favorite crazy-evil berserker is blocking your way out of The Castle That Never Was. It's time to show him who's boss. Saix starts the fight by roaring and entering berserk mode. If you are too close, this roar will damage you slightly and silence you. Once in berserk mode, he will do the following attacks: 1. Jump to the platform you passed on the way down, and then do one of the following: a. Jump back towards you and land on the ground with a shockwave. b. Jump towards the south exit, pause, then jump to you and swing with his claymore. No shockwave is created but the timing can be confusing if you are expecting the previous attack. Saix will usually only do this attack if you get too far away from him. Unfortunately, there is not enough time to hit him afterwards. 2. Run towards you at high speed, swinging his claymore a couple times, and then end with a spinning strike. There is a very short time to hit him after this attack. With Omega Gear+, I could do three hits if I was fast (certainly not a full combo). Magic is also a good alternative here. 3. Yell and run towards you doing a long combo, including a spinning jump attack and a shockwave along the ground, and then afterwards, throw the claymore into the ground, making a circular shockwave. At any point, Saix can switch midway through attack #3 to attack #2 or even attack #1. If he does get all the way to throwing his claymore, then you should have time for a full combo before he retrieves it. Okay, if you look at these descriptions closely, you will see that you don't want Saix using attack #1, which means you should never get too far away from him. Otherwise, the main trick is figuring out how to dodge his attacks and getting the timing right on counter-attacks. Attack #2 does not do much damage and is pretty straightforward to dodge anyway, but attack #3 is trickier. (You can tell which attack Saix is doing right away: if he yells, he is doing attack #3; otherwise, he is doing attack #2.) While Saix is doing attack #3, I like to run around him in circles until he does a shockwave. To then dodge the thrown claymore, jump high into the air and hover there until the circular shockwave disappears. (To hover, you can use either the Float L ability or you can Glide without pushing a direction). If you get hit by the claymore, it means you were too close to Saix or you were not high enough in the air. Anyway, just dodge attacks during this phase, and chip away at Saix's health when you can. After you do a couple bars of damage, you will knock Saix over, and he will no longer be berserk. He will now use the following moves instead: 1. Jump into the air above you and attack straight down. Dodge Roll will get you out of the way. 2. Yell and shoot a shockwave straight ahead along the ground. This does a lot of damage, but it is easy to dodge if you are ready. 3. Walk towards you and do a three-swing combo. 4. Place the claymore in front of him to block your attacks. His attacks are now short and easy to dodge, and depending on your weapon, you should have time for around one full combo between each attack. Step back after each combo to avoid his attack, then go in for another combo, and repeat. He should take damage quickly during this phase. At some point though, he will roar and go berserk again. You can get a full combo off after the roar, and then you are back in phase 1. Continue in this way until Saix is defeated. As the fight goes on, Saix will become weaker. His berserk phases will last less time, and he will be stunned for longer when the berserk ends. For this mission, you need to descend out of Organization XIII's stronghold. You will encounter a lot of Dusks on the way, but they are much weaker here than they have been in the past, so you should not have much trouble with them. Once you get to Nothing's Call, you will also run into Samurais, which are a little tougher. They do not drop any loot though, so feel free to just run by. Eventually, you will be confronted by Saix. Defeat him to complete the mission. =============================================================================== Day 357: Tears =============================================================================== Head up to Station Plaza. From here, you can access your entire menu, including the Panels and Holo-Missions. The Moogle is also loitering around, so you can use the Moogle Shop. When you are ready, search the glass doors on the north side. +-----------------------------------------------------------------------------+ | [WLK92] Mission 92 | | ------------------ | | | | Location: Multiple worlds (Bizarre Room, Manor Ruins, Lamp Chamber, Station | | Plaza) | | Main objective: Defeat Xion | | Optional objective: None | | Ally: None | | Clear bonuses: None | | Random bonuses: Aeroga Recipe, Gear Component D, Orichalcum, Hi-Potion, | | Hi-Ether, Panacea | | Chests: None | | Ordeal Badge: Bizarre Room, Northeast stove top high in the air | | Ordeal Blazon: Bizarre Room, Southeast corner high in the air (Glide from | | the northeast stove top) | | Unity Badge: Bizarre Room, Southwest table top | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Xion Form 1: ------------ Xion's first form can do some damage but it is pretty easy to dodge once you get the hang of things. She (Is it a she? I don't know anymore!) uses the following attacks: 1. A three-hit melee combo. Xion has good aim for the first couple swings, so if you just try to run around her, she will hit you. If you are close, you should back off with Dodge Roll. 2. Charge up a little, fly into the air, and then dive-bomb you. If she hits you, she will continue dive-bombing up to nine times or until she misses. You can avoid this with Block or Dodge Roll, or just run out of range. 3. Power up with yellow sparks, and then do a charge attack (similar to a Dual Blade charge). This cannot be Blocked so you should dodge it. Xion commits to a direction very early on with this attack, so it is easy to get out of the way. 4. Jump in the air, surround herself in a fire shield, and heal half a health bar. You need to hit her as she jumps into the air to interrupt this attack. Once the fire shield comes out, it is too late. Xion will try this when she is reduced to just below one health bar. She will also attack immediately after landing from this, so back off right away. There is a good length of time between any of Xion's attacks, so dodge her attack, combo, back off, and repeat. You shouldn't have too much trouble. Just be sure to attack her quickly if she ever jumps into the air. That way, you will interrupt any healing attempts. Xion Form 2: ------------ Xion sheds her wings and teleports you to Halloween Town, and the fight gets a little bit harder now. Xion will use the following attacks: 1. A three-hit melee combo. Blocking this causes Xion to counter-attack, so you should Dodge Roll out of the way. Xion shows off with a little back-flip after this attack, which leaves you time for two full combos in response. 2. Summon a vortex at your feet, holding you in place, and then do a charge attack. Like her other moves, this cannot be Blocked, so Glide or Air Slide out of the way. You can attack her afterwards, but the vortex gets in the way, and you will probably miss. 3. Xion has stolen Ragnarok, one of Sora's signature limit attacks! She will levitate into the air, charge up her Keyblade, and shoot out heat-seeking fire bolts. You have time for one combo while she is charging up, but then use Glide to avoid the bolts. Xion will usually perform this attack a few times in a row, but this depends partially on where you go. If you Glide in front of her for a while, she is more likely to try a different attack - just don't get so wrapped up in baiting Xion that you forget to dodge the fire bolts! 4. Jump in the air, surround herself in a fire shield, and heal around two bars of health. This is very similar to attack #4 from the first form, but now it heals much more. Once again, you need to hit her when she jumps to stop the heal. Xion will try this when she is reduced to around 1.5 health bars. Be sure to Glide away from Ragnarok, and don't get too fancy. If you end up getting hit dead-on, it will hurt a lot. As with the first form, watch out for Xion jumping up into the air to heal, and attack her when she does. Be sure not to knock her below 1.5 health bars while she is doing Ragnarok, or you will not have a chance to interrupt her heal. Xion Form 3: ------------ For her next trick, Xion pulls you into Agrabah and picks up four swords to attack with. Yikes! On low levels especially, this can be a very difficult fight. Xion uses the following attacks: 1. Another three-hit melee combo, ending with a slow swing down with all four swords. You can actually Block this combo and it will knock Xion over, but I don't recommend it. She will get up immediately and then counter-attack. 2. Ars Arcanum: A four-hit melee combo during which the swords all glow a bright yellow. Xion can travel a great distance with this attack, so it is very easy to get hit. Use everything you've got (Dodge Roll, Air Slide, Glide) to get out of the way. 3. A vortex attack similar to the one from the previous fight. You should jump and Glide out of the way. Sometimes the terrain can make it hard to jump, but just keep trying if that happens. I recommend not going in to hit Xion after this attack - there is not much time. 4. Jump high into the air and land with a shockwave. You should use Glide or Air Slide to dodge. This is one of Xion's easiest attacks to dodge, and if you want, you can force her to do it a lot by just running away from her. She might still counter-attack though (see below). 5. Jump in the air, surround herself in a fire shield, and heal all her health. This is very similar to attack #4 from the first two forms, but now it heals much more. Once again, you need to hit her when she jumps to stop the heal. Xion will try when she is reduced to around two health bars and again when she is reduced to around one health bar. Two things in particular makes this fight hard. The first one is that Xion will sometimes counter-attack with Ars Arcanum with very little warning. I am not sure the exact mechanic of how this works, and it is very painful if you get hit! The other thing is you to be very careful about Xion's healing in this fight. If she gets off a heal, it is much worse than it was in Form 1 or even Form 2, and she will try twice. Be ready to get a quick hit in after she approach one or two health bars remaining. Xion Form 4: ------------ Xion pulls out all the stops, and that means trouble. She teleports you back to the Station Plaza, and grows to enormous size. She will now use the following attacks: 1. Pull her right arm back and up. Pause for a second, and then do four vertical swings that create shockwaves when they hit the "ground" you are standing on. This is best avoided with Block. Back up a few steps before the attack so her swings don't miss you entirely (because that messes with Block's timing) and then just hold Block down through the entire combo. If you get hit, try to hover on your way down so that you avoid the subsequent swings. 2. Pull her right arm back but not up. Pause for a second, and then do two horizontal swings, followed by another pause and a horizontal swing with both swords simultaneously. Again, I recommend Blocking the first two swings. For the double swing, you can either Block it as well or you can run right up next to her. 3. Yell, pull her head back, and then shoot lasers from her two shoulder ornaments. These laser explode when they hit the ground. When you hear her yell, you should immediately jump and Glide away from her. 4. Pull her head back without yelling, bob her head once, then snap it forward while summoning a gravity ball at exactly your location. You can avoid this with Block or with a well timed Dodge Roll. 5. When Xion is reduced below 4.5 health bars, she will sometimes summon a vortex after doing attack #3. Like in her previous forms, this will suck you in to mess with your movement. She will then bring her swords together and summon laser beams to rain down randomly around the field. As soon as she brings her swords together, jump and Glide towards her. Just keep Gliding forward so you don't get sucked back. I think it is still possible to get hit while doing this, but it is unlikely. This will usually be followed by another attack almost immediately. 6. When Xion is reduced below 2.5 health bars, she will sometimes summon a vortex after doing attack #4. Instead of summoning random lasers, she will make a circle in the center of the arena, and engulf the entire circle in a huge laser blast. You really don't want to get hit by this, but if you Glide towards her when the circle appears, you should be completely safe. Okay, this is a pretty hard fight. There is plenty of time between Xion's attacks, and they are all telegraphed in advance, so you can keep hitting her until an attack is about to start. Then you have to dodge it, which is the tricky part. Some of the attacks are pretty nasty, but I have explained a good method for each of them if you are having trouble. Keep at it, and you should be able to pull it off. In this mission, you will have to plow through Xion in four different boss fights, and then it will be on to Mission 93 and another boss fight with no chance to save! This can be a really tough stretch, so you should prepare by doing the following: - Synthesize the best Keyblade you have available if you have not already. Both Omega Gear+ and Pandora's Gear+ are good choices. - Equip as many Cures as you can. - Equip both Dodge Roll LV+ L abilities if you have them. You will be especially grateful for this in Mission 93. You can use Dodging Deflect L instead if you want, but I don't think it's as good for these fights. As always, see the new enemy info for tips on how to fight the boss. =============================================================================== Day 358: Believe =============================================================================== You now begin the final mission without a chance to stop and save. Do NOT leave this mission without finishing it, or you will have to redo all of Mission 92! +-----------------------------------------------------------------------------+ | [WLK93] Mission 93 | | ------------------ | | | | Location: The Castle That Never Was (Fragment Crossing, | | Memory's Skyscraper) | | Main objective: Defeat Riku at Memory's Skyscraper | | Optional objective: None | | Ally: None | | Clear bonuses: None | | Random bonuses: Thundara Recipe, Aerora Recipe, Megalixir Recipe, | | Hi-Potion, Hi-Ether | | Chests: None | | Ordeal Badge: Fragment Crossing, High in the air in the southwest corner of | | the north room high | | Ordeal Blazon: Fragment Crossing, High in the air on the west side of the | | north room high | | Unity Badge: Memory's Skyscraper, High in the air above the steps | +-----------------------------------------------------------------------------+ New enemies this mission: ------------------------- Riku: ----- This fight is certainly not as epic as the last couple Xion fights were, but it can still be tough, depending on your level. At first, Riku will use the following attacks: 1. A three-hit combo with his Keyblade, ending with a dash attack. The whole thing is pretty weak, especially the first two attacks. 2. Dark Shield: Riku creates a barrier in front of him after you attack. If you hit the barrier, Riku will counter-attack for a ton of damage. However, Riku holds still while the barrier is up, so you can run around to his back and combo him from there. 3. Dark Firaga: Riku jumps back a bit and then shoots a homing fireball at you. It can and should be Blocked. If you just get out of the way, you might be okay, ooor the fireball might home in on you anyway. It can last for a long time and be a real nuisance. If you get hit by the fireball, Riku will follow up with a single teleporting shockwave attack similar to attack #4 below. 4. Riku jumps into the air and teleports towards you three times in a row, each time creating a shockwave where he appears. Use Glide to avoid this. During this stage, you should not have too much trouble once you understand the basics of dodging Riku's attacks. His basic combo is pretty weak, so if you don't mind taking some light damage, just keep chasing after him and attacking until he counters you with a combo. If you want to play it safe, you can also just do one combo after each of his attacks. It's up to you. Eventually though, Riku will charge up his weapon. In addition to generally upgrading all of his attacks, this also gives Riku a nasty new option: 5. Dark Aura: Riku charges up, then does a number of teleporting dash attacks all around you before reappearing in a giant aura attack. The best way to avoid this is to Dodge Roll around in a circle. You might still get hit if you Dodge Roll in the same direction Riku attacks from, but it shouldn't happen too often. In addition to Dark Aura, the other nasty part about this phase is your attacks will not stun Riku, making it difficult to hit him effectively. To deal with this, you should switch to aerial attacks. (Your Keyblade during this fight is always Oathkeeper, which has a nice and short aerial combo.) After each of Riku's attacks, you should have time for one aerial combo from behind, and then you can do another one as he runs off. You might miss here but it is still safe to try. Otherwise, the second phase is much like the first, and you should be able to take him down. If you have played Kingdom Hearts 2, you should have known this mission was coming. Roxas resolves to stop Organization XIII personally, and Riku comes to prevent him from going on what is essentially a suicide mission. You can't revive Sora with a dead Roxas can you? You begin with two Keyblades, courtesy of the power left to you by Xion. This makes you absurdly powerful. There are Neoshadows everywhere, and even at level 1, you can cut through them like butter. You probably won't notice here, but Roxas also has a cool new Limit Break while dual-wielding. Take some damage and try it out if you want. Eventually, Riku will show up, Roxas will give away one of his Keyblades, and you will get to relive the fight from the Deep Dive trailer to Kingdom Hearts 2. Good luck! =============================================================================== After the game ends =============================================================================== When you complete the game, you will be given the opportunity to save. After doing so, you will be able to resume play at the beginning of Day 357. All missions will now be available as Holo-Missions, and also the Moogle Shop will have upgraded its supply again to accommodate your new Legend rank. At this point, you can either pat yourself on the back and move on to another game, or you can look into completing the last set of challenges in 358/2 Days. Assuming you are up for more, check out the Challenges section. First though, pick up the last set of goodies that you could not get before. The Great Collectathon, Part 3 ------------------------------ Now that the Moogle Shop has upgraded its supply for one last time, you can pick up another High Jump LV+ L ability. With this equipped, you can do the following: Mission 25 (Day 75): Complete the optional objective. See the mission description for exactly how to pick up the emblems. Reward: Luck Tech. Mission 48 (Day 152): Pick up the two chests and the Unity Badge on the ledges of the Entrance Hall. This one is a little bit tricky. Go to the northwest corner, and get on top of the fallen pillar. You should stand at the edge on the highest point. Then jump north to grab onto the wall. The Red Badge and one chest are up there. You can then Glide to the southeast platform to pick up the remaining chest. Reward: Elixir and Sight Unit L. Mission 68 (Day 256): Pick up the chest on the southeast ledge of the Entrance Hall, and defeat the Heartless on the north ledge to complete the optional objective. Climb up to these ledges as in Mission 48. Reward: 3-slot Sliding Dash and Curaga Recipe. Mission 71 (Day 277): Pick up the Unity Badge that is directly above your starting location. Just jump as soon as the mission begins. Mission 89 (Day 353): If you have not done so already, defeat the Dustflier whenever you feel up to it. There *is* a Challenge mission that forces you to fight the Dustflier as well, but killing him there does not give you credit here. Reward: Premium Orb, and if this is your final optional objective, the Soul of Sora will become available for purchase at the Moogle Shop. Mission 90 (Day 354): Pick up the Ordeal Badge that is high in the air in the Entrance Hall. Climb up to the north exit as in Mission 48. Then Glide across the room to pick up the Ordeal Badge. Also be sure to buy all the other nifty things showing up at the Moogle Shop. Zero Gear in particular is very helpful for Challenge missions, should you decide to try those. You can also get to work on synthesis, although it takes a long, long time to make everything. ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 3 [CHA] | / | _ | | \ \ | | | | CHALLENGES | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* The Challenges are optional tasks that first become available at the beginning of Day 71. To unlock individual Challenges from that point forward, you will have to find Ordeal Badges and Ordeal Blazons. Please see the Walkthrough section for information on their exact locations. A Challenge mission involves repeating a regular mission with some additional complications (e.g., enemies are more powerful or health decreases over time), while also trying to meet some auxiliary goal. Most often, you are supposed to complete the mission as fast as possible, but you might also need to minimize damage taken, jumps made, Keyblade attacks, etc. Depending on how well you do, you will earn between zero and three Challenge Sigils. There are 255 sigils altogether, and as you collect them, you will become eligible for free rewards from the Moogle Shop: +-------------------------------------------------------------------+ | Challenge Rewards | +---------------------------------+---------------------------------+ | 5: Slot Releaser | 110: Haste LV+ L | | 10: Haste | 120: Rage Gear | | 15: Casual Gear | 130: Slot Releaser | | 20: Fire x3 | 140: Level Up | | 25: Cure x3 | 150: 5-slot Glide | | 30: Slot Releaser | 160: Omega Gear | | 35: Thunder x3 (Rookie) | 170: Glide LV+ L (Legend) | | 40: Wild Gear+ | 180: 6-slot LV Doubler (Legend) | | 45: Fira x2 (Rookie) | 190: Slot Releaser (Legend) | | 50: Slot Releaser | 200: Haste LV+ L (Legend) | | 60: Thundara x2 (Agent) | 210: Level Up (Legend) | | 70: Phantom Gear+ | 220: 4-slot LV Tripler (Legend) | | 80: Slot Releaser | 230: Level Up (Legend) | | 90: Level Up | 240: Slot Releaser (Legend) | | 100: 3-slot Haste | 255: Ultima Weapon (Legend) | +---------------------------------+---------------------------------+ If I list a rank in parentheses, that means you must achieve that rank within Organization XIII before you can get the reward, even if you already have enough Challenge Sigils. By the way, Ultima Weapon is actually an ability that increases your Strength, not a weapon, so it does not replace Zero Gear. Within this section, I will state the exact requirements for each Challenge mission, and I will give tips on completing each one. Some of these are quite a bit more difficult than any normal mission, so be prepared! Some general comments: ---------------------- - Do not expect to be able to do a Challenge mission immediately after completing the mission. Some are possible, but many are not. - Synthesize Zero Gear. It is worth the cost. I generally like to accompany it with the Critical Sun ring and four Sight Units. You can experiment to see what you like best though. - For missions that ask you to not swing your Keyblade or to not miss too often, you can still use magic and even Limit Breaks. - As you kill enemies, you will gain more Heart Points if you can maintain a chain. This means you do not go too long between consecutive attacks, and it is represented visually by the white circles surrounding enemies. For Challenge missions that revolve around collecting Heart Points, you will want to keep this chain going as long as possible. It is often helpful to set your Cobmat Partnet's Target to Off and Support to No Support in the Config menu, so that he/she does not get in your way. There are also a couple items that give you the Long Chain ability, but you certainly don't need them. - The Extreme ring reduces your maximum health to 1, but occasionally this can be very helpful on time-limited Challenge missions. It will allow you to do Limit Breaks indefinitely from the beginning. You just have to be careful not to take damage more than once (counting Auto-Life). ============================= CHALLENGES: Twilight Town ============================= [CHA07] Mission 7: Collect hearts --------------------------------- Challenge goal: Clear the mission within time 2:40 / 2:20 / 1:45 Challenge modifications: Enemy level +8 Skip all non-essential battles. If you are having trouble meeting the 1:45 deadline, wait until you have better gear. With a strong weapon and good movement abilities, you can easily finish this mission in under half the required time. [CHA08] Mission 8: Eliminate the Watchers ----------------------------------------- Challenge goal: Clear the mission within time 2:10 / 1:55 / 1:40 Challenge modifications: Enemy level +8 There is one Watcher on the west side of the Station Plaza, two at the bottom of Station Heights, and four in the Sandlot. Skip everything else, and use Fire if you want to pick your targets off from a distance. [CHA09] Mission 9: Collect hearts --------------------------------- Challenge goal: Gather 130 / 150 / 201 Munny Challenge modifications: Enemy level +9 You will need to kill the Zip Slasher to ace this mission, but otherwise it is pretty. Before going to The Old Mansion, you can find 14 Shadows in Tram Common and four in the Woods. Afterwards, one more Shadow will appear in Tram Common, and a couple will appear in the Woods. If you kill all of these guys as well as the Zip Slasher, you should get more than enough Munny. Just be sure you do get all 18 Shadow before going to The Old Mansion because some of them vanish afterwards. [CHA11] Mission 11: Eliminate the Guardian ------------------------------------------ Challenge goal: Earn 400 / 430 / 450 Heart Points Challenge modifications: Enemy level +9 See the general comments on Heart Points at the beginning of the Challenges section. In one attempt on this mission, I had 116, 331, 398, and 463 Heart Points after each room. This was only just barely enough, so you should be doing at least that well at each stage. It is possible to do much better though, especially if you can keep one chain going from the start through to the first room in the Underground Passage. SP goal: Jump at most 3 / 2 / 1 times SP modifications: Enemy level +14 You will have to jump once to enter the north room in the Underground Passage, so you cannot jump anywhere else. In particular, be careful to fall onto the platform when going from the north room to the south room in the Underground Passage. To kill Watchers and the Guardian, just walk up and attack while on the ground. Roxas will jump automatically and this will not count against your total. [CHA13] Mission 13: Eliminate the Deserters ------------------------------------------- Challenge goal: Clear the mission within time 1:30 / 1:10 / 0:55 Challenge modifications: Enemy level +7 This mission rewards pure recklessness. Kill one Deserter and then start swinging at the mob that comes after you. If you manage to stun them, great! You should then be able to kill a bunch of guys and keep things moving. Otherwise, you will take some damage and hopefully you will be able to do a Limit Break soon afterwards. If you have too much health for Limit Breaks to be an option, you will have to either (a) switch up your Panels to get less health, (b) aim well with your Keyblade swings, or (c) equip the Extreme ring to enable Limit Breaks from the start. [CHA14] Mission 14: Eliminate the Darkside ------------------------------------------ Challenge goal: Get hit at most 8 / 5 / 2 different times Challenge modifications: Enemy level +13 You just have to be pretty comfortable with fighting the Darkside to win this. I recommend taking out the Shadows early on so they don't get any cheap hits in. It is great if you can hit the Darkside in the head for extra damage, but don't worry about it too much. SP goal: Clear the mission within time 4:10 / 3:10 / 1:45 SP modifications: No attack magic, Enemy level +60 You will not be able to do this mission until late in the game, thanks to the +60 level bonus for all enemies. When the Darkside summons Shadows, try to hit its head. This does a lot more damage than attacks to the hands. Once the Darkside starts shooting out homing balls, go into the southwest corner. This will let you get in some attacks while still dodging the balls, which is good because they can blind you. The 1:45 mark should happen sometime early on in the final attack when the Darkside makes black orbs rain down from the sky. [CHA17] Mission 17: Eliminate the Tailbunker -------------------------------------------- Challenge goal: Clear the mission within time 2:30 / 2:05 / 1:40 Challenge modifications: No recovery items, Enemy level +4 Run directly to the Sandlot to face the Tailbunker and don't worry about getting hit. If you are having trouble, get better gear and come back later. This mission is easy once you have a good weapon, but it can be tough if you try it early in the game. SP goal: Miss with a Keyblade attack at most 10 / 3 / 0 times SP modifications: No attack magic, Damage taken +30%, Enemy level +18 This can be a pretty frustrating challenge. The easiest time to do a combo while the Tailbunker is in air mode is after it flips head over heels. It is also good to attack after the Tailbunker swoops towards you, (not to be confused with the spinning charge) *if* the Tailbunker does not immediately follow that with a fireball. You can attack at other times too, but the Tailbunker moves around just enough to make it easy to miss. Once the Tailbunker enters ground mode, you should do one ground combo after each attack other than the shockwave. Warning: Be careful not to continue your combo after the Tailbunker dies, or those extra swings will count as misses! The main trick here is to be patient. If you only attack at the right times, you should never miss. You can also try Limit Breaks since those attacks never count as misses, but you need to push the attack button to start a Limit Break, which makes things a little tricky. [CHA20] Mission 20: Destroy eight Shadow Globs ---------------------------------------------- Challenge goal: Clear the mission within time 2:30 / 2:10 / 1:20 Challenge modifications: Damage taken +20%, Enemy level +4 Assuming you have fully upgraded High Jump and Glide, I recommend destroying Shadow Globs in this order: 1. Side Street: Near west exit 2. Side Street: South wall 3. Sandlot: West wall 4. Sandlot: Southeast corner 5. Tram Common: Just north of the south bridge 6. Tram Common: Alleyway between the two central buildings 7. Tram Common: Northeast corner building top 8. Tram Common: High on southeast wall (Glide from Shadow Glob #7) The time limit is pretty strict, so I wouldn't bother with this Challenge mission until you have Glide at least. [CHA25] Mission 25: Collect Organization emblems ------------------------------------------------ Challenge goal: Clear the mission within time 2:50 / 2:00 / 1:40 Challenge modifications: Enemy level +2 The Challenge mission here is actually significantly easier than the regular optional objective was. Here is one possible route (assuming Glide): 1. South alcove, right behind the starting location 2. In the archway just east of the south alcove 3. Beside the bridge near the south exit 4. Southeast corner 5. Northeast corner 6. Northeast corner under the balcony of the east central building 7. Alley going into the north alcove 8. Center of north alcove 9. West side of north alcove 10. Southwest entrance to the north alcove 11. West central building top 12. North side of east central building top 13. Northeast corner building top 14. South side of east central building top 15. Just off the awning north of the south alcove [CHA44] Mission 44: Collect Organization emblems and eliminate the Avalanche ---------------------------------------------------------------------------- Challenge goal: Fill the mission gauge Challenge modifications: No attack magic See the Walkthrough section for how to do this. You will have to fight the Avalanche, a Poison Plant, and some Gigas Shadows without attack magic, but otherwise, it is the same as the regular mission. [CHA56] Mission 56: Eliminate the Heat Saber and the Destroyer -------------------------------------------------------------- Challenge goal: Clear the mission within time 5:00 / 4:00 / 3:30 Challenge modifications: No recovery items, Damage taken +30% 3:30 is actually a lot of time for this mission if you are geared up. Be sure to use Fire against the Barrier Master, and Block the Heat Saber's charges if you can. He takes extra damage when he is on the ground. When you get to Station Plaza, ignore the Minute Bombs and go straight for the Destroyer. [CHA59] Mission 59: Collect three Shining Shards ------------------------------------------------ Challenge goal: Clear the mission within time 3:10 / 2:40 / 2:10 Challenge modifications: No recovery items, Enemy level +1 Fly straight to Tram Common, ignore the Tailbunker, and destroy Guardians in the south alcove, in the north alcove, and at the northwest stairs. There is tons of time. [CHA74] Mission 74: Search for the impostor ------------------------------------------- Challenge goal: Clear the mission within time 2:30 / 2:00 / 1:30 Challenge modifications: No recovery magic, No recovery items, Health decreases while on the ground You have to chase after the impostor, hitting him as often and as quickly as you can. I found it helpful to equip the Extreme ring, and then to spam Limit Breaks. Except for the Dire Plants in the Tunnel, nothing can really hurt you. Once you do get to the Dire Plants, just do your best to stay out of harm's way - you should have enough time that you can afford to be careful. Be sure your Combat Partner's Target is not set to Off for this Challenge - Axel's Limit Breaks can be very helpful. [CHA75] Mission 75: Eliminate the impostor ------------------------------------------ Challenge goal: Clear the mission within time 7:00 / 5:00 / 3:20 Challenge modifications: No recovery magic, No recovery items, Health decreases over time This mission is longer than the last one, but also much less pressed for time. Against the Mega-Shadows in the Sandlot, just run in swinging. If you take a lot of damage, that's good, because it will get you to Limit Breaks faster. Once the Mega-Shadows are dead, ignore everything else in Tram Common and just keep chasing the cloaked woman. Use Limit Breaks if it is safe, but it is more important to not die than it is to go quickly. For that reason, I do not recommend the Extreme ring here. [CHA89] Mission 89: Eliminate the six giant Heartless ----------------------------------------------------- Challenge goal: Get hit at most 20 / 15 / 5 different times Challenge modifications: Damage taken +50%, Enemy level +10 If you have been playing on an easier difficulty level and just hacking your way through everything, this mission will be a nasty surprise. You have to average less than one hit per boss to get full credit! The most important thing is to really truly learn the fights. See the strategy section on each of the bosses, and make sure you basically understand how to beat them all without taking damage. Here are a few extra tips: - As always, use Block against the Stalwart Blade rush attack, and cast Aero when it falls over. - Against the Poison Plant, repeat the following: run behind the pillar, wait until the seed smacks into the pillar, run around the pillar and then cast Fire. You should not need to lock onto the Poison Plant. - Fight the Orcus in the south alcove of Tram common. You will have to clear a few Shadows first (Thundaga can do that in a hurry), but this severely limits the Orcus's mobility. It is also good to do the fights in order from hardest to easiest, both so you get practice on the hard fights and so you know right away if you will have to restart. For me, that meant starting with the Powered Armor and the Orcus. Also, as this is a hard mission, you should already have good gear before attempting it. SP goal: Earn 210 / 600 / 800 Heart Points SP modifications: Level capped at 60, No recovery magic To get 800 Heart Points, you are going to have to kill the Dustflier. The good news is that with the whopping 255 Heart Points he gives you, there is no need to worry about keeping your chain alive throughout the rest of the mission. Be sure to pack a bunch of Hi-Potions or Elixirs to compensate for the lack of recovery magic, and you might also want to bring Zero Gear with three Ability Units for the Once More ability. Otherwise, do just as you would if this were the regular mission... and don't die! [CHA92] Mission 92: Defeat Xion ------------------------------- Challenge goal: Get hit at most 88 / 72 / 48 different times Challenge modifications: Level capped at 60, Enemy level +15 The target here is extremely generous. Even a high level character using healing spells would probably die most of the time before taking 48 hits. Having said that, Xion is nasty and you have to beat all her forms in one attempt, so be sure to check out the enemy descriptions for strategy. Since she is higher level now, Xion heals at slightly different times. Here are the (approximate) thresholds: Form 1: Immediately after dropping below 1 health bars Form 2: Immediately after dropping below 2.5 health bars Form 3: Immediately after dropping below 3.25 health bars, and immediately after dropping below 1.5 health bars (These are only approximate, so you should be careful whenever Xion gets near these thresholds.) Be sure to make a special effort to avoid Ragnarok. In addition to doing tons of damage, it counts as one hit for each laser. SP goal: Clear the mission within time 14:10 / 12:10 / 10:00 SP modifications: No recovery magic, Enemy level +30 This mission is a good challenge by any standard. The time is certainly part of the challenge, although there is more than you need. (To get a sense of things, I cleared the mission in a little over 8 minutes at level 66 with Zero Gear, four Sight Units, and a Critical Sun ring, and I did not use any Limit Breaks.) The real trick is that you need to go pretty fast and not get killed in the process. The fact that you are not allowed recovery magic doesn't help, but you can (and should) use Hi-Potions or Elixirs to compensate. The fight itself is the same as always. If you have not already done so, check the enemy descriptions for strategies. At this level, Xion will heal at the following (approximate) times: Form 1: A little before dropping to 1 bar of health Form 2: Immediately after dropping below 2.5 bars of health Form 3: Immediately after dropping below 3.5 bars of health, and immediately after dropping below 2 bars of health During Form 2, do *not* put Xion below 2.5 bars of health while she is doing Ragnarok. You will be unable to interrupt her heal, and you will lose a lot of valuable time. ======================= CHALLENGES: Agrabah ======================= [CHA16] Mission 16: Eliminate the Fire Plants --------------------------------------------- Challenge goal: Fill the mission gauge (Defeat 7 / 8 / 10 Fire Plants) Challenge modifications: Enemy level +4 See the Walkthrough section. Once you have High Jump, you should have no problem with this mission. [CHA18] Mission 18: Collect Organization emblems ------------------------------------------------ Challenge goal: Clear the mission within time 1:30 / 1:10 / 1:00 Challenge modifications: Enemy level +2 The time limit is pretty tight, so you may want to hold off until you have some good movement abilities. Here is one possible route (assuming you have Air Slide): 1. Agrabah Street: Southeast corner building top 2. Agrabah Street: East bridge 3. Agrabah Street: Northeast corner building top 4. The Palace: Southeast corner building top 5. The Palace: Southwest ledge 6. The Palace: West building top 7. The Palace: Center 8. Agrabah Street: Northeast corner stall top 9. Agrabah Street: Beside east bridge 10. Agrabah Street: Southeast corner 11. Agrabah Street: Southwest corner stall top [CHA19] Mission 19: Eliminate the Deserters ------------------------------------------- Challenge goal: Clear the mission within time 1:30 / 1:15 / 1:00 Challenge modifications: Enemy level +2 As with most Deserter missions, the easiest option is to use Limit Breaks. Either equip the Extreme ring or try to take some damage so that Limit Breaks become available. You should also just be able to button mash to victory though, as long as you are aggressive. [CHA21] Mission 21: Collect hearts ---------------------------------- Challenge goal: Clear the mission within time 8:00 / 7:30 / 7:00 Challenge modifications: Enemy level +2 You don't need anywhere near seven minutes for this, so first of all, stay calm. Follow Pete like I describe in the Walkthrough, and if you mess up too many times, you can always just restart the mission. Once you get to the Cave of Wonders, you need to kill four Heartless on the bottom of the Entrance Hall, and another four on the north platform. If you have High Jump and Glide, you can climb right away to the southeast platform and Glide from there to the north platform - no need to push blocks around. Kill everything in the next room to summon the Large Armor, and use Fire to knock him prone. [CHA26] Mission 26: Destroy four Shadow Globs --------------------------------------------- Challenge goal: Jump at most 15 / 10 / 3 times Challenge modifications: Level capped at 8 Here is one possible route: 1. The Palace: High on the south wall (hit it with Fire from long range) 2. Agrabah Street: Southwest exit (get up there with two jumps) 3. Agrabah Gate: Southwest building top (use magic from the northwest exit) 4. Agrabah Gate: Northwest building top (fall from the northwest exit) [CHA30] Mission 30: Collect hearts ---------------------------------- Challenge goal: Fill the mission gauge (Defeat 0 / 1 / 2 extra Fire Plants) Challenge modifications: Damage taken +30%, Enemy level +2 This has to be the most redundant Challenge in the game: complete the main objective like you normally would, and then kill both Fire Plants that appear afterwards on the Agrabah Street. [CHA32] Mission 32: Vanquish the Antlion ---------------------------------------- Challenge goal: Attack with the Keyblade at most 35 / 20 / 10 times Challenge modifications: No recovery items, Enemy level +14 This is actually a lot easier than you might think at first. You just need to use magic for everything but hitting the Antlion's boulders back at him in Phase 2 (if there even is a Phase 2). The best spell to use here is Thunder. So nuke the Antlion with Thunder until it pops up to attack, let it stun itself on a wall, and then unload. If you are careful, you can also use Thunder while it is making sand pillars, but don't get so carried away with this that you let the Antlion submerge without knocking itself out. In Phase 2, you should have enough Keyblade attacks to stun the Antlion once or twice, depending on how careful you are. Make the most of your chances! The only thing to watch out for is that since recovery items are not allowed, you will not be able to use Ethers or Elixirs to bolster your magic. SP goal: Clear the mission within time 3:00 / 1:35 / 1:20 SP modifications: Enemy level +55, Health decreases while on the ground The previous mission was a big clue for this one. Equip your best magic boosting items (Phantom Gear++ with four Magic Units is the best Keyblade), and equip lots of Thunders. Now go out and attack the Antlion with only Thunder spells. You should be able to get a hit or two while he is summoning sand pillars, and then if you are reasonably high level, you should be able to kill him before he starts spitting out rocks. [CHA34] Mission 34: Eliminate the Aerial Masters ------------------------------------------------ Challenge goal: Clear the mission within time 5:00 / 3:40 / 2:40 Challenge modifications: Level capped at 10, Enemy level +1 There is lots of time here if you are well geared. Remember that the three Aerial Masters in the Sandswept Ruins are in the south end, the northeast corner, and the north part of the central area. Just ignore the Loudmouths at the Agrabah Gate while killing the Aerial Master there. [CHA48] Mission 48: Eliminate the Solid Armor --------------------------------------------- Challenge goal: Clear the mission within time 4:20 / 3:20 / 2:20 Challenge modifications: Level capped at 20, Enemy level +2 Cast Blizzard on the Solid Armor's head to knock it down for a long time, and then go to town. Watch out for its counter-attacks though, because they can silence you. Ignore the Large Armors of course. SP goal: Miss with a Keyblade attack at most 20 / 15 / 10 times SP modifications: No attack magic, Enemy level +12 First of all, make your damage as high as possible. The only time the Solid Armor is easy to hit is when he's standing still immediately after doing an attack. Be patient and only attack during this time (and of course when he falls over). I strongly recommend setting your Combat Partner's Target to Off and his Support to No Support. Xaldin is absolutely a liability for this Challenge. You should also be sure to use Limit Breaks when they become available, because Limit Breaks never count as misses. If you are having trouble, you might even deliberately allow yourself to become damaged enough to do Limit Break. Seriously though: just be patient. If you only do one quick combo after each Solid Armor attack, you should not miss. [CHA90] Mission 90: Place the device ------------------------------------ Challenge goal: Clear the mission within time 5:00 / 4:00 / 3:00 Challenge modifications: Damage done -50%, Enemy level +10 The time limit and the -50% damage done modifier here are pretty nasty. The easiest way to do this mission is to get a high magic stat, and then spam spells. In the Secret Depths, you will need to kill three Scarlet Tangos and an Aerial Master on the ground floor, then two Scarlet Tangos on the next ledge up. Blizzard (not Blizzara or Blizzaga) is the best way to kill the Scarlet Tangos, and Thundaga works well against the Aerial Master. For the Land Armor, you just need to keep spamming Aero. One cast should knock him prone, making it easy to connect with the rest. You can also try equipping the Extreme ring and doing Limit Breaks, but I found magic to be stronger. ============================== CHALLENGES: Beast's Castle ============================== [CHA22] Mission 22: Eliminate the Sergeant ------------------------------------------ Challenge goal: Clear the mission within time 3:20 / 2:40 / 2:10 Challenge modifications: Enemy level +3 The time limit is fairly strict for such an early mission, so you can't mess around too much. In the Courtyard, run right up to a statue before attacking so you don't accidentally target something else. (You may want to unequip Auto-Lock if you use it normally.) You will have to clear most of the enemies in the Entrance Hall Upper Level as well as the Sergeant in the Entrance Hall. [CHA28] Mission 28: Collect hearts ---------------------------------- Challenge goal: Get hit at most 10 / 5 / 1 different times Challenge modifications: Enemy level +3 You will have to deal with a couple Sergeants in the Courtyard and a Snapper Dog with a couple Bad Dog friends in the East Hall. For both encounters, back off and use magic. It's a short mission, so you shouldn't run out of spells. [CHA29] Mission 29: Eliminate the Neoshadows -------------------------------------------- Challenge goal: Clear the mission within time 2:35 / 2:15 / 1:55 Challenge modifications: Level capped at 10, Enemy level +2 There is a mandatory fight against two Snapper Dogs and a Cymbal Monkey in the Undercroft. Everything else before the Neoshadow is optional. Kill the Snapper Dogs quickly with magic, and Block as soon as you open the chest to instantly kill the Cymbal Monkey. Blizzara can help against the Neoshadow too, but you won't need it if you have good gear. [CHA31] Mission 31: Eliminate the Bully Dog ------------------------------------------- Challenge goal: Clear the mission within time 1:20 / 1:00 / 0:45 Challenge modifications: Level capped at 5, No recovery items Your Keyblade is useless here, so you might want to prepare a little. Make sure you have both Blizzara and a damage spell ready (Fire/Fira/Thundaga), and if you want, choose a good magic Keyblade and ring. Finally, set your Combat Partner's Target to No Target. This will prevent Xion for wasting her time with melee. Okay, you want to just go straight to the Ballroom. When you get to Cogsworth, he will look right, then turn left, then snap back to the right, and then continue turning left. Go past him on the right after he snaps back once. Against the Bully Dog, freeze him with Blizzara, and then nail him with Fire/Fira/Thundaga. SP goal: Get hit at most 10 / 3 / 0 different times SP modifications: Level capped at 5, Enemy level +50 Once again, you want to beat the Bully Dog by casting Fire/Fira/Thundaga at him while he is frozen, but this time, you don't want to risk getting hit. I suggest Blocking the Bully Dog's jump attack, casting Blizzara while it is down, and then casting a couple damage spells. This will end the fight quickly enough, and it is very safe. [CHA35] Mission 35: Collect hearts ---------------------------------- Challenge goal: Clear the mission within time 4:20 / 3:20 / 2:45 Challenge modifications: Enemy level +2 You need to clear out all of the Icy Cubes in the Undercroft and then some odds and ends scattered around elsewhere. I recommend going after the three Snowy Crystals in The West Hall and one extra one on the platform in the Secret Passage. All the Snowy Crystals will die quickly to Fire, so the real question is how to kill the Icy Cubes. Although it sounds risky, I suggest equipping the Extreme ring and then just wailing on them with Limit Breaks. You will have to be careful you don't get hit by the Snowy Crystals when you do them afterward, but Limit Breaks deal with Icy Cubes very fast and very effectively. In fact, everything will go so fast that even if you die once or twice, it shouldn't be a big deal. [CHA43] Mission 43: Eliminate the Dark Follower ----------------------------------------------- Challenge goal: Clear the mission within time 4:00 / 3:25 / 3:10 Challenge modifications: Damage taken +10% If you have done Mission 14 in SP mode already, this one should be a breeze. Hurry to the Ballroom via the Entrance Hall Upper Level Entrance, and waste the Gigas Shadow with Fire or Thundaga. Fight the Dark Follower just like you fought the Darkside. (Remember to go after the head when it summons Shadows!) Do your best to avoid both the heat-seeking white orbs and the black orbs from the sky, as the first will blind you and the second will shoe-glue you (meaning you can't jump). Either effect can really limit your damage output. [CHA50] Mission 50: Vanquish the Infernal Engine ------------------------------------------------ Challenge goal: Clear the mission within time 3:30 / 2:50 / 2:30 Challenge modifications: Damage taken +50%, Enemy level +12 Equip the best weapon you've got, and run in with Keyblade blazing. If you just keep hitting the Infernal Engine, it will do the battering ram attack which is when it takes the most damage. By the time you have a good enough weapon for this stage, you can probably also take a hit from the battering ram without too much trouble, so there is no need to be cautious. 2:30 is a pretty generous time limit, and you can achieve it even at level one. SP goal: Get hit at most 15 / 10 / 3 different times SP modifications: Damage taken +50%, Enemy level +30 Even with very high damage, I don't think you will be able to button-mash through this without taking more than three hits. Instead, you should stall for the cannon in order to kill some archers. (See the Infernal Engine enemy description.) If you choose to kill all but one, watch the ground and evade arrows as soon as you see anything there. There is no need to try to squeeze in as many attacks as possible between arrow shots. If you get caught too close to the Infernal Engine when it charges and you don't have enough time to get away, you can avoid being hit by casting Cure. As long as you boosted the spell with Magic LV+ when you constructed your Panels, Cure will make you invincible during the charge. [CHA70] Mission 70: Eliminate the Deserters ------------------------------------------- Challenge goal: Clear the mission within time 2:30 / 1:50 / 1:25 Challenge modifications: No recovery magic, Damage taken +30% As with most Deserter missions, I recommend using Limit Breaks. Either equip the Extreme ring or try to take some damage so that Limit Breaks become available. You will need to kill the Barrier Master first though. Knock it out of its book and then spam Fire/Fira/Thundaga spells. [CHA80] Mission 80: Break 15 jars --------------------------------- Challenge goal: Fill the mission gauge (Destroy 15 / 18 / 20 jars) Challenge modifications: Level capped at 30 A breather. As with the regular mission, destroy the jars from the north to the south, and duck out the door to the Entrance Hall if things start looking dangerous. Also be sure to equip a Keyblade with a fairly short combo. Zero Gear and Chrono Gear are both excellent choices. ================================ CHALLENGES: Olympus Coliseum ================================ [CHA39] Mission 39: Collect hearts ---------------------------------- Challenge goal: Jump at most 6 / 3 / 1 times Challenge modifications: Level capped at 13, Enemy level +1 Defeat the Clay Armor by casting Thunder or Thundaga at it to make it fall over, and then hitting it in the head. During Phil's training, wait for the Soldiers to come to you, and then use the Keyblade or more magic to defeat them. There is no need to jump even once. [CHA40] Mission 40: Eliminate the Deserters ------------------------------------------- Challenge goal: Clear the mission within time 3:10 / 2:40 / 2:25 Challenge modifications: Damage taken +20%, Enemy level +2 As with most Deserter missions, I recommend using Limit Breaks. Either equip the Extreme ring or try to take some damage so that Limit Breaks become available. [CHA41] Mission 41: Eliminate the Morning Star ---------------------------------------------- Challenge goal: Clear the mission within time 2:20 / 2:00 / 1:40 Challenge modifications: No attack magic, Enemy level +2 Unfortunately, attack magic is disabled here so you won't be able to use Aero to stop the Morning Star. Instead you will have to chase after it and try to Guard it. You will need several successful Guards to get the job, but you should get it sooner or later. Once it's stopped, the Morning Star should die pretty quickly if you have good gear. Just fight it in the usual way. SP goal: Miss with a Keyblade attack at most 10 / 5 / 1 times SP modifications: No attack magic, Enemy level +19 This is actually pretty easy as far as no-miss missions go. You shouldn't have to attack at all until after the Morning Star stops. At that point, do a single ground combo after each of its jumps. (Don't try to press your luck and attack extra times, or you will miss when the Morning Star jumps away.) Also, don't worry about it if the Morning Star starts spinning again. Take your time, stop him, and continue where you left off. Once again, remember to stop your combo immediately when the Morning Star dies, because extra attacks will count as misses. [CHA61] Mission 61: Vanquish the Guard Armor -------------------------------------------- Challenge goal: Get hit at most 50 / 35 / 6 different times Challenge modifications: Level capped at 20, No attack magic Okay, on to the hard stuff for Olympus Coliseum. You need to complete six tournaments rounds, getting hit an average of only once per round. I would not bother with this mission until you have Zero Gear. Round 1: Shadows and Soldiers. You should not have trouble here. Round 2: Lots of Hover Ghosts. I think it is best to use the barrels, but you have to be absolutely sure nobody hits you in the meantime. Try to keep an eye on the mini-map. And be grateful that Zero Gear can destroy a barrel in only two hits. Round 3: Striped Arias and an Ice Cannon. I recommend barrels again here, but if you are having trouble getting a clean shot off, melee works too. Try to watch the Ice Cannon at all times and make dodging it your top priority. Round 4: Yellow Operas and a Tailbunker. Kill the Yellow Operas first, and I hope you know how to fight Tailbunkers by now. Round 5: Xigbar. An annoying fight - I don't know how to reliably avoid getting hit. He should die very quickly though. Round 6: Guard Armor. Practice until you can do this cleanly. (You can use the Powered Armor from Mission 89 as practice.) Good luck! SP goal: Clear the mission within time 8:25 / 7:25 / 6:55 SP modifications: No attack magic, Enemy level +30 The mission is long, but don't worry, 6:55 is plenty of time if you are high level. Round 1: The Soldiers will probably not die from a single combo, and if you are using Zero Gear, your second ground hit will knock them away from your finisher. This is slow, and you should try to use aerial combos instead. Round 2: One word: barrels. If you are using Zero Gear, you can destroy one of these in two hits with your ground combo. Round 3: Again, barrels are key. The Striped Arias now have a ton of health and may take multiple hits. Just keep at it. Round 4: I find the barrel hard to hit with here, and I recommend ignoring it. If you are not at low health, you might want to get hit once or twice so that you can annihilate the Tailbunker (and Xigbar in the next round) with Limit Breaks. Round 5: Nothing new. Just keep after him and don't worry about being hit. Round 6: This guy goes down surprisingly fast. If you have any Limit Breaks ready, save them for when the arms and legs come off. I was able to destroy everything in a single Limit Break, which helped a lot. There is plenty of room for error, so if a couple things don't go perfectly, try not to worry about it too much. [CHA73] Mission 73: Defeat Heartless in the Games ------------------------------------------------- Challenge goal: Clear the mission within time 6:00 / 5:00 / 3:30 Challenge modifications: No recovery magic, Enemy level +3 There is a lot less time here than there was for Mission 61, but the good news is all the rounds are pretty fast: Round 1: Sky Grappler and Air Battlers. Take out the Air Battlers with Fire. I recommend freezing the Sky Grappler with Blizzara, and then finishing it with Fire while it is frozen. Round 2: Jumbo Cannons and Li'l Cannons. You can use barrels of course, but it may just be faster at this point to jump up and kill everything manually. You can use either Keyblade combos or any magic other than Fire. Round 3: Switch Launcher and Snowy crystals. Kill the Snowy Crystals with Fire. Use Keyblade combos or Fire to take out the Switch Launcher. Do not bother with the barrel. Round 4: Ice Cannon and Watchers. Use Fire on the Ice Cannon and Keyblade combos on the Watchers. Round 5: Stalwart Blade. Go all out with the Keyblade, but if the Stalwart Blade does a charge, be sure to Block it and cast Aero for a quick kill. By the time you do this, you should have a lot of health, and the lack of recovery magic should not be a problem. [CHA84] Mission 84: Eliminate the Scorching Sphere -------------------------------------------------- Challenge goal: Get hit at most 2 / 1 / 0 different times Challenge modifications: Level capped at 45, Damage taken +50% Take it slow. There's no hurry, and once you get the pattern down, there really shouldn't be much danger of getting hit. Remember that you can use Blizzard to stop the Scorching Sphere's spin. SP goal: Clear the mission within time 1:30 / 1:00 / 0:45 SP modifications: Level capped at 40, Health decreases over time This is an extremely tight time limit when you factor in the travel time between the Coliseum Gates and the Coliseum. You will need to rely heavily on magic. First, run in immediately and use Blizzara to stop the Scorching Sphere's spin. If it freezes the Scorching Sphere while it's invincible, you're screwed - restart the mission. (You can use Blizzard instead, which is less likely to freeze, but it will waste several seconds while you wait for it to finish.) From now on, you will just be casting more Blizzara, and hopefully, (a) you won't miss, and (b) you will get some freezes. One good trick is to cast Blizzara where the Scorching Sphere is about to land, but don't stand too close to the barrels when you do this, or the Blizzara will auto-aim towards them. This is an annoying mission because ultimately, it just comes down to whether you are lucky on freezes (or are very high level), but once you get the pattern down, you should at least be able to win a decent percentage of the time. I did it at level 66 so if you are lower level and having a lot of trouble, try leveling up. ============================== CHALLENGES: Halloween Town ============================== [CHA42] Mission 42: Collect hearts ---------------------------------- Challenge goal: Clear the mission within time 3:00 / 2:15 / 1:45 Challenge modifications: Damage done -20% I recommend killing the following groups of enemies: - Halloween Town Entrance: Two Creepworms and then a single Skater Bomb along the main path. - Halloween Town Square: One Skater Bomb in the northwest part of the central circle, three Creepworms in the north alcove, and two Creepworms with a Skater Bomb in the northeast corner. - Graveyard: All five Hover Ghosts. For the Hover Ghosts, use Fire or the pumpkin bomb. For the Skater Bombs, Fire also works well, but don't get hit by their explosion or you will be frozen. [CHA54] Mission 54: Eliminate the Dual Blade -------------------------------------------- Challenge goal: Clear the mission within time 1:30 / 1:15 / 1:00 Challenge modifications: No attack magic, Enemy level +5 There's not much finesse required here. Run in and attack, stopping only to Block if you notice the Dual Blade doing a charge attack. If you can't kill him in time, get better equipment and try again. Since magic is disallowed, the standard trick for these guys doesn't work. Too bad. SP goal: Get hit at most 10 / 5 / 1 different times SP modifications: Level capped at 10, Damage done -30% This is very different from the previous mission. Kill the Skater Bombs first with Fire spells from long range so that they don't get in your way. Then fight the Dual Blade slowly and carefully. If you don't know how, read the enemy description from the Walkthrough. Anyway, it's good practice for harder missions. Remember to cast Fire or Thundaga on the Dual Blade if you manage to knock it over. [CHA62] Mission 62: Eliminate the Carrier Ghost ----------------------------------------------- Challenge goal: Clear the mission within time 4:00 / 3:30 / 3:00 Challenge modifications: Enemy level +2, Health decreases while on the ground No matter what, do NOT go into Boneyard 1! That will slow you down too much. Take the west exit from the Graveyard straight to Moonlight Hill. Beyond that, there is not too much to say here. Just keep attacking the Carrier Ghost, and back off if it ever gets too high for you to reach. You can try freezing it with Blizzara, but I don't think that helps too much. On the way out, you will have to kill the Tentaclaw, but it should die fast. [CHA66] Mission 66: Restore the town's Heartless ------------------------------------------------ Challenge goal: Clear the mission within time 9:30 / 6:40 / 5:10 Challenge modifications: Level capped at 35, No recovery magic You are capped at low level for this Challenge, so it is important to bring good equipment to compensate. I recommend Zero Gear with four Sight Units and a Critical Sun ring. You first have to clear eight Tentaclaws en route, which you can probably do fastest with melee attacks by now. If you take enough damage to do a Limit Break, that is even better of course. Once you get to the Leechgrave, you should kill all the Tentaclaws once and do as much damage as you can to the grave while the grave is vulnerable. Melee works fine for this. Hopefully, the Leechgrave will be mostly dead at this point, and you can finish it without going after all the Tentaclaws again. While you are attacking Tentaclaws around the Leechgrave, watch out for purple sparks and try not to get eaten, because that will slow you down a bunch. Besides, if you get a Block off, that will give you a bunch of free hits. SP goal: Get hit at most 35 / 20 / 5 different times SP modifications: Damage taken +20%, Enemy level +50 This mission is all about really, truly mastering a fairly simple task. I like the strategy of killing all but one Tentaclaw during the Leechgrave fight. To do this, you will need to get the timing right for comboing the grave and dodging its arms without ever getting hit (I think it helps to equip Dodging Deflect L), but it's really not that hard. Use Fire, Thundaga, or cautious Keyblade combos to pick off the three Tentaclaws beforehand. Obviously, you should also be comfortable taking out the lone Tentaclaws you fight in Halloween Town Square and on Moonlight Hill, but that isn't too hard. Be patient! And read the enemy descriptions in the walkthrough if you have not already. You can also do the strategy of repeatedly killing all the Tentaclaws, but you will have to watch out for ranged attacks from the grave. [CHA72] Mission 72: Collect hearts ---------------------------------- Challenge goal: Clear the mission within time 4:05 / 3:35 / 3:05 Challenge modifications: No attack magic, Enemy level +25 You will need to kill one of the Dual Blades and five or six Creepworms to complete the mission objective. The bad news is the Dual Blades have a lot of health, you can't use magic, and you might be taking a fair amount of damage. The best thing to do is focus on one, keep hitting it, Guard its charges, and hope that Luxord nukes it with magic while it's down. You do have a fair amount of time though, so you should be able to complete the mission even if Luxord is useless. Just keep yourself healed. [CHA79] Mission 79: Eliminate the Chill Ripper ---------------------------------------------- Challenge goal: Clear the mission within time 6:00 / 5:00 / 4:20 Challenge modifications: Level capped at 60, Enemy level +13 Make sure you have lots of Fire spells available for this mission. You will have forced encounters in Halloween Town Square, on Moonlight Hill, and at the Suspension Bridge. Hover Ghosts are vulnerable to Thundaga; everything else you will meet is vulnerable to Fire. This means you should be using a lot of magic. Once you get to the Chill Ripper, try to Block any charge he does, and then cast Fire (or Fira) on him while he's down. [CHA87] Mission 87: Eliminate the Windstorms -------------------------------------------- Challenge goal: Clear the mission within time 2:00 / 1:30 / 1:00 Challenge modifications: Damage taken +50%, Enemy level +3 Another mission with a very tight time limit. You pretty much have to do this with Thundaga. Load up as many spells as you can and upgrade them to level 5 with Magic LV+ panels, and then just go in and keep casting. Windstorms will take extra damage if they are in ground mode, and they will take even more if they are jolted, so choose your targets accordingly. Otherwise, just go wild and hope for the best. There is a little bit of luck based on whether the Windstorms land on their own and how often they get jolted by your magic, so don't give up right away even if you fail. If you aren't close though, you can always get better stats and come back later. (Remember: level up, get a good ring, and get Phantom Gear++ augmented with Magic Units.) SP goal: Get hit at most 15 / 10 / 5 different times SP modifications: Enemy level +20 This mission is also begging for Thundaga treatment, although in a different way. Load up as many Thundagas as you can, some Fires, and an Elixir or two. Now, go in and just run away from things. If you get a clear shot at a Detonator, take it out with Fire. If you get a clear shot at a Windstorm (ideally in ground mode), hit it with Thundaga. Obviously, it is terrific if you can actually take out a Windstorm, but it is more important to stay safe than it is to deal a finishing blow. ========================== CHALLENGES: Wonderland ========================== [CHA55] Mission 55: Collect Organization emblems ------------------------------------------------ Challenge goal: Clear the mission within time 3:40 / 3:00 / 2:25 Challenge modifications: Damage taken +20%, Enemy level +1 The first thing you need to do is collect emblems. Here is one good route: 1. Bizarre Room: Northeast stove top 2. Bizarre Room: Southeast corner high in the air (Glide from emblem #1) 3. Bizarre Room: Southwest tabletop 4. Bizarre Room: Northwest corner 5. Hedge Maze Entrance: Southeast corner 6. Hedge Maze Entrance: North exit 7. Queen's Castle: South hedge top 9. Queen's Castle: Between the west ends of the hedges, high in the air 10. Queen's Castle: Queen's throne 11. Lotus Forest: Southeast corner, just behind the rock 12. Lotus Forest: East side, just northwest of the rock 13. Lotus Forest: Center, along the main path but high in the air 14. Lotus Forest: North alcove, on a mushroom 15-20. Lotus Forest: Southwest corner, on lotus tops and on the ground If you need an extra emblem, you can pick one up in the northeast corner of the Lotus Forest on a lotus top or on the north hedge in the Queen's Castle. The next step is to drink the potion in the Bizarre Room that will let you return to the Rabbit Hole and the mission exit. You will see a Striped Aria and a Sapphire Elegy as soon as you enter, and you need to kill them. I recommend spamming Thundaga. If another enemy appears before you can drink the potion, run back to the Hedge Maze Entrance, and then reenter. Once the area is clear, jump onto the table and drink. [CHA57] Mission 57: Eliminate the Commanders -------------------------------------------- Challenge goal: Clear the mission within time 2:30 / 2:00 / 1:25 Challenge modifications: No recovery items, Damage taken +30% This is one of the most difficult Challenge missions in the game, thanks to an extremely tight time limit. You really can't afford to make even a single mistake. To beat the Commanders, I cast two Thundagas (if you are lower level, it's okay - you should have time for three casts). The hard part though is getting past the final two Card Soldiers. The absolute best thing you can do is the following: 1. As soon as you can get out to the northeast passage, immediately Glide up to the north side of the archway that the Card Soldiers are looking through. 2. Hug the north wall and take a couple steps into the archway before the south Card Soldiers starts looking. (You will be in the cone of the north Card Soldier, but you will have cover from the archway, so if you are doing it right, you won't be seen.) 3. Glide past when the north Card Soldier puts his head down. If you want to do this, you should spend some time practicing it first. Trust me: you will not get this right on your first attempt. You can also try using a similar strategy but delaying until after the south Card Soldier looks once. This makes it easier to get past the Card Soldiers, but I wasn't able to kill the Commanders fast enough to break 1:25 that way. Even doing everything perfectly, my best time was 1:15:63. [CHA63] Mission 63: Destroy 20 Shadow Globs ------------------------------------------- Challenge goal: Clear the mission within time 3:30 / 3:00 / 2:30 Challenge modifications: No recovery magic, Health decreases while on the ground Here is one order for destroying 20 Shadow Globs: 1. Rabbit Hole: Southwest wall 2. Rabbit Hole: North wall 3. Rabbit Hole: Tunnel floor 4. Rabbit Hole: West wall 5. Bizarre Room: North part of the floor 6. Bizarre Room: Inside the fireplace 7. Bizarre Room: On the stove in the northeast corner 8. Bizarre Room: Southeast corner 9. Bizarre Room: Chair in the southwest corner 10. Bizarre Room: Northwest corner 11. Hedge Maze Entrance: North exit 12. Queen's Castle: Northeast corner above the hedge 13. Queen's Castle: On the ceiling near the west part of the north hedge 14. Queen's Castle: South exit 15. Queen's Castle: Southwest wall 16. Queen's Castle: North wall 17. Lotus Forest: Southeast corner behind the boulder 18. Lotus Forest: North alcove 19. Lotus Forest: Lotus top above the north alcove 20. Lotus Forest: Lotus top on the south side of the central tree You will have to defeat a Gigas Shadow and one or more Mega-Shadows to drink the potion in the Bizarre Room. Thundaga and Fire work well against the Gigas Shadow. [CHA69] Mission 69: Vanquish the Crimson Prankster -------------------------------------------------- Challenge goal: Get hit at most 20 / 15 / 10 different times Challenge modifications: Enemy level +22, Health decreases while on the ground Pack a bunch of Cure magic because you will be taking a lot of damage over time. Fight the Crimson Pranksters the same way you did before, but be extra careful to get out of the way when either of them is about to attack. I also recommend bringing some Panaceas in case you get ignited. Burning can count as a lot of hits if it's not dealt with. SP goal: Clear the mission within time 5:00 / 3:20 / 2:15 SP modifications: Enemy level +30, Health decreases while on the ground I found this to be one of the hardest Challenge missions in the game, so if you are having trouble, do everything else first and come back at a higher level. Your two best options are Thundaga and Limit Breaks. When limits are available (at least before Auto-Life has triggered), you should definitely use them. They do a lot of damage, but you will inevitably receive some in return. If Limit Breaks are not available, use Thundaga instead. You might also consider bringing and using Limit Recharge items. Should you fail, try again and hope to get more limit attacks in, or level up some more. I am not quite sure what determines Limit Break damage, but I recommend focusing on raising your magic stat when choosing Panels for this mission. [CHA81] Mission 81: Eliminate the Emerald Serenade -------------------------------------------------- Challenge goal: Clear the mission within time 5:05 / 4:35 / 4:05 Challenge modifications: Damage done -50%, Enemy level +17 A timed battle against an upgraded Emerald Serenade with all damage reduced by 50%? Sounds bad, huh? Don't worry - it's actually pretty easy. Load up on Blizzara and Fira (or Thundaga) spells, and pick a spot to wait for the Emerald Serenade. If you take the south route through the Red Rose Hedge Maze 1 and go to the southmost passage that the Emerald Serenade follows, you won't even have to fight any Grey Caprices. Once the Emerald Serenade starts getting close, cast a Blizzara to freeze it, and then Fira to nuke it for extra damage. Remember that Blizzara stays on the ground for a while so you can actually cast it a second or two in advance. If you have a decent magic stat, you should be able to finish with time to spare. [CHA85] Mission 85: Collect hearts ---------------------------------- Challenge goal: Clear the mission within time 6:30 / 6:00 / 5:00 Challenge modifications: No recovery magic, Health decreases while on the ground There is quite a bit of time here, as long as you do decent damage. First clear out the Bizarre Room (including the Sapphire Elegy on the central table top) because you will need to drink the potion on the way back anyway. Now, just clear casters in the Hedge Maze Entrance, Queen's Castle, and Lotus Forest. If you want, you can skip all the Sapphire Elegies after the Bizarre Room, and you certainly do not need to mess with either the Novashadow or the Lurk Lizard. ========================== CHALLENGES: Never Land ========================== [CHA58] Mission 58: Eliminate the Artful Flyers ----------------------------------------------- Challenge goal: Earn 450 / 500 / 570 Heart Points Challenge modifications: Damage taken +30%, Damage done -30% Before digging any holes, fly to the center of the starting island, then to the northwest island, and finally loop down to the southwest island, killing any Turquoise Marches that appear. There are 16 Turquoise Marches on this route, and if you kill them all in a chain, you should get over 300 Heart Points. Digging all the holes and mopping up any remaining enemies will then give you a total of over 700. If you are having problems maintaining your chain, remember to set your Combat Partner's Target to Off. [CHA60] Mission 60: Eliminate the Avalanche ------------------------------------------- Challenge goal: Clear the mission within time 2:30 / 1:55 / 1:25 Challenge modifications: Level capped at 27, No attack magic You don't have much time, you can't use attack magic, and the Avalanche moves around a lot, so it is best to use Limit Breaks. You can either fly in and take a couple hits (preferably while doing some damage), or you can start with the Extreme ring and fight more carefully. Your call. Since you are capped at level 27, it shouldn't take long to take damage if you go that route. SP goal: Get hit at most 10 / 3 / 1 different times SP modifications: Level capped at 20, No attack magic I suggest staying high in the air, and letting the Avalanche come to you. If you go towards it, there will be Turquoise Marches all over, and things will be confusing. As for fighting the Avalanche, remember: do two combos after a flip, do one combo after a charge, and back off after ice bolts. [CHA76] Mission 76: Destroy five Shadow Globs --------------------------------------------- Challenge goal: Clear the mission within time 3:00 / 2:00 / 1:00 Challenge modifications: Level capped at 30, Health decreases over time A short mission with a rather tight time limit. I recommend destroying the following Shadow Globs: 1. The Night sea: Northeast island (on the northeast cliff) 2. Pirate Ship Deck: Central mast high in the air 3. Pirate Ship Deck: North end 4. Captain's Cabin: Southeast corner 5. Captain's Cabin: Northeast corner You can shave a little time off by hitting Shadow Globs with Thundaga before you actually reach them. This is particularly helpful for the first one in the list above. [CHA77] Mission 77: Eliminate the Phantomtail --------------------------------------------- Challenge goal: Clear the mission within time 2:30 / 1:45 / 1:15 Challenge modifications: No recovery magic, Enemy level +9 First, you need to head north to the ship, enter the Cabin twice, then go back outside and dig on the northwest island. After the cutscene, head back to the start island and the Phantomtail will appear. There is no need to mess with extra map fragments for the Challenge. You now have to kill the Phantomtail very quickly. The trick for this is to use Thundaga. Just keep spamming it, and you will be fine, even if it teleports around a lot. If you are having trouble, raise your magic stat and try again. [CHA78] Mission 78: Vanquish the Ruler of the Sky ------------------------------------------------- Challenge goal: Attack with the Keyblade at most 60 / 20 / 0 times Challenge modifications: Level capped at 40, No recovery magic This mission requires some preparation, but it is actually pretty easy once you know what to do. Pack as many Fires as possible into your Panels, and also add a few Elixirs. The plan is to kill the Ruler of the Sky only by casting Fire. In the first phase, he will be constantly flying away from you, which can mess up targeting. To deal with this, fly up right next to his tail and cast Fire from there. During the second phase, you can hit the Ruler of the Sky during and after his coin throwing, but not while he is flying around you in a circle. Just use an Elixir if you run out of magic, and this should not be much harder than the original fight. SP goal: Clear the mission within time 10:15 / 9:15 / 7:45 SP modifications: Level capped at 20, Damage taken +30% A combination of Fire and regular attacks is good here, so keep your Fire spells and Elixirs ready from the previous mission, but switch to Zero Gear for melee damage. Phase 1 is pretty much the same as ever, but one warning: try not to lead the Ruler of the Sky too far south when he goes berserk. If you do this, he will take a very bad route on the next go-around. Either way, try to hit the tail a couple times right after the Ruler of the Sky finishes shooting coins. At the beginning of Phase 2, you can get off a few Fire spells, but then you will have to wait until he starts shooting coins again. When he does, rise above the chest and attack or cast Fire into his main body while he shoots. Then go in for melee attacks (or Limit Breaks if possible) once the shooting is over. You cannot do much while he counters with his hands, but there is another opportunity for a couple Fire spells right afterwards. If you did well in Phase 1, you should have time for two rounds of Phase 2. As long as you have Zero Gear, the time limit should not be a big deal. Since you are capped at low level though, watch your health, and be prepared to heal. [CHA86] Mission 86: Collect Organization emblems ------------------------------------------------ Challenge goal: Clear the mission within time 2:00 / 1:30 / 1:10 Challenge modifications: Level capped at 45, Health decreases over time You will need to go east to complete the mission, which makes the mission a little tight on time. Here is one route that works: 1. Just east of the start island, in the air (go southeast from #1) 2-3. Directly east of the start island (go east from #1) 4-6. Northeast corner of the map, in the air (go east from #3, then southeast) 7. Eastmost island on the north part of the map (go south from #6) 8-11. North central area in an east-west line (go west from #7) 12-16. In a vertical column southeast of a grey island that is directly south of the start island (go west from #11, then up/down) 17. Just east of the previous island, near the water (go north from #16) 18. Just southwest of the previous island, near the water (go southwest from #17) 19. Just northeast of the grey island two steps southwest from the start island, near the water (go northwest from #19) 20-22. Scattered just south and west of the grey island directly southwest from the start island (go northwest from #19) 23. South of the start island, in the air (go northeast from #22) This route takes just under 1:05 if done right, so it might take you a couple tries while you get your bearings. ========================================= CHALLENGES: The Castle That Never Was ========================================= [CHA10] Mission 10: Prove your endurance ---------------------------------------- Challenge goal: Attack with the Keyblade at most 20 / 15 / 3 times Challenge modifications: Enemy level +8 Dodge Roll around and/or use Block to stop the Dusks' charge attacks. If you get bored, you can still use magic to kill them. [CHA33] Mission 33: Break the jars ---------------------------------- Challenge goal: Clear the mission within time 1:45 / 1:25 / 1:05 Challenge modifications: Enemy level +2 The most important thing for this mission is to equip a Keyblade that can destroy jars with a short combo. Chrono Gear and Zero Gear are both good choices. With that taken care of, you should have no problem as long as you don't dawdle too much and as long as you don't get killed. [CHA71] Mission 71: Prove your endurance ---------------------------------------- Challenge goal: Gather 150 / 180 / 200 Munny Challenge modifications: No recovery magic Keep attacking Dusks until eventually you take enough damage to do a Limit Break. Then spam Limit Breaks as long as you can. Try to go after the Dusks instead of the Samurai because they have far less health. If you are well geared, you should have no trouble getting the required amount of Munny. You can also bring along a couple Hi-Potions if you are concerned about dying. If you are having trouble or want to run up your score, another very good option is to use Aeroga. A single cast of this spell should kill all nearby Dusks. [CHA91] Mission 91: Escape the castle ------------------------------------- Challenge goal: Get hit at most 30 / 20 / 10 times Challenge modifications: No recovery magic, No recovery items, Enemy level +20 You will have to be careful while Saix is berserk here, as it is easy to get hit, and each hit can be followed by several more. One option is to rely mainly on magic during this phase. Cast Fire or Thundaga when Saix finishes attack #2 (see enemy description) and do a full Keyblade combo when he finishes attack #3. If you have Zero Gear, you can do two Keyblade hits after attack #2 instead, but a full combo is risky. Once the berserk has worn off, do a single combo after each attack. SP goal: Clear the mission within time 4:00 / 2:30 / 1:55 SP modifications: Enemy level +25, Health decreases over time The key to this mission is spamming Limit Breaks. You will be constantly taking damage, which makes this much easier. I also recommend using the Second Chance ability. Even with Auto-Life, it is bad to be reduced to zero health because then you won't be able to use any more Limit Breaks for a while. You can also use Cura if you are having trouble keeping your health up. Your main goal should be to get Saix out of berserk mode and still have the ability to do another Limit Break. From there, the fight should be pretty easy. The only catch is that if Saix starts blocking your limit attacks, back off and let him stop blocking. Otherwise, he will continue for a long time and it will slow you down considerably. If he goes berserk again, just keep coming at him. The second time around, his berserk should not last long. [CHA93] Mission 93: Defeat Riku at Memory's Skyscraper ------------------------------------------------------ Challenge goal: Miss with a Keyblade attack at most 10 / 5 / 0 times Challenge modifications: Level capped at 60, Enemy level +25 By the time you get this far, you should probably already know what to do when you see a Challenge goal like this one: use magic. Fire spells work best, although Thundaga is good too. Also bring along some Elixirs. Dual Wield is so powerful that you should have no problem with the Neoshadows at the start, even without missing. Just do one attack at a time so you don't accidentally continue a combo after your target is already dead. Riku is also pretty predictable at first, so if you want to stick with melee attacks through the first phase, that's okay. If you hit Riku's Dark Shield by accident, it doesn't count as a miss, which is nice. Once Riku powers up though, you should switch to magic or Limit Breaks. Neither of those count against you, even if you miss with them. SP goal: Clear the mission within time 7:00 / 6:00 / 4:42 SP modifications: No recovery magic, No recovery items, Enemy level +35 The time limit here is not too bad, which is good because it is easy to die if you rush. Limit breaks in particular are dangerous, because Riku might counter through his Dark Shield for a lot of damage. And furthermore, no recovery of any kind is possible. Through Phase 1, just keep spamming melee attacks on Riku from behind. If you get hit by one of his combos, it should not hurt too much. Stop to dodge only if he does the shockwave attack. In Phase 2, melee becomes much less attractive because Riku won't hold still for long. Once you get damaged enough, a Limit Break is still useful, but stop immediately after Auto-Life is used up. For the rest of your damage, I recommend using Fire (but remember that you cannot use Ethers or Elixirs to recharge), and aerial combos from behind. The main danger here really is dying, and every attack but the basic combo can be painful. So stop your casting to dodge Riku when he starts an attack. It won't slow you down too much. ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 4 [MOO] | / | _ | | \ \ | | | | MOOGLE SHOP | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* In this section, I will discuss synthesis and purchasing from the Moogle Shop, which is first accessible after you attain the Novice Rank on Day 26. For Redeemable items, see the Challenges and the Mission Mode sections within this guide. =========================================== SECTION 4.1: Collecting Materials [MAT] =========================================== To use the Moogle Shop either for synthesis or just for regular purchases, you will need to collect lots of stuff! In this section, I will give locations where to find everything you might want. Let's start with the two most basic things: +----------------------------------------------------------------------------+ + MUNNY: The best way to get Munny is to sell stuff at the Moogle Shop that | | you don't need and can easily replace. Missions 70 and 81 stand out | | as good options for farming Munny both directly and for getting | | excess loot to sell. If you do Mission 70, consider equipping the | | Extreme ring to speed things up. | | | + HEART POINTS: Later missions give you more heart points than earlier ones, | | so I recommend killing Grey Caprices in Mission 81. | +----------------------------------------------------------------------------+ The other things you will need are synthesis materials. The simplest and most common way of getting an unlimited supply of these is to kill an enemy that has it, and then to pick up the loot. I will now list materials that can be obtained in this way. For each item, I give the following information: - Whether the Moogle Shop sells the item by the end of the game, and what price it costs if so. - Which enemies drop the item. The game is logically divided into 6 segments based on your rank within Organization XIII: Segment 1: Missions 1-14 Segment 2: Missions 15-35 Segment 3: Missions 36-50 Segment 4: Missions 51-61 Segment 5: Missions 62-72 Segment 6: Missions 73-93 A given type of enemy will drop different items in different segments. So for each item, I list monsters and the segment in which you need to fight them. For example, "Shadow (1,2)" means you need to fight a Shadow in missions 1-35. IMPORTANT: This means you HAVE to kill enemies on the right missions to get the materials you want! - Where I personally recommend you go to get this item. +-----------------------------------------------------------------------------+ + POTION (90 Heart Points from the Moogle Shop): | | Shadow (1,2), Dire Plant (1,2), Possessor (2), Watcher (1), Deserter (1) | | Recommendation: Buy from the Moogle Shop | + HI-POTION (360 Heart Points OR 2 Potions + 800 Munny from the Moogle Shop): | | Possessor (3), Loudmouth (2) | | Recommendation: Buy from the Moogle Shop | + ETHER (180 Heart Points from the Moogle Shop): | | Shadow (3), Watcher (2), Minute Bomb (2), Snapper Dog (2), Snowy | | Crystal (2) | | Recommendation: Buy from the Moogle Shop | + PANACEA (120 Heart Points from the Moogle Shop): | | Massive Possessor (2), Soldier (2) | | Recommendation: Buy from the Moogle Shop | | | + ELIXIR RECIPE: | | Gigas Shadow (3,4), Zip Slasher (3) | | Recommendation: Mission 44 (Kill Gigas Shadows in the Underground | | Passage and Tunnelway) | + MEGALIXIR RECIPE: | | Gigas Shadow (6), Detonator (6) | | Recommendation: Mission 87 (Kill Detonators in Halloween Town Square) | | | + BLAZING SHARD: | | Mega-Shadow (1), Scarlet Tango (1,2), Fire Plant (2,3), Possessor (1), | | Minute Bomb (1), Flare Note (3) | | Recommendation: Mission 12 (Kill Minute Bombs) | + BLAZING GEM: | | Shadow (6), Fire Plant (5), Sergeant (4), Flare Note (4) | | Recommendation: Mission 83 (Kill Shadows in the Courtyard and on the | | Bridge) | + BLAZING CRYSTAL: | | Scarlet Tango (6), Possessor (5) | | Recommendation: Mission 74 (Kill Scarlet Tangos on the Side Street and in | | the Underground Passage) | | | + FROST SHARD: | | Skater Bomb (3), Bubble Beat (4), Large Armor (2), Icy Cube (3), Snowy | | Crystal (3,4), Ice Cannon (3), Avalanche (3) | | Recommendation: Mission 58 (Kill Bubble Beats on the initial island and | | in holes on the east island, south island, and southwest island) | + FROST GEM: | | Blizzard Plant (4), Skater Bomb (4), Snowy Crystal (5), Ice Cannon (4), | | Avalanche (4) | | Recommendation: Mission 54 (Kill Skater Bombs) | + FROST CRYSTAL: | | Dire Plant (6), Bubble Beat (6), Icy Cube (6), Snowy Crystal (6) | | Recommendation: Mission 74 (Kill Dire Plants in the Tunnelway) | | | + LIGHTNING SHARD: | | Poison Plant (3,4), Bully Dog (3), Neoshadow (3), Jumbo Cannon (3,4), | | Hover Ghost (3), Lurk Lizard (3) | | Recommendation: Mission 42 (Kill Hover Ghosts in the Graveyard), or | | Mission 59 (Kill Poison Plants on the Side Street and at Station | | Heights) | + LIGHTNING GEM: | | Loudmouth (5), Solid Armor (5), Hover Ghost (4,5), Dual Blade (4) | | Recommendation: Mission 68 (Kill Loudmouths at the Agrabah Gate and on | | the Agrabah Street) | + LIGHTNING CRYSTAL: | | Possessor (6), Hover Ghost (6), Blitz Spear (6) | | Recommendation: Mission 79 (Kill Hover Ghosts in Halloween Town Square | | and at the Curly Hill) | | | + GUST SHARD: | | Striped Aria (3), Massive Possessor (3), Deserter (3), Air Battler (4) | | Recommendation: Mission 40 (Kill Deserters in The Coliseum) | + GUST GEM: | | Mega-Shadow (5), Watcher (6), Invisible (5) | | Recommendation: Mission 62 (Kill Mega-Shadows at the Halloween Town | | Entrance and in Halloween Town Square) | + GUST CRYSTAL: | | Air Battler (6), Wavecrest (6), Windstorm (6) | | Recommendation: Mission 87 (Kill Windstorms in Halloween Town Square) | | | + SHINING SHARD: | | Guardian (4), Deserter (2), Sergeant (2,3), Loudmouth (3), Bully Dog (2) | | Recommendation: Mission 19 (Kill Deserters at the Palace Gates) | + SHINING GEM: | | Turquoise March (4,5), Destroyer (4), Tricky Monkey (5), Wavecrest (4) | | Recommendation: Mission 53 (Kill Turquoise Marches) | + SHINING CRYSTAL: | | Turquoise March (6), Tricky Monkey (6), Switch Launcher (6) | | Recommendation: Mission 86 (Kill Turquoise Marches) | | | + GEAR COMPONENT A: | | Li'l Cannon (3), Morning Star (3) | | Recommendation: Mission 41 (Kill Li'l Cannons, mainly in The Coliseum) | + GEAR COMPONENT B: | | Grey Caprice (4), Detonator (4), Tricky Monkey (4), Tailbunker (4) | | Recommendation: Mission 57 (Kill Grey Caprices in the Bizarre Room) | + GEAR COMPONENT C: | | Striped Aria (5), Dual Blade (5), Lurk Lizard (5), Tentaclaw (5) | | Recommendation: Mission 66 (Kill Tentaclaws in Halloween Town Square and | | at the Curly Hill) OR Mission 65 (Kill Striped Arias) | + GEAR COMPONENT D: | | Loudmouth (6), Scorching Sphere (6) | | Recommendation: Mission 82 (Kill Loudmouths in the city of Agrabah and | | just outside the Cave of Wonders) | | | + COMBO TECH: | | Mega-Shadow (2,3), Neoshadow (2), Zip Slasher (2) | | Recommendation: Mission 43 (Kill Mega-Shadows in the west Courtyard, | | the central passage of the Entrance Hall Upper Level, The East Wing, | | and The West Hall before the boss) | + COMBO TECH+: | | Blizzard Plant (5), Air Battler (5) | | Recommendation: Mission 67 (Kill Blizzard Plants) | + COMBO TECH++: | | Gigas Shadow (5), Storm Bomb (6), Soldier (6) | | Recommendation: Mission 83 (Kill Soldiers in the Entrance Hall and Secret | | Passage) or Mission 89 (Kill Storm Bombs on Station Heights and in the | | Underground Passage) | | | + SHIELD TECH: | | Soldier (3), Barrier Master (4), Solid Armor (3) | | Recommendation: Mission 40 (Kill Soldiers in The Coliseum) | + SHIELD TECH+: | | Deserter (5), Sergeant (6), Novashadow (5) | | Recommendation: Mission 70 (Kill Deserters in the Entrance Hall) | + SHIELD TECH++: | | Novashadow (6), Invisible (6) | | Recommendation: Mission 85 (Kill the Novashadow in the Hedge Garden) or | | Mission 90 (Kill the Invisible in the Secret Depths after completing | | the mission objective) | | | + RUNE TECH: | | Sapphire Elegy (3,4) | | Recommendation: Mission 47 (Kill Sapphire Elegies on the central table of | | the Bizarre Room) | + RUNE TECH+: | | Sapphire Elegy (5) | | Recommendation: Mission 65 (Kill Sapphire Elegies in the Queen's Castle | | and in the Red Rose Hedge Maze after pushing three buttons) or Mission | | 67 (Kill Sapphire Elegies in the Tea Party Garden and elsewhere; I | | recommend ignoring the ones in the Bizarre Room though because they | | tend to disappear) | + RUNE TECH++: | | Sapphire Elegy (6), Veil Lizard (6) | | Recommendation: Mission 85 (Kill Sapphire Elegies) | | | + POWER TECH: | | Large Armor (3), Snapper Dog (3), Heat Saber (4) | | Recommendation: Mission 48 (Kill Large Armors in the Entrance Hall) or | | Mission 49 (Kill Snapper Dogs on the Bridge) | + POWER TECH+: | | Artful Flyer (4) | | Recommendation: Mission 58 (Kill Artful Flyers; see the Walkthrough | | section for the locations of the Artful Flyers) | + POWER TECH++: | | Bad Dog (6) | | Recommendation: Mission 83 (Kill Bad Dogs in the Courtyard and in The | | West Hall) | | | + AERIAL TECH: | | Grey Caprice (3), Guardian (2), Aerial Master (2), Tailbunker (2) | | Recommendation: Mission 34 (Kill Aerial Masters; see the Walkthrough | | section for the locations of the Aerial Masters) or Mission 47 (Kill | | Grey Caprices on the northeast stove top of the Bizarre Room) | + AERIAL TECH+: | | Grey Caprice (5), Pink Concerto (5), Carrier Ghost (5) | | Recommendation: Mission 65 (Kill Grey Caprices and Pink Concertos in the | | Bizarre Room and in the Red Rose Hedge Maze after pushing three | | buttons) | + AERIAL TECH++: | | Grey Caprice (6), Carrier Ghost (6) | | Recommendation: Mission 81 (Kill Grey Caprices) | | | + RANGE TECH: | | Pink Concerto (4), Cymbal Monkey (3) | | Recommendation: Mission 57 (Kill Pink Concertos in the Queen's Castle) | + RANGE TECH+: | | Mega-Shadow (6), Massive Possessor (5), Aerial Master (5) | | Recommendation: Mission 75 (Kill Mega-Shadows in the Sandlot) | + RANGE TECH++: | | Chill Ripper (6), Dusk (6) | | Recommendation: Mission 91 (Kill Dusks) | | | + LUCK TECH: | | Striped Aria (6), Phantomtail (6) | | Recommendation: Mission 85 (Kill Striped Arias) | | | + IRON: | | Barrier Master (2), Bad Dog (2), Cymbal Monkey (2), Icy Cube (2), Veil | | Lizard (2) | | Recommendation: Mission 35 (Kill Icy Cubes in the Undercroft) | + BRONZE: | | Striped Aria (4), Minute Bomb (4), Bad Dog (3) | | Recommendation: Mission 50 (Kill four Bad Dogs on the way to the Infernal | | Engine) | + DARK INGOT: | | Mega-Shadow (4), Commander (4) | | Recommendation: Mission 59 (Kill Mega-Shadows on the Side Street and at | | the top of Station Heights) | + SILVER: | | Emerald Serenade (5), Cymbal Monkey (6) | | Recommendation: Mission 80 (Kill the Cymbal Monkey in The West Hall) | + GOLD: | | Emerald Serenade (6), Ice Cannon (6), Orcus (6) | | Recommendation: Mission 89 (Kill the Orcus in Tram Common) or Mission 81 | | (Kill the Emerald Serenade in Red Rose Hedge Maze 2) | + MITHRIL: | | Land Armor (6), Lurk Lizard (6) | | Recommendation: Mission 90 (Kill the Land Armor in the Lamp Chamber) or | | Mission 85 (Kill the Lurk Lizard in the Tea Party Garden) | + ANKHARITE: | | Li'l Cannon (6), Jumbo Cannon (6) | | Recommendation: Mission 73 (Kill the Li'l Cannons and Jumbo Cannons in | | the second round of the tournament; two ranks of High Jump LV+ are | | required to get the item drops) | + ORICHALCUM: | | Solid Armor (6) | | Recommendation: Mission 82 (Kill the Solid Armor in the Entrance Hall) | | | + MOONSTONE (100 Heart Points from the Moogle Shop): | | Shadow (4), Yellow Opera (1,2,4), Poison Plant (1,2), Guardian (1), Zip | | Slasher (1) | | Recommendation: Buy from the Moogle Shop | + DIAMOND (2000 Heart Points from the Moogle Shop): | | Bully Dog (6), Aerial Master (6) | | Recommendation: Buy from the Moogle Shop | + ADAMANTITE (5000 Heart Points from the Moogle Shop): | | Poison Plant (6), Stalwart Blade (6) | | Recommendation: Mission 89 (Kill the Stalwart Blade in the Station Plaza | | and the Poison Plant in the Underground Passage) or buy from the Moogle | | Shop | | | + PREMIUM ORB: | | Sky Grappler (6), Dustflier (6) | | Recommendation: Mission 73 (Kill the Sky Grappler in the first round of | | the tournament) | +-----------------------------------------------------------------------------+ There is also one very useful kind of item that cannot be gotten just from killing monsters, and that is a recipe for spells. To get an unlimited supply of these, you will need to do Holo-Missions. Each time you do such a mission, you will get one to three items from the random reward list. Here is a list of the missions that can supply you with each recipe: +-----------------------------------+ | FIRE RECIPE: 1-14,17,20,23,25,44 | | FIRA RECIPE: 61 | | FIRAGA RECIPE: 79,82,87,88,90 | | | | BLIZZARD RECIPE: 48,68 | | BLIZZARA RECIPE: 52,54,62,66,72 | | BLIZZAGA RECIPE: 73,81,84,85 | | | | THUNDER RECIPE: 52,54,62,66,72 | | THUNDARA RECIPE: 71,91,93 | | THUNDAGA RECIPE: 73,81,84,85 | | | | AERO RECIPE: 51,55,57,63,65,67,69 | | AERORA RECIPE: 71,91,93 | | AEROGA RECIPE: 64,74,75,89,92 | | | | CURE RECIPE: 51,55,57,63,65,67,69 | | CURA RECIPE: 51,55,57,63,65,67,69 | | CURAGA RECIPE: 76-78,80,83,86 | +-----------------------------------+ ======================================== SECTION 4.2: Purchasable Items [PUR] ======================================== As you advance through ranks in Organization XIII, the Moogle Shop will offer a variety of items that can be purchased for Heart Points. For the most part, these are offered on limited supply. Here is a full list of items that can be purchased in this way: +========================+===========+========================+==============+ | Novice inventory | Cost | Rookie inventory | Cost | +========================+===========+========================+==============+ | Slot Releaser | 270 | Slot Releaser | 1200 | | Potion | 90* | Panacea | 120* | | Ether | 180* | Level Up | 1200 | | Level Up | 180 | Backpack | 480 | | Fire | 90, 180 | Thunder | 360, 720 | | Blizzard | 90, 180 | Aero | 360, 720 | | Triplecast | 450 | Cure | 480, 960 | | 1-slot Aerial Recovery | 270 | 4-slot Magic LV2 | 840 | | Technical Gear | 720 | Auto-Life | 4800 | | Chrono Gear | 720 | Range Extender | 1200 | | Lift Gear | 1080 | Nimble Gear | 3600 | | Wild Gear | 1080 | Fearless Gear | 2400 | | Power Unit L | 180 | Ability Unit L | 360 | | Brawl Ring | 270 | Magic Unit L | 480 | | Soldier Ring | 450 | Flower Charm | 1200 | | Iron | 200 | Blizzard Charm | 2400 | | | | Bronze | 600 | +========================+===========+========================+==============+ | Agent inventory | Cost | Expert inventory | Cost | +========================+===========+========================+==============+ | Slot Releaser | 1650 | Slot Releaser | 3000 | | Hi-Potion | 360* | Level Up | 2500 | | Hi-Ether | 480* | Thundara | 600, 1200 | | Fira | 480, 960 | 4-slot Magic LV3 | 1400 | | Blizzara | 480, 960 | Quadcast | 2000 | | Cura | 720, 1440 | Glide LV+ L | 1000 | | 4-slot Magic LV3 | 840 | 3-slot Treasure Magnet | 1500 | | Dodge Roll LV+ L | 600, 1200 | Magic Unit L | 800 | | 3-slot Aerial Recovery | 2400 | Guard Unit L | 800 | | Auto-Life LV+ L | 1200 | Rainforce Ring | 3000 | | Limit Boost | 1440 | Critical Ring | 4000 | | Auto-Lock | 960 | Silver | 2400 | | Prestige Gear | 3600 | | | | Power Unit L | 480 | | | | Guard Unit L | 480 | | | | Knight's Defense | 2400 | | | | Dark Ingot | 1200 | | | | Moonstone | 100* | | | | Diamond | 2000* | | | | Adamantite | 5000* | | | +========================+===========+========================+==============+ | Master inventory | Cost | Legend inventory | Cost | +========================+===========+========================+==============+ | Slot Releaser | 4000 | Slot Releaser | 10000, 50000 | | Mega-Potion | 400* | 3-slot LV Quadrupler | 6000 | | Mega-Ether | 640* | Block LV+ L | 6000 | | 4-slot Magic LV2 | 2400 | Air Slide LV+ L | 6000 | | 4-slot Block | 2400 | High Jump LV+ L | 6000 | | Block LV+ L | 2400 | Zero Gear | 30000 | | Air Slide LV+ L | 1200 | Power Unit L | 2500 | | High Jump LV+ L | 2400 | Magic Unit L | 2500 | | T. Magnet LV+ L | 800, 1600 | Guard Unit L | 2500 | | Auto-Life LV+ L | 2400 | Princess's Crown | 10000 | | Champion Gear+ | 6400 | Deep Sky | 12000 | | Lucky Star | 4400 | Critical Sun | 13000 | | Gold | 4800 | | | +========================+===========+========================+==============+ | Special inventory | Cost | Prerequisite | +========================+===========+========================+==============+ | The King's Return | 1000 | Complete all missions | | Sora's Awakening | 2000 | Fill the mission gauge completely on | | | | all missions | | Pandora's Gear | 10000 | Collect all Secret Reports by winning | | | | all Challenge missions | | Limit Pass | 10000 | Win all missions in Mission Mode | +========================+===========+========================+==============+ If a cost is marked with an asterisk (*), that means you can buy unlimited copies of the corresponding item. If two prices are listed for a single item, that means you can buy two copies of the item, one at each listed price. ================================ SECTION 4.3: Synthesis [SYN] ================================ In addition to purchasing items with Heart Points, you can also synthesize items with Munny and with auxiliary ingredients (see Section 4.1 for where to find those ingredients). Here is a complete list of everything that can be synthesized, sorted by when the option can first appear in the Moogle Shop. Note: in addition to achieving a certain rank, you often will need to gather a few materials before an option is actually listed in the shop. For example, the expert-rank Gears will not appear until you find your first Gear Component C item. Don't panic if this happens - just gather more of the required materials, and the item you want will appear. +=====================+=======+===============================================+ | Novice inventory | Munny | Synthesis ingredients | +=====================+=======+===============================================+ | Hi-Potion | 800 | Potion x2 | | Mega-Potion | 1500 | Hi-Potion x2 | | Hi-Ether | 1200 | Ether x2 | | Mega-Ether | 1800 | Hi-Ether x2 | | Limit Recharge | 2000 | Moonstone, Shining Shard, Blazing Shard | | Fire | 700 | Fire Recipe, Blazing Shard x2 | | Blizzard | 1200 | Blizzard Recipe, Frost Shard x2 | | Cure | 1600 | Cure Recipe, Shining Shard x2 | | Dodge Rush L | 4500 | Moonstone x2, Combo Tech x3, Power Tech+ x2, | | | | Premium Orb | | Magic Ring | 3600 | Iron x3, Moonstone | | Fencer's Ring | 3600 | Iron x3, Moonstone, Shining Shard x2 | | Fire Charm | 3600 | Iron x3, Moonstone, Blazing Shard x2, Aerial | | | | Tech x2 | | Strike Ring | 4500 | Iron x4, Bronze x3, Moonstone, Combo Tech x3 | | Lucky Ring | 4500 | Iron x4, Bronze x3, Moonstone, Shield Tech x2 | | White Ring | 4500 | Iron x4, Bronze x3, Moonstone, Power Tech x4 | +=====================+=======+===============================================+ | Rookie inventory | Munny | Synthesis ingredients | +=====================+=======+===============================================+ | Elixir | 1600 | Elixir Recipe, Hi-Potion, Hi-Ether, Shining | | | | Shard | | Fira | 1000 | Fira Recipe, Fire, Blazing Gem x2 | | Thunder | 1400 | Thunder Recipe, Lightning Shard x2 | | Aero | 1400 | Aero Recipe, Gust Shard x2 | | Aerora | 1600 | Aerora Recipe, Aero, Gust Gem x2 | | Perfect Block L | 3300 | Moonstone x2, Shield Tech x2 | | Block-Counter L | 4500 | Moonstone x2, Shield Tech x3, Shield Tech+ x2 | | Block-Retreat L | 4500 | Moonstone x2, Shield Tech x3, Perfect Block L | | Fire Block L | 4500 | Moonstone x2, Shield Tech x3, Blazing | | | | Shard x3, Rune Tech x3 | | Blizzard Block L | 4500 | Moonstone x2, Shield Tech x3, Frost Shard x3, | | | | Rune Tech x3 | | Quick Recovery L | 4500 | Moonstone x2, Rune Tech+ x2 | | Duel Gear | 4600 | Gear Component A x3, Combo Tech x3, Bronze x2 | | Chrono Gear+ | 2000 | Gear Component A x3, Rune Tech x2, Bronze | | Nimble Gear+ | 3700 | Gear Component A x3, Aerial Tech x2, | | | | Bronze x2 | | Ominous Gear+ | 3700 | Gear Component A x3, Range Tech x2, Bronze x2 | | Fearless Gear+ | 2000 | Gear Component A x3, Power Tech x2, Bronze x2 | +=====================+=======+===============================================+ | Agent inventory | Munny | Synthesis ingredients | +=====================+=======+===============================================+ | Blizzara | 1300 | Blizzara Recipe, Blizzard, Frost Gem x2 | | Cura | 2000 | Cura Recipe, Cure, Shining Gem x2 | | Duel Gear++ | 7800 | Gear Component B x4, Combo Tech x5, Dark | | | | Ingot | | Phantom Gear++ | 7800 | Gear Component B x4, Rune Tech+ x2, Dark | | | | Ingot | | Prestige Gear+ | 4600 | Gear Component B x4, Power Tech x3, Dark | | | | Ingot | | Crisis Gear | 7800 | Gear Component B x4, Rune Tech+ x2, Power | | | | Tech+ x2, Dark Ingot x2 | | Raider's Ring | 5900 | Dark Ingot x2, Moonstone, Lucky Ring | | Thunder Charm | 5900 | Dark Ingot x2, Moonstone x2, Lightning | | | | Gem x2, Aerial Tech x4 | | Recovery Ring | 5900 | Dark Ingot x2, Moonstone x2, Combo Tech+ | | Vitality Ring | 5900 | Dark Ingot x2, Moonstone x2, Combo Tech++ | +=====================+=======+===============================================+ | Expert inventory | Munny | Synthesis ingredients | +=====================+=======+===============================================+ | Megalixir | 2500 | Megalixir Recipe, Mega Potion, Mega Ether, | | | | Shining Crystal | | Thundara | 1400 | Thundara Recipe, Thunder, Lightning Gem x2 | | Thundaga | 2000 | Thundaga Recipe, Thundara, Lightning | | | | Crystal x2 | | Aeroga | 2000 | Aeroga Recipe, Aerora, Gust Crystal x2 | | Dodging Deflect L | 6800 | Diamond, Range Tech+ x3 | | Auto-Dodge L | 6800 | Diamond, Combo Tech++ | | Sliding Block L | 6800 | Diamond, Shield Tech+, Range Tech+ x2 | | Block-Jump L | 6800 | Diamond, Shield Tech+, Aerial Tech+ x2 | | Thunder Block L | 6800 | Diamond, Shield Tech+, Lightning Gem x3, Rune | | | | Tech+ x2 | | Aero Block L | 6800 | Diamond, Shield Tech+, Gust Gem x3, Rune | | | | Tech+ x2 | | Round Block L | 4500 | Moonstone x2, Shield Tech+ x2 | | Aerial Payback L | 6800 | Diamond, Combo Tech+ x3 | | Air Rush L | 4500 | Moonstone x2, Aerial Tech+ x2 | | Crisis Gear+ | 11700 | Gear Component C x4, Rune Tech+ x2, Power | | | | Tech+ x2, Silver x2 | | Hazard Gear | 7800 | Gear Component C x4, Rune Tech+ x2, Range | | | | Tech+ x2, Silver x2 | | Rage Gear+ | 7800 | Gear Component C x4, Combo Tech+ x2, Aerial | | | | Tech+ x2, Silver x2 | | Champion Gear | 7800 | Gear Component C x4, Combo Tech+ x2, Power | | | | Tech+ x2, Silver x2 | | Double Up | 6800 | Silver, Diamond, Luck Tech | | Storm's Eye | 6800 | Silver, Diamond, Gust Gem x2 | | Fairy Circle | 6800 | Silver, Diamond, Range Tech+ x2, Aerial | | | | Tech+ x2 | | Full Circle | 6800 | Silver, Diamond, Shield Tech x2, Shield Tech+ | +=====================+=======+===============================================+ | Master inventory | Munny | Synthesis ingredients | +=====================+=======+===============================================+ | Firaga | 1400 | Firaga Recipe, Fira, Blazing Crystal x2 | | Blizzaga | 2000 | Blizzaga Recipe, Blizzara, Frost Crystal x2 | | Curaga | 2600 | Curaga Recipe, Cura, Shining Crystal x2 | | Dodge Combo L | 8800 | Adamantite, Combo Tech+ | | Block Bonus L | 8800 | Adamantite, Shield Tech+, Luck Tech | | Auto-Block L | 8800 | Adamantite, Shield Tech+, Round Block L | | Smash Recovery L | 8800 | Adamantite, Power Tech++ x2 | | Homing Glide L | 8800 | Adamantite, Aerial Tech++ x2, Range Tech++ x2 | | Rocket Glide L | 8800 | Adamantite, Aerial Tech++ x2, Combo | | | | Tech++ x2, Range Tech x5 | | Float L | 8800 | Adamantite, Aerial Tech++ x2 | | Omega Gear+ | 30000 | Gear Component D x4, Rune Tech++ x3, Power | | | | Tech++ x3, Mithril x2 | | Hazard Gear+ | 11700 | Gear Component D x4, Rune Tech++ x2, Range | | | | Tech++ x2, Gold x2 | | Ultimate Gear+ | 30000 | Gear Component D x4, Combo Tech++ x3, Power | | | | Tech++ x3, Orichalcum x2 | | Pandora's Gear+ | 19500 | Gear Component D x4, Luck Tech x2, Premium | | | | Orb, Mithril x2 | | Charge Ring | 8800 | Gold, Diamond x2, Full Circle | | Eternal Ring | 8800 | Gold, Diamond x2, Recovery Ring | | Carmine Blight | 8800 | Gold, Adamantite, Power Tech++ x2, | | | | Ankharite x2 | | Frozen Blight | 8800 | Gold, Diamond x2, Rune Tech++ x2 | | Safety Ring | 8800 | Gold, Diamond x2, Shield Tech+ | +=====================+=======+===============================================+ | Legend inventory | Munny | Synthesis ingredients | +=====================+=======+===============================================+ | Lunar Strike | 10100 | Mithril x2, Adamantite x4, Premium Orb | | Protect Ring | 10100 | Mithril x2, Adamantite x4, Shield Tech++ x2 | | Might Crown | 10100 | Mithril x2, Adamantite x4, Combo Tech++ x2 | | Three Stars | 10100 | Mithril x2, Adamantite x4, Luck Tech x4 | | Imperial Crown | 14800 | Mithril x2, Adamantite x4, Ankharite x2, | | | | Premium Orb | | Witch's Chaos | 14800 | Mithril x2, Adamantite x4, Shield Tech++ x2, | | | | Premium Orb | | Extreme | 12500 | Orichalcum, Moonstone x8, Dark Ingot x20, | | | | Luck Tech x4 | | Nothing to Fear | 12500 | Orichalcum, Adamantite x4, Frozen Blight | | Space in its Place | 12500 | Orichalcum, Moonstone x8, Combo Tech++ x3, | | | | Aerial Tech++ x3 | | Flagging Winds | 12500 | Orichalcum, Moonstone x8, Gust Crystal x2, | | | | Gust Shard x5 | | Ice Breaker | 12500 | Orichalcum, Moonstone x8, Frost Crystal x2, | | | | Frost Gem x3 | | Down to Earth | 12500 | Orichalcum, Moonstone x8, Eternal Ring | | Lose Your Illusion | 12500 | Orichalcum, Adamantite x4, Charge Ring | | Sighing of the Moon | 12500 | Orichalcum, Diamond x6, Strike Ring | | Tears of Flame | 12500 | Orichalcum, Diamond x6, Blazing Crystal x2, | | | | Blazing Gem x3 | | Parting of Waters | 12500 | Orichalcum, Diamond x6, Storm's Eye | | Test of Time | 12500 | Orichalcum, Adamantite x4, Fairy Circle | | Flowers Athirst | 12500 | Orichalcum, Moonstone x8, Double Up | | Stolen Thunder | 12500 | Orichalcum, Moonstone x8, Lightning | | | | Crystal x2, Lightning Shard x5 | | Dying of the Light | 12500 | Orichalcum, Moonstone x8, Imperial Crown, | | | | Shining Gem x3 | +=====================+=======+===============================================+ ******************************************************************************* _ __ _ _ _ __ _ _ | |/ /| |_| | =================================================== | |/ /| |_| | | / | _ | SECTION 5 [REF] | / | _ | | \ \ | | | | REFERENCE | \ \ | | | | |_|\_\|_| |_| =================================================== |_|\_\|_| |_| ******************************************************************************* ================================= SECTION 5.1: World Maps [MAP] ================================= Unlike other games in the Kingdom Hearts series, 358/2 Days does not specify names for all the rooms you explore. To make it easier to explain where things are, I am drawing rough maps of each world here, and showing the names of the rooms. Twilight Town: ============== |5| |5| +-+ +---------+ +----+ +---+ +----+ Station | | | Station | Plaza | +---------+ -+--+ +- Heights | |-+-------------+ | The Old | 3 4 | | | Mansion | -+ Underground +- +------+ | +---+ +---+ | Passage | | | +--------------+ | | | | | +----+ | | | +---+ +---+ | | Side | | | | | | | | +--+ +--------+ Street | ++ | +----+ Tram +-+ The | | | | +- | Common Woods | +--+ +-------+ | 3 +--+ +--+ +-+ | | Tunnel | +-------+ | +- | | | | +---------+ | +----+ | | Under +-+ | | | | | +----+ | | | the | | | +4+--------+ +-+ +--+ |Tracks +-+ | | | | | +-------+ | | | +-------------+ | | | | | | | +------+ | | | | Sandlot | | +-------------+ | | | +---------------------------+ Twilight Town is Roxas's home away from Organization XIII, and it is the first world you will have missions in. The main landmarks are Station Plaza, which is where Roxas and Axel meet to have their ice cream during the cutscenes (nom nom nom), and Tram Common, which is a large open area. Agrabah: ======== |2| ++ ++ | | ++ ++ | | +----------+ | | Abyss +-+ | The | +-+ +-+ | | | Palace | | | +--+ +--+ | | +-+ +-+ | Lamp | +---+ +-+ | ----+ +--+ | +-------------+ |Chamber| | | | | 3 \___/ | | | | | +---+ +-+ | -+ | +-----+ Pillar | +--+ +--+ | | | Sandswept + | Room | | | | Agrabah | | Ruins / |2| | | +--+ +---+ | Street ++ | + +--+ +--+ | | | | | | | | |Hidden | +----+ +-+-+ Secret | | +-+ +--+ +---------+ | Room | | Depths | | | | | | | | +-+ | | +-+ +---+ +-------+ |Entrance | | | -+ | | Hall | +--------+ 1 Agrabah | | | -+ Gate | | | | | ++--+ +--++ +---+ +----+ | | | | |3| | Cave | | of | |Wonders| +--+ +--+ |1| Agrabah is the home of Aladdin and Jasmine, and you will spend your time here split between the city and the mysterious Cave of Wonders. Although it doesn't look like it on this map, you can fall from the Abyss to the upper ledges of the Entrance Hall. Beast's Castle: =============== ---------+ The +--+ 4 +- West| | -+Secret 5 Wing| | |Passage+- | | +------+ | | +-+ | + + +-------+ | | | | | | | | +---------+ +--+ |Ballroom| | | | | | | +--+ | | | |4| | | | | | + + + +-+ ++ | ++5+ +-+ +-+ | | | | | | |Under- | | | +-+ +-+ | Croft | | +--------+ +---+ +-------+ | Entrance | The East Wing +-----------+ Hall +-+ +---------+ The West Hall | | | | + + +-----------+ |3| +-+ +-+ ++ ++ | | / \ |1| | | Entrance + +-+ + ++ +-+ +----+ Hall Upper | | | | | | Level + ++2++ + | Courtyard | + + | | | +-----+ | | | |1| +-+ +----+ +----+ | | | |Bridge | | +--+ The third world you will visit is Beast's Castle. Beast lives at the end of The West Wing, and Belle lives at the end of The East Wing. When you enter through the Entrance Hall Upper Level, you can go through exit #2 to fall into the main Entrance Hall, or you can go through exit #3 to reach the balcony in the Ballroom. Olympus Coliseum: ================= +----------+ | | | The +--------+ | Coliseum | | +------+ | | | | | +----------+ +--+ +--+ | | Coliseum | | Vestibule +--+ +--+ | | +----+ +-----+ | | |Outside the | | Coliseum | | | +------------+ This is the simplest world in the game to navigate. Just walk into the Coliseum and take part in whatever challenge is available. Halloween Town: =============== |1| +-----+ + | | | Bone- | | yard 1| | | ++ +---+ | | +-+ +-+ |3| +----------+ | | +---------+ +--+ +---+ | +---+ | | | | | | Grave-| | Manor +-+ +-+ Moonlight+---+ yard | | Ruins Suspension Hill | | | | +-+ Bridge +-+ +- | | | | | | | 2 +-+ +-+ +-----+ +-+ +--------+ | +- | | |3| +---+ +----+ | | |1| | | | | | | +----------+ | +--------+2| | | | | | | | | | Halloween | |Boneyard 2| | Town Square | | | | | | | | | +----------+ +-+ +---------+ | | +-+ | +---------+ + | | +-----------+ + Halloween Town +-+ Entrance If you have seen The Nightmare Before Christmas, you will probably recognize Halloween Town Square and the Moonlight Hill. Some of the areas in between can be hard to keep straight, but fortunately, the map is pretty linear. Wonderland: =========== +--------+ |Queen's +-----+ | Castle | | +---+ | +--------+ +---+1+--+ | | | White | | | | Rose | +-------------------+ | | | Hedge | | | | | | Maze | |Red Rose+-+Red Rose| +-+ +-+ +------+ | | Hedge +-+ Hedge | |Hedge| | | | Maze 2 Maze 1 +-+ Maze+--------+ | | +-+ Entrance | +--------+ +----------+ +----------+ +-+ +-+ +---------- | | | 1 | +-----+ -+ Lotus +- | | 2 Forest | |Bizarre| -+ | | Room | | | | | +------+ | +--+ +--+ |3| | | +-+ | +----+ + +--------+ | | -+ Tea | +------+ + 2 Party | Rabbit +-+ -+ Garden | Hole +--------+ Despite the addition of some hedge mazes, Wonderland is actually easier to navigate in 358/2 Days than it was in Kingdom Hearts 1. This is because there is no more walking on the walls and ceiling of the Bizarre Room. The high southeast exit of the Lotus Forest leads to the top of a hedge in the Tea Party Garden. All other high exits lead back to the Bizarre Room. Never Land: =========== A map of this world is redundant. There are four disconnected outside areas (you go to different areas in different missions). If you go north from Outside Area 3, you will be on the Deck of Captain Hook's pirate ship. A door there leads into the Cabin. That's it! The Castle That Never Was: ========================== Twilight's View +---------+ | | Memory's Naught's Skyway | +----+ + +-+ Skyscraper +----------+ |1| | + | | | +----+ | | | | | 2 +-+ +-+ | | | +---+ | +-+ +-+ +--+ | | | | |1| | | | | | | Crooked | +--+ +-+ | | | | |Ascension | | +-+ +-+ | | | | | | +------+ | | | | +---+ | +-+ +-+ +-+ +-+ | | | +--+ | | | | | +-+ + | +------+ |2| +-+ +-+ | + Fragment +------+ Hall of | | | + Crossing Hall of Empty | | +-+ + Empty Melodies | | + | Melodies | | + | Floor 2 | | +---+ +-----+ Nothing's Call The Castle That Never Was is divided into two sections. On the left is the castle itself, descending all the way from the Hall of Empty Melodies on the top to Nothing's Call on the bottom. On the right is the Dark City, which is dominated by the iconic Memory's Skyscraper. =================================== SECTION 5.2: Mission Mode [MMO] =================================== Mission Mode is a customizable mode where you can play the same missions as in Story Mode either solo or multiplayer with nearby friends. You have to unlock most missions by finding the Unity Badge before it becomes available though. In Mission Mode, enemies have a lot more health to compensate for the multiplayer support, and you can customize things to make it even harder (e.g. player health drains over time or no magic is allowed). You can also choose from a large number of characters to play, including everyone from Organization XIII as well as some bonus characters. None of these characters are radically different from Roxas gameplay-wise, but they are different enough to keep things entertaining. If you complete a mission in Mission Mode, then the player with the highest score will receive a reward of one or more Mission Crowns. (So if you are playing on your own, you are guaranteed to get the reward.) These Mission Crowns can be redeemed for the following free prizes at the Moogle Shop: +-------------------------------------------------------------------------+ | Mission Mode Rewards | +------------------------------------+------------------------------------+ | 1: Slot Releaser | 85: Slot Releaser (Master) | | 2: Valor Gear+ | 90: Mega-Potion x10 | | 5: Potion x10 | 100: Mega-Ether x10 | | 8: Ether x10 | 110: Ultimate Gear (Master) | | 10: Lift Gear+ | 120: Megalixir x5 | | 15: Blizzard x3 | 130: Aeroga (Master) | | 20: Slot Releaser (Rookie) | 140: Premium Orb | | 25: Aero x3 (Rookie) | 150: Sliding Dash LV+ L (Legend) | | 30: Panacea x10 | 160: Crimson Blood (Legend) | | 35: Cura x2 (Rookie) | 170: Power Unit L (Legend) | | 40: Blizzara x2 (Rookie) | 180: Adamantite x2 (Legend) | | 45: Slot Releaser (Agent) | 190: Magic Unit L (Legend) | | 50: Hi-Potion x10 | 200: Rune Ring (Legend) | | 55: Hi-Ether x10 | 220: 3-slot LV Quadrupler (Legend) | | 60: Mystery Gear | 240: Guard Unit L (Legend) | | 65: Slot Releaser (Expert) | 260: 6-slot LV Doubler (Legend) | | 70: Elixir x10 | 280: Slot Releaser (Legend) | | 75: Limit Recharge x5 | 358: Master's Circle (Legend) | | 80: Aerora x3 (Expert) | | +------------------------------------+------------------------------------+ If I list a rank in parentheses, that means you must achieve that rank within Organization XIII before you can get the reward, even if you already have enough Mission Crowns. So how many Mission Crowns do you get for each completed mission? Well, the first time you get a reward for any mission, it will be between 3 and 10 Crowns, depending on which mission it is. The full list is here: +-----------------------------------------------------------------+ | First time Mission Mode completion bonuses (by world) | +--------+-------+-------+-------+-------+-------+-------+--------+ | 0: 0 | 16: 3 | 22: 4 | 39: 4 | 42: 3 | 47: 3 | 53: 4 | 10: 4 | | 7: 3 | 18: 3 | 28: 3 | 40: 3 | 45: 3 | 51: 3 | 58: 4 | 33: 3 | | 8: 3 | 19: 3 | 29: 4 | 41: 4 | 52: 3 | 55: 3 | 60: 4 | 71: 4 | | 9: 3 | 21: 3 | 31: 4 | 46: 3 | 54: 4 | 57: 4 | 64: 3 | 91: 10 | | 11: 4 | 24: 3 | 35: 3 | 61: 8 | 62: 4 | 63: 3 | 76: 3 | 93: 10 | | 12: 4 | 26: 3 | 43: 4 | 73: 3 | 66: 8 | 65: 4 | 77: 4 | | | 13: 3 | 30: 3 | 49: 3 | 84: 4 | 72: 3 | 67: 3 | 78: 8 | | | 14: 4 | 32: 8 | 50: 8 | | 79: 4 | 69: 8 | 86: 3 | | | 17: 4 | 34: 4 | 70: 3 | | 87: 5 | 81: 3 | | | | 20: 3 | 48: 4 | 80: 3 | | 88: 4 | 85: 3 | | | | 25: 3 | 68: 3 | | | | | | | | 37: 0 | 82: 4 | | | | | | | | 44: 4 | 90: 4 | | | | | | | | 56: 4 | | | | | | | | | 59: 4 | | | | | | | | | 89: 6 | | | | | | | | | 92: 10 | | | | | | | | +--------+-------+-------+-------+-------+-------+-------+--------+ If you add all this up, you will see that this gives you 320 Mission Crowns altogether. To get up to 358 for the Master's Circle, you will need to win some missions more than once. Unfortunately, you only get one Crown each time you do that. By the way, if you win all the Mission Mode missions, then you will be able to purchase a Limit Pass from the Moogle Shop. This will allow you to customize Limit Breaks within Mission Mode. In particular, you can set it so Limit Breaks may be used any time you are below 50% health ================================ SECTION 5.3: Keyblades [KEY] ================================ Below is a list of all Gears you can get in the game, where to get them, and what their stats and abilities are. Note: this only applies to Roxas. If you play Mission Mode with different characters, Gears can have different stats and different abilities. ----------------------+----------------+--------------------------------------- Gear Name (with # of | Base and Extra | Abilities gained from Ability Units extra slots), and | Str / Mag / Def| and Keyblade Name | Crit % / Bonus | Where to get the Gear ----------------------+----------------+--------------------------------------- NONE | 0 0 0 0 0 | - Kingdom Key | - - - - - | - SKILL GEAR (1) | 5 0 0 3 0 | No abilities Missing Ache | - - - - - | Reward: Mission 6 SKILL GEAR+ (2) | 7 0 0 4 0 | Combo Boost Missing Ache+ | +1 +1 +1 +1/+1 | Reward: Mission 13 TECHNICAL GEAR (3) | 30 0 0 6 1 | Combo Boost/Combo-Jump Ominous Blight | +1 +1 +1 +2/+1 | Shop: Novice TECHNICAL GEAR+ (3) | 35 0 0 8 2 | Chain Power/Chain Time Ominous Blight+ | +1 +1 +1 +2/+1 | Chest: Mission 39 DUEL GEAR (4) | 56 0 0 12 6 | Chain Power/Chain Time/Heart Bonus Abaddon Plasma | +1 +1 +1 +2/+1 | Synthesis: Rookie DUEL GEAR+ (4) | 61 0 0 9 4 | Combo Boost/Combo-Jump/Crit. Boost Abaddon Plasma+ | +1 +1 +1 +2/+1 | Chest: Mission 59 DUEL GEAR++ (5) | 47 0 0 12 5 | Combo Boost/Combo-Jump/Crit. Boost Abaddon Plasma++ | +1 +1 +1 +5/+0 | Synthesis: Agent LOADED GEAR (1) | 9 12 0 2 1 | No abilities Pain of Solitude | - - - - - | Chest: Mission 11 LOADED GEAR+ (2) | 40 15 0 2 3 | Fire Fin. Pain of Solitude+ | +1 +1 +1 +1/+1 | Chest: Mission 16 CHRONO GEAR (3) | 45 18 0 4 2 | Thunder Fin./Magic Bracer Sign of Innocence | +1 +2 +1 +1/+1 | Shop: Novice CHRONO GEAR+ (3) | 47 25 0 4 4 | Blizzard Fin./Magic Bracer Sign of Innocence+ | +1 +2 +1 +1/+1 | Synthesis: Rookie PHANTOM GEAR (4) | 52 29 0 6 4 | Fire Fin./Magic Bracer/Magic Finale Crown of Guilt | +1 +1 +2 +1/+1 | Chest: Mission 45 PHANTOM GEAR+ (4) | 58 36 0 6 7 | Thunder Fin./Magic Bracer/Magic Finale Crown of Guilt+ | +1 +1 +2 +1/+1 | Shop: 70 Trial Mission Emblems PHANTOM GEAR++ (5) | 61 39 0 8 9 | Magic Bracer/Magic Finale/Magic Strike Crown of Guilt++ | +1 +5 +1 +1/+1 | Synthesis: Agent LIFT GEAR (3) | 40 0 0 4 2 | Combo Boost/Combo-Jump Abyssal Tide | +1 +1 +1 +1/+2 | Shop: Novice LIFT GEAR+ (3) | 45 0 0 4 1 | Chain Power/Combo-Jump Abyssal Tide+ | +1 +1 +1 +1/+2 | Shop: 10 Mission Mode Crowns NIMBLE GEAR (4) | 39 0 0 6 2 | Chain Power/Combo-Jump/Combo Air Slide Leviathan | +1 +1 +1 +1/+2 | Shop: Rookie NIMBLE GEAR+ (4) | 55 0 0 6 2 | Combo Boost/Combo-Jump/Combo Air Slide Leviathan+ | +1 +1 +1 +1/+2 | Synthesis: Rookie WILD GEAR (3) | 40 0 4 2 1 | Offensive Block/Defender True Light's Flight | +1 +1 +2 +1/+1 | Shop: Novice WILD GEAR+ (3) | 50 0 4 2 2 | Offensive Block/Defender True Light's Flight+ | +1 +1 +2 +1/+1 | Shop: 40 Mission Crowns OMINOUS GEAR (4) | 37 0 6 3 4 | Offensive Block/Defender/Second Chance Rejection of Fate | +1 +1 +2 +1/+1 | Chest: Mission 15 OMINOUS GEAR+ (4) | 55 0 6 3 3 | Offensive Block/Defender/Dmg. Control Rejection of Fate+ | +1 +1 +2 +1/+1 | Synthesis: Rookie VALOR GEAR (2) | 55 0 1 2 3 | Defender Midnight Roar | +1 +1 +1 +1/+1 | Chest: Mission 29 VALOR GEAR+ (2) | 60 0 1 0 4 | Defender Midnight Roar+ | +1 +1 +1 +1/+1 | Shop: 2 Mission Mode Crowns FEARLESS GEAR (3) | 55 0 2 4 4 | Defender/Striker Glimpse of Darkness | +2 +1 +1 +1/+1 | Shop: Rookie FEARLESS GEAR+ (3) | 63 0 2 0 4 | Defender/Striker Glimpse of Darkness+ | +2 +1 +1 +1/+1 | Synthesis: Rookie PRESTIGE GEAR (4) | 50 0 3 0 8 | Defender/Striker/Combo-Block Total Eclipse | +2 +1 +1 +1/+1 | Shop: Agent PRESTIGE GEAR+ (4) | 55 0 3 6 9 | Defender/Striker/Brick Wall Total Eclipse+ | +2 +1 +1 +1/+1 | Synthesis: Agent CRISIS GEAR (5) | 49 23 4 8 7 | Defender/Combo-Block/Brick Wall Silent Dirge | +3 +3 +1 +1/+1 | Synthesis: Agent CRISIS GEAR+ (5) | 55 28 4 0 8 | Striker/Combo-Block/Brick Wall Silent Dirge+ | +3 +3 +1 +1/+1 | Synthesis: Expert OMEGA GEAR (6) | 85 31 5 0 12 | Striker/Grand Slam/Dmg. Control Lunar Eclipse | +3 +3 +1 +1/+1 | Shop: 160 Trial Mission Emblems OMEGA GEAR+ (6) | 95 34 5 10 13 | Magic Bracer/Brick Wall/Vit. Barrier Lunar Eclipse+ | +3 +3 +1 +1/+1 | Synthesis: Master HAZARD GEAR (5) | 60 37 8 4 8 | Magic Bracer/Vit. Barrier/Dmg. Control Darker than Dark | +1 +3 +3 +1/+1 | Synthesis: Expert HAZARD GEAR+ (5) | 85 45 8 4 10 | Fire Fin./Thunder Fin./Blizzard Fin. Darker than Dark+ | +1 +3 +3 +1/+1 | Synthesis: Master RAGE GEAR (5) | 73 0 0 10 6 | Chain Power/Combo-Jump/Combo-Air Slide Astral Blast | +1 +1 +1 +3/+3 | Shop: 120 Trial Mission Emblems RAGE GEAR+ (5) | 78 0 0 10 7 | Combo Boost/Combo-Jump/Combo-Air Slide Astral Blast+ | +1 +1 +1 +3/+3 | Synthesis: Day 225 CHAMPION GEAR (5) | 65 0 2 12 9 | Combo Boost/Combo-Jump/Crit. Boost Maverick Flare | +3 +1 +1 +3/+1 | Synthesis: Day 225 CHAMPION GEAR+ (5) | 85 0 2 16 9 | Chain Power/Chain Time/Heart Bonus Maverick Flare+ | +3 +1 +1 +3/+1 | Shop: Master ULTIMATE GEAR (6) |105 0 3 20 12 | Combo-Jump/Combo-Block/Crit. Boost Twilight Blaze | +3 +1 +1 +3/+1 | Shop: 110 Mission Mode Crowns ULTIMATE GEAR+ (6) |110 0 3 15 14 | Combo Boost/Chain Power/Chain Time Twilight Blaze+ | +3 +1 +1 +3/+1 | Synthesis: Master PANDORA'S GEAR* (5) | 75 30 0 10 9 | Vit. Surge/Vit. Barrier/Alive'n'Kickn. Omega Weapon | +5 +5 +5 +5/+5 | Shop: Unlock all Secret Reports PANDORA'S GEAR+ (5) | 80 34 0 10 10 | Vit. Surge/Vit. Barrier/Alive'n'Kickn. Omega Weapon+ | +1 +1 +1 +1/+1 | Synthesis: Master ZERO GEAR (5) |109 30 0 10 17 | Defender/Dmg. Control/Second Chance ZERO GEAR, 1 unit | 85 30 0 10 11 | Shop: Legend ZERO GEAR, 2 units | 95 30 0 10 22 | ZERO GEAR, 3 units | 93 34 3 15 14 | (See Note below) | +4 +4 +4 +4/+4 | CASUAL GEAR** (2) | 25 0 0 0 2 | Offensive Block Umbrella | +1 +1 +1 +1/+1 | Shop: 15 Trial Mission Emblems MYSTERY GEAR** (3) | 65 0 0 4 7 | Striker/Grand Slam Aubade | +1 +1 +1 +5/+5 | Shop: 60 Mission Mode Crowns ----------------------+----------------+--------------------------------------- PANDORA'S GEAR Note: Pandora's Gear gives you the (bad) ability Risky Play automatically when you equip it. ZERO GEAR Note: The Keyblade for Zero Gear, as well as its stats, changes based on how many Ability Units you use. With zero units, you get the Kingdom Key+; with one unit, you get Oathkeeper; with two units, you get Two Become One. With three units, you get dual-wield Oathkeeper and Oblivion in Mission Mode, and just the Kingdom Key+ in Story Mode. Even in story mode, you can still get all three *abilities* from the Ability Units though. CASUAL GEAR and MYSTERY GEAR Notes: Casual Gear gives every character a silly joke weapon: for example, Roxas wields an Umbrella. Mystery Gear does this for some but not all characters. (The rest get regular weapons.) ============================ SECTION 5.4: Rings [RNG] ============================ Below is a list of all rings you can get in the game, and what their stats and abilities are. --------------------+--------------------+------------------------------------- Ring | HP/Str/Mag/Def/ | Other Bonuses | Crit Rate/Bonus | --------------------+--------------------+------------------------------------- Sign of Resolve | 10 1 1 4 0 0 | Brawl Ring | 0 0 0 8 0 0 | Combo-Jump Magic Ring | 0 0 3 6 0 0 | Ether Boost Soldier Ring | 0 3 0 8 0 0 | Combo Boost Fencer's Ring | 20 0 0 8 0 0 | Potion Boost LV1 Fire Charm | 0 0 0 8 0 0 | Fire Res+30%, Magic Bracer Flower Charm | 15 2 0 10 0 0 | Flower Res+30%, Magic Bracer Strike Ring | 0 0 0 10 5 5 | Lucky Ring | 0 0 0 16 0 0 | Prize Power LV1, Heart Bonus Blizzard Charm | 0 0 4 12 0 0 | Ice Res+30%, Magic Bracer White Ring | 0 0 4 12 0 0 | Prize Power LV2 Knight's Defense | 0 0 0 12 0 0 | Combo-Block, EXP Boost LV1 Raider's Ring | 0 0 0 18 0 0 | Combo-Jump, Combo-Block Thunder Charm | 0 0 0 14 0 0 | Lightning Res+30%, Magic Bracer Recovery Ring | 40 0 0 16 0 0 | Vitality Barrier, Potion Boost LV1 Vitality Ring | 0 0 6 16 0 0 | Vitality Surge, Ether Boost Rainforce Ring | 0 6 0 16 0 0 | Thunder Finish Double Up | 0 0 0 18 0 0 | EXP Boost LV2 Storm's Eye | 0 0 0 18 0 0 | Wind, Water Res+30%, Magic Bracer Critical Ring | 0 0 0 20 8 8 | Striker Fairy Circle | 0 0 0 20 0 0 | Space, Illusion, Time Res+30% Full Circle | 0 0 0 24 0 0 | All Res+20% Lucky Star | 0 0 0 24 0 0 | Prize Power LV2, Lucky Strike Charge Ring | 0 0 0 26 0 0 | Potion Boost LV1, Ether Boost Eternal Ring | 30 4 0 28 0 0 | Chain Time Carmine Blight | 0 8 0 30 0 0 | Fire Finish Frozen Blight | 0 0 8 30 0 0 | Blizzard Finish Safety Ring | 0 0 0 30 0 0 | Potion Boost LV2 Princess's Crown | 60 0 0 30 0 0 | Potion Boost LV1, EXP Boost LV2 Lunar Strike | 0 0 0 30 10 10 | Moon Res+30% Crimson Blood | 0 8 0 30 0 0 | Grand Slam Deep Sky | 0 0 8 30 0 0 | Combo Air Slide, Aero Finish Protect Ring | 0 0 0 30 0 0 | Defender Might Crown | 80 0 0 30 0 0 | All Res+10%, EXP Boost LV1 Critical Sun | 0 0 0 10 15 20 | Critical Boost Three Stars | 0 0 0 30 0 0 | Pot Bst LV1, Lucky Strk, EXP Bst LV1 Imperial Crown | 100 0 0 10 0 0 | Brick Wall, Magic Finale Witch's Chaos | 0 20 0 10 0 0 | Damage Control, Elemental Curse Rune Ring | 0 0 20 10 0 0 | Second Chance, Elemental Curse Extreme | 0 0 0 0 0 0 | One HP, Hi-EXP Boost Master's Circle | 0 0 0 30 0 0 | All Res+100%, Rsk Play, Perma-Plight Nothing to Fear | 0 0 0 30 0 0 | Nil Res+100% Space in Its Place | 0 0 0 30 0 0 | Space Res+100% Flagging Winds | 0 0 0 30 0 0 | Wind Res+100% Ice Breaker | 0 0 0 30 0 0 | Ice Res+100% Down to Earth | 0 0 0 30 0 0 | Earth Res+100% Lose Your Illusion | 0 0 0 30 0 0 | Illusion Res+100% Sighing of the Moon | 0 0 0 30 0 0 | Moon Res+100% Tears of Flame | 0 0 0 30 0 0 | Fire Res+100% Parting of Waters | 0 0 0 30 0 0 | Water Res+100% Test of Time | 0 0 0 30 0 0 | Time Res+100% Flowers Athirst | 0 0 0 30 0 0 | Flower Res+100% Stolen Thunder | 0 0 0 30 0 0 | Lightning Res+100% Dying of the Light | 0 0 0 30 0 0 | Light Res+100% --------------------+--------------------+------------------------------------- ================================== SECTION 5.5: Unlockables [UNL] ================================== As you play through 358/2 Days, you will unlock a few extra features in the game. Here is a list of those features, and what you need to do to unlock them: - Theater Mode. This allows you to watch all cutscenes from the Main Menu. Unlocked by: Completing the game. - Challenge missions. This option allows you to repeat various missions with balance tweaks and new auxiliary goals to make them more difficult. See the Challenges section. Unlocked by: Collecting Ordeal Badges and Ordeal Blazons. - Mission Mode missions. Customizable multiplayer versions of the Story Mode missions. Unlocked by: Collecting Unity Badges. - Secret Reports. After you have unlocked one of these, one of Roxas's Diary entries will be marked on the right-hand side with an A symbol. Hold A while viewing the diary entry to see the Secret Report. Unlocked by: Completing the game and completing Challenge missions. - Xion character in Mission Mode. Unlocked by: Being promoted to Rookie on Day 117. - Riku character in Mission Mode. Unlocked by: Being promoted to Agent on Day 172. - Donald character in Mission Mode. Unlocked by: Being promoted to Expert on Day 225. - Goofy character in Mission Mode. Unlocked by: Being promoted to Master on Day 296. - Dual-wielding Roxas character in Mission Mode. Unlocked by: Buy Zero Gear from the Moogle Shop after completing the game, equip it with Roxas, and add three Ability Units. If you are playing Mission Mode, this will let you play as dual-wielding Roxas. (In Story Mode, Zero Gear will gain the three abilities from the ability units, but it will revert to its original form, and you will not be able to dual wield.) - King Mickey character in Mission Mode. Unlocked by: Buying The King's Return from the Moogle Shop after completing all Story Mode missions. - Sora character in Mission Mode. Unlocked by: Buying Sora's Awakening from the Moogle Shop after getting 100% clear on all Story Mode missions (i.e., after completing all optional objectives; you do not need to do Challenges). - Limit Break customization option in Mission Mode. Unlocked by: Buying the Limit Pass from the Moogle Shop after winning all Mission Mode missions. ====================================== SECTION 5.6: Acknowledgments [ACK] ====================================== While creating this guide, I used the following sources: - 358/2 Days guides on GameFAQs written by Mogg 13-42, Mykas0, and popiah01 - GameFAQs reference posts by JL Lee - psycoblaster's translations The following people have also offered corrections or alternate strategies: - BluRogueVyse, Magus, Moonea, StraightFlush, TheSpiralKing, Chad Wagner, Colin Wendt, Jason Winthrow, and Darren Ou Yong Thanks to all of them!