_ ___ _ _ _ | | / /_) | | | | | | _ | |/ / _ _ __ ____ __| | ___ _ __ ___ | |_| | ___ __ _ _ __| |_____ | < | | '_ \ / _ |/ _` |/ _ \| '_ ` _ \ | _ |/ _ \/ _` | '__| _/ __| | |\ \| | | | | (_| | (_| | (_) | | | | | | | | | | __/ (_| | | | |_\__ \ |_| \_\_|_| |_|\__, |\__,_|\___/|_| |_| |_| |_| |_|\___|\__,_|_| \__|___/ |___/ ____ ____ |___ \| _ \ __) | | | | |__ <| | | | ___) | |_| | |____/|____/ O------------------------------------------O | Kingdom Hearts 3D: Dream Drop Distance | | An FAQ/Walkthrough | | By KeyBlade999 | | | | Overall Size: 552 KB | | Current Version: v2.27 | | Previous Update: 9:52 PM 9/30/2012 | O------------------------------------------O | Winner of GameFAQs's August 2012 | | FAQ of the Month award! | O------------------------------------------O O==========================================================================O | JUST A NICE WORD OF WARNING | | | | As you may know, there is a timed drop system in this game which will | | force switches between Sora and Riku at timed intervals. Sometimes, in | | your case, you'll be unlikely to go for one of the full character | | walkthroughs without a switch. I forced each character to have their | | strategy in whole in one chunk, headed with some ---- lines. So, if you | | are playing as Sora and end up switching to Riku before you're done, | | scroll down a bit and follow along from there. Alternatively, I may use | | ~~~~ headers, depending on when the story divided up. | | | | ... Hey, it's better than me forcing you to be synchronized with my | | drops! | | | | And, finally, there is mentioning of an X-blade in this FAQ. The "X" is | | meant to be the Greek small letter "chi", which has the Unicode code of | | 03C7 in your Character Map. I had to replace it because of the | | inability of GameFAQs to post Unicode documents. Sorry. | | | O==========================================================================O _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Negative One: Donations |__ <| | | | | |\ \| _ | **KH3D_-1** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ While I do write all of my guides for free, it does take a lot of time and effort to put them together. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. I don't know exactly what the donations will be used for, but just know that you would definitely be helping me make more quality FAQs! Even the smallest donation amounts are appreciated, and are a great way to say how much you appreciate the work I do. If you do decide you'd like to donate, please send the donations through PayPal at the e-mail address listed below. Thank you so very much for considering this!! keyblade999.faqs@gmail.com By the way, this is also my contact e-mail, so if you want to contribute something to this or any of my other FAQs, or have a question to ask about one of them, go ahead and use this e-mail. _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Zero: Table of Contents |__ <| | | | | |\ \| _ | **KH3D_0** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ [Section Title] .............................................. [CTRL+F Tag] -1. Donations ................................................ **KH3D_-1** 0. Table of Contents ........................................ **KH3D_0** 1. Introduction ............................................. **KH3D_1** 2. Previous Update Detailings ............................... **KH3D_2** 3. Legalities ............................................... **KH3D_3** 4. Walkthrough .............................................. **KH3D_4** -- The Story So Far... .................................... **KH3D_41** -- Beginning Another Journey .............................. **KH3D_42** -- Back in Traverse Town .................................. **KH3D_43** -- La Cité des Cloches .................................... **KH3D_44** -- The Grid ............................................... **KH3D_45** -- Prankster's Paradise ................................... **KH3D_46** -- Return to Traverse Town ................................ **KH3D_47** -- Country of the Musketeers .............................. **KH3D_48** -- Symphony of Sorcery .................................... **KH3D_49** -- The World That Never Was, Part One ..................... **KH3D_410** -- The World That Never Was, Part Two ..................... **KH3D_411** -- To Awaken a Sleeping Heart... .......................... **KH3D_412** 5. Enemy Data ............................................... **KH3D_5** 6. Boss FAQ/Walkthrough (Sora) .............................. **KH3D_6** 7. Boss FAQ/Walkthrough (Riku) .............................. **KH3D_7** 8. The Extra Boss, Julius ................................... **KH3D_8** 9. Item Listings ............................................ **KH3D_9** 10. Command Listings ........................................ **KH3D_10** 11. Keyblade Listings ....................................... **KH3D_11** 12. Shop Documentation ...................................... **KH3D_12** 13. Spirit Synthesis Data ................................... **KH3D_13** 14. Spirit Ability Listings ................................. **KH3D_14** 15. Dive Mode Data .......................................... **KH3D_15** 16. Trophy Conditions and Tips .............................. **KH3D_16** 17. Flick Rush Cups and Tournaments ......................... **KH3D_17** 18. Flowmotion Attacks ...................................... **KH3D_18** 19. Reality Shifts .......................................... **KH3D_19** 20. Spirit Links and Dual Links ............................. **KH3D_20** 21. Minigames ............................................... **KH3D_21** 22. Full Version History .................................... **KH3D_22** 23. Credits and Closing ..................................... **KH3D_23** _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section One: Introduction |__ <| | | | | |\ \| _ | **KH3D_1** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Welcome to another one of my FAQs. This one covers the new Nintendo 3DS title Kingdom Hearts 3D. It's been a while since we got an actual addition into the series, eh? If you don't get what I mean, let me sum it up for you in few quick bursts. Kingdom Hearts II was released around 2006-2007, okay? That's five years before Kingdom Hearts 3D. In-between, the titles we got provided some nice background stuff -- 358/2 Days, Re:coded, Birth by Sleep -- but weren't exactly needed, ESPECIALLY the former two. (Don't get me wrong. They were quite good.) Anyhow, Kingdom Hearts Re:coded also hinted at this game with a special bonus video at the end of it. It mentioned the Mark of Mastery. That video and this game's release cannot be coincidental, right? Anyways, crappy intro aside, I have an FAQ for you to read. Get flipping (or scrolling or whatever) and enjoy! _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Two: Previous Update Detailings |__ <| | | | | |\ \| _ | **KH3D_2** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ v2.25 - Okay, looks like I have all of the Commands and abilities listed; I filled in Vanish, and Seven Salomón Valencia Chávez filled in EXP. Walker and Combo Master. Yep, I can pretty much consider this done, except, you guessed it, the rearrangement of the walkthrough. Thanks, Seven Salomón Valencia Chávez!! v2.26 - This FAQ got FAQ of the Month, so I changed the top parts to fit along that. (Thanks to the many people who helped with this; I couldn't have done it without you!) I also fixed an error with the Daring Dive trophy, and added in a tip about using Rapid Descent/Steep Climb with the Sliding Block command, and also added some things to some trophies. v2.27 - Added some more data on the Break Time poses, via another submission. _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Three: Legalities |__ <| | | | | |\ \| _ | **KH3D_3** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. © 2012 Daniel Chaviers (a.k.a. KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for this FAQ | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | KH Ultimania (www.kh2.co.uk) | | Cheat Search (www.cheatsearch.com) | | www.videogameinfo.net | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | | | | Cheats Guru (www.cheatsguru.com) | O-----------------------------------O O------------------------------------O _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Four: Walkthrough |__ <| | | | | |\ \| _ | **KH3D_4** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Welcome to the bulk of this FAQ/Walkthrough. Within this section, you'll find a wealth of information, guiding you from start to finish for this game. All of the info is arranged in a semi-chronological order. This section has been arranged into some smaller sub-sections so you can find what you want a bit more easily. What the sub-sections are can be found by looking in the Table of Contents section near the top of the document. ############################################################################# ## ## # The Story So Far... **KH3D_41** # ## ## ############################################################################# The story of Kingdom Hearts has one of the longest-running coherent stories in gaming history, having ties to ten years prior to Kingdom Hearts 3D's release in 2012 and across many games. Newcomers to the series are likely to be a bit uninformed by now, so I feel that I must summarize the story thus far. Note that there are massive series spoilers here, and I have dramatically condensed the summaries, so you'll probably find bunches of random notes popping up when they probably would've been better placed earlier. I did not cover every single thing, so note that; I just grabbed the major stuff out of my memories. These are in the order of their plots in relevance to the series placement, not their actual release dates. -- Kingdom Hearts: Birth By Sleep -- This is the one game I haven't played, so I'm just going to quote the in-game summary: "Master Xehanort had decided to abandon his pupil Ventus on the Destiny Islands. The boy's heart was fractured - useless. But his heart was saved when a 'new heart' found Ventus and helped him fill the void. Several years passed, and Ventus forgot what had happened. He had found a new home in the Land of Departure, a sacred ground defended by a long line of Keyblade Masters. There, he met two other youths named Aqua and Terra, and together they trained with Master Eraqus to become Keyblade Masters. Both Aqua and Terra should have been named Keyblade Masters, but Master Xehanort intervened, convincing Eraqus to test his pupils with a 'Mark of Mastery' examination. While Aqua passed the test, Terra did not, creating a rift between him and his friends. Shortly after came tidings of 'Unversed' - strange creatures that thrived on negativity - and Master Xehanort had broken off all communication. Terra left to solve both mysteries; Ventus ran away to be with his friend. As for Aqua, Eraqus tasked her with keeping Terra under surveillance and bringing Ventus home as soon as possible. Thus, their journeys began. During Terra's travels, Master Xehanort whittled away at the young man's ethics, convincing him that darkness and light were equally important, and that a balance must be kept. Elsewhere, Ventus met Mickey, another trainee, and found himself crossing Keyblades with a mysterious masked boy named Vanitas. The three friends were united in Radiant Garden, but too much had changed. Terra felt betrayed by Eraqus and Aqua, and retreated deeper in Xehanort's clutches; Ventus sided with Terra and ran off again; and Aqua was left to deal with a mixture of guilt, concern, and love. Guided by fate, perhaps, Terra arrived at the Destiny Islands and met Riku. He decided to bequeath the power of the Keyblade to this little boy, who reminded him so much of himself. Some time after, Aqua visited these same islands and discovered what Terra had done. She, too, found a kindred spirit in Riku's friend Sora, and told the boy to stick by his friend and guide him even through the darkest of times. Ventus had made a discovery of his own. While rescuing Mickey, he was confronted by Master Xehanort, and learned of his connection to a weapon called the 'X-blade'. Ventus returned to Master Eraqus in search of answers about his past. But the truth was a disaster waiting to happen, and Master Eraqus had no choice but to lock his pupil's heart away to keep that disaster contained. Terra arrived just in the nick of time and battled his master to protect his friend. But this was exactly what Master Xehanort had hoped for; Terra watched in horror as his new 'mentor' struck the weakened Eraqus down. He had been fooled. Terra tried to move Ventus someplace safe - the Destiny Islands. But Vanitas, the boy with the mask, was already there. 'Join with me; become the X-blade,' he said. And then Vantus remembered the truth; Vanitas was a part of him - the darkness which had been extracted from his heart. Led by destiny, Terra, Ventus, and Aqua assembled in the Keyblade Graveyard. In the distance, Master Xehanort and Vanitas appeared. A violent clash ensued, and at the end of it, Terra's body was possessed by Xehanort. Meanwhile, Ventus, having been forced into a clash with his counterpart Vanitas, chose the destruction of them both to prevent the X-blade from being forged. In the aftermath, Mickey was able to rescue Aqua and Ventus, but Ventus would not wake, and Terra was nowhere to be found. Aqua's journey was not over. Aqua recalled her master's teachings. After finding a safe place for Ventus to rest, she locked the Land of Departure - which would eventually come to be known as 'Castle Oblivion.' Ventus's heart had been nearly snuffed out, so he retreated to the safety of Sora's heart - the same 'new heart' that had saved him once before. Aqua found and confronted Xehanort, who had possessed Terra's body. After a long fight, Aqua dove into the darkness and sacrificed herself to usher Terra back into the realm of light. Aqua wandered the realm of darkness for a decade before meeting a stranger there. This stranger told her about a certain boy who had become the savior of all worlds. When Aqua heard the boy's name, tears filled her eyes, and her face beamed with hope..." -- Kingdom Hearts I -- The Destiny Islands, a verdant tropical paradise sporting a small village and lots of fun. A trio of friends, the heroes of this series, reside there, knowing not what their fate is. Sora, Riku, and Kairi have, for some time now, been wondering about worlds beyond their own. They decide to build a raft to travel to them. As they finish it, that night, a freak storm hits like no other. For it is a storm caused not by the weather, but by darkness, that mysterious, evil force that wants to engulf all in eternal death. Sora, not knowing what this storm is, heads to the island where the raft is to find the island infested by mysterious, dark beings, later named the Heartless, for they lack no hearts; no souls; killing others to transform them into Heartless and to take their hearts to empower themselves. It is also there Sora finds Riku. As Riku and Sora are surrounded by the darkness, their hands meet, and a bright light shines. The Keyblade, one of only a very few weapons that can combat the darkness, has mysteriously come into Sora's hands, thereby choosing him. Riku has also disappeared. Thinking Kairi is still on the island, Sora finds her to no avail, as she is blown away by a dark wind, as is he... He awakens in an unknown town of another world. There, he meets new friends. It is apparent that this Traverse Town is a place of residence for those who have their worlds taken by the darkness. Sora also meets Donald and Goofy there and they embark on a journey. Their goals? Sora is out to find his friends again. Donald and Goofy want to find their lost King Mickey. But it is agreed that they must also seal the Keyholes throughout the worlds to stop the spreading of darkness. As they travel, they learn that Riku has turned to the side of darkness and taken Kairi captive. Eventually, they learn that it is Ansem, a currently mysterious character, who has taken his very body and soul hostage. It all ends in an epic battle versus Ansem. Kingdom Hearts is found. Thought by many to be a world of darkness, it is actually a world of light, and the light slaughters the Heartless known as Ansem. King Mickey and Riku are found beyond the door to Kingdom Hearts when it opens and, together, King Mickey and Sora use their Keyblades to seal the door. In an unknown field, we watch the game end as the trio find Pluto, the lost loyal dog of the King, and chase him down... -- Kingdom Hearts: (Re:)Chain of Memories -- In this game, we continue soon after the previous game ends, still in that field. Sora awakens at night and takes a walk, finding a man in a black hood, who speaks barely a word, and merely walks off. In the following days, Sora, Donald, and Goofy walk along that path to a large castle, Castle Oblivion. Castle Oblivion is a stronghold of the mysterious Organization XIII. While not very well-known during the course of the game, they are definitely a vile force that must be dealt with. As they ascend through the thirteen floors of the castle, the trio find that their memories are being messed with. They also enccounter various members of the Organization and end up defeating them. I know I'm really summing this up quite shortly, but that's what this game mostly is. Eventually, at the end, Sora and Naminé meet up. Naminé is a person connected to Sora and Kairi, for Naminé is Kairi's Nobody. (A Nobody is the husk of a person, left without a heart. When a person is turned into a Heartless, as Sora was while having Kairi's heart within him in Kingdom Hearts I, and they are of a strong heart, their body begins to act on its own.) Naminé apologizes for messing with Sora's memories, but it was not of her own choice: the Organization forced her to. They agree that Sora, Donald, and Goofy should sleep for the next year, hidden in another world, while Naminé fixes their memories... -- Kingdom Hearts: 358/2 Days -- While all this is going on, there is a bit more going on. As explained earlier, when someone of a strong heart becomes a Heartless, they also produce a Nobody. Sora was made into a Heartless in Kingdom Hearts I; and so, Roxas was born. Roxas is a special Nobody, and strong. He has no idea who he is, so Xemnas, leader of Organization XIII, finds Roxas and recruits him as No. XIII into the Organization. Roxas is also special in that he can wield the Keyblade, much like Sora can. All Nobodies tend to retain some traits of their original form. This game mostly focuses on what happens during Roxas's time in the Organization and lasts from approximately 3/4 of the way through Kingdom Hearts I, all of the way through Chain of Memories, and ends where Kingdom Hearts II begins. During this time, Roxas befriends a Replica -- a fake Nobody built by Vexen, an Organization member -- named Xion, who also can wield the Keyblade. Eventually, Xemnas forces the two to fight each other, or tries. Eventually, they do anyway and Roxas is the victor, much to his chagrin, for Xion dies in the battle. Roxas, having fled the Organization several days before the fight, now decides to take revenge on them. With the power of his and Xion's Keyblades, he heads to the World That Never Was, the headquarters of Organization XIII, only to find a mysterious black-hooded man. This man is Riku, who has been working along with some person to find Sora's Nobody. The moment is all too convenient; Roxas will likely be destroyed in trying to end the Organization, and Riku (and Sora) need Roxas. Riku ends up having to give in to the power of darkness to take Roxas into his custody, and it dramatically changes his appearance so that he looks a lot like Ansem. For the meantime, so the Organization cannot find Roxas, he is disguised and put in an alternative Twilight Town where Sora is hidden. -- Kingdom Hearts II -- And the events of 358/2 Days bleed into Kingdom Hearts II. We watch as Roxas lives out his last week as a "normal everyday boy" when everything decides to go crazy. Roxas meets up with Nobodies and receives the Keyblade; seemingly for the first time, as his memory was erased. He also meets up with Axel. Axel, in 358/2 Days, was a dear friend of his, but he has no memory of this. Since Roxas is unwilling to come, Axel has no choice but to destroy him. But he is rather reluctant in the deed and never does. Eventually, Roxas also meets up with Naminé, who tells him to come to the old haunted mansion. He soon does, with the aid of the Keyblade, and he has an odd experience there when looking at a picture of him and Sora, who he has never seen. This triggers total recall, restoring all of his memories, for the most part. Roxas soon heads to the mansion's basement and meets up with Sora. Being his Nobody, the two fuse together.... A year after going comatose, the 15-year-old Sora, as well as Donald and Goofy, awaken from their slumber. It is obvious from their daze that their Castle Oblivion memories are not there anymore, nor is Jiminy's record of their journey there, and they have no idea where they are. As they travel around Twilight Town, Sora experiences a lot of nostalgia from Roxas's time there. They also meet up with Nobodies and are saved from the onslaught by King Mickey, who tells them to board the train. When they do, they meet up with one of the villains from Kingdom Hearts I, or at least one of Maleficent's lackeys: Pete, who is building a Heartless army for her. They defeat him and ascend the nearby tower to meet with Yen Sid, the King's teacher. He gives them help in journeying across the worlds with a new Gummi Ship, new clothes, and so on. During their journey, they continually find themselves bombarded by both Organization XIII and Maleficent. The Organization wants Sora to continually slay Heartless for them, which releases hearts, which are used to make Kingdom Hearts appear. Also during the journey, it is revealed that a scientist under the real Ansem, a wise man who studies the worlds, was named Xehanort. Xehanort was one day turned into a Heartless, like many of Ansem's apprentices, and also turned into a Nobody. The Heartless half named itself Ansem, and was slain by you. The Nobody half is named Xemnas, and is the leader of Organization XIII. Many of the apprentices had similar things occur to them, including having Nobodies join the Organization. Eventually, the trio reach their stronghold, The World That Never Was. There, Sora meets up with Riku and Kairi and Riku's changed looks are cured. All but the leader of the Organization (and Roxas, technically) are slain. Xemnas summons Kingdom Hearts and flees inside. And so, Sora, Riku, and King Mickey use their Keyblades to open Kingdom Hearts so they can go inside and defeat Xemnas. They seemingly do and, as they flee through a portal of darkness, Sora and Kairi meet up with a ghosty Roxas and Naminé. The meeting is cut short when, with only Riku and Sora on the tower, the tower begins to collapse. After a final epic battle with Xemnas, who is slain, Sora and Riku find themselves in a world of darkness. There, the lights of their hearts open a door. They go through it and find themselves rocketing down to the Destiny Islands, their home... They meet up with Kairi, King Mickey, Donald, and Goofy. Some time later, Sora, Kairi, and Riku receive a note from the King. A note whose text is unread to the player until... -- Kingdom Hearts (Re:)Coded -- After the events of Kingdom Hearts II, Jiminy Cricket was looking over the journals he documented during Sora's adventures and found that the one that was used to document Kingdom Hearts I has a line in it aside from the "Thank Naminé" found in Kingdom Hearts II... This line leads the King to decode the journals in a computer, and it is found that the journal still contains what was written, but is filled with bugs. They use a Data Sora to go through the worlds and decode the messages and they find odd stuff about Riku in there and various other things about their journey. There is no real main point to this storyline, in my opinion. It is seen, at the end, that King Mickey has decided to send a message to Sora, an urgent message - the same seen at the end of Kingdom Hearts II. About what? In a secret video, it is revealed. King Mickey has noted that the hearts of Ventus and Aqua, characters from Birth by Sleep, have been found. Only Terra's is left. Eventually, we find that, because Xehanort's Heartless half (fake Ansem) and Nobody half (Xemnas) are gone, Xehanort may come back. It is decided then that Sora and Riku should be tested to see if they are true Keyblade Masters like King Mickey and are worthy of the Mark of Mastery. And then comes Kingdom Hearts 3D... ############################################################################# ## ## # Beginning Another Journey **KH3D_42** # ## ## ############################################################################# Once you start up the game, you'll be asked if you want to use the Circle Pad Pro and your difficulty. As with Kingdom Hearts II, from easiest to hardest, you'll get Beginner, Standard, and Proud. I recommend getting on Beginner if you're new to the series; otherwise, go for Standard or Proud. =============================================================================== Opening Scenes =============================================================================== We'll begin our game by watching a scene. We watch what seems to be the human version of Xigbar operate a computer in Radiant Garden or Hollow Bastion, whichever name you prefer. Two other assistants of the real Ansem are on the floor and we see Xigbar's human form get killed by someone called Ansem. This Ansem is likely the fake Heartless variation of Xehanort. Moving on. We then see Sora and Riku standing on the shore of the Destiny Islands before they set out on their raft to other worlds. As they set sail, a storm comes on them. The raft breaks, leaving Sora alone. A whirlpool pops up and Ursula of Atlantica prepares to fight you for payback. At this point, you'll learn about Mementos. Basically, they are optional scenes and tutorials. They can also be accessed from the menu at any time out of battles. I will cover each one, video or tutorial. Got that? We'll get a battle tutorial, so here we go. =============================================================================== Memento: Combat Basics Tutorial =============================================================================== You'll learn how to fight in this tutorial. You'll begin by learning how to move around (use the Circle Pad), rotate the camera (L or R), and how to reset the camera behind Sora (L and R). So look around by rotating the camera to proceed. Next, you'll learn how to attack. You use the A Button for a single strike with the Keyblade, and press it repeatedly for combos. Take out Ursula's tentacle in front of you. Next, you'll learn about the HP gauge - it that curving green line in the lower-right corner of the screen. If it hits zero, which occurs as a result of damage, your game is over. Also, enemies have HP gauges in the top-right part pf the screen when locked on to an enemy. You'll also learn about blocking attacks (Y), dodge rolling (Y while moving), and jumping (B). When you regain control, block some of Ursula's attacks. Next up, you'll learn about locking on to enemies, which focuses the camera on them, even as they move around, and also focuses your attacks towards them. To lock on, press L and R simultaneously with an orange targeting cursor present; to switch targets, use L or R. Do so to proceed. Note that you can stop locking on by pressing L and R again. Now, at the bottom-left corner of the screen is the command deck in the two slots above "Attack". There, you'll find various magic and special attacks. Use Up and Down on the D-Pad to find a desired command, and use X to use it. As a command is used, it must recharge. Once it has, it can be used again. Once you regain control, use magic to attack Ursula's tentacles. I only found Fire to be effective, though. You'll end this tutorial by learning that new commands can be brought into the deck by installing them via the main menu. You can also modify other things, like equipment, settings, and so on. =============================================================================== Open Sea =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | Bonus (Sora): Maximum HP Increase .................................... [] | |_____________________________________________________________________________| After the tutorial, if you opted to do it, you'll fight Ursula. There is not much really to mention about this fight - she is so easy, so it is likely just a practice fight. Hence, no boss header. Anyways, the fight can be easily won just by rapidly smashing A and/or X while locked on. Pretty much all of her attacks can be blocked, and consist of an arm slap, lightning, a laser beam (yes, it is blockable), and some bubbles. And, of course, if you get damaged heavily, you can always heal by using one of the Potions in your Command Deck. After the battle is won, Sora's max HP increases. After the battle, the raft sinks into the sea and Sora and Riku slowly float down to the bottom. They unconsciously reach a Keyhole, sensed by their Keyblades, and they seal it. ############################################################################# ## ## # Back in Traverse Town **KH3D_43** # ## ## ############################################################################# After the battle, you'll unlock a scene Memento, or Flashback, so let's watch. =============================================================================== Flashback: The Mark of Mastery Exam =============================================================================== At Yen Sid's tower in Twilight Town, we learn that Xehanort is also a Keyblade Master. He sought for why there was power in the heart and thought that the Keyblade War held the answer. Thusly, he renounced his mastery of the Keyblade for the path of the seeker. His seeking has led to many clashes with other Keyblade wielders not unlike Sora, Riku, and Mickey. And, of course, he'll fight us again. We need to be prepared; Sora and Riku need to take the Mark of Mastery exam to prove themselves true Keyblade Masters, despite what they really think of themselves: Sora thinks he and Riku are Masters, given what he's gone through, but Riku thinks different because of having walked the path of darkness. Riku believes he needs to be tested, so Sora decides to join in to "pass with flying colors". And then their examination was to begin. =============================================================================== Dive Mode =============================================================================== After watching the scene, or not if you didn't, you'll enter Dive Mode. Dive Mode is akin to the Gummi Ship minigames of Kingdom Hearts I and II. You must meet certain goals in the Dive to the next world to be able to find the goal ring, which takes you to the next world. During this mode, use the A Button to attack things that have a cursor on them that is yellow, and, if you find a boss, you'll need to smack their weak points that flash. Also during the Dive, use B to make a skydiving X to slow down, and use the Y Button to dodge swiftly. You'll also find magic prizes on occasion, which can let you use X to do a special magic attack. Here, you'll need to pick up 600 of those star-shaped prize points. Simply go through the rings and attack anything that gets in your way. =============================================================================== Traverse Town =============================================================================== After the Dive, Sora awakens in Traverse Town, the first world other than his own he visited on his first journey. It was where he met Donald and Goofy and others that helped out: Leon, Yuffie, Cid, Aerith, and others. He also became rather acquainted with what the Keyblade is there. Sora notices his surroundings, and also notices the change in his clothing, which is akin to his Valor Form in Kingdom Hearts II. He also notices that Riku is nowhere nearby and starts shouting, only to be interrupted by an unknown kid. This kid is some kind of Player in some kind of Game. Sora offers to help to no avail, pretty much. You'll end up watching this kid use Flowmotion to leave. And you get a Memento/Tutorial on it. =============================================================================== Memento: Flowmotion Tutorial =============================================================================== Flowmotion is a skill that basically makes it easier to move around. To use it, first you'll need to press Y while moving towards a wall or pole; if you hit it, you'll active Flowmotion. Flowmotion allows more powerful attacks with the A Button, higher jumps with B, and high speed with Y. Roll into the nearby lamppost and press Y to get yourself a boost of speed. Fly around like a maniac for a while until you land. After you land, you'll learn that some things can activate Flowmotion by merely landing on them, such as the rail north of the two lampposts. Try it! =============================================================================== Traverse Town =============================================================================== After the Flowmotion tutorial, go to the northern portion of the area however you wish. There, you'll find a Save Point (the glowing green circle). By walking into these, your HP is fully restored. If you press A while there, you will be able to Save and, later on, use the World Map or switch between Sora and Riku. I suggest saving, then head north to the next area. As you enter, you'll get a tutorial on Reality Shift. =============================================================================== Memento: Reality Shift Tutorial =============================================================================== Reality Shift, as one might guess, allows them to bend the rules of the world. In each world, it will work differently. In Traverse Town, you'll find some star-marked barrels to use first. When there is a pink targeting cursor on something, and some down-pointing arrowheads appar on the Touch Screen, you can use A and X, or slide down on the Touch Screen, to trigger the Reality Shift. The action then moves down onto the Touch Screen. Here, you'll be using the Slingshot Reality Shift. After triggering the shift via the barrels, touch the thing you were targeting, then slide back and aim. Practice it. You'll then learn that the conditions to make the marker appear may differ from the just-used walk-up-to-it method. For most enemies, for example, you may need to deal a lot of constant damage. That ends this tutorial. =============================================================================== Traverse Town =============================================================================== After the tutorial, practice some more on the barrels if you want. Once you are done, go north of the area in front of the fountain for a scene. The unknown kid comes up, as well as some Dream Eaters. Apparently, you'll have to fight them. The kid takes some with his Spirit (friendly Dream Eater) before finally telling you his name: Neku Sakuraba. Okay, time to battle? Well, time to learn about Flowmotion combat. =============================================================================== Memento: Flowmotion Combat Tutorial =============================================================================== As one would guess, moving around real quick has its use in fighting stuff as well. By activating Flowmotion by rolling into a wall (or a pole), you'll be given some other attack commands, which can differ depending upon the Flowmotion used. In this tutorial, defeat all of the nearby Dream Eaters by rolling into the wall and using your attack. You can just take them on as you would a normal enemy with Attack and the Command Deck, if you wish. After this, you'll learn that rolling into enemies may also trigger your Flowmotion. If you roll into a large enemy, you can use the A Button to do a Flowmotion throw. Do this with the two big Kooma Pandas that appear, or batter them to death if you prefer. If you've done every tutorial up to this point, you'll also Level Up and get some Strength. Woo. That ends this tutorial. =============================================================================== Traverse Town =============================================================================== Afterwards, Sora notices the Spirit, or friendly Dream Eater, accompanying Neku. You'll be asked if you can manage them and you'll get a Flashback on the same subject of Dream Eaters. =============================================================================== Flashback: Dream Eaters =============================================================================== Here, Yen Sid talks about needing extra help if we are to get rid of Xehanort: the individuals mentioned in his letter. We need to lead them into our world out of the sleeping world. To do this, we must unlock the seven Sleeping Keyholes and retrieve a great power. Every world is walled off nowadays, so interworld travel is impossible. But the worlds with the Sleeping Keyholes are even harder to reach - not even the Heartless can get there. Why? They are in a limbo between darkness and light; on your first journey, you brought many worlds back into the light, and some were just left halfway returned. These are the sleeping worlds. The darkness is still present in these worlds in an alternate form. There are Dream Eaters, which have two varieties. The Nightmares which ingest happy dreams, and the Spirits that get rid of the Nightmares. Obviously, we are to defeat the former and befriend the latter. (Which won't be hard if they're as cute as that Meow Wow we see. ^_^) The Dream Eaters will guide us to the Keyholes at the heart of each world, much as the Heartless did. =============================================================================== Creating and Nurturing Spirits Tutorial =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | Meow Wow Recipe ...................................................... [] | |_____________________________________________________________________________| After that, you'll get a Glossary entry on the Heartless, as well as a Meow Wow recipe. We'll then end up learning about the Spirits more thoroughly out of a memento. Dream Pieces may come when you defeat the Nightmares; these are able to be pieced together to create good-natured Spirits, our allies. Begin by selecting Spirits in the menu so we can learn some. Afterwards, you'll enter an augmented-reality mode with the outer cameras on the 3DS. Ignore this for a bit so we can make a Spirit. Press X to open the menu and opt to create a spirit. You'll then learn Spirits can be made via a recipe, where all materials are needed in minimum or greater quantities before you begin, or from scratch, which can make unexpected Spirits. Once you've decided on which spirit to make, you can also give it a Deck Command from your stock to raise its stats, and you can also give it a meaningful name, much like you would a Pokémon. Begin by selecting the only recipe we have: the Meow Wow recipe. Afterwards, you are to choose how much of what material to hand over. Note that handing over more items than needed can raise its level or rank, thereby making it better. Go ahead and give it all of the materials you have and a Deck Command. I chose a Potion for the HP boost and the fact I had plenty of 'em. Afterwards, give it a name or go with the default Meow Wow. You'll then look at it in the AR mode. You'll learn that giving them some love, much as you would a pet, raises their Affinity and can end up rewarding you. You can touch the Spirit's shadow on the Touch Screen to raise its Affinity, EXP., or make it happier in general. You can also use Training Toys to play with them. Bonding with Spirits in this way, or battling alongside them, earns you some Link Points, or LP, which is used on the Ability Link board to unlock new commands and abilities. Go ahead and rub on the Meow Wow for a bit. Aww... Once prompted, press X and tap Ability Link. Here, at the Ability Link board, you'll find a linear track which you progress across by gaining LP. Select the next ability, Link Critical, to get a minor note on abilities. They can be learned, then activated, to boost stats or unlock moves. Just note that any stat-boosting abilities need the Spirit to be in the party. Speaking of Link Critical, it powers up your moves if your Attack and a Spirit's attack hit the same enemy, and also boosts the Link Gauge. =============================================================================== Traverse Town =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | Confetti Candy ................ [] | Komory Bat Recipe ............. [] | |______________________________________|______________________________________| After regaining control, go along the path in front of you down an alley. Beat up some enemies on the way as you continue into the Third District. There, you'll meet up with Neku. Apparently, someone wanted Sora brought to someone - this SOMEONE is wearing a black coat! Organization XIII? Suddenly, the man jumps towards Sora, and Neku tries to protect him. As Sora tries to stop Neku, he suddenly feels sleepy and groggy... Then you enter Dive Mode with Riku. Do it as you did with Sora, except you must get 300 prize points before reaching the goal. Riku arrives where Sora once was in Traverse Town before falling asleep, unable to find Sora much like Sora could not earlier. As he remarks on how he got here, another kid, Joshua, speaks to him about Portals - gateways between worlds. Joshua continues speaking on how that this world is kinda split in two identical copies, with Portals connecting them. Joshua then employs Riku to run an errand for him. He's looking for someone named Rhyme, the key to the Portal to the other side. Maybe they'll even find Sora there... After hearing that, Riku quickly changes his mind and opts to find Rhyme. You'll quickly learn about Portals afterwards. Access a Portal to face-off or team up with Spirits in other worlds. Touch a Portal on the Touch Screen when a dialogue box pops up about one. Each Portal has a difficulty level of one to five stars, as well, to gauge how hard it is. Once you regain control, first go to the eastern part of the area near the fire-marked door to find a chest; open it for some Confetti Candy. After that, go to the northern ledge. Don't go to the next area; instead, use the Portal on the southeastern corner of the ledge to borrow some Spirits. Then head north in the Second District. As you enter, Riku ponders on why the Nightmares never fight Joshua - it is because he isn't a dreamer, unlike Riku and Sora. After the scene, you'll get the Komory Bat Recipe. Create it like you did before. Afterwards, some grammatically-impaired guy named Beat comes up, claiming he is going find Rhyme with the help of a man in a black coat. Obviously, as Joshua said, he's "made a friend of our enemy". Then we learn about link with spirits in a memento. =============================================================================== Memento: Linking with Spirits =============================================================================== Sora and Riku will each be able to Link with Spirits in a unique way. Sora will use Link Attacks to team up with Spirits and attack the enemy, and Riku uses Link Styles, which has Riku absorb his Spirits' power to boost his combo power briefly. Either way, you'll end up boosting a Spirit's Link Gauge, and, once full, it'll briefly hand over its power. Once linked, the Link Gauge will refill as the Spirit's attack hit the enemy. But you need to link first! Once you're able to, touch the Spirit's icon on the Touch Screen, or press L + R with X (top one) or B (bottom one). You can also can touch the Dream Eater emblem or use L + R + A to link with both. In the battle, attack the enemies, using a link attack when possible. =============================================================================== Traverse Town =============================================================================== As Beat gives up in the following scene, with Riku sympathizing with him, he, like Sora before him, suddenly gets sleepy... You'll also unlock another Flashback. Let's watch. =============================================================================== Flashback: The Keyblade War =============================================================================== Long ago, many eras ago in the time of the most fantasical tales, the World was filled only with light. This was a gift believed to result from Kingdom Hearts. Kingdom Hearts was protected by its counterpart, the X-blade - it is pronounced Keyblade - so no one could access it. (I do not really comprehend the naming at ALL. "Key" and "X" (the Greek letter "chi") sound just the same. It makes no sense at all.) Eventually, though, want for the light spread across the land. This greed led to the creation of darkness. Eventually, warriors of light crafted Keyblades in the image of the original to help in the war for Kingdom Hearts. This was the Keyblade War. As a result, all light except the smallest bit of light in the hearts of children was extinguished from the world. Because of this light, the one big World was split into many smaller worlds. The original X-blade did not survive the fight. It was made of both darkness and light, and shattered into twenty pieces. Seven were of light (good luck), and thirteen were darkness (bad luck). The true Kingdom Hearts was swallowed by darkness and never seen again; as such, all worlds have at least a small bit of darkness. For this reason, the Keyblade was turned to DEFEND the light. =============================================================================== Traverse Town =============================================================================== _______________________________________ | Treasures/Awards List \ With Sora \ |__________________________\_____________\____________________________________ | Balloon ....................... [] | Balloon ....................... [] | | Block-it Chocolate ............ [] | Block-it Chocolate ............ [] | | Deck Capacity Increase (Bonus) [] | Hi-Potion ..................... [] | | Ice Dream Cone ................ [] | Ice Dream Cone ................ [] | | Ice Dream Cone ................ [] | Intrepid Figment .............. [] | | Maximum HP Increase (Bonus) ... [] | Paint Gun (Red x10) ........... [] | | Potion ........................ [] | Potion ........................ [] | | Potion ........................ [] | Skull Noise ................... [] | | Spark ......................... [] | Troubling Fantasy ............. [] | | Vibrant Fantasy ............... [] | | |______________________________________|______________________________________| _______________________________________ | Treasures/Awards List \ With Riku \ |__________________________\_____________\____________________________________ | 10 DP ......................... [] | Balloon ....................... [] | | Confetti Candy ................ [] | Confetti Candy ................ [] | | Deck Capacity Increase (Bonus) [] | Hi-Potion ..................... [] | | Ice Dream Cone ................ [] | Intrepid Figment .............. [] | | Intrepid Figment .............. [] | Maximum HP Increase (Bonus) ... [] | | New Drop Bonuses (Bonus) ...... [] | Paint Gun (Green x10) ......... [] | | Paint Gun (Sky Blue x10) ...... [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Rampant Fantasy ............... [] | Shield Cookie ................. [] | | Shield Cookie ................. [] | Shield Cookie ................. [] | | Thunder ....................... [] | Treasure Goggles .............. [] | | Vibrant Fantasy ............... [] | Vibrant Fantasy ............... [] | |______________________________________|______________________________________| ---- Sora ---- Afterwards, you'll get a Glossary entry on the Keyblade War and Kingdom Hearts, as well as one on the X-blade. Suddenly, Sora awakens in Traverse Town alone. Bewildered, he decided to just look around. You also learn about drops - this is how you switch manually between characters to progress. Just pause to do it. Drops also occur after set periods of time - at the end of that period, there is a brief Bonus Time that boosts the number of Droplets found before you switch. Begin by going to the eastern side of the area and you'll find a chest where you found the Confetti Candy as Riku; this time, you'll get some Block-it Chocolate. Afterwards, go to the southwestern corner of the area. Near the rubble, your Spirits will lead you to the electrical thing - smack it to unlock the big door back into the First District. Use the door. Here in the First District, go to the mailbox and examine it, then examine the thing that was under it. Opt to go and you'll arrive in the Post Office. Here, go along the path and you'll reach a big open room. Fight some enemies as you look around. Near the big, red northwestern structure is a chest with a Potion inside. Then go along the path provided by the nearby conveyor belt and up the southwestern stairs. You'll soon come to blue rail; jump over to the other side and open the chest for an Ice Dream Cone. Then ride the blue rail, then the yellow rail. Ride the latter to the end and go down below to a ledge with a chest; open it for a Troubling Fantasy. Ride back along the blue and yellow rails, then, when the yellow runs parallel to the green, jump onto the latter. Ride along towards the north, then jump and go backwards. When you hit the northeastern ledge, go to the chest there to find a chest with a Paint Gun (Red x10). Go back to the bottom and retrack. When you ride the yellow rail, get onto the ledge behind the signs. Defeat the enemies there, then use the Reality Shift Slingshot to smash the big box into the smaller ones near the wall, revealing a chest, which contains a Vibrant Fantasy. Continue back along to the green rail. As you ride back west from the northeast, jump into the air and boost along from the top of the incline to the big chest, which contains a Spark. Then ride normally along the green rail west and north to the Save Point. Use it and go north to the next area. Here in Fountain Plaza, when you find some crates stacked along the western wall, use the Slingshot Reality Shift with a barrel to knock the crates down, revealing a chest with an Intrepid Figment. Then, as the path reaches the stony path, go into the eastern side alley and open the chest for a Balloon. Go north and before going east, use Flowmotion to reach the northeast rooftop for a chest containing a Rampant Fantasy. Continue into the stony area. Climb up the western ledges and grab the Ice Dream Cone from the chest. Grind around in the area for a bit if you want, then use the exit north of the fountain to reach the Fourth District. Use one of the nearby wires from the rooftop to the north to ride to a big chest; open it for a Balloon. Ride northwest and open the chest for a good ol' Hi-Potion. Jump, not ride, back towards the big building and press Y in mid-air to reach a chest; open it for an Ice Dream Cone. Head to the lit-up area to the south and open a chest for a Potion. Leave this area to the southeast and, after a fight, open up another Potion chest. Head north to find a larger area with a scene. Sora ends up meeting the amnesiac Rhyme and a Moogle in this area. After the scene, you'll unlock the Flick Rush minigame, which is a Spirit-on-Spirit fight. You'll be able to win medals, which can be traded for rare and valuable items at the Medal Shop. Open up the nearby chest to the east for some Block-it Chocolate, then use the nearby Save Point. Go southwest and look for a door near some enemies, then go on through to the next area. You'll watch a scene here. We finally meet up with Neku, who is surprised at Sora's remaining trust in him - after all, the deal with the black-hooded man was to give Sora so Neku and his partner could go home. Sora understands, so all's well. Rhyme suddenly disappears and the black-hooded man appears, attacks Neku, and summons a large Nightmare. O-----------------------------------------------------------------------------O | BOSS: Hockomonkey | | Location: Traverse Town (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 431.2 | 15 | 14 | 6.6 | Poison | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O While not really fancy, this boss can be a bit of a pain. It really seems to favor punches as attacks. It often jumps far away to use punches with its extendable arms, and can bite you if close. Your main strategy really only can decently consist of a lot of physical attacks when near it, simply healing as needed. ~~~ After the battle, a translucent and unresponsive Riku shows up with Shiki, to Sora's bewilderment. Joshua comes along from Riku's side of the town, and Neku seems pleased to find his friend again. Rhyme also comes through with Joshua. It becomes apparent that Joshua has Rhyme's dreams, so he can use Portals. Joshua also mentions how this town only appears when someone needs shelter, and how it is made of his dreams - he knows Sora and Riku because he dreamed them into the town. Basically, he plays God in Traverse Town. =/ Sora learns that Riku in an alternate Traverse Town and wants to go there using Joshua's "Portal thing", but can't - only the one with Rhyme's dreams can. And why is the town split into two? Only the black-hooded man would know. And he has appeared before Riku and fizzed out. Hmm... ---- Riku ---- Riku awakens dazed, much like Sora, but gets less time to think because some girl is getting chased down by some Nightmares. Defeat some enemies in the area if you wish, then go onto the ledge of the building south of the big one; it is northeast of where you begin. There is a portal there; use it. Three more Nightmares will pop up. Defeat them as you normally would; you'll get 10 DP, a Vibrant Fantasy, and a Shield Cookie if you block three of their attacks! When you're ready, go south into the First District. After a quick scene, you will fight an absolute SWARM of Nightmares. Finish them off. Note that you can use the Portal from Tidus in the southeast corner to get some more Spirits. You will unlock some Drop Bonuses after the fight as a Bonus Level. The girl, Shiki, introduces herself to Riku and thanks him. After a mildly humorous cutscene. go west to the next area, the Back Streets. This area is actually pretty linear. Fight along until you reach a four-way intersection. Go north and open the chest for a Potion, then return to the intersection for now and go south. At the end of this path, you'll be near some water. Open a chest in one of the pools for a Paint Gun (Sky Blue x10). Then go into the tunnel. You'll Flowmotion along the path to a gap; jump over and, on the other side, go onto the ledge nearby where a big chest with a Thunder spell lies. Return to the ground and go back to where you found the Potion. Enter the sewers like before. You'll soon reach a room with some enemies. Beat 'em up, then open the near chest for another Shield Cookie. Exit to the south and, in the next room, you'll beat up some more Nightmares and find another Potion chest. Go north and leave the sewers. As you continue to the bridge, use Flowmotion to go west to the far roof with the chest on top; open it for an Intrepid Figment. Then go back to the bridge, then go north and along the path. Use the Save Point and continue into the next area. In Fountain Plaza, use Reality Shift Slingshot with the barrel to knock down the eastern crates and reveal a chest; open it for a Vibrant Fantasy. Continue along to the fountain and climb up the crates on the west side to find a chest; open it for an Ice Dream Cone. Grind around in the area if you want, then go north to the next area; the exit is behind the fountain. In the Fourth District, ride a wire to the big building and, in the top area, open the chest for some Treasure Goggles. Ride to the northwestern buildings and open the chest for a Balloon, then jump back to the big building and press Y to reach the ledge. Fight off some enemies and open the chest there for some Confetti Candy. Go to the western lit-up area and open the chest there for some Confetti Candy, then get on these buildings' roofs to find a chest with an Intrepid Figment. Then go southeast. Beat up some more enemies and open the chest here for a Potion. Then go north and northeast to the big open area with a Save Point. Use it and open the eastern chest for a Shield Cookie. Then use the door to the west to reach the next area. You'll watch a scene there. We come across the black-hooded man, who has apparently done something to Shiki, and demands to know why and how you came here. Suddenly, Beat mentions the deal between he and the mystery dude - he gets Riku and Shiki goes back to her world. Suddenly, the man takes off his hood and summons a Nightmare, leaving without identifying himself. And you are left to fight. O-----------------------------------------------------------------------------O | BOSS: Hockomonkey | | Location: Traverse Town (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 292.6 | 14 | 15 | 6.6 | Slow | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O Here, the boss really seems to favor fireballs and slapping you, both of which are somewhat easy to block. At other times, it can have its main body disappear and let its hands roam freely, wreaking havoc all at once - I've seen up to five hands. The use of Flowmotion and wide-reaching attacks here will be great, as well as the use of the Sliding Dive Flowmotion command for catching up to the big guy. Also note that there is a chest at the bottom of this area; open it for some Paint Gun Green x10. Another one at the north side has a Hi-Potion. ~~~ After the battle, Riku sees visions of Sora's side of the town. -------- The Rest -------- After completing both halves of the town, Joshua begins to speak on the other characters you met. He dreamed them up so that they could have another chance at existence, once he found that dreams take a physical form in this world. It obviously isn't that simple - to exist, your existence must be noticed by others. Sora and Riku helped that to happen by uniting the towns and letting each person, with their connected hearts, find each other: Beat and Rhyme, Neku and Shiki... Suddenly, as Joshua flies off, the Sleeping Keyhole appears and it becomes unlocked... =============================================================================== Flashback: The Task Ahead =============================================================================== All dreams are connected, so the first Sleeping World needed to be chosen. The Destiny Islands, prior to being engulfed by darkness, was set to be where they would begin. They'd let things run their course, and let the dreams guide them to the Sleeping Worlds. For each light part of the X-blade, there is one Sleeping Keyhole; seven in all. Unlocking them grants new powers, and awakens the worlds, and also releases them from the grips of darkness and slumber. Awaken all seven worlds by unlocking the Sleeping Keyholes and return to Yen Sid's tower in Twilight Town safely. That is their goal in the Mark of Mastery examination. Do that, and they'll be both named true Keyblade Masters. ############################################################################# ## ## # La Cité des Cloches **KH3D_44** # ## ## ############################################################################# So, when we decide to move forward, we have three worlds to choose from. This one has the lowest combat level (8), so let's start here, shall we? Note that I started as Sora. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sora ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your Dive down, you'll end up needing to defeat 15 enemies. Pretty simple, given all of the magic you can grab. =============================================================================== La Cité des Cloches =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 10 DP ......................... [] | 10 DP ......................... [] | | Block-it Chocolate ............ [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Lofty Figment ................. [] | | Noble Fantasy ................. [] | Potion ........................ [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Water Barrel .................. [] | Zolephant Recipe .............. [] | |______________________________________|______________________________________| When you arrive, as Sora, you'll be halted by some judge for supposedly being a gypsy. The captain mentions that some monsters have taken over the square, so you run off as the judge remarks on his efforts to remove the gypsies as he glows with an evil aura. You'll then learn about the Reality Shift here, Faithline. Connect the dots on the Touch Screen and you'll slide along them, damaging any enemies you happen to hit. Once you regain control, go north and use the Save Point and Moogle Shop, then continue into the next area. There, you'll find Quasimodo riding one of the Dream Eaters. As the judge and captain come in, the elephantine Dream Eater suddenly goes crazy, as do the others, and prepare to attack. Sora intervenes as Esmeralda, a gyspy, flees with Quasimodo. The following Nightmare battle is a little difficult, but pretty basic and nothing special. Afterwards, Sora wonders if Quasimodo is okay. Go forward and into the building. There is a Portal on the northwestern portion of the field you may want to check first; if you win, you'll get some stuff. Inside the Nave of the cathedral, go forward and beat up some enemies, then go east and use Bartz's Portal (Bartz is from Final Fantasy V) for another battle; do three Flowmotion attacks and you'll win 10 DP, a Lofty Figment, and some Royal Cake. The cake is a lie! *shot* Head to a northwestern alcove to find a Block-it Chocolate. Then go southeast to the center of the area, then east to find a Potion. Use Flowmotion to get on the upper level of ledges. On the southeastern one, you get a Water Barrel; on the southwestern, a Drop-Me-Not; on the northern one, a Royal Cake. There's not much else to do. Go north and grind a bit, then go to the northeast part of the area and, behind a pillar, is a chest containing a Drop-Me-Not. Then go through the door west of the entrance to the Square again. Go left, around the corner, and through the door. Here, Sora comes upon Quasimodo, apparently okay, a fact confirmed by the talking gargoyles nearby. After Sora's freak-out, Quasi and Esmeralda take a rather unconventional way out. The gargoyles reveal that they are friends with Quasimodo and how Judge Frollo forbids him to leave - supposedly it is a favor for the people because of his facial disfigurement. >_< You'll then get a flashback. =============================================================================== Flashback: Frollo Cautions Quasi =============================================================================== We watch Judge Frollo caution Quasi on going out into public because he's ugly and that he'll be treated horribly because the world is cruel. If he was to go out into the world, he'd be unprotected by his only "friend"; so why not stay in this sanctuary? =============================================================================== La Cité des Cloches =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 10 DP ......................... [] | 10 DP ......................... [] | | 10 DP ......................... [] | 10 DP ......................... [] | | 40 DP ......................... [] | Balloon ....................... [] | | Balloon ....................... [] | Block-it Chocolate ............ [] | | Block-it Chocolate ............ [] | Block-it Chocolate ............ [] | | Block-it Chocolate 2 .......... [] | Confetti Candy ................ [] | | Deck Capacity Increase (Bonus) [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Dulcet Fantasy ................ [] | Dulcet Figment ................ [] | | Dulcet Figment ................ [] | Fire Windmill ................. [] | | Guardian Bell ................. [] | Hi-Potion ..................... [] | | Ice Dream Cone ................ [] | Ice Dream Cone ................ [] | | Ice Dream Cone ................ [] | Ice Dream Cone ................ [] | | Ice Dream Cone 2 .............. [] | Lofty Figment ................. [] | | Lofty Figment ................. [] | Lofty Fantasy ................. [] | | Lofty Fantasy ................. [] | Maximum HP Increase (Bonus) ... [] | | Noble Figment ................. [] | Noble Fantasy ................. [] | | Paint Gun (Purple x10) ........ [] | Paint Gun (Red x10) ........... [] | | Potion ........................ [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Royal Cake .................... [] | Shield Cookie ................. [] | | Shield Cookie ................. [] | Shield Cookie ................. [] | | Sleepra ....................... [] | Sparkra ....................... [] | | Thunder Dash .................. [] | Toximander Recipe ............. [] | | Treasure Goggles .............. [] | Troubling Fancy ............... [] | | Troubling Fantasy ............. [] | Water Barrel .................. [] | | Wheeflower Recipe ............. [] | | |______________________________________|______________________________________| Once you regain control of Sora, go west to the Save Point, if you want. Use Flowmotion to reach a northeastern ledge on the second level with a Balloon, then go up another level and west to find a Drop-Me-Not. Go to the southeast corner for a Dulcet Figment, then hit the ground north of the Save Point to find another Drop-Me-Not. Then leave to the Square. Here, use Flowmotion to go south over the edge of the building and reach the ground. Defeat some enemies and go southwest. Near the wall, behind the tent, is a chest with an Ice Dream Cone. Leave heading west and Sora will meet up with the captain from before. Apparently, the Court of Miracles is the gypsies' haven within the city; if Judge Frollo gets there, they're doomed. Suddenly, Quasi comes by and we learn that he's lost Esmeralda. However, the pendant he received from her happens to be a map to the Court of Miracles! Go west towards the exit from the square, then go north to find a chest. Open it for a Potion. Open the southeastern and northeastern chests for a Balloon and Block-it Chocolate, then go southwest to leave the area. In the Town, you'll have to defeat three of the big flower Nightmares. Go forward and defeat one of them. Then go south, east, and southeast to find a stall with an orange tarp over it. Jump on it to reach the rooftop. Make your way to the northeastern corner of town for another. As you do, keep in mind that the dandelion-like flowers will poison you - not good at all. The final one appears just south of there near the big door; beat this final one for an HP increase. Go west into an open area, where you should find a Wheeflower Recipe. Head into the southwesternmost area to find a chest with a Troubling Fancy. Flo-mo scale the southwestern wall to find a chest with Sparkra at the end. Somewhere around here is a Portal, which, if you win without being damaged thrice, you'll get 10 DP, a Dulcet Fantasy, and a Royal Cake. In one of the southwestern alcoves (bad notes, sorry), you can find a Lofty Figment on one of the northeastern ledges. Go to the southeastern corner of the area and use Flowmotion to hit the roof to find a Lofty Figment. Go west and use Flowmotion to scale the clock tower to find some Treasure Goggles on the south side. Return to the northwestern part of the area and go along the ground path. As it turns north, there is a fork visible on the map. Continue north and scale the wall with Flowmotion to reach an Ice Dream Cone. Use that big door in the southeastern part of the Town to reach the next area. Go north. As you do, near the east side of the entrance chunk, near a tent, you will find a chest with some Block-it Chocolate. In the first tower is a chest with a Shield Cookie, as well as a Portal from Zack (character of Final Fantasy VII) - defeat all of the Spirits, using at least three Flowmotion attacks, to get 10 DP, a Shield Cookie, and a Troubling Fantasy. In the second tower, you can get a Potion. In the final chunk of bridge, behind an overturned wagon, you will find Paint Gun (Red x10) in a chest. Continue to the next area. Here in the Outskirts, go along to the Special Portal under the overhang to the east. Win in under 20 seconds for 40 DP, a Lofty Fantasy, and a Royal Cake. Go along eastward from there to the fork in the path. Go along the southern branch and loot the chest with the Potion. Then go into the nearby eastern alcove for a Balloon; then go along the northern path from before for the Drop-Me-Not. Go to the western half of the southernmost portion of the area and open the two chests for a Confetti Candy and Noble Figment. Then go into the northeastern alley of the area and continue onto the next one. At the Graveyard Gate, go along to the Save Point, then go east to the southeastern corner of the area, beating enemies on the way to your Drop-Me-Not chest. Go to the northwestern corner for a Potion, then to the northeastern one for an Ice Dream Cone. Then use the nearby entrance to the next area. Go along the path in the Tunnels. At the east/south fork, go south and open the chest for an Ice Dream Cone 2. Investigate the southern wall and smash the target. Go along the path and you'll soon find a Portal. Use it and win in 20 seconds or less for some treasures: 10 DP, a Dulcet Figment, and something else. Use the Faithline from where you used the Portal to go north twice. Destroy the thing there to stop the drop-speeding gas. Go to the ground now and go into the northern alcove and open the chest for a Noble Fantasy, then go into a southeastern alcove to find a chest with Sleepra. Then go to the northeastern area and, on the north side of the northwestern rock, is a chest. Open it for a Paint Gun (Purple x10). Remember where the Portal was? Use the Faintline near there to go as far northeast as possible and open the nearby chest for a Drop-Me-Not. Then ride the Faithline to the northwestern portion of the area to find a chest with a Block-it Chocolate 2. Now, hit the ground and go to the east-central wall of the northeastern open area. There is a false wall near here you can break down. Break it down and go along the path south to the next area. Here in the Old Graveyard, go south and east for a bit of a fight, then go to the northeastern corner of the area to find a Drop-Me-Not in a chest. Then go to the southern part of the area and use the entrance to go to the next area. In the Catacombs, go along the path to the lower pit. After the battle there, break the western wall down and go on over to the chest, which contains a Fire Windmill. Use Flowmotion to scale the walls at the end of the path to find a chest with a Water Barrel on an upper ledge. Then go along the southeastern path into a larger, more open area. There, use the Faithline go southeast. Destroy the gas-spewing thing there so you can go on the ground without speeding up drops. Then use Flowmotion to go southwest and to a ledge with a chest; open it for a Drop-Me-Not. Then use the Faithline to go to the southeastern corner of the area and open another chest, this one with a Shield Cookie. Then the ground and break down the southeastern wall to find a chest; open it for a Toximander Recipe. Then break down the northeastern wall. Go south and along the path into the next area. As you do, go southwest onto a ledge to find a Royal Cake. Hey! It's the Court of Miracles! Save and shop go the east, then go north to find another Portal from Bartz. Block three enemy attacks in the resulting fight to get 10 DP, a Lofty Fantasy, and an Ice Dream Cone. Now, afterwards, go to the tent a bit east of the Moogle Shop and jump on it, then move north and west to a ledge with a chest containing a Hi-Potion. Go north along the western wall from the southwest corner to also find some Block-it Chocolate. Then go northeast and up the ramps to a carpet. Flo-mo on it to the chest, which contains Thunder Dash. Save and shop again, if you wish, then go north and east from those two things to find Esmeralda. Speak with her to warn her that Frollo is coming, but we're too late! He summons some Nightmares to attack us, then takes Esmeralda to be burned alive... And Sora also gets knocked unconscious. When he awakens he finds everyone gone, and hurries to the Square automatically where he finds the fire already set. Quasi comes down to save Esmeralda from being burned. You are left to fight that annoying Wargoyle. O-----------------------------------------------------------------------------O | BOSS: Wargoyle | | Location: La Cité des Cloches (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 253.4 | 13.5 | 10.5 | 6.6 | Sleep | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This boss REALLY loves to move around and use a variety of moves, including a tail swipe, punches, fireballs, fire pillars, and stuff like that. Because of his mobility, the use of Sliding Dash will be very helpful, as may Blizzard commands. You'll also want to bring along some Hi-Potions, and the use of Flowmotion when the fight gets near a wall is useful. Not to mention a dual-link with Meow Wow for a powerful ground-pounding attack will almost guarantee the fight to end in your favor. ~~~ After the battle, Frollo tells Quasimodo just how his mother died and how he's about to meet a similar fate. They fall off the cathedral, with Frollo soon heading into the fiery pits of Hell, and Quasi being saved by Esmeralda and Captain Phoebus. Sometime later, we find Phoebus and Esmeralda being wed, and Quasimodo decides to venture into the world. Suddnely, Sora meets up with the black-coated man, and an Ansem-possessed Sora-thing. You'll unlock the Kingdom Hearts: Birth by Sleep Chronicle entry as Sora seals the Sleeping Keyhole... Oh, and the Guardian Bell Keyblade, too. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Riku ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your Dive down, you'll have to beat the Queen Buzzerfly. First take out the little guard things around her when you can, then go for her head. =============================================================================== La Cité des Cloches =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 10 DP ......................... [] | Balloon ....................... [] | | Block-it Chocolate ............ [] | Confetti Candy ................ [] | | Confetti Candy ................ [] | Confetti Candy ................ [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Dulcet Figment ................ [] | Fira .......................... [] | | Guardian Bell ................. [] | Noble Fantasy ................. [] | | Paint Gun (Yellow x10) ........ [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Rampant Figment ............... [] | Rampant Figment ............... [] | | Royal Cake .................... [] | Shield Cookie ................. [] | | Shield Cookie ................. [] | Shield Cookie 2 ............... [] | | Sonic Impact .................. [] | Treasure Goggles .............. [] | |______________________________________|______________________________________| As Riku arrives, we find Esmeralda evading the Captain. He, lacking knowledge of whether she is a gypsy, unknowingly saves her. She thanks him and explains the situation. Once you regain control, go north and grab the Potion, then southeast for the Confetti Candy. Further east, near the platform, is a Shield Cookie. Go north and grab the Balloon, then go west and north into the Nave. There, Riku meets up with Quasimodo and asks where Frollo is; apparently, he's on the outskirts of the city. After some more talking, it is time to leave. But we won't leave the Nave yet. Use Flowmotion to reach the top ledges. On the southwestern area of one is a Drop-Me-Not. On the southeast ledge, you get a Shield Cookie 2; on the northern ledge is a Fira. Hit the bottom and go to the center of the area, and east to find a Paint Gun (Yellow x10). Go on the ground northwest to an alcove to find a Drop-Me-Not. Go behind one of the northeastern pillars for a Rampant Figment, then go southwest to the Square via the stairs. Go around clockwise to the Bell Tower. There, go north of the Save Point to find a Drop-Me-Not. Use Flowmotion to reach the northeastern ledge on the above floor for another Drop-Me-Not. Go up another floor from there to find a Dulcet Figment nearby, then head to the southeast corner to find a Royal Cake. Save and shop, then leave the Bell Tower. Go over the southern edge of the building and fall. After landing in the Square, head southwest into Town. Here, go southeast to the Portal. Use it and do three Flowmotion attacks while beating some enemies to gain 10 DP, a Noble Fantasy, and a Royal Cake. Jump on the nearby orange tarp to reach the rooftops. Go south and down the stairs for a Potion chest. Go into the southwestern part of town to find, on the east side of the section, a Drop-Me-Not. Scale the southern buildings with Flowmotion to reach a path, where you'll find a Block-it Chocolate at the end. Go northeast and scale to the south side of the clock tower to find some Treasure Goggles, too. Head to the northwestern entrance of the Town. Go along the path as visible on the map. When you reach the north/east fork, go north and scale the buildings to find a Noble Fantasy. Go to the northeastern area and get on the southwest ledges to find an Ice Dream Cone. Continue to the southeastern corner of the area and scale the building to reach a Water Barrel. Go northeast and use the big doors to reach the Bridge. Outside, we'll find a huge Nightmare, which happens to brutally attacks Riku, leaving him with only choice: flee! Use Flowmotion to head northward. Just remember to grab the Potion from the chest in the first tower and second tower. Also as you head north, initially hug the east wall to reach a Confetti Candy. In the next area, continue eastward, going along the northern wall. You'll soon come across a Confetti Candy chest. Go southeast into an alcove for a Drop-Me-Not, then go south and into the western dead-end alley for a Potion and a Shield Cookie. Go east and south to the next area. We watch as the Captain defends the gyspy harborers, then the Wargoyle that's been chasing us down comes along to help persuade Captain Phoebus. The evil duo leave, knocking the Captain down on the way and unlocking a flashback. As the beast leaves to the cathedral (Notre Dame, I believe), we also obtain the Sonic Impact ability. You already can air slide (press Y in mid-air); with this ability installed, you'll be able to do this twice and damage enemies. =============================================================================== Flashback: Dark Obsession =============================================================================== Not exceptionally important, it simply reveals the intent of Frollo to get rid of the gypsies by stamping their hideout out. =============================================================================== La Cité des Cloches =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 10 DP ......................... [] | 10 DP ......................... [] | | 40 DP ......................... [] | 40 DP ......................... [] | | Block-it Chocolate ............ [] | Block-it Chocolate ............ [] | | Confetti Candy 2 .............. [] | Dulcet Fantasy ................ [] | | Lofty Fantasy ................. [] | Lofty Fantasy ................. [] | | Maximum HP Increase (Bonus) ... [] | New Drop Bonuses (Bonus) ...... [] | | Paint Gun (Purple x10) ........ [] | Shield Cookie ................. [] | | Shield Cookie ................. [] | Sliding Crescent .............. [] | | Treasure Goggles .............. [] | Treasure Goggles .............. [] | | Troubling Fancy ............... [] | Water Barrel .................. [] | |______________________________________|______________________________________| After you regain control, go use the Save Point. Go east and open the chest for a Water Barrel, then go south-southwest for a Sliding Crescent. Be sure to equip the latter, as well as Sonic Impact; you'll be able to attack during an air slide with the A Button now. Go back to the building and southwest along the low path to reach some Block-it Chocolate. Then go south and along the path to the Outskirts of town. Grab the Shield cookie on the way! Here, go north and use the Faithline along to the end of that path, then go open the nearby chest for Paint Gun (Purple x10). Go back southeast to the Portal and beat all of the enemies while using three blocks to get 10 DP, a Troubling Fancy, and a Block-it Chocolate. Backtrack back through the area. At the Bridge, go southeast to the chest and grab the Confetti Candy 2. Continue back across and, in the second room you come across, is a Portal from the Onion Knight (job class in Final Fantasy III). Defeat all of the enemies, using at least three Flowmotion attacks, and you'll get 10 DP, a Lofty Fantasy, and a Shield Cookie. Continue back into Town. In the southwestern portion of the area is a Portal. Opt to use it and beat all of the Spirits using at least three Flowmotion attacks to get 40 DP, a Lofty Fantasy, and some Treasure Goggles. Aside from that, go back northwest into the Square. Be sure to shop and save! In the Square, you'll find that the Wargoyle has set the area aflame and Esmeralda hurt, though okay thanks to Quasimodo. He shows that the Wargoyle is atop the cathedral. Go inside to find the talking gargoyles. After a quick scene, if you need to, use the Portal to the northwest to borrow some Spirits. Once you're done, use the southwestern exit. At the rooftop, we find Frollo enjoying his pyromania and Riku comes behind him (not pushing?). Suddenly, our boss comes to fight! Before anything begins, we find the fake Ansem from Kingdom Hearts I alongside the unknown black-coated similar-looking man. They try to get Riku to yield to the darkness to no avail. Oh, yeah, we got something else to deal with. O-----------------------------------------------------------------------------O | BOSS: Wargoyle | | Location: La Cité des Cloches (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 322.5 | 14.5 | 12.5 | 7.2 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O During this battle, the Wargoyle floats on the southern bit of the map. Because of the flames below, you can ride the updrafts and attack it. This thing will mostly opt to punch you or use fireballs at you, with the latter attack coming in immense quantities when on the clock tower itself. I'd prefer that you simply go up and hack-and-slash at the thing from the updrafts. There is not a whole lot to mention during this fight except to also use the Faithline Reality Shift when possible. With it, ride somewhere and lock-on to the Wargoyle, then use Sliding Dive. ~~~ After the battle, you'll get a Chronicle entry on Kingdom Hearts. Read it, for it summarizes the first game of the series. Afterwards, Quasimodo, Esmeralda, and Captain Phoebus part ways with Riku. As he contemplates on Ansem and the path of darkness he once walked, he seals the Keyhole and obtains the Guardian Bell Keyblade. By the by, return later and head into the Outskirts. Now that you have time and aren't being chased, go under the northwestern overhang near the entrance to the Bridge for a Special Portal. Use it and win in under 20 seconds for 40 DP, a Dulcet Fantasy, and some Treasure Goggles. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Rest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After finishing both halves, we watch a scene from the 358/2 Days timeframe. Roxas and Axel are atop the Twilight Town clocktower talking about a promise, then Roxas suddenly disappears. Axel suddenly awakens in the computer room of Radiant Garden/Hollow Bastion. He has stopped being a Nobody and is now the human known as Lea. He finds his partner scientists from pre-Nobody -- Dilan (Xaldin), Aeleus (Lexaeus), Even (Vexen), and Ienzo (Zexion) -- on the floor. Then he realizes that, he, too, has become human (Lea), but only those who joined Organization XIII. Of course, no one cares about Xehanort (Xemnas), but what about Braig (Xigbar) and Isa (Saïx)? (There are more... What about the human forms of Larxene, Marluxia, Demyx, and Luxord? We know where Roxas went, and Xion was...) You'll also receive the Chronicle entry on Kingdom Hearts: 358/2 Days. So, next world? ############################################################################# ## ## # The Grid **KH3D_45** # ## ## ############################################################################# So, assuming you've followed the FAQ so far, you've finished Traverse Town and that weird one with the French name. The next logical choice is The Grid, as it has the lower Combat Level. Dive! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sora ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your Dive down, you'll have to beat the Brawlamari. Just dodge its attacks until the eyes get close, then poke them out. The hardest attack to dodge is the laser shield, which you actually need to air brake to avoid hitting. =============================================================================== The Grid =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 15 DP ......................... [] | 45 DP ......................... [] | | 45 DP ......................... [] | Balloon ....................... [] | | Balloon ....................... [] | Balloonra ..................... [] | | Block-it Chocolate ............ [] | Block-it Chocolate ............ [] | | Block-it Chocolate 2 .......... [] | Circle Raid ................... [] | | Confetti Candy ................ [] | Confetti Candy 2 .............. [] | | Counter Rush .................. [] | Cyber Yog Recipe .............. [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Dual Disc ..................... [] | | Dulcet Figment ................ [] | Dulcet Figment ................ [] | | Eaglider Recipe ............... [] | Fleeting Figment .............. [] | | Fleeting Figment .............. [] | Hi-Potion ..................... [] | | Hi-Potion ..................... [] | Ice Dream Cone ................ [] | | Ice Dream Cone ................ [] | Ice Dream Cone 2 .............. [] | | Lofty Fantasy ................. [] | Maximum HP Increase (Bonus) ... [] | | New Drop Bonuses (Bonus) ...... [] | Noble Fantasy ................. [] | | Noble Fantasy ................. [] | Paint Gun (Black x10) ......... [] | | Paint Gun (Green x10) ......... [] | Panacea ....................... [] | | Panacea ....................... [] | Panacea ....................... [] | | Potion ........................ [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Royal Cake .................... [] | Shield Cookie ................. [] | | Shield Cookie 2 ............... [] | Treasure Goggles .............. [] | | Treasure Goggles .............. [] | Troubling Fancy ............... [] | | Water Barrel .................. [] | Water Barrel .................. [] | | Wondrous Figment .............. [] | | |______________________________________|______________________________________| To Kingdom Hearts II players, I know your first thought: Space Paranoids. You're right, sort of. Moving on. After the introductory cutscene, you'll learn about this world's Reality Shift, Code Break. Tap the glowing letters on the Touch Screen to reveal codes, with each having varying effects. Once you gain control, use the nearby Save Point and Moogle Shop, then go west from there to find a chest; open this chest to obtain a Potion. Go to the far northern part of the area from here and, in the northeastern corner, you can find a Drop-Me-Not. Backtrack south now to the Save Point and Moogle Shop. Afterwards, head east, and, in the open area, use Flowmotion to scale the southwestern ledge, where you'll find a Troubling Fancy. After this side trip, go northeast, north, and east on your way to the next area by using the map. As you do so, once you hit the northbound rails, jump off to a ledge on the east side for a chest with a Water Barrel. At the top, go around and down the western rail, opting for the chest part-way down containing a Block-it Chocolate 2. Go east to the next area at the bottom. Here, go forward and beat the enemies, then scale the big southern wall by rolling into it, Flo-mo jumping, air sliding into the wall, and repeating. At the top, open the chest for a Circle Raid. Return to the north and go east for a quick scene. Sora once more shows his lack of computer know-how and gets arrested, almost. Time to run! Ignore the guards, since they'll keep a-coming. Return south to the octagonal area in the southeast corner and on a middle ledge, you'll find some Confetti Candy. Return north now to the big octagonal area that is east east of two smaller ones. Once there, look around ground level for a chest and open it for a Potion, then use Flowmotion to get to those two smaller circles for two chests: Fleeting Figment and a Royal Cake. Then speed to the next area. Where we find a guard or something. Crap. We also watch three bystanders make it quite clear that this is Tron's world from Kingdom Hearts II and that Sora's weapon is unique. Then the guard leaves. The girl from earlier asks to see the Keyblade and finds Sora to be a unique "program". Sora corrects her and everyone introduces themselves. It is revealed that the guard that stopped us IS Tron. Tron used to be good, but it all went bad when CLU overthrew everything. The old man was exiled and Tron was supposedly de-rezzed and made into Rinzler. We need to change Tron back, and this will likely be done by getting a potential back-up of Tron's source code. Quorra decides to help Sora find CLU. First up, a solar sailer is needed. After the scene ends, you'll get the Counter Rush, which allows you to counterattack after blocking by using the A Button. Use the Save Point to the south, then examine where the pink square is on the map to proceed. Head to the docks. At the Docks, you'll be fighting a few enemies. At the west-central side of the area AND the pillar are chests with a Balloon and Drop-Me-Not, respectively. At the southeast corner is a chest with a Panacea. Once done, go to the northeast corner with the Save Point and press on to the next area by opting to head to the solar sailer. Hm. Looks different. Anyways, defeat the enemies here and go around to the behind of the second obstacle to find a chest with Confetti Candy 2. Go through the hole in the wall and defeat enemies in there. Use the northern thing to get up a floor. Go south and destroy that thing with Reality Shift and touching the red words. Go south and into the next car to find a Hi-Potion. Leave this car, go west and south at the intersection, entering the next car on the right. Go to the northern end and open the chest for a Panacea, then Reality Shift the laser into oblivion. Go into the new car and go to the southern end for three chests: Water Barrel, Fleeting Figment, and Balloonra. Then use the obstacle you passed to go up a floor. You can battle some enemies on the southern two groups of cars and use Reality Shift on two of the lasers to get prizes and stuff. Go to the northwestern corner of the area to find a chest with Treasure Goggles. Drop in-between the cars and go south and into the second eastbound path to find a Balloon. Return to the top and auto-destruct the lasers in the southwestern area if you haven't to find a new area. Go in to the bottom to find a Wondrous Figment. Return to the top and go south to the next area. The solar sailer ends up docking. Once you regain control, go north and open the eastern chest for a Drop-Me-Not. In the northwest corner is a chest with an Ice Dream Cone 2. Also use the special Portal nearby - if you get 10 attacks in when linked, you'll get 45 DP, a Noble Fantasy, and a Royal Cake. Go south now. As you run into the train car things, stick on the eastern one NOT next to the wall to find a chest with a Potion. Get onto the nearby moving once and you can reach a Lofty Fantasy. Then go west onto the trains and go south. In the central alcove, you can find a Shield Cookie, then go further south to reach a Panacea. Then back onto the ground by leaving the train at the southern end. Go south to find another Ice Dream Cone, then go north, east, and up the stairs. Inside, go south and hug the eastern wall for a Hi-Potion. Continue south and west to the next area. As you do, use the Portal and win in under 20 seconds to get 15 DP, a Dulcet Figment, and Block-it Chocolate. Here on the Rectifier 2F, use Vivi's (character in Final Fantasy IX) Portal if you want to borrow some Spirits. Go south and downstairs, then north for two chests: Paint Gun (Green x10) and an Ice Dream Cone. Return to the entrance of the area and go north and upstairs. On the field of the first battle you reach is a chest with a Potion. Continue along the path to the hexagonal areas. Go along the linear path, then as far north as possible past the Save Point to find a chest with a Drop-Me-Not within. Use Reality Shift on the nearby laser after the battle to make it into a transport. Use it and look around the new area for a Shield Cookie 2 and a Cyber Yog Recipe before returning. Then go to the Save Point and the Moogle Shop. Use them both and use the elevator to reach the next area. There, Quorra and Sora arrive where Tron's source code should be, but it isn't there - it is probably right with CLU. Suddenly, Tron/Rinzler comes in. Sora decides suicidally to talk to him and jog his memory, to no avail. Sora and Quorra get hurt, and Tron/Rinzler takes her away, with Sora shut off to him. Suddenly, the man in the black hood comes in, speaking briefly about how memories get shoved to the back of our mind, where they're safe, and Xemnas (!) mentions how close the heart and memory are... (I thought we killed him!?) He also speaks on how this world is the original Space Paranoids that the real Ansem abused for his own needs. Here, data can be copied, changed, and manipulated, including memories, and that includes Tron... As Xemnas parts speaking of how Sora is chosen, the unknown man speaks of how this world is not really a Sleeping World - data cannot sleep, cannot dream - and he leaves... Suddenly, Sora finds himself in a fighting arena as Combatant 13 (crap!) to fight versus Tron/Rinzler. CLU comes along with the latter to meet with him and do the usual rant. He also wants Sora's Keyblade - it can open any lock, remember? Hand it over and Rinzler becomes Tron. Sora says he can't hand it over (but remember Port Royal's ending in Kingdom Hearts II?), so CLU decides to forcibly take it via Tron/Rinzler. Gotta fight. O-----------------------------------------------------------------------------O | BOSS: Tron/Rinzler | | Location: The Grid (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 333.7 | 14 | 14 | 6.9 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This fight is annoying, to say the least. Your opponent is pretty basic in his fighting style, sticking mostly to long-range disc throws and close-range slices, both of which can be blocked and countered easily. The more annoying thing about this fight, however, is how gravity can switch at times. On the roof, the controls are a little confusing. I'd probably prefer to stick with a lock-on and attack or block without bothering with the Circle Pad. On the ground, that's where your commands and links should be used. That's pretty much it. The use of Sliding Dash and such will be helpful in catching up with this mobile guy. Drain Dive is marginally useful as a healing substitute, but you'll probably want to bring along a few Hi-Potions anyways. ~~~ After winning and gaining more HP and drop bonuses, Sora does ... something to Tron/Rinzler to restore his source code and return him back in the Tron we all know and love (if you played Kingdom Hearts II), to the shagrin of CLU, who attacks. Tron saves Sora, but falls a distance which is not survivable, despite Sora's efforts to save him... After befriending Quorra, Sora wonders if his memories are his own (like Roxas and Xion before him), and if he IS on the right path. He then seals the next Sleeping Keyhole and obtains the Dual Disc Keyblade. Once you've finished this world, there are some treasures in areas we haven't really visited yet in Sora's playthrough. Re-enter in the City, then go north and use the ramp to reach the Docks. Here, go along the path to the north/south fork. Go south and auto-destruct the laser to avoid annoyances, as well as defeat some enemies. Scale the wall at the end of the path to reach a chest with an Eaglider Recipe. Further along, near the locked door, you'll find some Treasure Goggles. Go along the unused path and defeat some enemies on the way. At the second new laser, use Reality Shift to auto-destruct it, revealing a chest and a thing. Open the former for a Paint Gun (Black x10); use Reality Shift on the latter to "unlock" the doors. Continue along the path. After leaving the elevator, go along and use Reality Shift on two of the three lasers to auto-destruct them. Go to the lower level, which you've looted, and head southwest to the Bridge. Use the Special Portal in the center and block three attacks in the following fight to obtain 45 DP, a Noble Fantasy, and a Royal Cake. Open the chest at the west-central part of the area to find some Block-it Chocolate, then open one at the east-central part of the area for a Drop-Me-Not. Go west to the Thoroughput now. Go along to the edge of the platform to the west, then go south onto the rails and ride along to the Dulcet Figment. I would have gotten this earlier, but the situation was a bit too hectic. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Riku ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your Dive down, you'll have to get one Prize Point in seventy-five seconds or less. There are some about sixty to seventy seconds in, so don't worry if it takes a while. =============================================================================== The Grid =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | Maximum HP Increase (Bonus) .......................................... [] | |_____________________________________________________________________________| As Riku arrives in what is an unfamiliar world to him, he finds his new duds and that weird flying machine. Some guards come by and try to capture him, and they sort of succeed. He meets up with Sam and learns just where the heck he is (to some extent). He meets up with CLU and learns that he gets to do some Light Cycle battle and get his Light Cycle stick thing and runs off. In Light Cycle, to attack, you'll use ribbons and weapons fire to attack the rear and front, respectively. Use Y to switch the two, and the A Button to attack. This is absolutely the most fun you'll have thus far - I wish Kingdom Hearts II had it like this! The ribbon will extend from the rear and damage any enemies that run into it - if some DANGER warning comes up, prepare to use it. If a biker or fly-guy gets in front, switch and laser 'em. The big ol' flying machine can't be taken down, so don't get overly worried about it. After de-rezzing enough enemies, a big one will come up. Just laser it when it gets in front of you. You can still Jump with B (which I did a lot) and hold down A for continual shooting. After winning, you'll get an HP boost. In the following scene, Riku finally opts to use his lasers to escape and meets up with Sam, who claims he's found a way out through the Portal. If he gets out, he can delete CLU and his dad, Flynn, can come home... He vanished in the Grid about ten years ago, trying to hide his disc from CLU. Riku decides to help. First, we got to meet someone in the city. Flashback! =============================================================================== Flashback: Father and Son =============================================================================== Flynn apparently tried to get back to the real world, but couldn't because that Portal takes so much power to operate, so it won't always be open. And it is only opened from the outside, so Flynn got stuck. The Portal got opened for a short time - about eight hours - when Sam got in. But Flynn refuses to leave. Not for his own sake, but because his disc is the master key of this world. The worlds are greatly connected, and if a malign force like CLU escaped... Apparently, CLU is planning something as well... Doing nothing, according to Flynn, is the only way to foil it. Whatever. =============================================================================== The Grid =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | Deck Capacity Increase (Bonus) [] | Drop-Me-Not ................... [] | | Fleeting Figment .............. [] | Panacea ....................... [] | | Water Barrel .................. [] | | |______________________________________|______________________________________| Begin by using the nearby Save Point, then going south and grabbing the Panacea from the chest. Grind around the area if you want, then head to the east part of the area where a Water Barrel chest lies. Also on the east side is the boat or whatever to the next area. Examine it and go to the city. In the City, actually go NORTH rather than south. When you hit the northbound rails, use the extra short one to reach a chest with a Fleeting Figment inside. Continue on to the top and then go down along the west wall on the other side to reach a chest with a Drop-Me-Not. Backtrack to the entrance of the area and go south to meet up with Sam, who wants you to kill time until he returns. As Riku says, "Glad I get to fight more than boredom." Defeat the Nightmares and move on. Using wide-range attacks like Circle Raid and the Dives really work well. After the fight, Riku spots Sam carrying a limp body and being accompanied by an unknown man. When they meet up, it turns out to be Quorra (unconscious) and Flynn. We need to get a solar sailer apparently, so let's. Another flashback? =============================================================================== Flashback: The Stolen Disc =============================================================================== We find that Flynn has lost his disc, the master key of this world, and Quorra, though okay, is unconscious. Sam wants to stop CLU, but Flynn absolutely forbids it. They shall sit and wait. Or perhaps get a solar sailer and beat CLU to the Portal! =============================================================================== The Grid =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 15 DP ......................... [] | 45 DP ......................... [] | | Balloon ....................... [] | Balloon ....................... [] | | Block-it Chocolate ............ [] | Block-it Chocolate 2 .......... [] | | Confetti Candy ................ [] | Confetti Candy 2 .............. [] | | Confetti Candy 2 .............. [] | Counter Aura .................. [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Dual Disc ..................... [] | Fleeting Figment .............. [] | | Gravity Strike ................ [] | Hi-Potion ..................... [] | | Hi-Potion ..................... [] | Ice Dream Cone 2 .............. [] | | Lofty Fantasy ................. [] | Maximum HP Increase (Bonus) ... [] | | Noble Fantasy ................. [] | Noble Figment ................. [] | | Paint Gun (Black x10) ......... [] | Paint Gun (White x10) ......... [] | | Panacea ....................... [] | Panacea ....................... [] | | Peepsta Hoo Recipe ............ [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Royal Cake .................... [] | Shield Cookie ................. [] | | Shield Cookie ................. [] | Shield Cookie 2 ............... [] | | Shield Cookie 2 ............... [] | Thundara ...................... [] | | Treasure Goggles .............. [] | Troubling Fancy ............... [] | | Troubling Fantasy ............. [] | Wondrous Figment .............. [] | | Wondrous Figment .............. [] | | |______________________________________|______________________________________| While on ground level, go to the northeast and open that chest for some Confetti Candy. Go up the nearby ramp and go to the next area. At the Docks, go along the path to the north/south fork. Go south and you'll soon find a laser. Defeat the nearby Nightmares and use Reality Shift on the laser, then use Flowmotion to get onto the northern wall. Open the chest for Confetti Candy 2, then use the nearby Vanille's portal. Win without taking damage thrice or more to get 15 DP, a Troubling Fantasy, and something else. Go along the path from before to reach a chest with Counter Aura, then go back to the fork and go use the other path. It is pretty uneventful. At the second wall laser, use Reality Shift to auto-destruct it and reveal a hidden area. Open the chest for a Shield Cookie, then use Reality Shift on the thing in the room to unlock the doors nearby. Continue through the first door shown to find an elevator. Use it. Continue along another uneventful path and have two more lasers auto-destruct to get the glass wall to shatter. Jump on down. Here, defeat the nearby enemies, then go southeast to the Drop-Me-Not, the west side of the room for a Balloon, and the west side of the central elevator (?) for a Potion. Go northeast to the Save Point, then opt to board the solar sailer. As we sail, solar-style, Flynn fixes up Quorra and speaks on what CLU is. CLU is to Flynn as what Ansem is to Xehanort; Flynn's search for perfection and Xehanort's quest for knowledge led to the creation of evil entities: CLU and Ansem. We realize that another Ansem may come at any time; for, after all, it is human to want to know more. Suddenly, it is apparent that CLU found us and we're on a new course. When we land, Quorra suddenly goes at Tron/Rinzler, sacrificing herself for our cause. We decide that we need to get the disc from the Throneship. Once you regain control, go north. At your battle, you'll find a chest with a Hi-Potion. Continue to the northwest corner to find another chest, this one with a Balloon. Use the special Portal and land ten attacks when linked to get 45 DP, a Lofty Fantasy, and a Royal Cake. Go back to where you entered this Rectifier and go south. On a ledge near the stairwell, where you get a battle, is a chest with some Block-it Chocolate. Get on the nearby moving block and use it to reach a Fleeting Figment. Go southeast to the top of the stairs and head south and off the ship on the other side, getting the Panacea from the chest in the western alcove on the way, and the southernmost chest with the Shield Cookie 2. Once down the stairs, go south and open the big chest for a Peepsta Hoo Recipe. Go north and up the stairs. Then go south along the eastern wall, opening the chest to get a Potion. Continue south and into the next area. At the Rectifier 2F, go down the stairs to the south and go north and open the two chests for a Noble Figment and a Drop-Me-Not. Return to the entrance and go north and upstairs. In the area with your first fight, you'll get a Potion. Continue up. At the hexagonal area, continue along the linear path towards the Save Point and Moogle Shop. There, opt to continue to the northernmost portion of the area and open the chest there for Confetti Candy 2. Defeat the enemies that attack, then Reality Shift the laser screen nearby to be able to "transport" you further north. Open the chests up here for Block-it Chocolate 2 and Gravity Strike. Go back now and return to the Save Point. There, Save and shop, then continue on via the elevator into the next area. There, go south for a bit to have scene. We find the disc that we were looking for, and also set off some security devices, alerting Tron/Rinzler to our presence. We manage to get him off our backs for now, so we need to head to the flight deck. Everyone is back together and we begin to fly off towards the Portal. When you arrive, turn around and go open that chest for a Hi-Potion. As you go north and do some battles, on the east side is a Drop-Me-Not chest. Continue north past the cannons (which you can Reality Shift if they're annoying) to an open area. After a minor battle, continue north to the Save Point. Open the nearby chest for Paint Gun (Black x10), then Save and continue north to the next area. As they reach the Portal, they end up finding CLU. Flynn goes on alone to exchange banter with CLU before Riku decides to handle the fighting part of it. O-----------------------------------------------------------------------------O | BOSS: Commantis | | Location: The Grid (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 366.8 | 16 | 14.5 | 7.5 | Slow | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | -30% | 60% | 20% | 20% | 20% | O----------------O-----------------O---------------O------------O-------------O This boss is unusually easy. He'll circle around the arena for a bit, sometimes stopping. Generally, executing a combo will be able to keep you up with him despite the motion, and he won't attack during the spin. =/ The other good thing about this is that you'll often land on the edge of the platform, engaging in the sliding Flowmotion - always use Sliding Dive when you can. Continue hacking-and-slashing until you're prompted to use Reality Shift to jam the boss's energy. Do so and just pretty much mash A until you win and thereby earn more HP. ~~~ After the fight, Flynn tries to tell CLU about perfection and that it can never be noticed. CLU almost looks like he's actually processing the information, and there goes the foot! Ouch... Sam attacks CLU to no avail. Then Riku gets the Keyblade ready for his strike as Flynn tells Sam and Quorra to go. CLU kicks Flynn again and steals the disc, somehow upsets CLU, who jumps off. Sam has to go off alone through the Portal, with Quorra of course, but without his father... CLU tries to get into the Portal, to no avail, for Flynn absorbs him within him, causing the both of them to warp (hopefully) off somewhere else. Riku is left alone with a closed Portal, contemplating about the gates between the worlds as the Sleeping Keyhole appears and he seals it, gaining the Dual Disc Keyblade in the process. ... There are some more treasures you've yet to get, because of unvisited areas. I will guide you through them now. Land in the City and head west to the Potion chest. Go east of the Save Point to the next open area and scale the southwestern walls there to find a chest with Thundara. Continue along the path to the Thoroughput - head northeast, north, east, and downhill and east. Here, go east and south to the octagonal tower. Use Flowmotion to scale it and reach a chest with a Wondrous Figment. Return to the main path and head east to another octagonal area - on the east side, on a ledge, you'll find a Shield Cookie. Continue along to the next octagonal area. Around the center, you'll find a chest with a Potion. Use Flowmotion to scale onto the western octagons and, on them, you'll find a Royal Cake, with a Ice Dream Cone 2 on the northern one of the three octagonal towers. Return back to the eastern of the three and get on the edge of the path to the next area. Go south and ride the rails to reach a chest with a Noble Fantasy. Find a Save Point and use it to head to the Docks. Head into the Solar Sailer. There, go north and around the obstacle to find a Panacea. Go through the hole in the wall and defeat some enemies. Use the northern obstacle to go up a floor. Go south and destroy the laser with Reality Shift. Go south outside. Head to the tops of the cars and, in the northwest corner, you will find some Treasure Goggles. Go to the paths between the cars and, on the east-central one, you can find a Paint Gun (White x10). Go into the eastern car and, at the south end, you can find a Hi-Potion. Head into the west-central car duo, Go to the north end of the first car to find a Drop-Me-Not. Use Reality Shift to destroy the laser and head into the next car. Go to the northern end of it to find a Wondrous Figment, a Royal Cake, and a Shield Cookie 2, all in chests. Return outside of the cars and get on top of them. Go to the southwestern duo and use Reality Shift to destroy the laser on top to open the car. Head to the bottom level and open the chest down there to find a Troubling Fancy. That's it, I believe. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Rest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ After finishing both halves, we watch Axel/Lea walk around the computer rooms of Radiant Garden/Hollow Bastion confused on the locations of the remaining members of the Organization. Aeleus, Dilan, and Even are apparently awake, but not stable. So Axel/Lea opts to search the castle grounds, but decides not to after it is apparent that they'd have shown up by now. So where are they? Ienzo thinks that when one is recompleted, they return to where the "dis-completion" occurred. And if the world they were in is not there any longer? Traverse Town appears and they go there. But they were "dis-completed" here! So where ARE they? Were they not completed? So Axel/Lea decides to find them, somehow... ############################################################################# ## ## # Prankster's Paradise **KH3D_46** # ## ## ############################################################################# To those who are religiously following this walkthrough (thank you!), you lack one more world in the circular trio: the Prankster's Paradise with the highest Combat Level thus far: 18. Well, let's go. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sora ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your Dive down, you'll need to pop 150 or more balloons by running into them by the end of 1 minute and 45 seconds. Though running into them seems to suffice pretty well, using Laser Spin in front of big groups of balloons helps a bit. =============================================================================== Prankster's Paradise =============================================================================== Seems like Sora likes the amusement park-themed place as he arrives! We suddenly here Jiminy Cricket, our journal-keeper in through Kingdom Hearts II, speak about Pinocchio. Jiminy suddenly seems to have forgetten about Sora... And then we get an explanatory flashback. =============================================================================== Flashback: When Worlds Dream =============================================================================== In Sleeping Worlds, time doesn't flow at all until the world is awakened by sealing the Sleeping Keyhole. Thusly, familiar faces will have no memories of you. But in the case of Jiminy? (Remember, he was employed by King Mickey.) Well, the dreaming worlds fill in the voids of the dream -- missing things, including beings both malign and benevolent. =============================================================================== Prankster's Paradise =============================================================================== Back to business - we realize that this Jiminy is a sort of fake. We learn that Jiminy told Sora to leave because of the horrid behavior of the people here, and Pinocchio is here, too. Another flashback? =============================================================================== Flashback: Pinocchio Lies =============================================================================== We simply watch what happens when Pinocchio lies: his wooden nose lengthens. Heh. But there is some truth in the story, apparently. A black-clothed man came to him and told him to play a trick on Sora, a person unknown to either of them. Suddenly, the Blue Fairy (the one who made Pinocchio half-real-ish) to help him out, for the last time supposedly. =============================================================================== Prankster's Paradise =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 15 DP ......................... [] | 45 DP ......................... [] | | Aerial Slam ................... [] | Balloon ....................... [] | | Balloon ....................... [] | Blizzara ...................... [] | | Block-it Chocolate 2 .......... [] | Block-it Chocolate 2 .......... [] | | Confetti Candy 2 .............. [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Dulcet Fantasy ................ [] | High Jump ..................... [] | | Hi-Potion ..................... [] | Hi-Potion ..................... [] | | Ice Dream Cone 2 .............. [] | Jestahocky Recipe ............. [] | | Malleable Fantasy ............. [] | Maximum HP Increase (Bonus) ... [] | | Paint Gun (Yellow x10) ........ [] | Rampant Fancy ................. [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Shield Cookie 2 ............... [] | Treasure Goggles .............. [] | | Treasure Goggles .............. [] | Vibrant Fantasy ............... [] | |______________________________________|______________________________________| Once you regain control of Sora, you'll learn of this world's Reality Shift, Bubble Burst. You'll sort of do a Slingshot thing, aiming bubbles at the enemy; the less you pull back, the more powerful they are. If you succeed, the enemy becomes a bubble which can be popped with the A Button to damage it and nearby enemies. After this, go east and open the chest for a Hi-Potion, then go west. Open the trapped chest and go north for a chest with a Balloon. Then go northeast and open Squall's (Final Fantasy VIII character) Portal if you want to borrow some Spirits. Now, northeast of the entrance is a loop in some path coming from the west and turning north-northeast. Go there and open a nearby chest for an Ice Dream Cone 2. Go northeast and to the northwest side of the red thing to find a Drop-Me-Not; do this again in the northwestern area for a Shield Cookie 2. Go south and onto the platform there to meet up with Pinocchio; or so we think: he transforms into a Nightmare! You'll end up fighting them all; I found using wide-range attacks (Dives, Raids) to be useful. After the fight, Sora's HP will increase and you'll get a Jestahocky recipe. Afterwards, we find Pinocchio atop a tower. But how to get there? Well, first, go southwest and under that structure for a Paint Gun (Yellow x10) and ride one of the Ferris Wheel carts to find a Malleable Fantasy. In another of the Ferris Wheel carts, you'll find a chest with some Treasure Goggles. Go southeast from there for a Block-it Chocolate 2. Now return to where to met the fake Pinocchio and Flo-mo along the nearby rails southward. As you pass a tower, get on it and open the chest for a Blizzara spell. Continue onward. At the next tower further on down the line, you'll meet Pinocchio when you land - NOT! Another Nightmare imposter, but this one flees. We suddenly spot Pinocchio walking on ground level, perhaps. To follow him, hit the ground and go east and northeast to the next area. At Windup Way, go forward, then right to find a chest with Block-it Chocolate 2 inside. Go along the linear, windy path for a bit. At the second battle, you'll find a nearby chest with a Drop-Me-Not. At the end of the path, north of the Save Point, is a Hi-Potion. Grab it, use the Save Point, and continue to the next area. There, you'll Pinocchio - the real one this time! - being attacked. Sora saves the donkey-eared puppet and prepares for battle. His Spirits won't be in the fight, but it is pretty easy anyways - use a lot of Dives and jump around a bunch (you jump pretty high here) and you'll be okay. Afterwards, you'll expectedly obtain the High Jump ability. As we try to leave, Xemnas and the unknown black-clothed man appear (and you get the Kingdom Hearts II Chronicle entry). Xemnas notes how Pinocchio has a heart, and Sora mentions that that means Xemnas should be able to have one. Then the two leave with a parting comment that suggests Sora is like a Nobody. You'll get a Glossary entry on the Nobodies and Organization XIII, then get to read the Kingdom Hearts II summarization. After you regain control, go southeast and use Zack's Portal to fight; if you win without using the X Button, you'll get 15 DP, a Vibrant Fancy, and a Royal Cake. Open the nearby chest for Confetti Candy 2, then go clockwise around the area for a Balloon and a Drop-Me-Not. Use Flowmotion in the big bouncy area to reach a Rampant Fancy chest. Leave the area to the south. In Windup Way, go back along the path. In the big room with the gears, use Flowmotion to get to the top of the area and open up some chests for a Royal Cake and Aerial Slam, then use the northern Special Portal - if you do three or more Flowmotion attacks in the following battle, you will get 45 DP, a Dulcet Fantasy, and some Treasure Goggles. At the other end of the path, you'll suddenly find the Blue Fairy. Apparently, Geppetto went to look for Pinocchio and got swallowed by the big whale Monstro. (Remind anyone of Kingdom Hearts I?) She told Jiminy and Pinocchio about this and they are looking for a way to the bottom of the sea. As Sora puts it: "That's crazy!". We also get a flashback. =============================================================================== Flashback: In Search of Monstro =============================================================================== We see Jiminy telling Pinocchio is crazy for wanting to go find Geppetto. And Jiminy goes with him into the ocean. Seriously? =============================================================================== Prankster's Paradise =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 15 DP ......................... [] | 15 DP ......................... [] | | Deck Capacity Increase (Bonus) [] | Ferris Gear ................... [] | | Hi-Potion ..................... [] | Ice Dream Cone 2 .............. [] | | Ice Dream Cone 2 .............. [] | Lofty Fantasy ................. [] | | Noble Fantasy ................. [] | Panacea ....................... [] | | Paint Gun (Sky Blue x10) ...... [] | Rampant Fancy ................. [] | | Rampant Fancy ................. [] | Royal Cake .................... [] | | Shield Cookie 2 ............... [] | Tatsu Steed Recipe ............ [] | | Treasure Goggles .............. [] | Water Barrel .................. [] | | Zero Gravira .................. [] | | |______________________________________|______________________________________| Well, back to business. Go east and south to find a chest with a Hi-Potion in it, then go north along the linear path. As you enter the tunnel, you'll find a Portal from the Final Fantasy III Onion Knight - if you win the fight using at least three Flo-mo attacks, you'll get 15 DP, a Rampant Fancy, and an Ice Dream Cone 2. Continue along the newly-dubbed Path of Linearity until you come across a frog in a pool of water. Challenge him and I guess try to beat him... He teleported out of the fight entirely and I got nothing (he left with around 1.5 bars of HP left). Continue northeast and open the chest for an Ice Dream Cone 2, then use Flowmotion to scale the large wall to the southeast for a Water Barrel. Leave this area to the east. At the Ocean Floor (I SHOULD be drowning or crushed by the pressure...) you can jump higher than before, so use that to some kind of advantage. Go north and you'll find a Portal from Vivi - win without taking damage more than twice for 15 DP, a Noble Fantasy, and something else. Afterwards, go along the lower path northeast of the Portal to find a Panacea in a chest. Go along the path you fought along until you see a ledge off in the distance. Use dual-air slides or Flowmotion to get over there, use the geyser, and, on the other side of the ledge, grab the Lofty Fantasy. Heh. Go back to the geyser's source and face north-northwest to find a pillar with a chest atop it. Get over there with some air slides to reach a Paint Gun (Sky Blue x10). Get on the manta ray to the east and ride it to a not-yet-looted ledge with a geyser. Use said geyser to reach a ledge, then go northwest to reach a Zero Gravira chest. Then head into the next area. At the Ocean Depths, use the nearby Moogle Shop and Save Point, then go along the path. At the whirlpool, get around behind it and open the chest for a Rampant Fancy. Use the whirlpool. When you land, scale the southwestern wall with Flowmotion to reach a chest with some Treasure Goggles. Go to where you began and defeat some enemies, then repeat at the bottom. Go southeast and use the Portal to borrow some Spirits, if you want. Use Flowmotion to scale the nearby walls and face southeast to find a chest. Go to it for a Royal Cake. Hit the ground and go south and around the central structure in this area to find a big chest with a Tatsu Steed Recipe. Head to the northeastern portion of this open area to find a Shield Cookie 2 chest. Then you should use the nearby geyser and go on up, then west and along the wall path to the next area. There, firstly you'll find a paradoxical idea WHERE SORA CAN FREAKIN' BREATHE UNDERWATER. You'll then find Pinocchio and Jiminy doing the same while chased by Monstro, who causes the entrance to this area to be blocked. Monstro opens his mouth, causing a huge whirlpool to appear and such in Ponicchio and Jiminy as a Nightmare appears, turning Monstro into ice. O-----------------------------------------------------------------------------O | BOSS: Chill Clawbster | | Location: Prankster's Paradise (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 428.7 | 17 | 13.5 | 6.6 | None | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 20% | -30% | 60% | 20% | 20% | O----------------O-----------------O---------------O------------O-------------O This boss is extremely mobile and can even sort of fly. He can launch ground-hugging lasers and jump on you, sometimes creating shockwaves. He can also pierce his pincers into the ground to attack you. Ouch. His jumping can also dishevel the playing field, so look out. His weak point is his head - basically, lock-on and attack and you'll likely hit it. Because of the mobility and speed of this beast, you'll want to have something homing like magic or Sliding Dash. But, when the boss is flying around, just moving, locking-on can become quite the inconvenience. At one point, you'll be prompted to destroy the ice holding Monstro. Do so and use Reality Shift to bubble the target on Monstro, putting him in a bubble. Hold Up-ish on the Circle Pad and avoid the laser rings. When possible, press the A Button to finish the lobster. ~~~ After gaining your Deck Capacity increase, you'll see Monstro reawaken and swallow Sora, almost. Sora awakens on the beach, alone. He suddenly figures out what happened. After that point, Pinocchio and Jiminy had their world dragged into darkness, leaving them and Geppetto cast in the void between the worlds along with Monstro. Then Jiminy becomes the King's journal-keeper, and the other two are swallowed within Monstro. You meet Jiminy when you meet Donald and Goofy, and the others when you go inside Monstro, in Kingdom Hearts I. Soon, the Sleeping Keyhole appears and Sora seals it, gaining the Ferris Gear Keyblade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Riku ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your Dive down, you simply need to get 700 Prize Points before reaching the goal. Easy. =============================================================================== Prankster's Paradise - Monstro =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 15 DP ......................... [] | 45 DP ......................... [] | | Balloon ....................... [] | Block-it Chocolate 2 .......... [] | | Block-it Chocolate 2 .......... [] | Charming Fantasy .............. [] | | Collision Magnet .............. [] | Confetti Candy 2 .............. [] | | Confetti Candy 2 .............. [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Hi-Potion ..................... [] | | Hi-Potion ..................... [] | Hi-Potion ..................... [] | | Ice Dream Cone 2 .............. [] | Maximum HP Increase (Bonus) ... [] | | Mini .......................... [] | Noble Fancy ................... [] | | Ocean's Rage .................. [] | Paint Gun (Blue x10) .......... [] | | Panacea ....................... [] | Panacea ....................... [] | | Royal Cake .................... [] | Shield Cookie 2 ............... [] | | Shield Cookie 2 ............... [] | Sir Kyroo Recipe .............. [] | | Treasure Goggles .............. [] | Water Barrel .................. [] | | Vibrant Fantasy ............... [] | | |______________________________________|______________________________________| When you arrive, you find yourself inside Monstro. Seem familiar, Riku? You also hear Geppetto crying for his puppet/son Pinocchio. Once gain control, go west and grab the Hi-Potion, then go east and Flo-mo onto the ledge for a Paint Gun (Blue x10). Flo-mo to the west for an Ice Dream Cone 2, northeast to a Balloon, and onto the roof of the boat for a Panacea. Get onto the ship itself to shop and save. Use the nearby Special Portal and win in less than twenty seconds for 45 DP, a Vibrant Fantasy, and something else. Go speak with Geppetto on the boat to learn that Pinocchio is missing because he freely ran off. Gee, nostalgia. Riku gladly offers to help and then speaks with Jiminy (who doesn't remember him because of the whole dream thing) and learns that a man in a black coat went off with Pinocchio! Jiminy decides to come along with Riku. When you regain control, save if you want, then go north to the next area. As if "north" can be strictly defined in a whale; it is better than saying "go towards the butt". In the Gullet, go northeast and in the corner on ground level to find a chest with a Hi-Potion, then go west and use Zack's Portal - if you win in less than twenty seconds, you'll get 15 DP, a Noble Fancy, and some Block-it Chocolate 2. Afterwards, go north from the southwest corner (where the chest is a BIG FAT PHONY!) and hug the western wall to find a Shield Cookie 2 chest. Now scale the western wall and use the Reality Shift on the barrel, then float in the air southeast to a chest, which contains a Charming Fantasy. Then go back to the first barrel and get on the northeastbound wire to your north. Open the big chest you reach for a Sir Kyroo Recipe. Hit the ground and go southwest for minor fight, then go northeast and into the big pit. Defeat some enemies down here and open the chest nearby for some Treasure Goggles. Jump on the big stump to return to the top western edge of the pit, then use Flowmotion to cross the wire and defeat some enemies. Ignore the entrance to the next area and go along the eastern path. Defeat some enemies as you progress towards the end, collecting a Shield Cookie 2 from a chest. At the end, scale the wall with Flowmotion to grab a chest with Mini inside. Backtrack to the entrance to the new area and go on through. Here, you'll meet with Pinocchio and the black-cloaked man, who lets Pinocchio go. As Pinocchi and Jiminy chat, the man takes off his hood, revealing him to be... Riku!? After he leaves, Riku comments on this as you receive the Chronicle entry for Kingdom Hearts: (Re:)Chain of Memories. Suddenly, something happens or crashes or something. Read the Chronicle so we can move on. Once you regain control, use the nearby Save Point and look around for the chest containing a Hi-Potion. After this is done, head north. Use the Portal if you want some Spirits, then smack the thing to flip the room. Go east and along the path to the tall wall. Go east and flip the room with the thing there, then open the chest for a Drop-Me-Not. Leave this small room and go south to find some Block-it Chocolate 2. Go north and into the small room there. Reflip the area and go south and out to find the Confetti Candy 2, then re-enter and get on the upper ledge. Open the chest for a Collision Magnet. Go to ground level and north into the next area. Here in Monstro's Cavity, go northwest and use the Portal if you need some Spirits, then scale the wall with Flowmotion north of there to reach a Panacea. Go north on ground level and smack the bulbous thing to mess with the platforms here. Go southeast, open the chest for a Confetti Candy 2, and smack that thing to mess with the gravity. Go into the central water pit and open the chest for a Royal Cake. Scale the walls or something and make your way to the orange dot on the northern path of the map. Smack that bulbous thing. After gravity re-re-affixes itself, go along the linear path to the north (oh, no, are we in the intestines!?) and do battle as you continue. Close to the end is a fork. Go along the western dead-end path (the appendix?) and open the chest for a Water Barrel, then go along the other path towards ... you know. Open the chest for a Drop-Me-Not, save, and go north to the next area. There, you'll meet up with some weird things that attack you, then have a direct, and close, encounter with the Char Clawbster. O-----------------------------------------------------------------------------O | BOSS: Char Clawbster | | Location: Prankster's Paradise (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 321.6 | 14.5 | 14 | 6.6 | Poison | 60% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 20% | -30% | 20% | 20% | O----------------O-----------------O---------------O------------O-------------O A pretty easy fight, this boss will mostly just move rapidly and occasionally launch projectiles at you. You can pretty much just chase it down, do a lot of damage, and chase it down again. Using Reality Shift really helps in grounding this thing so you can use a bunch of Dives and such. Using magic or Dashes can help you keep up. ~~~ After obtaining your HP bonus, we find Geppetto happy to be reunited with Pinocchio. Riku comments on how it seems odd that he went into the past on the Destiny Islands, and it didn't end there. Apparently, it has something to do with the world being free from, but not awakened, from the sleeping darkness, trapped in endless slumber and dreams. Suddenly, the Sleeping Keyhole appears and Riku seals it, gaining the Ocean's Rage Keyblade in the process. For once, a unique gain! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Rest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We take a peek back in Yen Sid's tower where Donald and Goofy are commenting on Sora and Riku's new journey. Meanwhile, something worries Mickey - a raven. Maleficent's raven, and it has Queen Minnie's tiara and a note - it seems that Maleficent has kidnapped Queen Minnie, and Mickey has no choice but to return to Disney Castle, and Donald and Goofy go with him, leaving Yen Sid to his lonesome. ############################################################################# ## ## # Return to Traverse Town **KH3D_47** # ## ## ############################################################################# After having finished off La Cité des Cloches, The Grid, and the Prankster's Paradise, it seems something else is occuring in Traverse Town. No choice but to go there, anyways, so... By the by, no need to Dive. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sora ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Traverse Town =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 45 DP ......................... [] | Balloon ....................... [] | | Block-it Chocolate ............ [] | Confetti Candy ................ [] | | Confetti Candy ................ [] | Drop-Me-Not ................... [] | | Hi-Potion ..................... [] | Ice Dream Cone ................ [] | | Knockout Punch ................ [] | Maximum HP Increase (Bonus) ... [] | | New Drop Bonuses (Bonus) ...... [] | Potion ........................ [] | | Potion ........................ [] | Potion ........................ [] | | Rampant Figment ............... [] | Royal Cake .................... [] | | Royal Cake .................... [] | Shield Cookie ................. [] | | Sliding Sidewinder ............ [] | Vibrant Fantasy ............... [] | | Vibrant Fantasy ............... [] | Water Barrel .................. [] | |______________________________________|______________________________________| Once Sora arrives, he finds it weird that he is back here, as if he didn't choose this locale. He finds that Joshua has been waiting for him, and Riku is here too. But in the other half. Anyways, it seems that if Neku's group wants to return to their world, they need to win the Reapers' Game - a set of missions - and they need Sora's and Riku's help. Once you regain control, go to the northwestern corner of the area for a Shield Cookie, and just east of the north-central bit to find some Block-it Chocolate. Go to the east-central alcove for a Potion. Go to the south side of the area and you can enter the Garden. There, go northeast and open the chest for a Royal Cake, and go around the corner from the bottom of the ramp to get some Confetti Candy, then open the chest at the far northern portion of the area for a Drop-Me-Not. Scale the eastern wall with Flowmotion to get a Rampant Figment. Finally, leave the area and go southeast outside, too. Here in the Fourth District, scale the northern wall to reach the ledge above the entrance of the Flick Rush thing and you'll find a special Portal. Win the battle without using the X Button to get 40 DP, a Vibrant Fantasy, and a Royal Cake. Then make your way west to the purple lit-up area and scale to get on the roof behind the building where you can get a Water Barrel from a chest. Then go south for a bit to the Fountain Plaza. As you head there, go into the alcove northwest of the entranceway to find a Potion chest. There, you'll find Neku and Shiki fighting some Nightmares, and not exactly winning until Sora saves them. The fight isn't exceptionally difficult; not much more so than the other fights around here. After winning, you'll get the Sliding Sidewinder. During a quick scene, we find that the Nightmare has gone to Riku's half of the world. Once you regain control, head back into the plaza and get atop the the northern fountain with Flowmotion to reach a chest containing Strike Raid. Afterward, go head along the linear path southward, back into the Post Office. Once there, ride the green rail and jump as it turns south to the brown rail and head east to the First District via the elevator. On the way, head into the northeast corner of the area and use the Slingshot to knock down some boxes and get a chest. Once you arrive, go to the northern part of the area and get on the wooden overhang to find a chest with an Ice Dream Cone. Then head southwest into the alley to find a Potion. Then go southeast to the Third District through the big door. Note that I think you might be able to reach the Second District. Go there for a Balloon (top of building to the northeast; use Flowmotion to scale), a Hi-Potion (go north to the clock tower), and a Confetti Candy (go east onto a lower level). THEN head to the Third District. There, it seems Riku did his job and brought the main Nightmare over. And it's a big boss. O-----------------------------------------------------------------------------O | BOSS: Spellican | | Location: Traverse Town (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | ??? | ??? | ??? | ??? | ??? | ??? | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | ??? | ??? | ??? | ??? | ??? | O----------------O-----------------O---------------O------------O-------------O It isn't really Spellican you're fighting, but just old bosses it springs up. You'll fight the Hockomonkey, Wargoyle (I think), and the Char Clawbster in that order. Consult earlier strategies for further details. During the fight, by the way, scale the ledge north of the entrance to the area with Flowmotion to find a Vibrant Fantasy chest. ~~~ After that fight, Spellican flees yet again, leaving Traverse Town for now. Sora decides to go after it and then seals a Sleeping Keyhole, gaining the Knockout Punch Keyblade in the process. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Riku ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ =============================================================================== Traverse Town =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 10 DP ......................... [] | 20 DP ......................... [] | | 60 DP ......................... [] | Balloon ....................... [] | | Blizzard Edge ................. [] | Block-it Chocolate ............ [] | | Block-it Chocolate ............ [] | Cera Terror Recipe ............ [] | | Confetti Candy ................ [] | Confetti Candy ................ [] | | Drop-Me-Not ................... [] | Hi-Potion ..................... [] | | Ice Dream Cone ................ [] | Knockout Punch ................ [] | | Malleable Fantasy ............. [] | Maximum HP Increase (Bonus) ... [] | | New Drop Bonuses (Bonus) ...... [] | Potion ........................ [] | | Potion ........................ [] | Rampant Fantasy ............... [] | | Rampant Fantasy ............... [] | Rampant Figment ............... [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Troubling Fantasy ............. [] | Troubling Fantasy ............. [] | | Yoggy Ram Recipe .............. [] | | |______________________________________|______________________________________| When Riku arrives, he wonders why he's back here, then meets up with Joshua. He learns that Sora's here and why he is here. They need to get rid of a world-jumping, strong summoning Nightmare - Beat and Rhyme are having trouble. They need to reach the Fountain Plaza to find it. We also learn that the two Traverse Towns are distinct worlds, in theory; at least, time runs differently. Once you regain control, use Flowmotion to get on top of the northwestern overhang for a Rampant Fantasy, then go south and west on ground level to find a Potion in the alley. Go between the poles near where you arrived to find a Portal from Locke (Final Fantasy VI character) - win using three or more Flowmotion attacks to get 10 DP, a Rampant Figment, and some Confetti Candy. Head along to the Second District to the north, now. Northeast of the entrance, use Flowmotion to reach the roof, where you'll find a Balloon chest. Work north to the clock tower and grab the Yoggy Ram Recipe, then go east onto the lower level for a Block-it Chocolate. Head east to the Third District and, there, use Flowmotion to scale the area southwest of the entrance and you'll find an Ice Dream Cone on a ledge. Then go west to the Back Streets. Go along the path south and hit the wall rather than go north. Scale the wall with Flowmotion to reach a chest with a Troubling Fantasy inside. Then hit the ground. Here, go along the path to where you walk under a bridge and the Save Point is in view on the map to the north. Scale the walls with Flowmotion to get on the bridge, then go north and along to the next area. Use the Save Point as you do. Here in Fountain Plaza, go along the path to the fountain itself. There, you find Beat and Rhyme fighting the Nightmare with no success. We just simply talk with the big Nightmare nearby... Regardless, it is rather humorous and eventually, the big bird screams and summons some Nightmares. You get stuck with Big Bird while Beat and Rhyme take care of the small fries. Go along the path back across the area to the Back Streets. As you get to the bridge, it flees further down the road, sending a swarm of Nightmares at you. Slay 'em and move on - Flowmotion and wide-range attacks will make it easy to slay them all in about a minute. Winning nets you an HP increase, new drop bonuses, and a Cara Terror Recipe. Joshua comes and tells you to head to the Third District so we can pit the Big Bird between worlds and almost guarantee its destruction. Continually backtrack there: back to the First District, north to the Second, and east through the alleyway to the Third District. As you prepare to finish it, it goes to the other Traverse Town to let Sora handle it. Yeah, I THOUGHT we did this already - seal the Sleeping Keyhole. You end up getting the Knockout Punch Keyblade for your efforts. Also, we're still missing some chests. Head to the Fourth District and go to the southern exit, then northeast into the alcove for a Potion. Head to the Fifth District - its entrance is near the Flick Rush area - and to the northwest corner for a Troubling Fantasy. Go east to find a Block-it Chocolate. Then go south into an eastern alcove for a Hi-Potion. Go to the southern part of the building roof to find a Special Portal. Win it without using X Button commands to get 60 DP, a Malleable Fantasy, and a Royal Cake. Then go into the Garden. In the Garden, go forward to the Drop-Me-Not, then head northwest to reach a Portal. Win with at least three Flowmotion attacks to get 20 DP, a Rampant Fantasy, and some Confetti Candy. Then use Flowmotion to scale the northeastern area to find a Royal Cake. Also return to the Fountain Plaza and open the chest atop the fountain for a Blizzard Edge. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Rest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We watch Mickey, Donald, and Goofy encounter Maleficent and Pete in Disney Castle and barter for Queen Minnie's life. In exchange, Maleficent wants to have Disney Castle, initially. It becomes apparent that Maleficent's evil desires extended beyond Radiant Garden as a result of meeting Xehanort, and set her doing what she did in Kingdom Hearts I. She then speaks about the "data" of the worlds found in the Kingdom Hearts I journal in Kingdom Hearts (Re:)Coded. Suddenly, Maleficent attacks and two chakrams appear from the darkness to stop the fairy. Minnie uses Pearl to escape, then the tables seem to have been turned. Maleficent and Pete flee while Lea, as it is confirmed he is, meets up with them. We receive a Glossary entry on the Seven Princesses of Heart, and receive a Chronicle entry summarizing Kingdom Hearts (Re:)Coded. ############################################################################# ## ## # Country of the Musketeers **KH3D_48** # ## ## ############################################################################# So, after finishing Traverse Town again, we end up unlocking two more worlds. Let's go to the Country of the Musketeers -- which is France, I believe -- because it has a lower Combat Level by eight. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sora ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When Sora dives, you'll need to get 500 or more Prize Points, which is quite easy. =============================================================================== Country of the Musketeers =============================================================================== When you start, you find Donald, Mickey, and Goofy facing off against a Nightmare, with all but Mickey fleeing, and Sora left to slay the Nightmare and wonder why those three don't remember him. Apparently, though, Mickey is under the guise of a Musketeer, as are Donald and Goofy, to solve some kind of problem. Sora is only dazed further and, as Mickey is about to explain some more, Nightmares attack! You'll first learn about this world's Reality Shift, Wonder Comic: follow the directions on-screen to deal with it. As for the fight itself, it's very easy given the openness of the area. Just take 'em on one at a time. After the fight, everyone groups together and stuff from the The Three Musketeers really seems to simmer through - Sora gets left behind, much like D'Artagnan did for not being a Musketeer. Heh, I guess even Disney has a mild sense of actual humor. Sora does eventually word his way into the group and they do "the thing". You also a get a flashback. =============================================================================== Flashback: Overnight Musketeers =============================================================================== We see Pete grant Mickey, Goofy, and Donald the duty of becoming Musketeers, and their first mission becomes guarding Minnie. They do "the thing" as the scene closes. =============================================================================== Country of the Musketeers =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 20 DP ......................... [] | 20 DP ......................... [] | | 20 DP ......................... [] | 50 DP ......................... [] | | 60 DP ......................... [] | All for One ................... [] | | Block-it Chocolate 2 .......... [] | Block-it Chocolate 2 .......... [] | | Block-it Chocolate 3 .......... [] | Chef Kyroo Recipe ............. [] | | Confetti Candy 2 .............. [] | Confetti Candy 3 .............. [] | | Deck Capacity Increase (Bonus) [] | Dream Candy ................... [] | | Dream Candy ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Dulcet Fancy .................. [] | | Epic Fantasy .................. [] | Firaga ........................ [] | | Fleeting Fancy ................ [] | Fleeting Fancy ................ [] | | Fleeting Fantasy .............. [] | Fleeting Fantasy .............. [] | | Grim Fantasy .................. [] | Hi-Potion ..................... [] | | Hi-Potion ..................... [] | Hi-Potion ..................... [] | | Ice Dream Cone 2 .............. [] | Ice Dream Cone 2 .............. [] | | Ice Dream Cone 2 .............. [] | Ice Dream Cone 3 .............. [] | | Mega-Potion ................... [] | Mega-Potion ................... [] | | Paint Gun (Blue x10) .......... [] | Paint Gun (Sky Blue x10) ...... [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Royal Cake .................... [] | Shield Cookie 2 ............... [] | | Shield Cookie 2 ............... [] | Slide Roll .................... [] | | Sonic Blade ................... [] | Tornado Strike ................ [] | | Treasure Goggles .............. [] | Tyranto Rex Recipe ............ [] | | Water Barrel .................. [] | Wonderous Fancy ............... [] | |______________________________________|______________________________________| Once you regain control, go to the southeast corner of the area and grab the Mega-Potion, then upstairs and to the southwest corner for an Ice Dream Cone 2. Then go north along the ground to find a Paint Gun (Sky Blue x10). Go east and use the Save Point and Moogle Shop, then speak with Mickey to go to the next area. We watch as a Nightmare rushes at Princess Minnie's carriage, and Sora is left to deal with the thing. The fight is pretty easy: back up and block any fireballs that come by, and physically strike the beast when possible. As a reward for winning, you'll get the Tyranto Rex Recipe. Afterwards, we find three thugs, quickly disabling Sora and taking Minnie with them. Crap. At least we met up with the other three guys. We later come upon the carriage, but it is empty. So where is Princess Minnie? No choice but to chase down the other guys and THEN go searching... Once you regain control, use the nearby Save Point. Go east if you need some Spirits - you'll borrow them from Zack. Go south and along the path. Once you reach a battle, scale the wall on the left and open the chest up there for a Shield Cookie 2. Then scale the cliff north of there with Flowmotion to get a Firaga spell. Continue along the path to the bridge. As you approach go left and down the ledges. After the quick fight there, open the chest for a Dream Candy. Begin crossing the bridge to the next area. In the next area, go along the path up the stairs. Once you reach the blockade, jump over it and grab the Drop-Me-Not on the other side. From here, you can also see a chest in a cage on the other side of the tower. Go grab it and the Treasure Goggles within. Continue upstairs. At the top, you'll find an Ice Dream Cone 2 to the north. Go up the stairs to the east and you'll meet with the three Beagle Boys - the thugs that took Minnie. They're not that hard to beat - a miniboss at best - so just take them on as you would regular Nightmares. Afterwards, it seems that we've gotten Princess Minnie back safely, all thanks to Sora, and yet, Mickey gets the girl. =/ The Beagle Boys seem to want another piece of you, and we're all to happy to please them. Goofy seems to have quite the successful idea, and it works amazingly. That night, as we return into the town, Goofy spots someone in the distance. Sora tries following, then Mickey stops him, then Donald flees in another direction. According to Donald, Captain Pete is going to kidnap Minnie - and he apparently didn't make them official Musketeers. As Donald hits the welfare list and leaves, we here Pete cackling in the distance. Suddenly, he comes by and summons some Nightmares for Sora to deal with, and Mickey deals with Pete. Suddenly, a Nightmare knocks Sora unconscious and he is awakened later by Donald and Goofy. Apparently, Mickey got taken to a drowning dungeon. We all decide to rush there and save Mickey. When you regain control, go north to the next area, saving and shopping if you need to. Head to the shore. At the Shore, go along the linear path for a bit. At the part where two paths run west parallel to get each other, use the southern one to find a tunnel leading to a chest with a Paint Gun (Blue x10). Once you reach the shoreline, go south to the Special Portal. There, if you win the fight without using the X Button, you'll get 50 DP, a Grim Fantasy, and a Royal Cake. I also received a Halbird Recipe, but I'm not sure if that wasn't just an enemy item drop. At the northeastern part of the beach, you'll also find a Dream Candy chest. After grabbing it, go southwest and use the boat to head to the island. At Mont Saint-Michel, go north, then west down an alley when possible. Go along the path to the end, then Flo-mo scale the wall to the Fleeting Fantasy chest. Go back to where you turned west and continue north. As you reach the northeast corner, you can get a chest with some Royal Cake inside. Scale the wall to the Save Point and go south. At the stairs, jump over the edge to find a chest in the corner; open it for a Hi-Potion. Scale to the rooftops to reach the Portal. First, go south and into a semi-hidden alcove to find a Sparkga chest. At the Portal, win without using the X Button to get 20 DP, a Wonderous Fancy, and an Ice Dream Cone 2. Make your way north to the Save Point, use it, and go northwest to the next area. Here, go along the path to the prison room. Here, break down the door of the second cell from the left, then proceed east to the chest in a similar manner. Open it for a Block-it Chocolate 3, then activate Vanille's nearby Portal; win using at least ten attacks when linked to get 20 DP, a Fleeting Fancy, and some Royal Cake. Use the obvious way into the northern cells, then go west and north into a tunnel. Cross the gap to the chest and open it for Sonic Blade. Then go back to where you entered this room and break down the obstruction to the west. Go west and open the two chests in this small room for some Royal Cake and a Fleeting Fancy. Return to the prison area and leave it to the west by normal means. As you run into a battle after heading downstairs, remember to strike down the crates to get at the chest with the Water Barrel. Go along the linear path. You'll soon run into a pretty nasty Nightmare battle. And by nasty, I mean the sewage around you; the battle is barely any harder than the others around here. If you need to reach the enemies on the higher platforms, I suggest using Flowmotion off of the walls and attacking. Regardless, when you win, you'll get Slide Roll. Continue along the path and downstairs. When you go downstairs, turn south and destroy those boxes to get the chest with the Chef Kyroo Recipe. Continue to the end of the path and opt to climb on down. In the next area, you'll find Mickey drowning underwater, but soon saved by Donald, Goofy, and Sora from what was a certain death. As they continue speaking before leaving to save Minnie, you may remember the background theme from the Olympus Coliseum. What is it doing here? :) Luckily for us, we automatically make our way towards the opera house where Minnie is being held captive. Well, part way. You just have to walk forward a few steps, examine the horses, and opt to go there. You can head to the training yard to save and shop, y'know. When you arrive, you find that the Beagle Boys are taking Minnie inside in a treasure chest. Once you regain control, go east and north to a Block-it Chocolate 2, then further north to a Drop-Me-Not (and a trapped chest). Also go to the southwest area to find a useful Hi-Potion. Before going into the opera house to the north, consider using Zidane's (Final Fantasy IX character) Portal south of the entrance if you need some Spirits. Inside, go west and use Vaan's Portal and win without taking damage more than twice to receive 20 DP, a Fleeting Fantasy, and a Shield Cookie 2. Go west into the southwest corner to find a chest containing Confetti Candy 2. Then save and shop back near the entrance, then go north. Go up two floors, then to the north side of the area for Block-it Chocolate 2 in a chest. Go around south to get a Mega-Potion, then go down to the first floor. Go to the eastern staircase and air slide your way to the opposite ledge. Go along the path there for an Ice Dream Cone 3. Leave the ledge and grab the nearby chest with a Hi-Potion, then head west and north to the next area. There, you'll find Minnie saved. Apparently, Pete tries to launch a crate onto the quartet as Sora comes in. Riku saves them and Sora tells everyone to leave so he can take on Pete, who brings along the Beagle Boys. O-----------------------------------------------------------------------------O | BOSS: Beagle Boys | | Location: The Country of the Musketeers (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 144.7 | 12.5 | 6 | 8 | Stun, Zantetsuken | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O O-----------------------------------------------------------------------------O | BOSS: Pete | | Location: The Country of the Musketeers (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 294.6 | 13 | 11.5 | 6.8 | Bind, Poison, Slow, Ignite| 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O "Pete and the Beagle Boys"... Sounds like some weird boy band. :P You'll first end up dealing with the Beagle Boys. They're easy enough to finish off - I dealt out one dual-link with Meow Wow and someone else and had those guys finished in mere seconds. After their HP runs out, use Reality Shift to get rid of them. Once they're gone, Pete comes in. He can attack with his rapier, throw some fireballs, and cause some thing from above to swing around. Using blocks will deal with the rapier; Dashes REALLY are good are avoiding the fireballs; and general dodging helps avoid the swinging thing. After that, you simply need to deplete Pete's HP and use Reality Shift to get rid of him. ~~~ When you win, Sora will have his Deck Capacity increased. After the fight, more Olympus Coliseum plays and Princess Minnie officially and truly makes the four of them Musketeers as they do "the thing". As Sora is alone in the training field, he ends up sealing the Sleeping Keyhole and also receives the All for One Keyblade. After you leave this world, return into the Theatre where you fought the boss. There, in the southwestern area is a Dulcet Fancy, and a Confetti Candy 3 in the northeastern alcove. On the southern low portion of the area is a Special Portal - win using three Flowmotion attacks to get 60 DP, an Epic Fantasy, and a Royal Cake. Also remember to backtrack through Mont Saint-Michel to the end where you rescued Mickey. At the end room, in the Cell, you'll find a Tornado Strike in a chest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Riku ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your Dive down, you'll have to beat the Brawlamari. Just dodge its attacks until the eyes get close, then poke them out. The hardest attack to dodge is the laser shield, which you actually need to air brake to avoid hitting. That finishes the first half. In the second, continue dodging similar attacks until its petal-thing opens. The only real thing to be worried about is the one where the rocks come; I do not think you can dodge that laser shield unless you're behind the rocks... =============================================================================== Country of the Musketeers =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 20 DP ......................... [] | 20 DP ......................... [] | | Balloon ....................... [] | Block-it Chocolate 2 .......... [] | | Confetti Candy 2 .............. [] | Confetti Candy 2 .............. [] | | Dream Candy ................... [] | Fleeting Fancy ................ [] | | Hi-Potion ..................... [] | Mega-Potion ................... [] | | Mega-Potion ................... [] | Panacea ....................... [] | | Royal Cake .................... [] | Shield Cookie 2 ............... [] | | Shield Cookie 2 ............... [] | Water Barrel .................. [] | | Wondrous Fancy ................ [] | | |______________________________________|______________________________________| When Riku lands in colonial France, I assume, he finds Pete in front of the opera house. Riku correctly predicts that there's trouble abrewing. Anywho, once you regain control, go east and grab the Panacea chest, then go far north and open the two chests to get a battle and some Dream Candy. Head far to the west to get a Hi-Potion, then go east and north to the opposite corner of the grass to find a Shield Cookie 2. Head northwest into the Grand Lobby. Inside, go west and use Vaan's Portal; if you win without being damaged more than twice, you'll get 20 DP, a Fleeting Fancy, and a Shield Cookie 2. Go into the southwest corner and open the chest for Confetti Candy 2, then use the Save Point and Moogle Shop. Head north and use the stairs to reach the top floor. Go to the north side and open the chest for a Mega-Potion, and then circle around to the south for a Water Barrel. Go back to the first floor and head to the east downbound staircase. Jump and air slide across the gap to the ledge, then go along the path to a chest, which contains a Royal Cake. Go back over the ledge, defeat some enemies, then go along the western northbound path to reach the next area. There, Riku will end up walking on-stage to find the Beagle Boys carrying wood facsimiles of Mickey and the gang and how he plans to get rid of them. Ouch... Riku finds the goonies leaving and follows. Once you regain control, go southwest and use Zack's Portal; if you win in less than 20 seconds, you'll get 20 DP, a Wondrous Fancy, and a Block-it Chocolate 2 all for your own. Also open the chest near the Portal for a Balloon. Then go to the northeast corner of the stage and open that chest for a Confetti Candy 2. Go south and east and leave. Backstage, go east and north along the ground to get a Mega-Potion, then use the stairs to reach a Portal from Celes (Final Fantasy VI character who was involved in an opera in that game!) that will give you some Spirits. Go west and Riku will end up finding a shaking chest, inside which is Princess Minnie. She thanks you and heads off to help the Musketeers. Riku offers to help and as they chat, we get caught by the Beagle Boys. We learn what to grab and also get a flashback. =============================================================================== Flashback: Bon Journey, Princess =============================================================================== We watch Pete, the Captain of Minnie's knights, exchange mild banter with her and completely unfolds his plan before Minnie. Basically, he gets a fake Minnie to name him king, and only the Musketeers can stop him, but they'll be dealt with in the spotlight. And then she gets into the chest, unwillingly, as Pete leaves, cackling. =============================================================================== Country of the Musketeers =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 60 DP ......................... [] | All for One ................... [] | | Blizzaga ...................... [] | Confetti Candy 3 .............. [] | | Dream Candy ................... [] | Drop-Me-Not ................... [] | | Drop-Me-Not ................... [] | Drop-Me-Not ................... [] | | Ducky Goose Recipe ............ [] | Epic Fantasy .................. [] | | Fleeting Fantasy .............. [] | Fleeting Fantasy .............. [] | | Hi-Potion ..................... [] | Hi-Potion ..................... [] | | Ice Dream Cone 2 .............. [] | Maximum HP Increase (Bonus) ... [] | | Mega-Potion ................... [] | Prickly Fantasy ............... [] | | Royal Cake .................... [] | Royal Cake .................... [] | | Shadowbreaker ................. [] | Shadow Slide .................. [] | | Shadow Strike ................. [] | Shield Cookie 3 ............... [] | | Stage Gadget .................. [] | Staggerceps Recipe ............ [] | | Stop .......................... [] | Treasure Goggles .............. [] | |______________________________________|______________________________________| When you regain control, go forward and smash the gas-spewing device that will make you drop faster. Go east and open the chest for a Hi-Potion, then continue east and smash another gas device. Go north and open the chest for a Drop-Me-Not. Go south to the southeast corner and break down a fake wall (I presume one is there) to find a Blizzaga chest. Go northeast of the southern exit and you'll find a thing with arrows around it. Flo-mo into the wall, then to the pole, to reveal one of the Beagle Boys. Beat the crap out of him, then go north and use Flowmotion to get onto the higher northern ledge. There, go along the path and beat down the fake wall to reveal a chest, which happens to contain a Ducky Goose Recipe. Now, go to the ground and to the other platform connected by a rope. Scale to it, then go north and open the chest for an Ice Dream Cone 2. Then go south and open the chest along the path to find a Mega-Potion. Continue into the next area. In the Green Room, go along to the Save Point. Use it and break down the nearby fake wall, then open the chests for Stop, a Drop-Me-Not, and Confetti Candy 3. Go west now, and west at the fork. Destroy the gas machine, and use Zack's Portal to get some Spirits, if you want. Go south to the next room and, there, attack the clothes to reveal a chest containing a Fleeting Fantasy. Go east and repeat for a Prickly Fantasy. Do it once more to find a Beagle Boy. Whip 'im and move on. Backtrack to the east/south fork and, on the way, break down a fake door to find a chest with some Treasure Goggles. Go along the southern branch to a big open room. Jump down to the gas machine and obliterate it. Behind a northwesten pillar, you'll find a Hi-Potion, then use Flowmotion to get to the southern ledge, where you'll find a Shield Cookie 3. Then break down one of the doors nearby to find the final Beagle Boy. Defeat him and you'll receive the Stage Gadget. As you go back to use the gadget, you get attacked by a Nightmare. O-----------------------------------------------------------------------------O | BOSS: Holey Moley | | Location: The Country of the Musketeers (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 333.5 | 14.5 | 15.5 | 6.8 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O First, open the southwestern chest for a Drop-Me-Not, and scale the boxes northeast of there for a Fleeting Fantasy. Go northeast to find a Staggerceps Recipe, and northwest to find a Dream Candy surrounded, practically. Then ascend the northwestern castle to find a Royal Candy. As for the boss, he doesn't really attack much at all from my experience. Just attack, I guess. If he splits up, go for his head. Though it is possible to go for the hands and pretty disable what limited attacking he has. ~~~ After winning, Riku's HP increases and you get Shadow Slide and Shadow Strike. Shadow Slide allows you to warp behind an enemy as it attacks when you're locked-on, akin to Sephiroth in previous Kingdom Hearts games. Shadow Strike lets you attack as you come in. Both are Riku-only. After the fight, Minnie rushes Riku to fix the machine to our own benefits, and does so successfully not a second too soon. Riku chats with Minnie for a bit before unlocking the Sleeping Keyhole, thereby receiving the All for One Keyblade. After the boss, I'd advise going back into the Grand Lobby and northeast on the lower level to find a chest with a Shadowbreaker command. Also revisit the Theatre and use the southern Special Portal and win with three Flowmotion attacks to get 60 DP, an Epic Fantasy, and a Royal Cake. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Rest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ It seems Mickey, Goofy, and Donald brought Lea back to Yen Sid's tower. It becomes apparent the Mark of Mastery exam is not going as planned because of Xehanort's interference, and that the whole of Organization XIII have returned to their human forms - that includes Xehanort. And apparently Lea is going to do something not entirely easy... But what? ############################################################################# ## ## # Symphony of Sorcery **KH3D_49** # ## ## ############################################################################# So, assuming you went ahead finished off the Country of the Musketeers, time to go for the other world. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Sora ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When Sora dives in, you need to get 900 Prize Points in 85 seconds. It's fairly easy, as usual. =============================================================================== Symphony of Sorcery =============================================================================== Once Sora arrives, we find Mickey exhibiting his magical prowess, to Sora's complete amazement. Then a Nightmare comes and knocks Sora out. Man, this is happening a lot lately! Sora awakens in Yen Sid's tower, but obviously the Sleeping World one - his clothes didn't change, but he doesn't notice. He turns around to find Mickey sitting in the chair enveloped in darkness, as is his music book. Sora attacks the latter to no avail - unless self-inflicted pain was his goal. Suddenly, Mickey psychically speaks with Sora with wonder at Sora's Keyblade and wonders who is his master. Sora finds out the obvious and asks Mickey how he can help, but the book is possessed and no one can get it. We find that the Nightmare is the Spellican from Traverse Town, and ask how to get a Sound Idea to help Mickey. Suddenly, another book pops up - apparently, within, you can find a way to banish the darkness. But it, too, has some Nightmares within. You'll learn about this world's Reality Shift, Melody Catcher - touch notes when the rings around them close, and drag the notes along the bars. As for the flashback? =============================================================================== Flashback: The Sorcerer's Apprentice =============================================================================== We watch Mickey bring the buckets of water in as part of his training under Yen Sid, then he finds the room to be empty. He puts on Yen Sid's pointy hat and does a bit of magic. In the background, we see Spellican ride in, too... =============================================================================== Symphony of Sorcery =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 25 DP ......................... [] | 25 DP ......................... [] | | 55 DP ......................... [] | Block-it Chocolate 3 .......... [] | | Block-it Chocolate 3 .......... [] | Block-it Chocolate 3 .......... [] | | Block-it Chocolate 3 .......... [] | Counterpoint .................. [] | | Double Impact ................. [] | Dream Candy ................... [] | | Electricorn Recipe ............ [] | Elixir ........................ [] | | Elixir ........................ [] | Epic Fantasy .................. [] | | Glide ......................... [] | Grim Fantasy .................. [] | | Grim Fantasy .................. [] | Ice Dream Cone 3 .............. [] | | Ice Dream Cone 3 .............. [] | Intrepid Fantasy .............. [] | | Intrepid Fantasy .............. [] | Maximum HP Increase (Bonus) ... [] | | Mega-Potion ................... [] | Mega-Potion ................... [] | | Mega-Potion ................... [] | New Drop Bonuses (Bonus) ...... [] | | Paint Gun (White x10) ......... [] | Panacea ....................... [] | | Prism Windmill ................ [] | Royal Cake .................... [] | | Royal Cake .................... [] | Tornado ....................... [] | | Treasure Goggles .............. [] | Triple Plasma ................. [] | | Wondrous Fancy ................ [] | | |______________________________________|______________________________________| Once you regain control, use the nearby Save Point and Moogle Shop, then leave the area to the south. Go downstairs and behind their base to the south. Open the chest for a Dream Candy, then continue out of the area. Investigate the grounds to find an Elixir to the east, and a Block-it Chocolate 3 to the west. To the far west is a Portal from Zidane; use it and win in 20 seconds or less to win 25 DP, a Grim Fantasy, and a Block-it Chocolate 3. Afterwards, backtrack to where Mickey is and head into the book. Inside, at the Cloudwalk - yay, more physics-defying acts! - go along the linear path for a bit. At the end, on a rock, is a weird spewing fountain. Use Reality Shift on it so we can continue. Scale to the top of the big cliff nearby and go across to the chest to the east, which contains Glide! Remember the cliff we scaled? Return there and use the Special Portal - win using at least three Flowmotion attacks to get 55 DP. a Grim Fantasy, and some Royal Cake. I also ended up with a Pegaslick Recipe, but that may have been an enemy drop. Go west while gliding from the cliff to reach a chest with some Treasure Goggles. Northeast of there, on a small ledge, is a chest with an Ice Dream Cone 3. Go north along the path. At one point, you can opt to get either northeast or southeast. Go southeast a little and scale the cliffs with Flowmotion to reach a cloud; open the chests there for an Elixir and a Paint Gun (White x10). Glide west of there to find a chest with an Intrepid Fantasy atop a cloud. Scale the cliff nearby with Flowmotion, then glide onto the big northern cloud, then go southeast to a chest with a Prism Windmill. Go southeast onto the rock ledge and use Reality Shift on the thing there. Continue southeast. On your way down the ledges, be sure to grab the Mega-Potion. Go back northeast, then ride the rainbow northwest so you can easily continue on to the next area to the north. Here in Glen, when you go forward, you'll find yourself in an updraft. Go east and open the big chest for Tornado. Then make your way to the far west - avoid the blue stones on the way that REALLY hurt - and use Reality Shift on the music thing to get rid of the updraft. Hit the ground and go to the northwest corner to find an Ice Dream Cone 3. Work your way east and south near the cave where you entered. Open the nearby chest for a Mega-Potion, then use the nearby Portal from Laguna (character in Final Fantasy VIII) if you need some Spirits. I didn't though - I'd been using the same three since the start and they have about TWICE the level of Sora and Riku. ^_^ Head to the far east and use the mini-tornado to get on the ledge so we can continue. Go along the linear path and, at once point, near the second fight you get into, you can scale the wall with Flowmotion to reach a chest with a Royal Cake. Continue along to the Save Point. Scale the wall to the southeast to find a chest with an Intrepid Fantasy. Then use the Save Point and head to the next area. In the Fields, go north for a bit, then northeast when the storm starts and, somewhere in the southeast/east-central area is a music thing. Use Reality Shift on it to bring back the sunlight. West of there, you find a chest with a Block-it Chocolate 3. Go southeast of the music thing and scale the cliff with Flowmotion to reach a chest with an Electricorn Recipe. Go closer to the south entrance of the area and hug the east wall to find a side path, which has an Epic Fantasy. Return to the center of this first field. Then go northwest and north to run into another storm. Go east from the small building and scale the cliff to reach a chest with a Panacea. Go up the ledge behind it and use Reality Shift on the music thing to bring back the day once again. Go northeast to the ground and use the Portal from Squall; win the fight using at least three Flowmotion attacks to get 25 DP, a Wondrous Fancy, and a Block-it Chocolate 3. Go southwest and grab the Mega-Potion, then go west-northwest and along the dirt path to find a big chest; open this for a Triple Plasma. Go back east into the open field, then head northeast and north along the linear dirt path to find something. The unknown black-hoodeed man comes up, speaking of how easy it is to slip into slumber. As Sora withdraws the Keyblade, the man speaks of how beautiful the world is, like a dream. Sora questions as to why he's being followed, to no avail. Apparently, he is NOT part of the examination. As he leaves, the Sound Idea glows and comes into Sora. He returns to the tower and brings it forth. Sora uses the Keyblade to activate it. However, it seems to have no effect. Suddenly, Riku's Sound Idea comes forth and picks up the slack, then the book gets depossessed. So Sora decides to head into the book and defeat the Nightmare, gaining Double Impact in the process. Save and shop, then go into the northwestern book. Inside, Spellican appears, then runs off, with you following. O-----------------------------------------------------------------------------O | BOSS: Spellican | | Location: The Symphony of Sorcery (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 318.2 | 10.5 | 14.5 | 5.7 | Zero Gravity, Magnet | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 20% | 20% | 20% | -30% | 60% | O----------------O-----------------O---------------O------------O-------------O The fight begins with you running around a figure-eight track after Spellican. Continually press the Y Button to try and catch up. Dodge any attack that comes your way by jumping - otherwise, you'll take damage, which won't be healed until the second half of the battle. The attacks consist of poisonous bubbles and a rock that comes at you. Once you catch up, continue pressing Y until you ram 'im. The second half has Spellican using a variety of attacks, including lightning, star-throwing, and an extendable sword. Here, the use of your Dash attacks is greatly useful in catching up with the teleporting Spellican. The use of any attack that inflicts Zero Gravity is EXTREMELY useful in stopping his attacks for a fair while as well. ~~~ After the fight, it seems Mickey is quite okay, awakened by his spirit self. He takes off the cap and thanks Sora. Then he remembers the water barrels from before and leaves. Suddenly, the Sleeping Keyhole appears and Sora unlocks it, gaining the Counterpoint Keyblade as well... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Riku ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When Riku dives in, you'll have to defeat 30 enemies in 80 seconds, which is very easy towards the end, where you have Mega Flare and large groups of enemies to contend with. =============================================================================== Symphony of Sorcery =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 55 DP ......................... [] | Dream Candy ................... [] | | Intrepid Fantasy .............. [] | Royal Cake .................... [] | | Royal Cake .................... [] | Water Barrel .................. [] | |______________________________________|______________________________________| Riku arrives to find Yen Sid's tower floor covered in water from upstairs. You will soon regain control. Go north and grab the chest (Water Barrel), then leave the area to the south. Outside, go east and open the chest for a Dream Candy, then go west a bit to find a Special Portal. Win the fight using three counterattacks to get 55 DP, an Intrepid Fantasy, and a Royal Cake. Open the chest west of the Portal to get more Royal Cake - it seems that Square Enix doesn't know anything about eating healthy. :) Return inside the tower and head upstairs. There, you find it even more flooded - something apparently happened while Mickey entered sleep caused by the dark book. Riku prepares to attack the book, but Mickey warns that it won't work as you unlock a flashback. The two introduce themselves and Mickey says that, to help him, Riku needs to find a Sound Idea. A book appears with a Sound Idea inside. =============================================================================== Flashback: A Magical Mishap =============================================================================== We watch as Mickey screws around with some magic in a continuation of the flashback we viewed as Sora. He makes some broom come to life -- remind anyone of Final Fantasy I? -- and has it do his work. And it works, sort of. Mickey slowly falls into a slumber and... Well, you connect the lines. As Mickey awakens from nearly drowning, he finds that the brooms have rebelled and started flooding the tower. He tries stopping them, and we see Spellican fly off in the distance, =============================================================================== Symphony of Sorcery =============================================================================== _________________________ | Treasures/Awards List \ |__________________________\__________________________________________________ | 25 DP ......................... [] | 25 DP ......................... [] | | Block-it Chocolate 3 .......... [] | Confetti Candy 3 .............. [] | | Confetti Candy 3 .............. [] | Counterpoint .................. [] | | Deck Capacity Increase (Bonus) [] | Drop-Me-Not ................... [] | | Dulcet Fancy .................. [] | Elixir ........................ [] | | Fleeting Fancy ................ [] | Ice Barrage ................... [] | | Ice Dream Cone 2 .............. [] | Ice Dream Cone 3 .............. [] | | Intrepid Fancy ................ [] | Intrepid Fantasy .............. [] | | Lofty Fancy ................... [] | Maximum HP Increase (Bonus) ... [] | | Mega-Potion ................... [] | Mega-Potion ................... [] | | Paint Gun (Red x10) ........... [] | Paint Gun (Green x10) ......... [] | | Ryu Dragon Recipe ............. [] | Shield Cookie 3 ............... [] | | Shield Cookie 3 ............... [] | Treasure Goggles .............. [] | | Zero Graviza .................. [] | | |______________________________________|______________________________________| Once you regain control, shop and save, then go into the book. Once inside the Moonlight Wood, go along the path to a battle. After ending it, look around and open the two chests to get a Mega-Potion and a Shield Cookie 3. And does anyone recognize that music? I think it is from the Nutcracker. Heh. Anyways, near the Mega-Potion chest, use the Reality Shift on the music thing. Continue along. Once you see a spot with the Portal on the map, go southwest and open the chest for a Confetti Candy 3. Scale the nearby tree with some Flowmotion and open the chest at the top for an Intrepid Fancy. Use Laguna's (Final Fantasy VIII character) Portal and win without being damaged more than twice to receive 25 DP, a Fleeting Fancy, and an Ice Dream Cone 2. Return to where the Portal was and head eastward from the platform to find a Zero Graviza chest. Head west to an unvisited portion of the forest to find a chest with a Drop-Me-Not. Head southwest and you'll find a frog like the one that challenged Sora in Prankster's Paradise. Beat it if you can. It seems to just be a continuation of that fight, so, yeah... Winning will net you an HP boost, new drop bonuses, and a Lord Kyroo Recipe. I didn't list them here, since the thing seems to move from world to world... After the fight, continue along the main path and you'll soon reach what is a supposeable dead-end. Go northeast and open the chest for a Paint Gun (Green x10) and use Reality Shift on the musical thing to open a path. Head south to the next area afterwards. In the Golden Wood, go north to the Save Point, then head northwest to find a Portal from Laguna, if you want to borrow some Spirits. Northeast of the Save Point, you can find a Paint Gun (Red x10). Scale the wall behind it with Flowmotion to reach another musical thing. Reality Shift the crap out of it. Air slide southwest to find an Elixir in a chest. Scale the tree to get to the leaf platforms above, then head north and you'll find a chest with a Ryu Dragon Recipe. Go south, far east, and scale the trunk to find a chest with an Intrepid Fantasy. Go to the southern leaves and ride the vine to the other ledge. Open the chest there (Mega-Potion) and continue into the next area. At the Snowgleam Wood, follow the linear path to the lake. There, head to the lone island and use Reality Shift on the music thing to make another ice floe appear. Go along the new icy path that appears. When you reach the open area as you turn south, get off and open the chest for a Block-it Chocolate 3. Continue along the icy rail. At the gap, jump over and open the chest for a Dulcet Fancy. At the lake, defeat the enemies, then look to the northeast to see a chest. Air slide over to it and open it for some Treasure Goggles. Now head to the ice floe in the middle of the lake and use Reality Shift on it. Now use Flowmotion to scale the south-central wall of the lake and open the chest atop it to find an Ice Barrage. Cross the aerial snowflakes and continue along the path that way to the northeast. After riding the ice, you'll find an Ice Dream Cone 3 in front of you and to the left. Continue along the path to find a Portal from Bartz (Final Fantasy V character) - win the fight while blocking at least attacks to win 25 DP, a Lofty Fancy, and a Shield Cookie 3. Backtrack your way to the second icy lake - the one with the aerial snowflakes - and leave via the eastern path. Use the Save Point you soon reach and head almost due east to find a Confetti Candy 3 chest behind a tuft of grass. Further ahead, you'll find the Sound Idea, which becomes a part of Riku. You also get enveloped by darkness and fall endlessly towards a charred wasteland. There, you'll meet the unknown black-clothed man again near a volcano. The man notes how Riku, somehow, had the Keyblade first and had it taken away from him when he gave into the darkness in his heart. His mistakes end up being other people's problems; Riku says he is here to change that. The man also acknowledges Riku's skill in trapping the darkness inside his heart - and, thusly, Riku is useless to "them". But who are "they"? Before you get a precise explanation, you meet with the bat-winged creature Sora fought in Kingdom Hearts I as he was in the End of the World! O-----------------------------------------------------------------------------O | BOSS: Chernabog | | Location: The Symphony of Sorcery (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 600 | ??? | ??? | ??? | ??? | ??? | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | ??? | ??? | ??? | ??? | ??? | O----------------O-----------------O---------------O------------O-------------O This battle takes place in a Dive Mode format - basically, the A Button is attack, Y is block, and B is slow down. There isn't any kind of magic, and it is unlikely you'll be healed, so take care. Chernabog tends to favor using fire pillars as you fall - slow down and dodge them. He also can use fireballs, which can be blocked or dodged. He may also toss some kind of weird cloth on you - it drains your HP, so shake it off!! At the end of the path, you'll be close enough to attack. Do so and you'll soon be smacked back and this will all repeat until you smack it three times. If you have trouble surviving, try repeatedly attacking to speed yourself up and have less attacks to contend with. ~~~ After the fight, it seems we've returned to Yen Sid's tower. Riku uses the Sound Idea, but to no avail. It seems we need one more. Suddenly, the one from Sora's part of the world arrives and releases the hold of the darkness on both the book and Mickey. The room is righted again, and Mickey awakens. After some chatting and being thanked, Riku finds and unlocks the Sleeping Keyhole, gaining the Counterpoint Keyblade as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Rest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Back in the real Yen Sid's tower, everyone is looking anxious and worried about something: whether Lea will do what he is to do. Merlin and the fairies are helping him in a place that is more flexible with time. Maybe Lea will be able to wield the Keyblade (I guess); he has the fire, but just how hot and strong does it burn? As for Sora and Riku, if Xehanort knows what we are doing, then he needed to have been there when the Destiny Islands were engulfed in the darkness. It is unlikely he planned that far ahead ... unless he jumped across time, according to Goofy, but Xehanort still would need to be in the Destiny Islands, which would be gone. And besides, he's no good at time travel, according to Yen Sid. Suddenly, Mickey remembers back to the days of Kingdom Hearts I - back near the end of Sora's first journey, Xehanort gave up his body and ended up possessing Riku. This greatly shocks Yen Sid, to think that Xehanort could think so far ahead... Mickey wants to go help Sora and Riku. But how? He can't enter a dream. Mickey explains that he needs to go to where Riku and Sora will reappear after their test is over. Xehanort will likely be there or coming with him - and we can get him there. Donald and Goofy want to go along, but cannot. Yen Sid could not find Sora, but he knows that Riku is in the realm between. Mickey goes off to find him, vowing to bring them both back safe! ############################################################################# ## ## # The World That Never Was, Part One **KH3D_410** # ## ## ############################################################################# So, by my count, we have unlocked all seven Sleeping Keyholes - Destiny Islands, Traverse Town, La Cité des Cloches, The Grid, Prankster's Paradise, Country of the Musketeers, and the Symphony of Sorcery. So why do we have this to deal with? Only one world remains, and where is more fitting than the final world we visited on our second journey in Kingdom Hearts II - The World That Never Was once was the main stronghold of Organization XIII and the Nobodies? It is also where many of them met their "deaths", Riku became Riku, Ansem the Wise died, Kingdom Hearts appeared (again), and we slayed Xemnas. Regardless, the world was never meant to exist. How did it go to sleep...? O===========================================================================O | NOTE THAT I STARTED THIS WORLD AS SORA. | O===========================================================================O When Sora dives in, you'll need to defeat the Queen Buzzerfly, which you've done at least twice before. Same as before, defeat the four things circling around her when their backs are turned, then smack her head, then smack the weak points on her back. =============================================================================== The World That Never Was =============================================================================== _______________________________________ | Treasures/Awards List \ With Riku \ |__________________________\_____________\____________________________________ | 25 DP ......................... [] | Balloon ....................... [] | | Block-it Chocolate 3 .......... [] | Confetti Candy 3 .............. [] | | Curaga ........................ [] | Dark Splicer .................. [] | | Doubleflight .................. [] | Dream Candy ................... [] | | Dream Candy ................... [] | Drop-Me-Not ................... [] | | Dulcet Fantasy ................ [] | Elixir ........................ [] | | Elixir ........................ [] | Elixir ........................ [] | | Elixir ........................ [] | Elixir ........................ [] | | Ice Dream Cone 3 .............. [] | Ice Dream Cone 3 .............. [] | | Intrepid Fancy ................ [] | Keeba Tiger Recipe ............ [] | | Lofty Fantasy ................. [] | Maximum HP Increase (Bonus) ... [] | | Mega-Potion ................... [] | Paint Gun (Black x10) ......... [] | | Royal Cake .................... [] | Savage Fantasy ................ [] | | Skelterwild Recipe ............ [] | Spark Raid .................... [] | | Treasure Goggles .............. [] | Wondrous Fantasy .............. [] | |______________________________________|______________________________________| ---- Sora ---- When Sora arrives in front of the skyscraper, he realizes just where he is. He realizes that the seven Sleeping Keyholes are unlocked, and this world just can't be sleeping. So, he's awake in the real world!? And here? Suddenly, he meets with Xigbar, who ends up shooting at him while revealing that they forced him to come here. Sora dodges the laser, luckily, and meets the fiend who SHOULD be gone by now. How!? Xigbar makes everything a little clearer. He's here because the Mark of Mastery exam was hijacked before it started and everything has been guiding him to this place. All was not coincidental. And the man back in Kingdom Hearts I - the "This world has been connected" guy was Xehanort or some past version of him. He was there way back when; he has completely planned this out to almost complete fruition! Sora is skeptical, of course. Xigbar also makes it apparent that, because Sora is still in those clothes, he is still asleep, never going to wake up. It looks like this is going to end violently. But Xigbar teleports and uses lasers to summon other black-clothed people. One of whom is the unknown man, who suddenly appears briefly as Riku. Suddenly, Sora falls into slumber... Sora awakens in the Destiny Islands, facing the unknown man as the robed figure from Kingdom Hearts I approaches the latter. It is apparently a mere vision, though, from the past. The unknown man, apparently some form of Xehanort, a younger version, speaks on how he is speaking with himself there. The brown-robed man was Ansem. Suddenly, we see the area enveloped in darkness moments after Sora received the Keyblade, rushing into the secret area after the man. Young Xehanort speaks on how all the journeys were possible, and how they were slightly flawed in his predictions. Traverse Town - just as Sora arrives there when he world disappeared, and there are many others falling with him. Sora hits the ground lightly and sees a lot of hims disappearing. Young Xehanort speaks further as we see King Mickey, Goofy, and Donald, all apparently looking for "the key". They leave, with Sora following, and Pluto going to a warp hole in the Third District (an event seen in (Re:)Coded). Then there's a drop. Take Riku there, now. ---- Riku ---- On Riku's dive down, you'll end up needing to collect 1,300 Prize Points in 90 seconds. It's easy enough, so long as you don't hit the obstacles. When Riku arrives in the Organization's castle, he doesn't immediately realize just where he is, or the trouble he is in. He notes that he shouldn't be here, but back at Yen Sid's tower... Once you regain control, you'll learn about the Reality Shift here, Mirage Split - cut all of the white links with three straight stylus-drawn lines or less to deal damage. Now, let's go. Use the nearby Save Point and Moogle Shop. Go north and along the path to the next area. As you turn west, remember to go west along the ground first to grab a Dream Candy. At the end of the path, you'll have to use Reality Shift to open the path by shattering the orb. Continue along. Head to the north side of the next room to find Curaga, then go along the western path. Once you have to use Flowmotion, when you leap into the air forcibly, go right onto the ledge nearby and open chest for a Confetti Candy 3, then north and west to find an Elixir. Scale the western wall and ride the pipeline to the east. Continue eastward past the pole to find two chests. Open them for an Elixir and a Keeba Tiger Recipe. Return to the original Flowmotion path and ride it to a light; go into it and west to find an orb. Smash it and use Reality Shift. This will break a hole in the ground that you should go in if you automatically do not. Down there, open the big chest for a Doubleflight, which is basically a double-jump. Then attack and use Reality Shift on the big thing in the middle that is shooting lasers to reveal another path. Use it, or just scale up the eastern wall with Flowmotion. Either way, go along the eastern path first. At the end, after a few fights, you can try scaling the big red wall - it damages you if you touch the red. I tried finding step-like groups and using Flowmotion off of them. At the top is a chest with Dark Splicer. At other parts, you can find an Elixir and a Dulcet Fantasy. Return to the center room and use the northern branch of the path now. At the end, open the Dream Candy chest, then continue on into the next area. There, at the Walk of Delusions, open the nearby chest for a Drop-Me-Not, then use Auron's (Final Fantasy X character) Portal if you need some Spirits. Go along and smash up the orb as usual, use Reality Shift, and let us continue. Go behind the stairs in front of you for a Lofty Fantasy. Go up the stairs and along the linear path for a bit to another orb, which you should destroy as usual. Go up the ramp and destroy some enemies and you'll soon hit a dead-end. Return to the entrance and go east to find another orb. You know what to do by now. Afterwards, open the chest nearby (Ice Dream Cone 3 within) and use the Save Point, then press onward. In the next area, Fact within Fiction, go along the very linear path. But go on the ground so you can understand where I'm going - don't use the Flowmotion rails until I say so. Continue along and you'll reach some chests, one with a Balloon, and one with an Elixir. Further north is a Special Portal - win in under 20 seconds to get... Screw it, I wouldn't even bother with this thing. Not only is it way too hard to beat in under 20 seconds, much less FIVE MINUTES, it is only a strain on your resources at this point. Southwest of there, get onto the overhang to find a Spark Raid. Further north is a Royal Cake chest, then use the light boost and go west for a battle and a Block-it Chocolate 3 chest. Go south along the Flowmotion path, then, after landing, turn around and go east, north, and you'll find a chest with an Intrepid Fancy. Go back along the Flowmotion path and begin heading eastward a while, then north into the next area by using the lift. Grab the Mega-Potion on the way. At the Verge of Chaos, go along the path to the big outer ledge. After a fight, go south and open the chest (Paint Gun (Black x10)), then go south some more to find a Portal - use it and win using at least three successful blocks to obtain 25 DP, a Savage Fantasy, and an Ice Dream Cone 3. Go far north for an Elixir, then go southeast from there and ride the pipeline. Keep it in mind to check out the ledges for chests: I got Treasure Goggles, a Wondrous Fantasy, and a Skelterwild Recipe. At the top, go along the path to find an Elixir chest and a Shield Cookie 3 chest. Use the nearby Save Point and Moogle Shop, and press onward. At the end of the path, Riku meets up with an unconscious and darkness-bound Sora. He tries dragging Sora out of sleep and the bubble to no avail. Suddenly, the darkness gathers behind Riku and an unknown man in a black coat materializes. Riku withdraws the Keyblade as the Dream Eater symbol appears on the thing's back. O-----------------------------------------------------------------------------O | BOSS: Anti Black Coat Nightmare | | Location: The World That Never Was (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 287.6 | 10.5 | 11.4 | 5.4 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O Game's words, not mine. This thing has an exceptional array of attacks. It includes attacks from the ground and ones that appear in front of you as it attacks. It can attack you physically, and even has an attack that will reduce you to 1 HP. But, unlike the infamous Heartless Angel attack of Final Fantasy VI and Kingdom Hearts I and II, the HP orbs will fall around the arena. Regardless, I highly recommend coming into this fight prepared with three or more Mega Potions. Your offense is going to be hard. This enemy LOVES warping around the arena, faster than even the Dashes can go at times. Whenever you can get a lock, use a Dash attack to get close and batter it with X Button commands. This fight is hard as hell, but it is not impossible. Coming with enough Mega Potions, or perhaps Curaga, will work. I managed to get by with three on my first try. Barely. Dodge rolling to get around manually is a great aid, because of how easily you'll dodge some attacks. Even the Dash attacks can help you avoid certain attacks. But it will be a hard fight. Come prepared with items/spells. And remember during that 1 HP-bound attack you CAN switch commands during the attack, just not use them. Have that item prepared for when you land, because this beast attacks fast and hard; going for the HP orbs can only grant you death. ~~~ After the fight, the thing merely disappears. Riku runs up to Sora, who's still out cold, and speaks to him, who shortly disappears, and his part of the world materializes. Ansem confirms that Sora is still asleep, and will never awaken, and says that Sora's heart belongs to the darkness now. Riku is told that he is a dream of a dream; that he has been within Sora's dreams, and that darkness within darkness awaits, and he gets sucked into a dark portal. Ansem speaks about how he was seen dressed in the robe at Destiny Islands, and Riku knew something was up, and unknowningly went into Sora's dream. And he merely became a Dream Eater to protect Sora from Nightmares. And failed. Riku still believes that he can save Sora. Ansem confirms this by saying all he has to do is release the darkness inside, trapped within his heart. Riku notes how Ansem/Xehanort used to be a Keyblade Master, one of the most powerful ever, until darkness stole his heart and his Keyblade. Riku says that this is why is decided to do the journey - obviously, the darkness (Ansem) is still haunting him. How can he be fit to wield the Keyblade? He understands it and says there is no point in holding back the darkness. When he looks at Ansem, he remembers a promise he made when he was little. He remembers how he wanted to see other worlds, and his journey begins now, so he can go to the real world and protect Sora. Time to fight. O-----------------------------------------------------------------------------O | BOSS: Ansem | | Location: The World That Never Was (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 360.5 | 14 | 13 | 6 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This fight is actually pretty easy. Mostly, you'll be hit with punches, though long-range attacks are possible. There isn't honestly a lot to say with this fight, I'll admit. It's dodge-and-hit (and heal when needed). Most attacks can be blocked, and Ansem, like in Kingdom Hearts I, will command the thing behind him to protect him at times, which is your chance to engage a heal or a link. ~~~ After the fight... More? O-----------------------------------------------------------------------------O | BOSS: Ansem | | Location: The World That Never Was (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 466.7 | 14.5 | 14 | 6.3 | None | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 20% | 20% | 20% | 30% | -20% | O----------------O-----------------O---------------O------------O-------------O This fight is extremely annoying and hard, more than any other one thus far. Ansem has a lot more attacks this time around, and I got to see a lot of them thanks to having four Game Overs. >_> Anyways, when close-up, he'll do a three-hit combo, a disc attack from afar, throw some lasers at you, or push you back to the far end of the field. The first is pretty much gonna hit you, the second can be blocked, and so can the third. The fourth, well, that's going to happen. As for when you're far off, he can summon two balls to toss powerful lasers at you, or throw a lot of explosive bubbles at you. The lasers are seemingly impossible to deal with, but the bubbles should be dodged by going left and right with dodge rolls - forget going forward. Additionally, he can throw more minor lasers like he can when you're close up. Even worse: the laser bubbles still function when you're close up. Finally, he can sometimes make the area dark and bring darkness attacks from the ground. Your strategy is mostly to survive. If your Spirits have a healing spell on, let them in - I was saved more than once by a Meow Wow's Curaga. Having your own items (Mega Potions or Hi-Potions, numbering 3/6 or 4/8 respectively) is practically required. There is no real offensive strategy except hit when you can and block or dodge ANYTHING that comes after you. ~~~ After this fight, your max HP increases. Ansem seems to be finally defeated and he disintegrates into nothingness. Suddenly, Riku arrives at the skyscraper where Sora was before being put to sleep. He notes how he and Sora were separated since the start because of Xehanort's planning. Thusly, we're way off from the Mark of Mastery. So, we need to find Sora, now... ############################################################################# ## ## # The World That Never Was, Part Two **KH3D_411** # ## ## ############################################################################# So, Sora got enveloped within a dream all because this whole event was planned by the Organization. Riku found Sora, but he disappeared, leaving Riku to slay the darkness, Ansem, within him. He has now returned to the skyscraper outside the Organization's castle in Sora's part of the world. But where is Sora? =============================================================================== The World That Never Was =============================================================================== _______________________________________ | Treasures/Awards List \ With Sora \ |__________________________\_____________\____________________________________ | 25 DP ......................... [] | 65 DP ......................... [] | | Ars Arcanum ................... [] | Block-it Chocolate 3 .......... [] | | Confetti Candy 3 .............. [] | Drak Quack Recipe ............. [] | | Dream Candy ................... [] | Dulcet Fantasy ................ [] | | Elixir ........................ [] | Elixir ........................ [] | | Grim Fantasy .................. [] | Ice Dream Cone 3 .............. [] | | Maximum HP Increase (Bonus) ... [] | Royal Cake .................... [] | | Salvation ..................... [] | Savage Fantasy ................ [] | | Shield Cookie 3 ............... [] | Shield Cookie 3 ............... [] | | Water Barrel .................. [] | Wild Fantasy .................. [] | | Wondrous Fantasy .............. [] | | |______________________________________|______________________________________| ---- Riku ---- Once you regain control, go northwest and use the Moogle Shop and Save Point. Then try heading north to the next area and you will suddenly have Riku fall asleep. A drop!? That means... ---- Sora ---- Sora suddenly awakens to find Mickey, Donald, and Goofy running away. We find Sora to be in his Kingdom Hearts II clothing - does that mean he's out of the dream? The effect is only temporal, though. He suddenly comes across Naminé, which is a little weird since she is supposed be inside Kairi. Suddenly, she transforms into Xion - Roxas's friend from 358/2 Days - which is even weirder, since she is supposed to be inside Sora! She merely flees without a word. You then learn about this world's Reality Shift, Nightmare's End, which is no different than the one Riku had. Once you regain control, go north and use the Save Point and Moogle Shop, then head northward. Finish the fight, scale the wall with Flowmotion, then go northeast to another roof with a chest containing a Shield Cookie 3. Go to the building which has the Portal mark on the map. Scale the ridiculously-tall thing and open a chest for Salvation. Then use the Special Portal and win using at least three Flowmotion attacks to obtain 65 DP, a Wild Fantasy, and a Royal Cake. Afterwards, since you likely were forced to move far away, let's begin somewhere arbitrary. See those striped buildings on the map? Just south of there is a chest with a Water Barrel. Use a Reality Shift on the building to the north to break it. O_O Go on up, then west onto the blue buildings to get launched up a little. Continue along and hit the ground to the south. Here in the northwestern area, you can find a Drak Quack Recipe. Head into the southwestern area to find a Savage Fantasy - scale the southwestern rooftops to reach it. Go along to the building northwest of the Save Point to find a Dulcet Fantasy. Go along the building path as before: fully this time. Beat the nearby enemies and open the chest for an Elixir. Continue west to the big open area, and go to its southernmost parts for a Dream Candy. Go north to the next area. There, Sora meets up with ... Roxas!? Wasn't he a part of Sora? Roxas speaks of how many hearts are connected to Sora's. Sora wants Roxas to be his own person and, suddenly, the bubbles of memories Roxas experienced flood into Sora and Roxas himself disappears, leaving Sora upset and angry at, I guess, Organization XIII. Suddenly, Riku's voice echoes from above, telling him to wake up. But how? Once you regain control, go forward and open the chest for a Block-it Chocolate 3. Go along the linear path eastward until white-striped buildings come up to block you; use Reality Shift to cut them down. Ascend one of the northern buildings to get Ars Arcanum. Continue eastward and let Sora do his thing by cutting down more buildings. Go along the lower western path near the building bases to find an Elixir. Hug the outer edge as you go southeast to find another chest; be sure to open it. Continue along the path some more, remembering to open the chest past the Flowmotion rail to get a Confetti Candy 3. Further along, when the path splits between a high road and a low road, go low to find a Wondrous Fantasy at the end. Scale the nearby wall and use the nearby Portal from Squall - win using at least three Flowmotion attacks to get 25 DP, a Grim Fantasy, and a Shield Cookie 3. Continue along the path some more, hugging the outside of the loop, to reach another chest, this one holding an Ice Dream Cone 3. Then continue along to the next area. There, at the Nightmarish Abyss, continue along to the Save Point and the Moogle Shop. Use them and go along the building path. As you cross, you seem to meet up with Riku and Kairi - they suddenly turn into Terra and Aqua, while you somehow turn into Ventus, the three Keyblade wielders of Birth by Sleep. They walk off, everyone transforming into their normal form. Sora tries to follow, but to no avail. Riku's voice again echoes from above, telling Sora to stop and wake up! The fake Riku and Kairi disappear and Sora arrives at the Memory Skyscraper. A bright light shines... ... and we see Sora and Riku as kids meet up with Aqua, I presume. They chat for a bit and her image is replaced by Ansem! A bright comet shines down back in The World That Never Was, landing right in front of Xigbar. Sora has apparently woken up. During their chat, Sora gets the idea that those Nobodies have hearts: Axel, Roxas, Naminé, and Xion, included. According to Xemnas, he's sort of right. He also reveals that the experiments that he was doing on the heart, as a human, was to find a way to control the mind and make it a slave. But one can get rid of their own heart, and the body will look desperately for a substitute. Xemnas knew that, after dividing into Heartless and Nobodies, it was be temporal; they would become human again. Sora asks why Xemnas had to lie and tell the Organization they had no hearts - he's obviously speaking specifically about Axel, Roxas, and Xion. Xigbar suddenly speaks, revealing the whole plan about the second artificial Kingdom Hearts - filling a bunch of empty Nobodies with Xehanort. Good thing we screwed that up! That included Xigbar, so why did he want to? Then it is revealed that Xigbar is already half Xehanort, which is odd... Xemnas then speaks that most of the members of the Organization were inadequate for this - they may have been unwilling, untrusting, or just weak. They never could get a heart. Of course, Xemnas expected this. Sora is offered a choice - join with the Organization, or fight. He knows that he is strong because of the people he met, and that is why he received the Keyblade. He cares not that the Keyblade didn't really choose him as he had thought for years; at least he got to help the right side. And so, Xigbar leaves Sora to Xemnas. Or is it the other way around? O-----------------------------------------------------------------------------O | BOSS: Xemnas | | Location: The World That Never Was (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 433.4 | 12.5 | 12.3 | 6 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This fight is hard. Xemnas has a fair variety of attacks. He can throw freakin' buildings at you. Buildings. Which are hard to dodge. Ouch. He can also strike at you with his laser swords, often after teleporting behind you, and throw lasers. At some points, he may knock a building into the one you're on and force you to dodge the buildings that come at you in mid-air with Reality Shifts, so be ready for that. If you succeed, you'll greatly damage and stun him. TAKE ADVANTAGE OF THIS MOMENT AND SPLATTER HIS NOBODY BLOOD ALL OVER THAT BUILDING. The whole fight will likely rest on that one moment. If you fail, you lengthen the fight by at least 40% and, if you had as much trouble as I did, you won't make it. And that was with the building attack. ~~~ Your HP increases for winning. After the fight, you'll get a Glossary entry on Recusant's Sigil - it was part of a phrase Xemnas shouted before the fight... We also see Xemnas disappear and the darkness has surrounded Sora. The young Xehanort comes by, claiming that Sora has lost. He has come to the deepest part of his sleep, with no hope of awakening, and is extremely tired. He points out the "chi" emblem on Sora's chest. (Or it is an X.) It tells Sora's enemies where Sora is. That was how he was followed. It seems, though, that Xehanort needs Sora ... or, really, will be left of him - Roxas. That day, all of the Xehanorts were meant to come there and welcome Sora as the Organization's thirteenth member once again. The darkness around Sora strengthens, and Xehanort says that he has no more knowledge of the future; what he has told Sora is what he knows. The young Xehanort decides to return to his time. And Sora will be enveloped into eternal slumber and his body, Roxas, a vessel for Xehanort. We see Sora in the lowest, thirteenth chair of the Organization's throne room, then Sora falling. A light comes to Sora and glows brightly, enveloping Sora in armor resistant to the darkness. It protects him. Further above, a light still shines. There is still hope. You'll receive a Glossary entry on the hearts that are tied to Sora. ---- Riku ---- Meanwhile, we return to controlling Riku. Go northwest and use the Save Point and Moogle Shop, and continue onward. In the next area, you'll look upon the Organization's castle at the dead end. Riku believes he is in the real world again, but has his Dream Eater powers, so Sora is still asleep. Suddenly, Riku hears a Spirit in the distance, one of Sora's. But how does he get to it. Suddenly, Riku's own Spirit comes out and he gets the idea. Use Reality Shift on the Spirit and use Flowmotion to go to the castle. He arrives in the throne room of the Organization and finds Sora, but is attacked by the young Xehanort. Riku is shocked to find that Sora is meant to be a vessel for Xehanort (but is obviously also shocked he, too, was supposed to be one, until he resisted the darkness). Roxas would have been a good choice, but he became aware of himself and ended up returning to Sora. Xehanort reveals the true plan of Organization XIII - to divide Xehanort's heart amongst thirteen vessels, much like the thirteen dark pieces of the X-blade. Sora and Riku made it apparent that certain members wouldn't work. Suddenly, as Xehanort says it, the true Organization XIII arrives on their thrones. Xehanort reveals that he is from the past, and that his future self told him to bring the splintered versions of himself here today. He then says that his most future self will arrive soon. Time for them will then return to normalcy, and young Xehanort will return to his own time to live out what he has in store. Suddenly, King Mickey arrives, casting Stopza, the most powerful of all the Stop chain of spells, stopping all time, except for Riku and he in the area. Mickey tells Riku to grab Sora so we can go, then someone appears and brutally strikes Mickey from behind. This someone ... is none other than Xehanort, animated by the darkness and the power of the Keyblade, who envelopes the area in darkness, leaving he and Riku alone to fight. O-----------------------------------------------------------------------------O | BOSS: Young Xehanort | | Location: The World That Never Was (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 325.2 | 12.6 | 12.8 | 6 | None | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O God, I am starting to despise these hard fights. Young Xehanort seems to better at messing with time than Yen Sid thought, for the speed with which he moves around the battlefield is such that he leaves illusions behind him. He has to be moving faster than light for that to happen, I believe. Or at a negative speed. Whatever. Point is, he has a fair variety of attacks, and you NEED to stay locked-on or you will be in immense trouble in figuring who is who. He has the expected array of blockable physical attacks, and can do an extend-a-Keyblade type of deal where he uses it like a whip. He can throw lasers, and I would assume he can use magic. Using Dashes here will be helpful in keeping up with him. He doesn't teleport a whole bunch, relatively - you can dash to him, get a few more commands in, and have to find him again. What damage you receive can be easily dealt with HP-absorbing attacks like Drain Dive, though having some Hi-Potions or Mega-Potions on-hand may be a little helpful. Once you empty that guy's HP, run to the center of the arena and use Reality Shift successfully. And hurry, or you'll repeat about three bars' worth of HP in fighting. *groan* After that, you'll literally be fighting time. You have go to fight that clock and Xehanort does not plan on holding back any longer. He will be absolutely brutal beyond any extent seen so far. The only way I was able to survive was with luck and a link. You will easily have a few Game Overs, so don't get freaked if you do lose. I'd probably find it hard not to lose three or four times. ~~~ After the fight, Mickey checks up on Riku. Suddenly, dark ripples appear everywhere. That means, Xehanort is definitely here!! He reveals what you already know - that he was meant to come here today, a complete being welcomed by his twelve other selves. Xehanort tells Mickey why he is doing this. In ancient times, the times of the original Keyblade War, light was thought to be a gift from Kingdom Hearts. However, Kingdom Hearts was guarded by its counterpart, the X-blade. All wanted the light; so began the Keyblade War. The clash forced the X-blade to split into twenty pieces - seven of light, and thirteen of darkness. Then the real Kingdom Hearts was engulfed by the darkness and never seen again. Xehanort once tried creating his own light and darkness to try to re-forge the X-blade, but failed. He admits he was rash and did not know how to re-forge it in reality. Mickey then exclaims that his "little accident" greatly changed the destinies of, I suppose, Aqua (who died for her master), Ventus (who retreated into the heart of the boy, Sora, that helped him long ago), and Terra (who is Xehanort's vessel). Their sacrifices seem to have been not enough. Back in Kingdom Hearts I, it seems that Maleficent finding the seven princesses of heart - seven pure lights - was still Xehanort's doing, while he looked for thirteen vessels for pure darkness - Organization XIII. Sora stopped him both times. Xehanort admits Sora is unlike no other Keyblade wielder he's seen, but no matter - Xehanort will not stop with his ambition. The seven guardians of light, and the thirteen seekers of darkness. The guardians of light? There is Riku, Sora, and Mickey; Aqua, Terra, and Ventus, all of whom are missing; and the seventh is...? But Xehanort claims Mickey to be three short - Sora is his, and I didn't hear the rest. All of the pieces will come together anyways, and they will battle, and the X-blade will be forged in the high-dimensional collision, all for Xehanort. But it seems all of the thirteen dark pieces are here, so why not bring them together? Xehanort withdraws his Keyblade and Sora's chair rises for the injection of Xehanort's heart. Xemnas stops Mickey, and Ansem stops Riku. It seems no one can save Sora! And then, of course, Lea would be the one to do it. He blocks the shot and saves Sora. Saïx/Isa attacks Lea, and fails. Mickey and Riku force their captors to teleport. It is time to flee! Then Ansem summons his goonie, who snatches up Mickey and Riku. Goofy and Donald then fall in, killing that goon! (We can charge them with manslaughter later.) Mickey thanks the duo as the black hoods disintegrate. Neither the unions of darkness or light occurred, and we must all return from whence we came. But this won't be the last chance, Xehanort says. The union of twenty will come soon. We'll finish this at the "fated place", he says, and Xehanort, too, leaves. ############################################################################# ## ## # To Awaken a Sleeping Heart... **KH3D_412** # ## ## ############################################################################# O===========================================================================O | NOTE: This is pretty much the ending of the game. There isn't an easy | | way to guide you through this without spoiling certain things, so just | | beware that when reading. | O===========================================================================O =============================================================================== The Mysterious Tower =============================================================================== Back in Yen Sid's tower, Sora has yet to awaken. Yen Sid tells them that Sora's heart is asleep. He reminds them of the task in the Mark of Mastery exam: unlock seven Sleeping Keyholes. In doing so, the worlds would awaken, and we'd gain the power to awaken a sleeping heart. Riku unlocked the Sleeping Keyholes in Sora's dreams. Therefore, he has the power to awaken Sora's heart. He has to go into Sora's sleep, but Sora's heart is down in the darkest place possible. If Riku isn't careful, he could meet Sora's fate. Mickey offers to go instead, but fails. It is Riku's task alone. Riku thanks him, anyways. After some more chatting, Riku departs into Sora's sleep. =============================================================================== ??? =============================================================================== On the dive down, tag 30 Soras. To do that, you simply must run into them. There are two good varieties - one in his Kingdom Hearts I/(Re:)Chain of Memories clothes, and one in his Kingdom Hearts II/3D (not dreaming) clothing. There is no time limit, so take as long as you need. Don't not worry too much about the dark ones that attack. You'd have to be pretty bad at this game to lose to them! When he lands, Riku is on a watery pool of darkness. Suddenly, a being rises behind him and attacks! O-----------------------------------------------------------------------------O | BOSS: Armored Ventus Nightmare | | Location: ??? (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 208.4 | 12.5 | 12.5 | 6 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This boss isn't exceptionally hard, though it is hard to deny that, if Enix had bumped up its offensive stats, we'd be in trouble. It has a wide array of physical attacks, most of which should be blockable. It also has this attack where it turns the area white, and then attacks you with goo. I pretty much just kept up an all-out offensive and did pretty well, only using one Hi-Potion. When the thing got down to a little less than one bar of HP, something odd happened, like a special link or something. I dunno WHAT it was, but I kept mashing the A Button ("Nightmare Clash") and won by a landslide (assuming there are landslides here). And that was one cool final blow. ~~~ After the clash, the armor shatters on the thing, revealing it to be Sora! Riku tries to pull him out of the whirlpool of darkness, and fails. The Kingdom Key beside him returns to light and Riku picks it up, and then seals a Keyhole. Hm. Riku finds himself at the Destiny Islands, looking at that beautiful sunset. He turns around and meets Roxas, who asks what Riku is afraid of. Choose something (I chose "Losing something that's important"). Roxas then disappears and Riku finds Ventus on the beach, who asks what is the one thing you care about more than anything else. Choose (I picked "My close friends). Then Ventus disappears and Riku walks onto the island, finding Sora there. He speaks with him and the Sora has transformed into Xion who asks what you wish. Choose something (I chose "To recover something important"). Xion then disappears and Riku is on the beach again, and he sees a bottle in the water. He picks it up and opens it, finding a note inside. Before he can read it, DiZ - Ansem the Wise - comes to speak. He says that he digitized his research within Sora, to leave something behind of himself. (Remember, he died in Kingdom Hearts II.) So, this is data, a clue, in the bottle. Ansem speaks of how malleable the heart truly is, moreso than the softest, hottest gold, and how Nobodies are little different. Sora was the only one able to become human without losing his Nobody. He may have the power to bring back those connected to him, those lost forever, and even Aqua, Terra, and Ventus. Sora is willing to see the good before the bad, is uncorrupted, and can repair broken connections. He truly is remarkable. After some chatting, Riku tells Ansem he needs to awaken Sora. It seems Sora is not here; when you defeat the Armored Ventus Nightmare, Sora was freed from his imprisonment. After the three questions, Sora was awakened, and Riku can seal one final Keyhole and return home. =============================================================================== The Mysterious Tower =============================================================================== Back at the tower, Riku awakens to find Sora already up, with the munchies and a party! Sora hugs the crap out of Riku and thanks everyone. And then, Sora asks if he and Riku passed the examination. They perfromed admirably, and it is time for a ceremony. Yen Sid expresses his happiness at their safe return, gratefulness for Lea's action, and his sorrow at not being able to predict this. Yen Sid believes we need a new Keyblade Master, one with a new kind of power. (Notice the word "a".) He tells Riku and Sora that they both deserve the honor of being named Keyblade Masters. However, Riku braved the realm of sleep once again to unlock the final Keyhole and save Sora; thusly, only he received the honor of being a Master. Oddly, Sora is immensely happy, as if he didn't fail. Everyone congratulates Riku. Lea then mentions how he came here to learn how to use the Keyblade, to Sora's and Riku's immense surprise. But he couldn't get it to appear. Oh, wait, he just did it. Heh. Outside, Sora decides to leave and take care of some stuff real quick. He parts ways with his friends and seals a Keyhole in the sky, randomly enough. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ CONGRATULATIONS! YOU HAVE BEATEN THE MAIN STORYLINE OF KINGDOM HEARTS 3D: DREAM DROP DISTANCE!! ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Speaking of something, during the credits' diving sequence, try to get the golden letters for something special. Remember to save your file! And you've unlocked the Theater, and Critical Mode. Additionally, you can bring Spirits and Trophies over to a New Game from a saved game. If you had enough Trophies based on your difficulty, you also will get a secret movie. _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Five: Enemy Data |__ <| | | | | |\ \| _ | **KH3D_5** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ In reality, I don't have much on the enemy data and stats at this time. It was hard enough just to get their item drops! Which I did, at least for the most part, with a lot of help from Mikey_R. This section is grossly incomplete, to say the least. While I have a bit of info provided on every enemy where possible (some item drops), this section will not likely be complete any time soon. For now, we'll suffice with some item drops. If you got one to submit, or anything I could put in, please let me know. Of course, this section doesn't include bosses. That's another section. Finally, let me note this. Weaknesses are based only upon, right now, my knowledge of Square Enix's habits in Final Fantasy and those of the Reports in the game. If you can refute my notes, please do so. Got one to add? Please tell me. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Aura Lion Weaknesses: -- None Potential Drops: -- Intrepid Fancy -- Intrepid Fantasy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cera Terror Weaknesses: -- ??? (magic in general, according to the Report) Potential Drops: -- Confetti Candy 2 -- Grim Fantasy -- Intrepid Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Chef Kyroo Weaknesses: -- None Potential Drops: -- Wondrous Fancy -- Wondrous Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cyber Yog Weaknesses: -- None Potential Drops: -- Confetti Candy -- Grim Figment -- Noble Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Drak Quack Weaknesses: -- None Potential Drops: -- Rampant Fancy -- Wondrous Fantasy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Drill Sye Weaknesses: -- ??? (apparently, all magic, according to the Report) Potential Drops: -- Noble Figment -- Rampant Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ducky Goose Weaknesses: -- None Potential Drops: -- Dulcet Fancy -- Wondrous Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Eaglider Weaknesses: -- None Potential Drops: -- Lofty Figment -- Vibrant Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Electricorn Weaknesses: -- None Potential Drops: -- Confetti Candy 3 -- Fleeting Fancy -- Fleeting Figment -- Shield Cookie 3 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Escarglow Weaknesses: -- None Potential Drops: -- Fleeting Figment -- Grim Figment -- Shield Cookie =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fin Fatale Weaknesses: -- Thunder Potential Drops: -- Grim Figment -- Rampant Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fishboné Weaknesses: -- Thunder -- Light Potential Drops: -- Noble Fancy -- Wondrous Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flowbermeow Weaknesses: -- None Potential Drops: -- Malleable Fantasy -- Rampant Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ghostabocky Weaknesses: -- Light Potential Drops: -- Troubling Figment -- Wondrous Fantasy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Halbird Weaknesses: -- None Potential Drops: -- Confetti Candy 2 -- Lofty Fancy -- Vibrant Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hebby Repp Weaknesses: -- Blizzard Potential Drops: -- Block-it Chocolate -- Intrepid Figment -- Potion -- Troubling Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Iceguin Ace Weaknesses: -- Fire Potential Drops: -- Rampant Fantasy -- Rampant Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Jestabocky Weaknesses: -- None Potential Drops: -- Ice Dream Cone 2 -- Vibrant Fancy -- Wondrous Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Juggle Pup Weaknesses: -- None Potential Drops: -- Confetti Candy 2 -- Vibrant Fancy -- Vibrant Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Keeba Tiger Weaknesses: -- None Potential Drops: -- Dulcet Fancy -- Intrepid Fantasy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= KO Kabuto Weaknesses: -- None Potential Drops: -- Fleeting Figment -- Noble Figment -- Shield Cookie 2 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Komory Bat Weaknesses: -- None Potential Drops: -- Panacea -- Rampant Figment -- Shield Cookie -- Troubling Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Kooma Panda Weaknesses: -- None Potential Drops: -- Confetti Candy -- Intrepid Figment -- Vibrant Figment -- Treasure Goggles =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Lord Kyroo Weaknesses: -- Fire Potential Drops: -- Noble Fancy -- Noble Figment -- Vibrant Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Magik Lapin Weaknesses: -- None Potential Drops: -- Block-it Chocolate 3 -- Drop-Me-Not -- Dulcet Fantasy -- Fleeting Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Me Me Bunny Weaknesses: -- None Potential Drops: -- Fleeting Figment -- Intrepid Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Meow Wow Weaknesses: -- Fire Potential Drops: -- Ice Dream Cone -- Rampant Figment -- Vibrant Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Necho Cat Weaknesses: -- None Potential Drops: -- Dulcet Figment -- Ice Dream Cone -- Panacea -- Shield Cookie -- Troubling Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Peepsta Hoo Weaknesses: -- None Potential Drops: -- Drop-Me-Not -- Ice Dream Cone -- Troubling Figment -- Wondrous Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pegaslick Weaknesses: -- None Potential Drops: -- Fleeting Fancy -- Lofty Fancy -- Treasure Goggles =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pricklemane Weaknesses: -- None Potential Drops: -- Intrepid Figment -- Vibrant Figment -- Water Barrel =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ryu Dragon Weaknesses: -- Blizzard Potential Drops: -- Lofty Fancy -- Savage Fantasy -- Shield Cookie 3 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sir Kyroo Weaknesses: -- Fire Potential Drops: -- Noble Fancy -- Noble Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Skelterwild Weaknesses: -- Fire -- Light Potential Drops: -- Grim Fantasy -- Savage Fantasy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Staggerceps Weaknesses: -- None Potential Drops: -- Grim Fancy -- Grim Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tama Sheep Weaknesses: -- None Potential Drops: -- Confetti Candy 2 -- Drop-Me-Not -- Grim Figment -- Shield Cookie -- Vibrant Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tatsu Blaze Weaknesses: -- Blizzard Potential Drops: -- Grim Fancy -- Lofty Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tatsu Steed Weaknesses: -- Thunder Potential Drops: -- Dulcet Figment -- Lofty Figment -- Shield Cookie 2 =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thunderaffe Weaknesses: -- None Potential Drops: -- Fleeting Fancy -- Fleeting Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Toximander Weaknesses: -- None Potential Drops: -- Troubling Fancy -- Troubling Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tyranto Rex Weaknesses: -- Blizzard Potential Drops: -- Intrepid Fantasy -- Wondrous Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wheeflower Weaknesses: -- Fire Potential Drops: -- Block-it Chocolate -- Ice Dream Cone -- Lofty Figment -- Troubling Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Woeflower Weaknesses: -- Fire Potential Drops: -- Ice Dream Cone -- Lofty Figment -- Troubling Fancy =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Yoggy Ram Weaknesses: -- None Potential Drops: -- Grim Figment -- Vibrant Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Zolephant Weaknesses: -- None Potential Drops: -- Intrepid Figment -- Noble Figment =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Six: Boss FAQ/Walkthrough (Sora) |__ <| | | | | |\ \| _ | **KH3D_6** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ O-----------------------------------------------------------------------------O | BOSS: Hockomonkey | | Location: Traverse Town (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 431.2 | 15 | 14 | 6.6 | Poison | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O While not really fancy, this boss can be a bit of a pain. It really seems to favor punches as attacks. It often jumps far away to use punches with its extendable arms, and can bite you if close. Your main strategy really only can decently consist of a lot of physical attacks when near it, simply healing as needed. O-----------------------------------------------------------------------------O | BOSS: Wargoyle | | Location: La Cité des Cloches (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 253.4 | 13.5 | 10.5 | 6.6 | Sleep | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This boss REALLY loves to move around and use a variety of moves, including a tail swipe, punches, fireballs, fire pillars, and stuff like that. Because of his mobility, the use of Sliding Dash will be very helpful, as may Blizzard commands. You'll also want to bring along some Hi-Potions, and the use of Flowmotion when the fight gets near a wall is useful. Not to mention a dual-link with Meow Wow for a powerful ground-pounding attack will almost guarantee the fight to end in your favor. O-----------------------------------------------------------------------------O | BOSS: Tron/Rinzler | | Location: The Grid (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 333.7 | 14 | 14 | 6.9 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This fight is annoying, to say the least. Your opponent is pretty basic in his fighting style, sticking mostly to long-range disc throws and close-range slices, both of which can be blocked and countered easily. The more annoying thing about this fight, however, is how gravity can switch at times. On the roof, the controls are a little confusing. I'd probably prefer to stick with a lock-on and attack or block without bothering with the Circle Pad. On the ground, that's where your commands and links should be used. That's pretty much it. The use of Sliding Dash and such will be helpful in catching up with this mobile guy. Drain Dive is marginally useful as a healing substitute, but you'll probably want to bring along a few Hi-Potions anyways. O-----------------------------------------------------------------------------O | BOSS: Chill Clawbster | | Location: Prankster's Paradise (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 428.7 | 17 | 13.5 | 6.6 | None | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 20% | -30% | 60% | 20% | 20% | O----------------O-----------------O---------------O------------O-------------O This boss is extremely mobile and can even sort of fly. He can launch ground-hugging lasers and jump on you, sometimes creating shockwaves. He can also pierce his pincers into the ground to attack you. Ouch. His jumping can also dishevel the playing field, so look out. His weak point is his head - basically, lock-on and attack and you'll likely hit it. Because of the mobility and speed of this beast, you'll want to have something homing like magic or Sliding Dash. But, when the boss is flying around, just moving, locking-on can become quite the inconvenience. At one point, you'll be prompted to destroy the ice holding Monstro. Do so and use Reality Shift to bubble the target on Monstro, putting him in a bubble. Hold Up-ish on the Circle Pad and avoid the laser rings. When possible, press the A Button to finish the lobster. O-----------------------------------------------------------------------------O | BOSS: Spellican | | Location: Traverse Town (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | ??? | ??? | ??? | ??? | ??? | ??? | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | ??? | ??? | ??? | ??? | ??? | O----------------O-----------------O---------------O------------O-------------O It isn't really Spellican you're fighting, but just old bosses it springs up. You'll fight the Hockomonkey, Wargoyle (I think), and the Char Clawbster in that order. Consult earlier strategies for further details. During the fight, by the way, scale the ledge north of the entrance to the area with Flowmotion to find a Vibrant Fantasy chest. O-----------------------------------------------------------------------------O | BOSS: Beagle Boys | | Location: The Country of the Musketeers (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 144.7 | 12.5 | 6 | 8 | Stun, Zantetsuken | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O O-----------------------------------------------------------------------------O | BOSS: Pete | | Location: The Country of the Musketeers (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 294.6 | 13 | 11.5 | 6.8 | Bind, Poison, Slow, Ignite| 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O "Pete and the Beagle Boys"... Sounds like some weird boy band. :P You'll first end up dealing with the Beagle Boys. They're easy enough to finish off - I dealt out one dual-link with Meow Wow and someone else and had those guys finished in mere seconds. After their HP runs out, use Reality Shift to get rid of them. Once they're gone, Pete comes in. He can attack with his rapier, throw some fireballs, and cause some thing from above to swing around. Using blocks will deal with the rapier; Dashes REALLY are good are avoiding the fireballs; and general dodging helps avoid the swinging thing. After that, you simply need to deplete Pete's HP and use Reality Shift to get rid of him. O-----------------------------------------------------------------------------O | BOSS: Spellican | | Location: The Symphony of Sorcery (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 318.2 | 10.5 | 14.5 | 5.7 | Zero Gravity, Magnet | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 20% | 20% | 20% | -30% | 60% | O----------------O-----------------O---------------O------------O-------------O The fight begins with you running around a figure-eight track after Spellican. Continually press the Y Button to try and catch up. Dodge any attack that comes your way by jumping - otherwise, you'll take damage, which won't be healed until the second half of the battle. The attacks consist of poisonous bubbles and a rock that comes at you. Once you catch up, continue pressing Y until you ram 'im. The second half has Spellican using a variety of attacks, including lightning, star-throwing, and an extendable sword. Here, the use of your Dash attacks is greatly useful in catching up with the teleporting Spellican. The use of any attack that inflicts Zero Gravity is EXTREMELY useful in stopping his attacks for a fair while as well. O-----------------------------------------------------------------------------O | BOSS: Xemnas | | Location: The World That Never Was (Sora) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 433.4 | 12.5 | 12.3 | 6 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This fight is hard. Xemnas has a fair variety of attacks. He can throw freakin' buildings at you. Buildings. Which are hard to dodge. Ouch. He can also strike at you with his laser swords, often after teleporting behind you, and throw lasers. At some points, he may knock a building into the one you're on and force you to dodge the buildings that come at you in mid-air with Reality Shifts, so be ready for that. If you succeed, you'll greatly damage and stun him. TAKE ADVANTAGE OF THIS MOMENT AND SPLATTER HIS NOBODY BLOOD ALL OVER THAT BUILDING. The whole fight will likely rest on that one moment. If you fail, you lengthen the fight by at least 40% and, if you had as much trouble as I did, you won't make it. And that was with the building attack. _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Seven: Boss FAQ/Walkthrough (Riku) |__ <| | | | | |\ \| _ | **KH3D_7** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ O-----------------------------------------------------------------------------O | BOSS: Hockomonkey | | Location: Traverse Town (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 292.6 | 14 | 15 | 6.6 | Slow | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O Here, the boss really seems to favor fireballs and slapping you, both of which are somewhat easy to block. At other times, it can have its main body disappear and let its hands roam freely, wreaking havoc all at once - I've seen up to five hands. The use of Flowmotion and wide-reaching attacks here will be great, as well as the use of the Sliding Dive Flowmotion command for catching up to the big guy. Also note that there is a chest at the bottom of this area; open it for some Paint Gun Green x10. Another one at the north side has a Hi-Potion. O-----------------------------------------------------------------------------O | BOSS: Wargoyle | | Location: La Cité des Cloches (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 322.5 | 14.5 | 12.5 | 7.2 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O During this battle, the Wargoyle floats on the southern bit of the map. Because of the flames below, you can ride the updrafts and attack it. This thing will mostly opt to punch you or use fireballs at you, with the latter attack coming in immense quantities when on the clock tower itself. I'd prefer that you simply go up and hack-and-slash at the thing from the updrafts. There is not a whole lot to mention during this fight except to also use the Faithline Reality Shift when possible. With it, ride somewhere and lock-on to the Wargoyle, then use Sliding Dive. O-----------------------------------------------------------------------------O | BOSS: Commantis | | Location: The Grid (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 366.8 | 16 | 14.5 | 7.5 | Slow | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | -30% | 60% | 20% | 20% | 20% | O----------------O-----------------O---------------O------------O-------------O This boss is unusually easy. He'll circle around the arena for a bit, sometimes stopping. Generally, executing a combo will be able to keep you up with him despite the motion, and he won't attack during the spin. =/ The other good thing about this is that you'll often land on the edge of the platform, engaging in the sliding Flowmotion - always use Sliding Dive when you can. Continue hacking-and-slashing until you're prompted to use Reality Shift to jam the boss's energy. Do so and just pretty much mash A until you win and thereby earn more HP. O-----------------------------------------------------------------------------O | BOSS: Char Clawbster | | Location: Prankster's Paradise (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 321.6 | 14.5 | 14 | 6.6 | Poison | 60% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 20% | -30% | 20% | 20% | O----------------O-----------------O---------------O------------O-------------O A pretty easy fight, this boss will mostly just move rapidly and occasionally launch projectiles at you. You can pretty much just chase it down, do a lot of damage, and chase it down again. Using Reality Shift really helps in grounding this thing so you can use a bunch of Dives and such. Using magic or Dashes can help you keep up. O-----------------------------------------------------------------------------O | BOSS: Holey Moley | | Location: The Country of the Musketeers (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 333.5 | 14.5 | 15.5 | 6.8 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O First, open the southwestern chest for a Drop-Me-Not, and scale the boxes northeast of there for a Fleeting Fantasy. Go northeast to find a Staggerceps Recipe, and northwest to find a Dream Candy surrounded, practically. Then ascend the northwestern castle to find a Royal Candy. As for the boss, he doesn't really attack much at all from my experience. Just attack, I guess. If he splits up, go for his head. Though it is possible to go for the hands and pretty disable what limited attacking he has. O-----------------------------------------------------------------------------O | BOSS: Chernabog | | Location: The Symphony of Sorcery (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 600 | ??? | ??? | ??? | ??? | ??? | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | ??? | ??? | ??? | ??? | ??? | O----------------O-----------------O---------------O------------O-------------O This battle takes place in a Dive Mode format - basically, the A Button is attack, Y is block, and B is slow down. There isn't any kind of magic, and it is unlikely you'll be healed, so take care. Chernabog tends to favor using fire pillars as you fall - slow down and dodge them. He also can use fireballs, which can be blocked or dodged. He may also toss some kind of weird cloth on you - it drains your HP, so shake it off!! At the end of the path, you'll be close enough to attack. Do so and you'll soon be smacked back and this will all repeat until you smack it three times. If you have trouble surviving, try repeatedly attacking to speed yourself up and have less attacks to contend with. O-----------------------------------------------------------------------------O | BOSS: Anti Black Coat Nightmare | | Location: The World That Never Was (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 287.6 | 10.5 | 11.4 | 5.4 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O Game's words, not mine. This thing has an exceptional array of attacks. It includes attacks from the ground and ones that appear in front of you as it attacks. It can attack you physically, and even has an attack that will reduce you to 1 HP. But, unlike the infamous Heartless Angel attack of Final Fantasy VI and Kingdom Hearts I and II, the HP orbs will fall around the arena. Regardless, I highly recommend coming into this fight prepared with three or more Mega Potions. Your offense is going to be hard. This enemy LOVES warping around the arena, faster than even the Dashes can go at times. Whenever you can get a lock, use a Dash attack to get close and batter it with X Button commands. This fight is hard as hell, but it is not impossible. Coming with enough Mega Potions, or perhaps Curaga, will work. I managed to get by with three on my first try. Barely. Dodge rolling to get around manually is a great aid, because of how easily you'll dodge some attacks. Even the Dash attacks can help you avoid certain attacks. But it will be a hard fight. Come prepared with items/spells. And remember during that 1 HP-bound attack you CAN switch commands during the attack, just not use them. Have that item prepared for when you land, because this beast attacks fast and hard; going for the HP orbs can only grant you death. O-----------------------------------------------------------------------------O | BOSS: Ansem | | Location: The World That Never Was (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 360.5 | 14 | 13 | 6 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This fight is actually pretty easy. Mostly, you'll be hit with punches, though long-range attacks are possible. There isn't honestly a lot to say with this fight, I'll admit. It's dodge-and-hit (and heal when needed). Most attacks can be blocked, and Ansem, like in Kingdom Hearts I, will command the thing behind him to protect him at times, which is your chance to engage a heal or a link. O-----------------------------------------------------------------------------O | BOSS: Ansem | | Location: The World That Never Was (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 466.7 | 14.5 | 14 | 6.3 | None | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 20% | 20% | 20% | 30% | -20% | O----------------O-----------------O---------------O------------O-------------O This fight is extremely annoying and hard, more than any other one thus far. Ansem has a lot more attacks this time around, and I got to see a lot of them thanks to having four Game Overs. >_> Anyways, when close-up, he'll do a three-hit combo, a disc attack from afar, throw some lasers at you, or push you back to the far end of the field. The first is pretty much gonna hit you, the second can be blocked, and so can the third. The fourth, well, that's going to happen. As for when you're far off, he can summon two balls to toss powerful lasers at you, or throw a lot of explosive bubbles at you. The lasers are seemingly impossible to deal with, but the bubbles should be dodged by going left and right with dodge rolls - forget going forward. Additionally, he can throw more minor lasers like he can when you're close up. Even worse: the laser bubbles still function when you're close up. Finally, he can sometimes make the area dark and bring darkness attacks from the ground. Your strategy is mostly to survive. If your Spirits have a healing spell on, let them in - I was saved more than once by a Meow Wow's Curaga. Having your own items (Mega Potions or Hi-Potions, numbering 3/6 or 4/8 respectively) is practically required. There is no real offensive strategy except hit when you can and block or dodge ANYTHING that comes after you. O-----------------------------------------------------------------------------O | BOSS: Young Xehanort | | Location: The World That Never Was (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 325.2 | 12.6 | 12.8 | 6 | None | 20% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O God, I am starting to despise these hard fights. Young Xehanort seems to better at messing with time than Yen Sid thought, for the speed with which he moves around the battlefield is such that he leaves illusions behind him. He has to be moving faster than light for that to happen, I believe. Or at a negative speed. Whatever. Point is, he has a fair variety of attacks, and you NEED to stay locked-on or you will be in immense trouble in figuring who is who. He has the expected array of blockable physical attacks, and can do an extend-a-Keyblade type of deal where he uses it like a whip. He can throw lasers, and I would assume he can use magic. Using Dashes here will be helpful in keeping up with him. He doesn't teleport a whole bunch, relatively - you can dash to him, get a few more commands in, and have to find him again. What damage you receive can be easily dealt with HP-absorbing attacks like Drain Dive, though having some Hi-Potions or Mega-Potions on-hand may be a little helpful. Once you empty that guy's HP, run to the center of the arena and use Reality Shift successfully. And hurry, or you'll repeat about three bars' worth of HP in fighting. *groan* After that, you'll literally be fighting time. You have go to fight that clock and Xehanort does not plan on holding back any longer. He will be absolutely brutal beyond any extent seen so far. The only way I was able to survive was with luck and a link. You will easily have a few Game Overs, so don't get freaked if you do lose. I'd probably find it hard not to lose three or four times. O-----------------------------------------------------------------------------O | BOSS: Armored Ventus Nightmare | | Location: ??? (Riku) | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 208.4 | 12.5 | 12.5 | 6 | None | 0% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 0% | 0% | 0% | 0% | 0% | O----------------O-----------------O---------------O------------O-------------O This boss isn't exceptionally hard, though it is hard to deny that, if Enix had bumped up its offensive stats, we'd be in trouble. It has a wide array of physical attacks, most of which should be blockable. It also has this attack where it turns the area white, and then attacks you with goo. I pretty much just kept up an all-out offensive and did pretty well, only using one Hi-Potion. When the thing got down to a little less than one bar of HP, something odd happened, like a special link or something. I dunno WHAT it was, but I kept mashing the A Button ("Nightmare Clash") and won by a landslide (assuming there are landslides here). _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Eight: The Extra Boss, Julius |__ <| | | | | |\ \| _ | **KH3D_8** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Only after beating the game's storyline are you able to find the extra, brutal boss known as Julius. Once you have beaten the game and saved a "Game Clear" file, head into Traverse Town as either Sora or Riku - it won't matter at all, except statistically. Have Sora land in the Post Office and go north an area, or Riku land in the Back Streets and go into the Fountain Plaza. There in the Fountain Plaza, you'll watch Julius rise up from the sewers below. What a big boy... o_o; Credits for this strategy go to Jaysen Stoudt. This amazing and in-depth strategy is exactly what I used at about Level 55 to win with both Riku and Sora not once, but TWICE. It is amazing. I mildly edited it for spelling and minor suggestions, but it is his content. O-----------------------------------------------------------------------------O | BOSS: Julius | | Location: Traverse Town | O---------O--------O--------O--------O---------------------------O------------O | HP: | STR: | MAG: | DEF: | Effective Statuses: | Fire Res.: | | 433.5 | 14.5 | 12 | 6.4 | None | 40% | O---------O------O-O--------O------O-O-------------O------------OO------------O | Blizzard Res.: | Thunder Res.: | Water Res.: | Dark Res.: | Light Res.: | | 40% | 70% | 40% | 40% | 40% | O----------------O-----------------O---------------O------------O-------------O Preparations: -- Keyblade: Whatever your strongest one is! (I suggest that you beat all the Special Portals for the End of Pain, or even better, beat all Secret Portals for Unbound. Alternatively, just achieving A-Rank Dives for the magically-inclined Divewing, or clearing all Flick Rush Cups for it's strength-oriented Sweet Dreams, can be benefical.) However, all of these can be very time consuming to obtain, so you can always just use the strongest story-given Keyblade, the Counterpoint, but you'll be in for a long(er) road. Strength-wise, the Unbound is your best bet. -- Command List Suggestions: ~ Balloonga ~ Firaga Burst and other far-reaching, quick magic! ~ Curaga x2 (at least!), with one of them set to your shortcut ~ Quick, powerful close combat commands On the matter of the final item, Jaysen used Shadowbreaker, Icebreaker, and Ars Arcanum sequentially for Sora. For Riku, I'd recommend switching the Sora-only Ars Arcanum for Limit Break (an attack that is more powerful as your HP is lower, which happens often here) or Drain Dive (for the HP-boosting benefit, albeit a slight benefit), or perhaps even another Icebreaker or two, if you can get more. -- Action Command List Suggestions (from KeyBlade999): ~ High Jump ~ Dodge Roll (Slide Roll on Sora) ~ Air Slide ~ Aerial Recovery ~ Double Impact ~ Doubleflight on Riku; Glide/Superglide on Sora ~ Sonic Impact jointly linked with Sliding Crescent or Sliding Sidewinder ~ Wake-up Block jointly linked with Counter Aura or Counter Rush ~ Shadow Slide jointly linked with Shadow Strike (if using Riku) ~ All of your Flowmotion Commands ~~~ The Fight Itself: Julius has a moderate amount of moves: -- Left Punch (from Sora's/Riku's view): He'll wind up his arm before quickly punching downward at you. The best way to dodge this is by sliding away from him diagonally left or right (be careful NOT to accidentally enter Flowmotion off of anything, as that'll likely get you hurt in the long run). You CAN block this move as well and counterattack, but it's easy to be fooled into blocking and get attacked by one of his unblockable moves. -- Right Uppercut (from Sora's/Riku's view): A blockable and quick move that knocks Sora/Riku into the air. If he hits you, he'll probably follow it up with another one and then either his Body Slam or Left Punch. You can try to get out it by Air Sliding away, but it is highly unlikely that you will be able to get out of this combo once he hits you, so just try to avoid it with the same diagonal dodge as Left Punch, or perhaps some blocking. -- Body Slam (unblockable): Julius will fall to the ground, damaging you before quickly getting back up. Generally only a close-combat move, if you stay far enough away, he won't be able to touch you with it, so just diagonally dodge. -- Elbow Drop (unblockable): Julius will flail his upper body twice before jumping across the screen to try and elbow drop you. If you diagonally dodge, you can use the little bit of down time to either Curaga or hit him with far-reaching magic. -- Fists of Fury: He'll smash his fists together twice before he proceeds to alternate five punches while quickly moving across the screen towards you, culminating in a final spinning punch. Dodging this is possible, but not the best plan. This is your moment to counter! It is the easiest attack to predict and time, so block when he gets close and counter immediately. If you wait until after the first punch or two, you should avoid all damage. -- Grab and Screw (unblockable): Julius sweeps near his feet to grab Sora/Riku and pulls them to his face before laughing and spewing who knows what into your face. The Screw portion of the attack in named because this spewage then causes three status effects, in random order: Blindness (area of view is reduced to a medium-sized circle in the middle of the screen that sometimes causes you to un-lock-on), Confusion (controls are all reversed, right goes left, left goes right, etc.), and Poison (your HP quickly depletes for probably about 10 seconds), assuming you lack the Block Spirit abilities. Obviously, you want to diagonally dodge this move, but if you are caught, dash away AS SOON AS YOU HIT THE GROUND! He's likely to Body Slam, Right Uppercut, or Left Punch you. -- Charging Bull (unblockable): Julius will run after you, and then turn around to do it again before screeching to a halt. This attack is really easy to dodge and should be another great opening to use that far-reaching magic, Curaga, or even Balloonga once you are out of harm's way. -- Butt Pound (unblockable): If you get too far away, get on top of a building, or even just enter Flowmotion, Julius tends to respond by magically leaping to the tallest building, often the southernmost ornate building, before continuously butt-bouncing onto you. As of now, I have never been about to fully dodge this attack while on the ground. However, if you can get high enough using the surrounding outer buildings with Flowmotion (and keep moving while maintaining that height!), you should be able to dodge it. If not, a well-timed Curaga, if you have Leaf Bracer, can avoid most of the damage as well as heal you (but be prepared for a follow-up attack to hit you as the animation finishes). Now that you know the moves, it's time for the strategy. All-out flailing is useless in this fight and will get you killed very quickly. (I should know, that's my general play style in this game, and after trying it once, I knew I would have to change it up.) The best way to beat this guy is to be patient. Dodge ALL of his attacks (a diagonal dodge is best, or blocking with counterattacks where possible) until he tries Fists of Fury. Block it and use your counterattack to do some damage while avoiding taking any. Julius, after a certain amount of hits, will instantly stop what he's doing (even in mid-attack) and be stunned for a second (two counters or a counter and another command are usually enough to do the trick). The best way to capitalize on this is by countering Fists of Fury, then immediately using your quick, close-combat commands (e.g. Icebreaker, Ars Arcanum, Shadowbreaker, etc.). Normally, this will stun him long enough for you to dodge away before he attacks again. Every now and then (I can't find an actual pattern to it) Julius will randomly just stop and sit there, it's only for a few seconds, but if you can capitalize on it with some magic, you can deal some extra damage to him, or even just heal (his wide array of close-combat attacks make getting to and hitting him close-range impractical). If you just bide your time, be patient, and react accordingly, then you will be able to easily get him down to half of his health. What?! Half of his health? Why there? Easy, this first half was the easy part. Now it gets hard. As if it wasn't hard enough. As if Julius wasn't made to be the most annoying and probably hardest boss battle in Kingdom Hearts history (with the definite exception of Mysterious Figure and possible exception of Vanitas's Reminant), at half-health he seems to get the powers of Zeus as well. After calling down a barrage of lightning that will instantly kill you if you don't keep moving, Julius gets a power boost and a nasty little shock added to his attacks. His Right Uppercut and Left Punch now have lightning come off of his fists toward you. While these are technically dodgeable, it requires precise timing and a lot of luck. Lightning Mode Julius has one final surprise for you: he can disable whatever command you have currently highlighted so that it take four to five times longer to reload (effectively taking it out of play for the rest of the fight, more than likely). YOU DO NOT WANT THIS TO BE YOUR CURAGAS SO BE EXTREMELY CAREFUL!!!!! This can be avoided on restorative commands almost 100% of the time by opting in the Config menu to have you skip over them in the heat of battle. Luckily, this power-up eventually goes away, after what seems like an eternity. The best way to deal with Lightning Mode Julius is the same way you deal with Butt-Pounding Julius: Flowmotion high in the air and out of his reach until he returns to normal (you should be able to tell the difference because his fists will no longer have lightning around them). As for avoiding the lightning, the only technique I have been able to effectively use is a Curaga with Leaf Bracer on. Although, you will likely be hit by some of the lightning still and/or his next attack, so be careful, and get to the buildings as quick as possible (if he's using Fists of Fury, you can still block and counter with no damage taken, but be careful of his other attacks!). After he returns to normal, just wash, rinse, and repeat until he's defeated. He will every now and then return to Lightning Mode, so be ready to outlast it at any time after half-health. If he only has half a health bar left, it MAY be better to try all-out attacking if he starts to go Lightning Mode (that's what I did to finish him rather than facing that wrath again), but attack at your own risk; you don't want to get that close and lose it all! Even with all these strategies mastered and perfected, this is still no easy battle, so be prepared to die A LOT before winning, but the reward of the Ultima Weapon Keyblade is well worth this frustration (although, unless you fight him again, you probably won't really need it)! Note, of course, that winning with Riku doesn't unlock the Ultima Weapon for Sora, obviously, and vice versa. You have to beat 'im twice, once with each character. Good luck! _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Nine: Item Listings |__ <| | | | | |\ \| _ | **KH3D_9** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ In this section, we will discuss the effects of various items in the game, and their locations. These include your recovery items, Spirit synthesis items, Spirit snacks, Spirit paints, and the minigames involving the Training Toys. O===========================================================================O | Basic Recovery Items | O===========================================================================O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [item name] ~~ Effect(s) : What this item will do. ~~ Spirit Effect: What it adds to Spirits when put as the Command. ~~ Locations : Where this item can be found. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dream Candy ~~ Effect(s) : Partially fills the Spirits' Link Gauges. ~~ Spirit Change: Affinity Level +3 ~~ Locations : -- Flick Rush Medal Shop (200 Medals). -- 4 chests in the Country of the Musketeers. -- 2 chests in the Symphony of Sorcery. -- 3 chests in The World That Never Was. -- Ability Link Board of Ducky Goose. -- Ability Link Board of Drak Quack. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Drop-Me-Never ~~ Effect(s) : Greatly restores the Drop Gauge and resets its speed. ~~ Spirit Change: Affinity Level +2 ~~ Locations : -- Flick Rush Medal Shop (100 Medals). -- Ability Link Board of Ducky Goose. -- Ability Link Board of Drak Quack. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Drop-Me-Not ~~ Effect(s) : Partially restores the Drop Gauge and resets its speed. ~~ Spirit Change: Affinity Level +1 ~~ Locations : -- Moogle Shop (40 Munny). -- Drop by Peepsta Hoo. -- Drop by Tama Sheep. -- 15 chests in La Cité des Cloches. -- 10 chests on The Grid. -- 5 chests in Prankster's Paradise. -- 2 chests in Traverse Town. -- 5 chests in the Country of the Musketeers. -- 1 chest in the Symphony of Sorcery. -- 1 chest in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Elixir ~~ Effect(s) : Fully restores the HP of the user and his Spirits, charges all of the Spirits' Link Gauges, and cures all negative status ailments. ~~ Spirit Change: HP +30, Magic +1 ~~ Locations : -- Moogle Shop sales (2,400 Munny). -- 3 chests in the Symphony of Sorcery. -- 7 chests in The World That Never Was. -- Ability Link Board of Ducky Goose. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hi-Potion ~~ Effect(s) : Restores a large amount of the user's HP and his Spirits'. ~~ Spirit Change: HP +10 ~~ Locations : -- Moogle Shop (40 Munny). -- 4 chests in Traverse Town. -- 1 chest in La Cité des Cloches. -- 4 chests on The Grid. -- 6 chests in Prankster's Paradise. -- 6 chests in the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Megalixir ~~ Effect(s) : Fully restores the HP of the user and his Spirit, charges the Spirits' Link Gauges, charges the user's command gauges, resets the Drop Gauge, and removes all negative statuses. ~~ Spirit Change: HP +50, Magic +3 ~~ Locations : -- Flick Rush Medal Shop (4,000 Medals). -- Ability Link Board of Drak Quack. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mega-Potion ~~ Effect(s) : Fully restores the HP of the user and his Spirits. ~~ Spirit Change: HP +20 ~~ Locations : -- Moogle Shop (100 Munny). -- 5 chests in the Country of the Musketeers. -- 5 chests in the Symphony of Sorcery. -- 1 chest in The World That Never Was. -- Ability Link Board of Ducky Goose. -- Ability Link Board of Drak Quack. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Panacea ~~ Effect(s) : Restores all negative status effects. ~~ Spirit Change: Affinity Level +1 ~~ Locations : -- Moogle Shop (50 Munny). -- 6 chests on The Grid. -- 3 chests in Prankster's Paradise. -- 1 chest in the Country of the Musketeers. -- 1 chest in the Symphony of Sorcery. -- Drop by Komory Bat. -- Drop by Necho Cat. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Potion ~~ Effect(s) : Restores a small amount of the user's HP and his Spirits'. ~~ Spirit Change: HP +5 ~~ Locations : -- Moogle Shop (20 Munny). -- 10 chests in Traverse Town. -- 10 chests in La Cité des Cloches. -- 9 chests on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Spirit Synthesis Items | O===========================================================================O [item name] ~~ Locations: Where this item can be found. Note that "chest" is used as a general term meaning either award OR treasure. I just used it for my convenience when searching through the checklists. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Brilliant Fantasy ~~ Locations: -- Probably an enemy drop or Portal award. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Charming Fantasy ~~ Locations: -- Chest in Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dulcet Fancy ~~ Locations: -- Moogle Shop (400 Munny). -- Drop by Ducky Goose. -- Drop by Keeba Tiger. -- Chest in the Country of the Musketeers. -- Chest in the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dulcet Fantasy ~~ Locations: -- Moogle Shop sales (800 Munny). -- Drop by Majik Lapin. -- 2 chests in La Cité des Cloches. -- 1 chest in Prankster's Paradise. -- 2 chests in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dulcet Figment ~~ Locations: -- Moogle Shop (100 Munny). -- Drop by Tatsu Steed. -- Drop by Necho Cat. -- 3 chests in La Cité des Cloches. -- 2 chests on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Epic Fantasy ~~ Locations: -- 2 chests in the Country of the Musketeers. -- 1 chest in the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fleeting Fancy ~~ Locations: -- Moogle Shop (300 Munny). -- Drop by Thunderaffe. -- Drop by Pegaslick. -- Drop by Electricorn. -- Drop by Majik Lapin. -- 3 chests in the Country of the Musketeers. -- 1 chest in the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fleeting Fantasy ~~ Locations: -- Moogle Shop sales (800 Munny). -- 4 chests in the Country of the Musketeers. -- Rank-A Dive Prize for the Symphony of Sorcery. -- Play through Light Cycle in The Grid again. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fleeting Figment ~~ Locations: -- Moogle Shop (150 Munny). -- Drop by Thunderaffe. -- Drop by Escarglow. -- Drop by KO Kabuto. -- Drop by Me Me Bunny. -- Drop by Electricorn. -- 4 chests on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Grim Fancy ~~ Locations: -- Moogle Shop (300 Munny). -- Drop by Staggerceps. -- Drop by Tatsu Blaze. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Grim Fantasy ~~ Locations: -- Moogle Shop (300 Munny). -- Drop by Cera Terror. -- Drop by Skelterwild. -- 1 chest in the Country of the Musketeers. -- 2 chests in the Symphony of Sorcery. -- 1 chest in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Grim Figment ~~ Locations: -- Moogle Shop (50 Munny). -- Drop by Tama Sheep. -- Drop by Yoggy Ram. -- Drop by Fin Fatale. -- Drop by Staggerceps. -- Drop by Cyber Yog. -- Drop by Escarglow. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Intrepid Fancy ~~ Locations: -- Moogle Shop (400 Munny). -- Drop by Aura Lion. -- Drop by Me Me Bunny. -- Drop by Cera Terror. -- Chest in the Symphony of Sorcery. -- Chest in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Intrepid Fantasy ~~ Locations: -- Moogle Shop sales (800 Munny). -- Drop by Aura Lion. -- Drop by Keeba Tiger. -- Drop by Tyrano Rex. -- 4 chests in the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Intrepid Figment ~~ Locations: -- Moogle Shop (50 Munny). -- Drop by Pricklemane. -- Drop by Hebby Repp. -- Drop by Kooma Panda. -- Drop by Zolephant. -- 3 chests in Traverse Town. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Lofty Fancy ~~ Locations: -- Moogle Shop (400 Munny). -- Drop by Pegaslick. -- Drop by Halbird. -- Drop by Ryu Dragon. -- Chest in the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Lofty Fantasy ~~ Locations: -- 4 chests in La Cité des Cloches. -- 2 chests on The Grid. -- 1 chest in Prankster's Paradise. -- 1 chest in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Lofty Figment ~~ Locations: -- Moogle Shop (100 Munny). -- Drop by Tatsu Steed. -- Drop by Wheeflower. -- Drop by Tatsu Blaze. -- Drop by Woeflower. -- Drop by Eaglider. -- 3 chests in La Cité des Cloches. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Malleable Fantasy ~~ Locations: -- Chest in Traverse Town. -- Chest in Prankster's Paradise. -- Drop by Flowbermeow. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Noble Fancy ~~ Locations: -- Moogle Shop (200 Munny). -- Drop by Sir Kyroo. -- Drop by Fishboné. -- Chest in Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Noble Fantasy ~~ Locations: -- Moogle Shop sales (640 Munny). -- 3 chests in La Cité des Cloches. -- 3 chests on The Grid. -- 1 chest in Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Noble Figment ~~ Locations: -- Moogle Shop (100 Munny). -- Drop by Sir Kyroo. -- Drop by KO Kabuto. -- Drop by Cyber Yog. -- Drop by Drill Sye. -- Drop by Zolephant. -- 1 chest in La Cité des Cloches. -- 1 chest on the Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Prickly Fantasy ~~ Locations: -- Chest in the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Rampant Fancy ~~ Locations: -- Moogle Shop (200 Munny). -- Drop by Fin Fatale. -- Drop by Drak Quack. -- 3 chests in Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Rampant Fantasy ~~ Locations: -- Moogle Shop sales (400 Munny). -- Drop by Iceguin Ace. -- 3 chests in Traverse Town. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Rampant Figment ~~ Locations: -- Moogle Shop (50 Munny). -- Drop by Meow Wow. -- Drop by Komory Bat. -- Drop by Iceguin Ace. -- Drop by Flowbermeow. -- Drop by Drill Sye. -- 2 chests in Traverse Town. -- 2 chests in La Cité des Cloches. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Savage Fantasy ~~ Locations: -- Moogle Shop (2,000 Munny). -- Drop by Skelterwild. -- Drop by Ryu Dragon. -- 2 chests in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Troubling Fancy ~~ Locations: -- Moogle Shop (100 Munny). -- Drop by Toximander. -- Drop by Wheeflower. -- Drop by Woeflower. -- 2 chests in La Cité des Cloches. -- 2 chests on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Troubling Fantasy ~~ Locations: -- Moogle Shop sales (400 Munny). -- 3 chests in Traverse Town. -- 1 chest in La Cité des Cloches. -- 1 chest on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Troubling Figment ~~ Locations: -- Moogle Shop (50 Munny). -- Drop by Komory Bat. -- Drop by Hebby Repp. -- Drop by Necho Cat. -- Drop by Ghostabocky. -- Drop by Peepsta Hoo. -- Drop by Toximander. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Vibrant Fancy ~~ Locations: -- Moogle Shop (200 Munny). -- Drop by Juggle Pup. -- Drop by Halbird. -- Drop by Jestabocky. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Vibrant Fantasy ~~ Locations: -- Moogle Shop sales (400 Munny). -- 5 chests in Traverse Town. -- 2 chests in Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Vibrant Figment ~~ Locations: -- Moogle Shop (50 Munny). -- Drop by Meow Wow. -- Drop by Tama Sheep. -- Drop by Yoggy Ram. -- Drop by Pricklemane. -- Drop by Kooma Panda. -- Drop by Juggle Pup. -- Drop by Eaglider. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wild Fantasy ~~ Locations: -- Chest in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wondrous Fancy ~~ Locations: -- Moogle Shop (300 Munny). -- Drop by Chef Kyroo. -- Drop by Tyranto Rex. -- Drop by Ducky Goose. -- Chest in the Country of the Musketeers. -- Chest in the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wondrous Fantasy ~~ Locations: -- Moogle Shop (400 Munny). -- Drop by Ghostabocky. -- Drop by Drak Quack. -- 2 chests in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wondrous Figment ~~ Locations: -- Moogle Shop (150 Munny). -- Drop by Peepsta Hoo. -- Drop by Chef Kyroo. -- Drop by Jestabocky. -- 3 chests on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Spirit Snacks | O===========================================================================O [item name] ~~ Change(s): What may it change, other than EXP., LP, and Affinity? ~~ Shop Cost: How much the item costs in shops. ~~ Locations: Where this item can be found. Note that "chest" is used as a general term meaning either award OR treasure. I just used it for my convenience when searching through the checklists. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Block-it Chocolate ~~ Change(s): Elemental resistance, disposition ~~ Shop Cost: 30 Munny/40 Medals ~~ Locations: -- 5 chests in Traverse Town. -- 7 chests in La Cité des Cloches. -- 3 chests on The Grid. -- Drop by Hebby Repp. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Block-it Chocolate 2 ~~ Change(s): Elemental resistance, disposition ~~ Shop Cost: 120 Munny/100 Medals ~~ Locations: -- 1 chest in La Cité des Cloches. -- 2 chests on The Grid. -- 4 chests in Prankster's Paradise. -- 3 chests in the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Block-it Chocolate 3 ~~ Change(s): Elemental resistance, disposition ~~ Shop Cost: 240 Munny/200 Medals ~~ Locations: -- Drop by Majik Lapin. -- 1 chest in the Country of the Musketeers. -- 5 chests in the Symphony of Sorcery. -- 2 chests in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Confetti Candy ~~ Change(s): Strength, disposition ~~ Shop Cost: 30 Munny/40 Medals ~~ Locations: -- 7 chests in Traverse Town. -- 4 chests in La Cité des Cloches. -- 2 chests on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Confetti Candy 2 ~~ Change(s): Strength, disposition ~~ Shop Cost: 120 Munny/100 Medals ~~ Locations: -- 1 chest in La Cité des Cloches. -- 3 chests on The Grid. -- 3 chests in Prankster's Paradise. -- 3 chests in the Country of the Musketeers. -- Drop by Cera Terror. -- Drop by Halbird. -- Drop by Juggle Pup. -- Drop by Tama Sheep. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Confetti Candy 3 ~~ Change(s): Strength, disposition ~~ Shop Cost: 240 Munny/200 Medals ~~ Locations: -- 2 chests in the Country of the Musketeers. -- 2 chests in the Symphony of Sorcery. -- 2 chests in The World That Never Was. -- Drop by Electricorn. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ice Dream Cone ~~ Change(s): Magic, disposition ~~ Shop Cost: 30 Munny/40 Medals ~~ Locations: -- 6 chests in Traverse Town. -- 4 chests in La Cité des Cloches. -- 2 chests on The Grid. -- Drop by Necho Cat. -- Drop by Peepsta Hoo. -- Drop by Woeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ice Dream Cone 2 ~~ Change(s): Magic, disposition ~~ Shop Cost: 120 Munny/100 Medals ~~ Locations: -- 1 chest in La Cité des Cloches. -- 2 chests on The Grid. -- 4 chests in Prankster's Paradise. -- 4 chests in the Country of the Musketeers. -- 1 chest in the Symphony of Sorcery. -- Drop by Jestabocky. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ice Dream Cone 3 ~~ Change(s): Magic, disposition ~~ Shop Cost: 240 Munny/200 Medals ~~ Locations: -- 1 chest in the Country of the Musketeers. -- 3 chests in the Symphony of Sorcery. -- 3 chests in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Royal Cake ~~ Change(s): HP, Strength, Defense, Magic, elemental resistance, disposition ~~ Shop Cost: 300 Medals ~~ Locations: -- 4 chests in Traverse Town. -- 6 chests in La Cité des Cloches. -- 6 chests on The Grid. -- 4 chests in Prankster's Paradise. -- 8 chests in the Country of the Musketeers. -- 4 chests in the Symphony of Sorcery. -- 2 chests in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shield Cookie ~~ Change(s): Defense, disposition ~~ Shop Cost: 30 Munny/40 Medals ~~ Locations: -- 4 chests in Traverse Town. -- 7 chests in La Cité des Cloches. -- 3 chests on The Grid. -- Drop by Komory Bat. -- Drop by Necho Cat. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shield Cookie 2 ~~ Change(s): Defense, disposition ~~ Shop Cost: 120 Munny/100 Medals ~~ Locations: -- 1 chest in La Cité des Cloches. -- 3 chests on The Grid. -- 4 chests in Prankster's Paradise. -- 4 chests in the Country of the Musketeers. -- Drop by Tatsu Steed. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shield Cookie 3 ~~ Change(s): Defense, disposition ~~ Shop Cost: 240 Munny/200 Medals ~~ Locations: -- 1 chest in the Country of the Musketeers. -- 2 chests in the Symphony of Sorcery. -- 2 chests in The World That Never Was. -- Drop by Electricorn. -- Drop by Ryu Dragon. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Spirit Paints | O===========================================================================O Here, I'll just list these items. They all have a base cost of 10 Munny and change the Spirit's color into the named color. They are available from the start, so I'm too lazy to put their locations. ~~ Paint Gun: Red ~~ Paint Gun: Blue ~~ Paint Gun: Green ~~ Paint Gun: Yellow ~~ Paint Gun: White ~~ Paint Gun: Black ~~ Paint Gun: Purple ~~ Paint Gun: Sky Blue O===========================================================================O | Spirit Training Toys | O===========================================================================O [item name] ~~ The Minigame: A description of how to play this minigame. ~~ Locations: Where this item can be found. Note that "chest" is used as a general term meaning either award OR treasure. I just used it for my convenience when searching through the checklists. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Balloon ~~ The Minigame: As the balloons come closer on the top screen, tap them when their shadow is on the Touch Screen. Do it when the balloon glows and triangles appear for bonus points. ~~ Locations*: -- Moogle Shop (80 Munny). -- Flick Rush Medal Shop (50 Medals). -- 5 chests in Traverse Town. -- 3 chests in La Cité des Cloches. -- 4 chests in The Grid. -- 3 chests in Prankster's Paradise. -- 1 chest in The Country of the Musketeers. -- 1 chest in The World That Never Was. * - There is another item also named Balloon, so it is possible that some of the chests mentioned are actually just that magical command/spell. If you really happen to want either one, just go to the Moogle Shop. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Treasure Goggles ~~ The Minigame: Move your Spirits to treasure - the glowing spheres. To find the treasure, use Scan and look around. ~~ Locations: -- 1 chest in Traverse Town. -- 4 chests in La Cité des Cloches. -- 3 chests on The Grid. -- 4 chests in Prankster's Paradise. -- 2 chests in the Country of the Musketeers. -- 2 chests in the Symphony of Sorcery. -- 1 chest in The World That Never Was. -- Drop by Kooma Panda. -- Drop by Pegaslick. -- Rank-A Dive Prize for The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Water Barrel ~~ The Minigame: Use the Touch Screen to nudge your Spirits towards the prizes seen on the top screen. Use bombs to speed them up. ~~ Locations: -- Moogle Shop (80 Munny). -- Flick Rush Medal Shop (50 Medals). -- 1 chest in Traverse Town. -- 3 chests in La Cité des Cloches. -- 3 chests on The Grid. -- 2 chests in Prankster's Paradise. -- 2 chests in the Country of the Musketeers. -- 1 chest in the Symphony of Sorcery. -- 1 chest in The World That Never Was. -- Rank-A Dive Prize for La Cité des Cloches. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Ten: Command Listings |__ <| | | | | |\ \| _ | **KH3D_10** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ In this section, we shall discuss the various commands in the game. You'll find your Combat Commands, of both the physical and magical varieties, with the items having been discussed in the previous section. Afterwards, you'll find data on your Action Commands - movement, defense, counterattacks, and Flowmotion. Got it? O===========================================================================O | Combat Commands - Attacks | O===========================================================================O [command name] ~~ Description : What this thing will do. ~~ Sora Use? : Can Sora use it? ~~ Riku Use? : Can Riku use it? ~~ Slots Used : How many slots does it take up in your deck? ~~ Spirit Change: What changes does it evoke in Spirits? ~~ Locations : Where you can find it. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Aerial Slam ~~ Description : Smack a foe into the air and smack it on the way down with a shockwave resulting. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +3 ~~ Locations : -- Moogle Shop (800 Munny). -- Chest in Prankster's Paradise. -- Ability Link Board of Chef Kyroo. -- Ability Link Board of Eaglider. -- Ability Link Board of Kooma Panda. -- Ability Link Board of Ursa Circus. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ars Arcanum ~~ Description : Use a blinding flurry of attacks. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 2 ~~ Spirit Change: Attack +4 ~~ Locations : -- Chest in The World That Never Was. -- Ability Link Board of Lord Kyroo. -- Ability Link Board of Skelterwild. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blitz ~~ Description : A triple-jump attack. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Attack +3 ~~ Locations : -- Moogle Shop (1,000 Munny). -- Ability Link Board of Chef Kyroo. -- Ability Link Board of Drill Sye. -- Ability Link Board of Lord Kyroo. -- Ability Link Board of Sir Kyroo. -- Ability Link Board of Ursa Circus. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blizzard Edge ~~ Description : Do a leaping attack that makes ice burst from the ground. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Blizzard Resistance +10% ~~ Locations : -- Moogle Shop (400 Munny). -- Chest in Traverse Town. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Break Time ~~ Description : Strikes a slick pose. Results may vary. There are three known poses - running forward (heals HP), some weird dance (fills Link Gauges fully), and something where Sora looks up and points the Keyblade (restores Drop Gauge). ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Affinity Level +2 ~~ Locations : -- Ability Link Board of Halbird. -- Ability Link Board of Me Me Bunny. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Circle Raid ~~ Description : Throw the Keyblade around you several times. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +3 ~~ Locations : -- Moogle Shop sale (960 Munny). -- Chest on The Grid. -- Ability Link Board of Drill Sye. -- Ability Link Board of KO Kabuto. -- Ability Link Board of Kooma Panda. -- Ability Link Board of Pricklemane. -- Ability Link Board of Sudo Neku. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Collision Magnet ~~ Description : Pull enemies to you, then toss them at other enemies. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +3, Magic +1 ~~ Locations : -- Moogle Shop (1,000 Munny). -- Chest in Prankster's Paradise. -- Ability Link Board of Jestabocky. -- Ability Link Board of Staggerceps. -- Ability Link Board of Zolephant. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Confusing Strike ~~ Description : Attack surrounding enemies, confusing some of them. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Magic +1 ~~ Locations : -- Moogle Shop (400 Munny). -- Ability Link Board of Komory Bat. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dark Aura ~~ Description : Rush the enemy several times then cause a powerful shockwave. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Attack +4, Dark Resistance +10% ~~ Locations : -- Ability Link Board of Keeba Tiger. -- Ability Link Board of Ghostabocky. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dark Break ~~ Description : Leap and attack enemies thrice, with a shockwave on the third strike. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Dark Resistance +10% ~~ Locations : -- Ability Link Board of Cera Terror. -- Ability Link Board of Fishboné. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dark Splicer ~~ Description : Stop an enemy, then warp around and strike it repeatedly. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Attack +3, Dark Resistance +10% ~~ Locations : -- Chest in The World That Never Was. -- Ability Link Board of Keeba Tiger. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Drain Dive ~~ Description : Dive into the air and cause an HP-draining shockwave. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: HP +10, Defense +1 ~~ Locations : -- Flick Rush Medal Shop (120 Medals). -- Ability Link Board of Komory Bat. -- Ability Link Board of Woeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire Windmill ~~ Description : Whirl the Keyblade and hit, and sometimes ignite, enemies. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Fire Resistance +10% ~~ Locations : -- Flick Rush Medal Shop (250 Medals). -- Chest in La Cité des Cloches. -- Ability Link Board of Hebby Repp. -- Ability Link Board of Yoggy Ram. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Gravity Strike ~~ Description : Attack surrounding enemies, putting some in zero gravity. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Magic +1 ~~ Locations : -- Moogle Shop (600 Munny). -- Chest on The Grid. -- Ability Link Board of Fin Fatale. -- Ability Link Board of Toximander. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Icebreaker ~~ Description : Attack with an ice attack that may freeze, then attack with a fire attack that may ignite. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Fire Resistance +20%, Blizzard Resistance +20% ~~ Locations : -- Moogle Shop (1,000 Munny). -- Ability Link Board of KO Kabuto. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Limit Storm ~~ Description : Use a spin attack that is more powerful as your HP gets lower. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Defense +2 ~~ Locations : -- Flick Rush Medal Shop (1,000 Medals). -- Ability Link Board of Aura Lion. -- Ability Link Board of Skelterwild. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Magnet Spiral ~~ Description : Pull in nearby enemies and send 'em flying with a spin attack. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Magic +1 ~~ Locations : -- Moogle Shop sale (1,440 Munny). -- Ability Link Board of Zolephant. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Meteor Crash ~~ Description : Muster energy in midair, then slash groundward as meteors rain down. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Attack +4, Fire Resistance +20 ~~ Locations : -- Ability Link Board of Ryu Dragon. -- Ability Link Board of Tatsu Blaze. -- Ability Link Board of Tyranto Rex. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Poison Dive ~~ Description : Leap into the air and strike the ground, creating a shockwave that may poison foes that are hit. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +2, Water Resistance +10% ~~ Locations : -- Ability Link Board of Fishboné. -- Ability Link Board of Toximander. -- Ability Link Board of Woeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Prism Windmill ~~ Description : Hit the enemy several times with a spinning Keyblade. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +3 ~~ Locations : -- Moogle Shop sale (1,200 Munny). -- Chest in the Symphony of Sorcery. -- Ability Link Board of Me Me Bunny. -- Ability Link Board of Pegaslick. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Quick Blitz ~~ Description : A leaping attack. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1 ~~ Locations : -- Moogle Shop (100 Munny). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sacrifice ~~ Description : Use HP to use a brutal attack. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Magic +1 ~~ Locations : -- Flick Rush Medal Shop (1,000 Medals). -- Ability Link Board of Aura Lion. -- Ability Link Board of Keeba Tiger. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Salvation ~~ Description : Use light to lift enemies and restore your HP. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 2 ~~ Spirit Change: Attack +3, Light Resistance +30% ~~ Locations : -- Chest in The World That Never Was. -- Ability Link Board of Frootz Cat. -- Ability Link Board of Kab Kannon. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shadowbreaker ~~ Description : Use two spinning attacks to deal darkness, then light damage. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Dark Resistance +20%, Light Resistance +20% ~~ Locations : -- Chest in the Country of the Musketeers. -- Ability Link Board of R&R Seal. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sliding Dash ~~ Description : Charge to faraway enemies. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1 ~~ Locations : -- Moogle Shop sale (120 Munny). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Slot Edge ~~ Description : A triple-jump attack. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Attack +3 ~~ Locations : -- Flick Rush Medal Shop (150 Medals). -- Ability Link Board of Juggle Pup. -- Ability Link Board of Sudo Neku. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sonic Blade ~~ Description : Charge and attack the enemy several times. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 2 ~~ Spirit Change: Attack +3, Defense +1 ~~ Locations : -- Moogle Shop (2,200 Munny). -- Chest in the Country of the Musketeers. -- Ability Link Board of Cera Terror. -- Ability Link Board of Drill Sye. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spark Dive ~~ Description : Leap into the air and cause a Thunder-based shockwave. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +1 ~~ Locations : -- Moogle Shop (200 Munny). -- Rank-A Dive Prize for Traverse Town. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spark Raid ~~ Description : Throw the Keyblade at an enemy, at which point the Keyblade splits into multiple beams of light to deal more damage. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +2 ~~ Locations : -- Chest in The World That Never Was. -- Ability Link Board of Electricorn. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Strike Raid ~~ Description : Throw the Keyblade at the enemy. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +1 ~~ Locations : -- Moogle Shop (200 Munny). -- Chest in Traverse Town. -- Ability Link Board of Pricklemane. -- Ability Link Board of Sir Kyroo. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thunder Dash ~~ Description : Charge at faraway enemies and deal Thunder-based damage. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Thunder Resistance +10% ~~ Locations : -- Moogle Shop sale (480 Munny). -- Chest in La Cité des Cloches. -- Ability Link Board of Cyber Yog. -- Ability Link Board of Meowjesty. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Timestorm ~~ Description : Swing the Keyblade like a windmill; may cause Slow or Stop. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Magic +1 ~~ Locations : -- Moogle Shop (800 Munny). -- Ability Link Board of Halbird. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tornado Strike ~~ Description : Use a spin attack that makes a tornado, lifting enemies into the airs above. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +2, Magic +1 ~~ Locations : -- Moogle Shop (1,500 Munny). -- Chest in the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Zantetsuken ~~ Description : Stops an enemy, then dispatches it with a single slash. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Attack +4 ~~ Locations : -- Ability Link Board of Cera Terror. -- Ability Link Board of Lord Kyroo. -- Ability Link Board of Staggerceps. -- Ability Link Board of Thunderaffe. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Combat Commands - Magic | O===========================================================================O [command name] ~~ Description : What this thing will do. ~~ Sora Use? : Can Sora use it? ~~ Riku Use? : Can Riku use it? ~~ Slots Used : How many slots does it take up in your deck? ~~ Locations : Where you can find it. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Balloon ~~ Description : Unleash balloons to deal damage on contact. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1, Water Resistance +10% ~~ Locations* : -- Moogle Shop sales (240 Munny). -- 5 chests in Traverse Town. -- 3 chests in La Cité des Cloches. -- 4 chests in The Grid. -- 3 chests in Prankster's Paradise. -- 1 chest in The Country of the Musketeers. -- 1 chest in The World That Never Was. -- Ability Link Board of Jestabocky. -- Ability Link Board of Tama Sheep. * - There is another item also named Balloon, so it is possible that some of the chests mentioned are actually just that Spirit training item. If you really happen to want either one, just go to the Moogle Shop. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Balloonga ~~ Description : Unleash a damaging balloon that splits on contact. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +3, Water Resistance +30% ~~ Locations : -- Flick Rush Medal Shop (1,200 Medals). -- Ability Link Board of Juggle Pup. -- Ability Link Board of R&R Seal. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Balloonra ~~ Description : Unleash more balloons to deal damage on contact. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2, Water Resistance +20% ~~ Locations : -- Moogle Shop sales (720 Munny). -- Chest on The Grid. -- Ability Link Board of Jestabocky. -- Ability Link Board of Juggle Pup. -- Rank-A Dive Prize for Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bind ~~ Description : Cause immobility. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2 ~~ Locations : -- Moogle Shop (400 Munny). -- Ability Link Board of Jestabocky. -- Ability Link Board of Kooma Panda. -- Ability Link Board of Tatsu Steed. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blackout ~~ Description : Blind surrounding enemies and stop them from attacking you. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2 ~~ Locations : -- Ability Link Board of Peepsta Hoo. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blizzaga ~~ Description : Launch a massive chunk of ice. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +3, Blizzard Resistance +20% ~~ Locations : -- Moogle Shop (1,000 Munny). -- Chest in the Country of the Musketeers. -- Ability Link Board of Iceguin Ace. -- Ability Link Board of Juggle Pup. -- Ability Link Board of Tatsu Steed. -- Ability Link Board of Wheeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blizzara ~~ Description : Launch a large chunk of ice. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2, Blizzard Resistance +15% ~~ Locations : -- Moogle Shop (400 Munny). -- Chest in Prankster's Paradise. -- Ability Link Board of Peepsta Hoo. -- Ability Link Board of Staggerceps. -- Ability Link Board of Tatsu Steed. -- Ability Link Board of Wheeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blizzard ~~ Description : Launch a small chunk of ice. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1, Blizzard Resistance +10% ~~ Locations : -- Moogle Shop (100 Munny). -- Ability Link Board of Wheeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Confuse ~~ Description : Induces confusion. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1 ~~ Locations : -- Moogle Shop (200 Munny). -- Ability Link Board of Komory Bat. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cura ~~ Description : Restore a moderate amount of HP to the user and his Spirits. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: HP +20, Magic +2 ~~ Locations : -- Moogle Shop (800 Munny). -- Ability Link Board of Chef Kyroo. -- Ability Link Board of Meowjesty. -- Ability Link Board of Meow Wow. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Curaga ~~ Description : Restores a large amount of HP to the user and his Spirits. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: HP +30, Magic +3 ~~ Locations : -- Moogle Shop (1,000 Munny). -- Chest in The World That Never Was. -- Ability Link Board of Meowjesty. -- Ability Link Board of Meow Wow. -- Ability Link Board of Electricorn. -- Ability Link Board of Aura Lion. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cure ~~ Description : Restore a small bit of HP to the user and his Spirits. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: HP +10, Magic +1 ~~ Locations : -- Moogle Shop (100 Munny). -- Ability Link Board of Meow Wow. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dark Firaga ~~ Description : Launch a ball of dark fire toward enemies that splits apart and ignites some foes. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Fire Resistance +20%, Dark Resistance +20% ~~ Locations : -- Ability Link Board of Kab Kannon. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Deep Freeze ~~ Description : Perform an icy spin attack that may freeze. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Magic +4, Blizzard Resistance +25% ~~ Locations : -- Flick Rush Medal Shop (2,000 Medals). -- Ability Link Board of Majik Lapin. -- Ability Link Board of Skelterwild. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Esuna ~~ Description : Cure all negative statuses of the user and his Spirits. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1, Affinity Level +1 ~~ Locations : -- Moogle Shop (200 Munny). -- Ability Link Board of Wheeflower. -- Ability Link Board of Yoggy Ram. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Faith ~~ Description : Use a colonnade of light to damage enemies and heal your HP. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 2 ~~ Spirit Change: Magic +4, Light Resistance +30% ~~ Locations : -- Ability Link Board of Aura Lion. -- Ability Link Board of Flowbermeow. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fira ~~ Description : Launch a large fireball. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2, Fire Resistance +15% ~~ Locations : -- Moogle Shop (400 Munny). -- Chest in La Cité des Cloches. -- Ability Link Board of Chef Kyroo. -- Ability Link Board of Hebby Repp. -- Ability Link Board of KO Kabuto. -- Ability Link Board of Peepsta Hoo. -- Ability Link Board of Sudo Neku. -- Ability Link Board of Tatsu Blaze. -- Ability Link Board of Yoggy Ram. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Firaga ~~ Description : Launch a massive fireball. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +3, Fire Resistance +20% ~~ Locations : -- Moogle Shop (1,000 Munny). -- Chest in The Country of the Musketeers. -- Ability Link Board of Chef Kyroo. -- Ability Link Board of Eaglider. -- Ability Link Board of Tatsu Blaze. -- Ability Link Board of Yoggy Ram. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Firaga Burst ~~ Description : Creates a fireball that shoots fireballs from above. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Magic +4, Fire Resistance +25% ~~ Locations : -- Flick Rush Medal Shop (2,000 Medals). -- Ability Link Board of Eaglider. -- Ability Link Board of Majik Lapin. -- Ability Link Board of Ryu Dragon. -- Ability Link Board of Tyranto Rex. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire ~~ Description : Launch a small fireball. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1, Fire Resistance +10% ~~ Locations : -- Moogle Shop (100 Munny). -- Ability Link Board of Hebby Repp. -- Ability Link Board of Yoggy Ram. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ice Barrage ~~ Description : Unleash ice from the ground to launch enemies into the air. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Magic +4, Blizzard Resistance +30% ~~ Locations : -- Chest in the Symphony of Sorcery. -- Ability Link Board of Iceguin Ace. -- Ability Link Board of Skelterwild. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Icicle Splitter ~~ Description : Launch a large ice chunk and smash through it, letting the shards hurt the enemies. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +3, Blizzard Resistance +25% ~~ Locations : -- Ability Link Board of Iceguin Ace. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mega Flare ~~ Description : Create a massive, unavoidable explosion that may ignite your foes. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Magic +3 ~~ Locations : -- Ability Link Board of Tyranto Rex. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Meteor ~~ Description : Bring meteors falling all around, making a huge explosion. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 2 ~~ Spirit Change: Magic +4, Fire Resistance +30% ~~ Locations : -- Get A-Rank when Diving to The World That Never Was. -- Ability Link Board of Keeba Tiger. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mini ~~ Description : Reduce enemies' size, Strength, and Defense. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2 ~~ Locations : -- Flick Rush Medal Shop (200 Medals). -- Chest in Prankster's Paradise. -- Ability Link Board of Tatsu Steed. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Poison ~~ Description : Induces poisoning. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2, Water Resistance +10% ~~ Locations : -- Moogle Shop (400 Munny). -- Ability Link Board of Toximander. -- Ability Link Board of Woeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sleep ~~ Description : Put enemies to sleep. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1 ~~ Locations : -- Moogle Shop (100 Munny). -- Ability Link Board of Tama Sheep. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sleepga ~~ Description : Put more enemies to sleep than Sleepra. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +3 ~~ Locations : -- Ability Link Board of Tama Sheep. -- Ability Link Board of Woeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sleepra ~~ Description : Put more enemies to sleep than Sleep. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2 ~~ Locations : -- Moogle Shop (300 Munny). -- Chest in La Cité des Cloches. -- Ability Link Board of Necho Cat. -- Ability Link Board of Tama Sheep. -- Ability Link Board of Woeflower. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Slow ~~ Description : Slow enemies down. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1 ~~ Locations : -- Moogle Shop (200 Munny). -- Ability Link Board of Escarglow. -- Ability Link Board of Meow Wow. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spark ~~ Description : Use a ring of light crystals to damage enemies. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Magic +1, Light Resistance +10% ~~ Locations : -- Moogle Shop (200 Munny). -- Chest in Traverse Town. -- Ability Link Board of Jestabocky. -- Ability Link Board of Meowjesty. -- Ability Link Board of Meow Wow. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sparkga ~~ Description : Use three rings of light crystals to damage enemies. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 2 ~~ Spirit Change: Magic +3, Light Resistance +20% ~~ Locations : -- Moogle Shop sales (1,600 Munny). -- Chest in the Country of the Musketeers. -- Ability Link Board of Flowbermeow. -- Ability Link Board of Pegaslick. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sparkra ~~ Description : Use two rings of light crystals to damage enemies. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Magic +2, Light Resistance +15% ~~ Locations : -- Moogle Shop (600 Munny). -- Chest in La Cité des Cloches. -- Ability Link Board of Flowbermeow. -- Ability Link Board of Meowjesty. -- Ability Link Board of Pegaslick. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Stop ~~ Description : Halt enemy movement. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +3 ~~ Locations : -- Flick Rush Medal Shop (150 Medals). -- Chest in the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thundaga ~~ Description : Hit enemies with lightning; stronger than Thundara. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +3, Thunder Resistance +20% ~~ Locations : -- Moogle Shop sales (1,200 Munny). -- Ability Link Board of Cyber Yog. -- Ability Link Board of Thunderaffe. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thundara ~~ Description : Hit enemies with lightning; stronger than Thunder. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +2, Thunder Resistance +15% ~~ Locations : -- Moogle Shop sales (480 Munny). -- Chest on The Grid. -- Ability Link Board of Cyber Yog. -- Ability Link Board of Frootz Cat. -- Ability Link Board of Peepsta Hoo. -- Ability Link Board of Thunderaffe. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thunder ~~ Description : Hit enemies with lightning. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1, Thunder Resistance +10% ~~ Locations : -- Moogle Shop sales (120 Munny). -- Chest in Traverse Town. -- Ability Link Board of Cyber Yog. -- Ability Link Board of Necho Cat. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Time Bomb ~~ Description : Set enemies to explode momentarily and deal damage. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +1 ~~ Locations : -- Moogle Shop sales (360 Munny). -- Ability Link Board of Necho Cat. -- Ability Link Board of Pricklemane. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tornado ~~ Description : Summons a tornado you can control with the Circle Pad. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 2 ~~ Spirit Change: Magic +3 ~~ Locations : -- Chest in the Symphony of Sorcery. -- Ability Link Board of Halbird. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Triple Plasma ~~ Description : Launch three bolts of lightning. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Magic +4, Thunder Resistance +30% ~~ Locations : -- Flick Rush Medal Shop (1,500 Medals). -- Chest in the Symphony of Sorcery. -- Ability Link Board of Electricorn. -- Ability Link Board of Frootz Cat. -- Ability Link Board of Lord Kyroo. -- Ability Link Board of Thunderaffe. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Vanish ~~ Description : Make yourself invisible and harder to hit. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +2, Magic +2 ~~ Locations : -- Ability Link Board of Ghostabocky. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Zero Graviga ~~ Description : Create a large field that causes enemies to drift for constant damage. Hit drifting enemies to cause confusion. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +1, Magic +3 ~~ Locations : -- Moogle Shop (1,000 Munny). -- Ability Link Board of Fin Fatale. -- Ability Link Board of Fishboné. -- Ability Link Board of Kab Kannon. -- Rank-A Dive Prize for the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Zero Gravira ~~ Description : Create a field that causes enemies to drift mid-air for constant damage. Hit drifting enemies to cause confusion. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +1, Magic +2 ~~ Locations : -- Moogle Shop (600 Munny). -- Chest in Prankster's Paradise. -- Ability Link Board of Fin Fatale. -- Ability Link Board of Ghostabocky. -- Ability Link Board of Komory Bat. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Zero Graviza ~~ Description : Use an anti-gravity field to bring enemies to you for damage. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +1, Magic +4 ~~ Locations : -- Moogle Shop sales (1,440 Munny). -- Chest in the Symphony of Sorcery. -- Ability Link Board of Majik Lapin. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Zero Gravity ~~ Description : Create a small field that causes enemies to drift for constant damage. Hit drifting enemies to cause confusion. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +1, Magic +1 ~~ Locations : -- Moogle Shop (200 Munny). -- Ability Link Board of Fin Fatale. -- Ability Link Board of Komory Bat. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Action Commands - Movement | O===========================================================================O [command name] ~~ Description: What this thing will do. ~~ Sora Use? : Can Sora use it? ~~ Riku Use? : Can Riku use it? ~~ Slots Used : How many slots does it take up in your deck? ~~ Locations : Where you can find it. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Air Slide ~~ Description: Press Y in mid-air to rush foreward. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dark Roll ~~ Description: Melt into the shadows to escape harm, presumably with a Dodge Roll. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Flick Rush Medal Shop (700 Medals). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dodge Roll ~~ Description: Press Y while moving to somersault and dodge. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Doubleflight ~~ Description: Press B in mid-air to jump again. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Chest in The World That Never Was. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Double Impact ~~ Description: When executing an air slide, then sonic impact, press Y again to repeat the latter action. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Chest in the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Glide ~~ Description: Press B and hold in mid-air to glide. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Locations : -- Chest in the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= High Jump ~~ Description: Jump higher than before with the B Button. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Chest in Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Jump ~~ Description: Allows user to press B to jump. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shadow Slide ~~ Description: Press Y before an attack hits to swing to behind the target. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Chest in the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Slide Roll ~~ Description: Press Y while moving to roll out of the way. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sonic Impact ~~ Description: Press Y during an air slide to charge and attack. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Chest in La Cité des Cloches. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Superglide ~~ Description: Press Y in mid-air to glide; faster than Glide. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Locations : -- Ability Link Board of Ryu Dragon. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Action Commands - Defense | O===========================================================================O [command name] ~~ Description: What this thing will do. ~~ Sora Use? : Can Sora use it? ~~ Riku Use? : Can Riku use it? ~~ Slots Used : How many slots does it take up in your deck? ~~ Locations : Where you can find it. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Block ~~ Description: Press Y while standing still to block. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dark Barrier ~~ Description: Press Y while standing still to block from all directions. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Flick Rush Medal Shop (750 Medals). -- Ability Link Board of Majik Lapin. -- Ability Link Board of Me Me Bunny. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Link Block ~~ Description: Press Y before a Spirit is attacked to block that attack and simultaneously charge the blocked Spirit's Link Gauge. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Locations : -- Moogle Shop (500 Munny). -- Ability Link Board of KO Kabuto. -- Ability Link Board of Staggerceps. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sliding Block ~~ Description: Press Y to block a head-on attack, knocking the attacker into the air. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- A Drop Bonus when you switch characters (50 DP). * - There is a nice tip as to how to use this command. Using it in conjunction with Steep Climb/Rapid Descent allows you to retaliate from the attack with one of your own. It also will counter as a block/counterattack for the Portals demanding such, and is likely the best and most useful way to use them. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wake-Up Block ~~ Description: Block head-on attacks to slow the Drop Gauge. Block with Y. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Moogle Shop (500 Munny). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Action Commands - Reprisals and Counterattacks | O===========================================================================O [command name] ~~ Description : What this thing will do. ~~ Sora Use? : Can Sora use it? ~~ Riku Use? : Can Riku use it? ~~ Slots Used : How many slots does it take up in your deck? ~~ Spirit Change: What changes does it evoke in Spirits? ~~ Locations : Where you can find it. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Aerial Recovery ~~ Description : Press Y after being knocked airborne to right yourself. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Defense +1 ~~ Locations : -- Moogle Shop (400 Munny). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Counter Aura ~~ Description : After blocking, blow enemies away with the A Button. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +1 ~~ Locations : -- Moogle Shop (400 Munny). -- Chest on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Counter Rush ~~ Description : Press A after blocking for a flurry of hits. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +1 ~~ Locations : -- Chest on The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Payback Blast ~~ Description : Press Y after being knocked airborne to use a dark projectile as a retaliation. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +1 ~~ Locations : -- Moogle Shop (400 Munny). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Payback Raid ~~ Description : Press Y after being knocked into the air to retaliate. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +1 ~~ Locations : -- Moogle Shop (400 Munny). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Rapid Descent ~~ Description : Used to hit a mid-air enemy with the A Button and bring them quickly to the ground, I assume. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +1 ~~ Locations : -- Ability Link Board of Electricorn. -- Ability Link Board of Tyranto Rex. * - There is a nice tip as to how to use this command. Using it in conjunction with the Sliding Block command allows you to retaliate from the attack with one of your own. It also will counter as a block/counterattack for the Portals demanding such, and is likely the best and most useful way to use Steep Climb and Rapid Descent. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shadow Strike ~~ Description : After a Shadow Slide, press A to use an overhead slash. ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +2 ~~ Locations : -- Chest in the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sliding Crescent ~~ Description : Press Y, then A, in mid-air to use a spin attack. Installed under a slide command, ~~ Sora Use? : No ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +1 ~~ Locations : -- Moogle Shop (400 Munny). -- Chest in La Cité des Cloches. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sliding Sidewinder ~~ Description : Press Y, then A, in mid-air for a spin attack. Installed under a slide command. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +1 ~~ Locations : -- Moogle Shop (400 Munny). -- Chest in Traverse Town. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Steep Climb ~~ Description : After smacking a foe into the air, press A to hurt them with spin attack, launching them even higher with the vortex. ~~ Sora Use? : Yes ~~ Riku Use? : No ~~ Slots Used : 1 ~~ Spirit Change: Attack +1, Defense +1 ~~ Locations : -- Ability Link Board of Cera Terror. -- Ability Link Board of Halbird. * - There is a nice tip as to how to use this command. Using it in conjunction with the Sliding Block command allows you to retaliate from the attack with one of your own. It also will counter as a block/counterattack for the Portals demanding such, and is likely the best and most useful way to use Steep Climb and Rapid Descent. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Action Commands - Flowmotion | O===========================================================================O [command name] ~~ Description: What this thing will do. ~~ Sora Use? : Can Sora use it? ~~ Riku Use? : Can Riku use it? ~~ Slots Used : How many slots does it take up in your deck? ~~ Locations : Where you can find it. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blow-off ~~ Description: Roll into a large enemy and press A to toss it at other foes. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Buzz Saw ~~ Description: When using Flowmotion on a vertical pole, press A to use a spin attack. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Kick Dive ~~ Description: Press A after kicking off of a wall to deal a drilling kick and a shockwave. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pole Spin ~~ Description: Slide toward poles with Y to activate Flowmotion by spinning around the vertical pole and attacking. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pole Swing ~~ Description: Slide to horizontal poles with Y to activate Flowmotion. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Rail Slide ~~ Description: Land on a rail to activate Flowmotion while sliding on it. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shock Dive ~~ Description: Press A after jumping high during Flowmotion to attack the ground, causing shockwaves. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sliding Dive ~~ Description: Press A while sliding on a rail to warp and attack an enemy. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wheel Rush ~~ Description: Press A while swinging around a horizontal pole to attack. ~~ Sora Use? : Yes ~~ Riku Use? : Yes ~~ Slots Used : 1 ~~ Locations : -- Already owned. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Eleven: Keyblade Listings |__ <| | | | | |\ \| _ | **KH3D_11** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ What is any Kingdom Hearts game without a massive collection of weaponry? A pretty boring game! Bad joking aside, you'll have quite a few less weapons than you would in other Kingdom Hearts games. Namely because there are two characters, no weapons in chests, and no item synthesis. Regardless, I detailed them here, both Sora's and Riku's semi-numerous Keyblades. O===========================================================================O | Sora's Keyblades | O===========================================================================O [Keyblade name] Stats: ~~ Strength +/- : Change in Strength stat. ~~ Magic +/- : Change in Magic stat. ~~ Reality Shift Rate: Percentage of Reality Shifts you may get. ~~ Critical-Hit Rate : Percentage of hits that are critical (more powerful). ~~ Keyblade Length : The length/reach of the Keyblade. ~~ How to Obtain : How do you get this? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= All for One Stats: ~~ Strength +/- : +10 ~~ Magic +/- : +12 ~~ Reality Shift Rate: 10% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish Sora's half of the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Counterpoint Stats: ~~ Strength +/- : +12 ~~ Magic +/- : +14 ~~ Reality Shift Rate: 20% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish Sora's half of the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Divewing Stats: ~~ Strength +/- : +12 ~~ Magic +/- : +15 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish all of Sora's Dives with an A-Rank. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dual Disc Stats: ~~ Strength +/- : +10 ~~ Magic +/- : +7 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 98 ~~ How to Obtain : Finish Sora's half of The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= End of Pain Stats: ~~ Strength +/- : +14 ~~ Magic +/- : +16 ~~ Reality Shift Rate: 3% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish all of Sora's Special Portals. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ferris Gear Stats: ~~ Strength +/- : +8 ~~ Magic +/- : +8 ~~ Reality Shift Rate: 3% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 85 ~~ How to Obtain : Finish Sora's half of Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Guardian Bell Stats: ~~ Strength +/- : +7 ~~ Magic +/- : +10 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 98 ~~ How to Obtain : Finish Sora's half of La Cité des Cloches. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Kingdom Key Stats: ~~ Strength +/- : +5 ~~ Magic +/- : +4 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 75 ~~ How to Obtain : Original Keyblade. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Knockout Punch Stats: ~~ Strength +/- : +12 ~~ Magic +/- : +10 ~~ Reality Shift Rate: 10% ~~ Critical-Hit Rate : 10% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish Sora's half of Traverse Town (second visit). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Skull Noise Stats: ~~ Strength +/- : +7 ~~ Magic +/- : +7 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 85 ~~ How to Obtain : Finish Sora's half of Traverse Town (first visit). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sweet Dreams Stats: ~~ Strength +/- : +14 ~~ Magic +/- : +12 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish all of the Flick Rush cups and tournaments. Note that, if one person already has the Sweet Dreams Keyblade, all you must do is finish the Secret Cup Finals with the other character to get this for them. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ultima Weapon Stats: ~~ Strength +/- : +16 ~~ Magic +/- : +16 ~~ Reality Shift Rate: 10% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Defeat Julius with Sora. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Unbound Stats: ~~ Strength +/- : +18 ~~ Magic +/- : +14 ~~ Reality Shift Rate: 20% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Defeat all of the bosses of the Secret Portals with Sora. The Secret Portals are often found near where you fought the boss, often in the very same area. These are beefed-up bosses, however, so don't start this venture until you're about Level 45+. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Riku's Keyblades | O===========================================================================O [Keyblade name] Stats: ~~ Strength +/- : Change in Strength stat. ~~ Magic +/- : Change in Magic stat. ~~ Reality Shift Rate: Percentage of Reality Shifts you may get. ~~ Critical-Hit Rate : Percentage of hits that are critical (more powerful). ~~ Keyblade Length : The length/reach of the Keyblade. ~~ How to Obtain : How do you get this? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= All for One Stats: ~~ Strength +/- : +10 ~~ Magic +/- : +12 ~~ Reality Shift Rate: 10% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish Riku's half of the Country of the Musketeers. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Counterpoint Stats: ~~ Strength +/- : +12 ~~ Magic +/- : +14 ~~ Reality Shift Rate: 20% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish Riku's half of the Symphony of Sorcery. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Divewing Stats: ~~ Strength +/- : +12 ~~ Magic +/- : +15 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish all of Riku's Dives with an A-Rank. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dual Disc Stats: ~~ Strength +/- : +10 ~~ Magic +/- : +7 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 98 ~~ How to Obtain : Finish Riku's half of The Grid. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= End of Pain Stats: ~~ Strength +/- : +14 ~~ Magic +/- : +16 ~~ Reality Shift Rate: 3% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish all of Riku's Special Portals. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Guardian Bell Stats: ~~ Strength +/- : +7 ~~ Magic +/- : +10 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 98 ~~ How to Obtain : Finish Riku's half of La Cité des Cloches. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Knockout Punch Stats: ~~ Strength +/- : +12 ~~ Magic +/- : +10 ~~ Reality Shift Rate: 10% ~~ Critical-Hit Rate : 10% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish Riku's half of Traverse Town (second visit). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ocean's Rage Stats: ~~ Strength +/- : +8 ~~ Magic +/- : +10 ~~ Reality Shift Rate: 10% ~~ Critical-Hit Rate : 10% ~~ Keyblade Length : 98 ~~ How to Obtain : Finish Riku's half of the Prankster's Paradise. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Skull Noise Stats: ~~ Strength +/- : +7 ~~ Magic +/- : +7 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 20% ~~ Keyblade Length : 85 ~~ How to Obtain : Finish Riku's half of Traverse Town (first visit). =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sweet Dreams Stats: ~~ Strength +/- : +14 ~~ Magic +/- : +12 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Finish all of the Flick Rush cups and tournaments. Note that, if one person already has the Sweet Dreams Keyblade, all you must do is finish the Secret Cup Finals with the other character to get this for them. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ultima Weapon Stats: ~~ Strength +/- : +16 ~~ Magic +/- : +16 ~~ Reality Shift Rate: 10% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Defeat Julius with Riku. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Unbound Stats: ~~ Strength +/- : +18 ~~ Magic +/- : +14 ~~ Reality Shift Rate: 20% ~~ Critical-Hit Rate : 30% ~~ Keyblade Length : 113 ~~ How to Obtain : Defeat all of the bosses of the Secret Portals with Riku. The Secret Portals are often found near where you fought the boss, often in the very same area. These are beefed-up bosses, however, so don't start this venture until you're about Level 45+. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Way to the Dawn Stats: ~~ Strength +/- : +5 ~~ Magic +/- : +4 ~~ Reality Shift Rate: 5% ~~ Critical-Hit Rate : 10% ~~ Keyblade Length : 85 ~~ How to Obtain : Original Keyblade. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Twelve: Shop Documentation |__ <| | | | | |\ \| _ | **KH3D_12** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ I will note that these listings will not remain constant throughout the course of the game. The drop bonuses will change as you defeat bosses, and the Moogle Shops end up changing as you progress, as well. These were taken from end-game data, so if you lack something, then you need to go further in the game, or, with Moogle Shops, go for one of the special deals. Furthermore, if you want the prices of a recipe here, no luck - they are one-time buys. If you do have their costs, please let me have them! ________________ | Drop Bonuses \ |_________________\___________________________________________________________ | Item Name .......................................................... Cost | |-----------------------------------------------------------------------------| | Link Accelerator (Level 1) ........................................ 30 DP | | Link Accelerator (Level 2) ........................................ 80 DP | | Link Accelerator (Level 3) ....................................... 200 DP | | Flowmotion Turbo (Level 1) ........................................ 30 DP | | Flowmotion Turbo (Level 2) ........................................ 80 DP | | Flowmotion Turbo (Level 3) ....................................... 200 DP | | Drop Decelerator (Level 1) ........................................ 10 DP | | Drop Decelerator (Level 2) ........................................ 40 DP | | Drop Decelerator (Level 3) ....................................... 100 DP | | Attack Gain (Level 1) ............................................. 30 DP | | Attack Gain (Level 2) ............................................. 80 DP | | Attack Gain (Level 3) ............................................ 200 DP | | Magic Gain (Level 1) .............................................. 30 DP | | Magic Gain (Level 2) .............................................. 80 DP | | Magic Gain (Level 3) ............................................. 200 DP | | Defense Gain (Level 1) ............................................ 30 DP | | Defense Gain (Level 2) ............................................ 80 DP | | Defense Gain (Level 3) ........................................... 200 DP | | Affinity Gain (Level 1) ........................................... 10 DP | | Affinity Gain (Level 2) ........................................... 40 DP | | Affinity Gain (Level 3) .......................................... 100 DP | | Spirit Auto-Life .................................................. 10 DP | | Random Item/Command .............................................. Varies | |_____________________________________________________________________________| _______________ | Moogle Shop \ |________________\____________________________________________________________ | Item Name ..................... Cost Without Discount / With 20% Discount | |-----------------------------------------------------------------------------| | Quick Blitz ..................................... 100 Munny / 80 Munny | | Blizzard Edge ................................... 400 Munny / 320 Munny | | Blitz ......................................... 1,000 Munny / 800 Munny | | Spark Dive ...................................... 200 Munny / 160 Munny | | Sliding Dash .................................... 150 Munny / 120 Munny | | Thunder Dash .................................... 600 Munny / 480 Munny | | Sonic Blade ................................... 2,200 Munny / 1,760 Munny | | Strike Raid ..................................... 200 Munny / 160 Munny | | Circle Raid ................................... 1,200 Munny / 960 Munny | | Aerial Slam ..................................... 800 Munny / 640 Munny | | Gravity Strike .................................. 600 Munny / 480 Munny | | Confusing Strike ................................ 400 Munny / 320 Munny | | Tornado Strike ................................ 1,500 Munny / 1,200 Munny | | Prism Windmill ................................ 1,500 Munny / 1,200 Munny | | Timestorm ....................................... 800 Munny / 640 Munny | | Icebreaker .................................... 1,000 Munny / 800 Munny | | Magnet Spiral ................................. 1,800 Munny / 1,440 Munny | | Collision Magnet .............................. 1,000 Munny / 800 Munny | |-----------------------------------------------------------------------------| | Fire ............................................ 100 Munny / 80 Munny | | Fira ............................................ 400 Munny / 320 Munny | | Firaga ........................................ 1,000 Munny / 800 Munny | | Blizzard ........................................ 100 Munny / 80 Munny | | Blizzara ........................................ 400 Munny / 320 Munny | | Blizzaga ...................................... 1,000 Munny / 800 Munny | | Thunder ......................................... 150 Munny / 120 Munny | | Thundara ........................................ 600 Munny / 480 Munny | | Thundaga ...................................... 1,500 Munny / 1,200 Munny | | Cure ............................................ 100 Munny / 80 Munny | | Cura ............................................ 600 Munny / 480 Munny | | Curaga ........................................ 1,000 Munny / 800 Munny | | Esuna ........................................... 200 Munny / 160 Munny | | Zero Gravity .................................... 200 Munny / 160 Munny | | Zero Gravira .................................... 600 Munny / 480 Munny | | Zero Graviga .................................. 1,000 Munny / 800 Munny | | Zero Graviza .................................. 1,800 Munny / 1,440 Munny | | Balloon ......................................... 300 Munny / 240 Munny | | Balloonra ....................................... 900 Munny / 720 Munny | | Spark ........................................... 200 Munny / 160 Munny | | Sparkra ......................................... 800 Munny / 640 Munny | | Sparkga ....................................... 2,000 Munny / 1,600 Munny | | Time Bomb ....................................... 450 Munny / 360 Munny | | Confuse ......................................... 200 Munny / 160 Munny | | Bind ............................................ 400 Munny / 320 Munny | | Poison .......................................... 400 Munny / 320 Munny | | Slow ............................................ 200 Munny / 160 Munny | | Sleep ........................................... 100 Munny / 80 Munny | | Sleepra ......................................... 300 Munny / 240 Munny | |-----------------------------------------------------------------------------| | Potion ........................................... 20 Munny / 16 Munny | | Hi-Potion ........................................ 40 Munny / 32 Munny | | Mega-Potion ..................................... 100 Munny / 80 Munny | | Drop-Me-Not ...................................... 40 Munny / 32 Munny | | Panacea .......................................... 50 Munny / 40 Munny | | Elixir ........................................ 3,000 Munny / 2,400 Munny | |-----------------------------------------------------------------------------| | Sonic Impact ...................................... 300 Munny / 240 Munny | | Wake-up Block ..................................... 400 Munny / 320 Munny | | Link Block ........................................ 500 Munny / 400 Munny | | Counter Aura ...................................... 400 Munny / 320 Munny | | Payback Raid ...................................... 400 Munny / 320 Munny | | Payback Blast ..................................... 400 Munny / 320 Munny | | Aerial Recovery ................................... 400 Munny / 320 Munny | | Sliding Sidewinder ................................ 400 Munny / 320 Munny | | Sliding Crescent .................................. 400 Munny / 320 Munny | |-----------------------------------------------------------------------------| | Fleeting Figment ................................ 150 Munny / 120 Munny | | Fleeting Fancy .................................. 300 Munny / 240 Munny | | Fleeting Fantasy .............................. 1,000 Munny / 800 Munny | | Lofty Figment ................................... 100 Munny / 80 Munny | | Lofty Fancy ..................................... 400 Munny / 320 Munny | | Rampant Figment .................................. 50 Munny / 40 Munny | | Rampant Fancy ................................... 200 Munny / 160 Munny | | Rampant Fantasy ................................. 500 Munny / 400 Munny | | Dulcet Figment .................................. 100 Munny / 80 Munny | | Dulcet Fancy .................................... 400 Munny / 320 Munny | | Dulcet Fantasy ................................ 1,000 Munny / 800 Munny | | Intrepid Figment ................................. 50 Munny / 40 Munny | | Intrepid Fancy .................................. 400 Munny / 320 Munny | | Intrepid Fantasy .............................. 1,000 Munny / 800 Munny | | Savage Fantasy ................................ 2,000 Munny / 1,600 Munny | | Noble Figment ................................... 100 Munny / 80 Munny | | Noble Fancy ..................................... 200 Munny / 160 Munny | | Noble Fantasy ................................... 800 Munny / 640 Munny | | Grim Figment ..................................... 50 Munny / 40 Munny | | Grim Fancy ...................................... 300 Munny / 240 Munny | | Grim Fantasy .................................... 300 Munny / 240 Munny | | Vibrant Figment .................................. 50 Munny / 40 Munny | | Vibrant Fancy ................................... 200 Munny / 160 Munny | | Vibrant Fantasy ................................. 500 Munny / 400 Munny | | Troubling Figment ................................ 50 Munny / 40 Munny | | Troubling Fancy ................................. 100 Munny / 80 Munny | | Troubling Fantasy ............................... 500 Munny / 400 Munny | | Wondrous Figment ................................ 150 Munny / 120 Munny | | Wondrous Fancy .................................. 300 Munny / 240 Munny | | Wondrous Fantasy ................................ 400 Munny / 320 Munny | |-----------------------------------------------------------------------------| | Confetti Candy ..................................... 30 Munny / 24 Munny | | Shield Cookie ...................................... 30 Munny / 24 Munny | | Block-it Chocolate ................................. 30 Munny / 24 Munny | | Ice Dream Cone ..................................... 30 Munny / 24 Munny | | Confetti Candy 2 .................................. 120 Munny / 96 Munny | | Shield Cookie 2 ................................... 120 Munny / 96 Munny | | Block-it Chocolate 2 .............................. 120 Munny / 96 Munny | | Ice Dream Cone 2 .................................. 120 Munny / 96 Munny | | Confetti Candy 3 .................................. 240 Munny / 192 Munny | | Shield Cookie 3 ................................... 240 Munny / 192 Munny | | Block-it Chocolate 3 .............................. 240 Munny / 192 Munny | | Ice Dream Cone 3 .................................. 240 Munny / 192 Munny | | Balloon ............................................ 80 Munny / 64 Munny | | Water Barrel ....................................... 80 Munny / 64 Munny | | Paint Gun: Red ..................................... 10 Munny / 8 Munny | | Paint Gun: Blue .................................... 10 Munny / 8 Munny | | Paint Gun: Green ................................... 10 Munny / 8 Munny | | Paint Gun: Yellow .................................. 10 Munny / 8 Munny | | Paint Gun: White ................................... 10 Munny / 8 Munny | | Paint Gun: Black ................................... 10 Munny / 8 Munny | | Paint Gun: Purple .................................. 10 Munny / 8 Munny | | Paint Gun: Sky Blue ................................ 10 Munny / 8 Munny | |_____________________________________________________________________________| _________________________ | Flick Rush Medal Shop \ |__________________________\__________________________________________________ | Item ............................................................... Cost | |-----------------------------------------------------------------------------| | Slot Edge .................................................... 150 Medals | | Drain Dive ................................................... 120 Medals | | Fire Windmill ................................................ 250 Medals | | Limit Storm ................................................ 1,000 Medals | | Sacrifice .................................................. 1,000 Medals | |-----------------------------------------------------------------------------| | Firaga Burst ............................................... 2,000 Medals | | Deep Freeze ................................................ 1,200 Medals | | Triple Plasma .............................................. 1,500 Medals | | Balloonga .................................................. 1,200 Medals | | Mini ......................................................... 200 Medals | | Stop ......................................................... 150 Medals | |-----------------------------------------------------------------------------| | Drop-Me-Never ................................................ 100 Medals | | Megalixir .................................................. 4,000 Medals | | Dream Candy .................................................. 200 Medals | |-----------------------------------------------------------------------------| | Dark Roll .................................................... 700 Medals | | Dark Barrier ................................................. 750 Medals | |-----------------------------------------------------------------------------| | Confetti Candy ................................................ 40 Medals | | Shield Cookie ................................................. 40 Medals | | Block-it Chocolate ............................................ 40 Medals | | Ice Dream Cone ................................................ 40 Medals | | Royal Cake ................................................... 300 Medals | | Confetti Candy 2 ............................................. 100 Medals | | Shield Cookie 2 .............................................. 100 Medals | | Block-it Chocolate 2 ......................................... 100 Medals | | Ice Dream Cone 2 ............................................. 100 Medals | | Confetti Candy 3 ............................................. 200 Medals | | Shield Cookie 3 .............................................. 200 Medals | | Block-it Chocolate 3 ......................................... 200 Medals | | Ice Dream Cone 3 ............................................. 200 Medals | | Balloon ....................................................... 50 Medals | | Water Barrel .................................................. 50 Medals | | Paint Gun: Red ................................................. 5 Medals | | Paint Gun: Blue ................................................ 5 Medals | | Paint Gun: Green ............................................... 5 Medals | | Paint Gun: Yellow .............................................. 5 Medals | | Paint Gun: White ............................................... 5 Medals | | Paint Gun: Black ............................................... 5 Medals | | Paint Gun: Purple .............................................. 5 Medals | | Paint Gun: Sky Blue ............................................ 5 Medals | |_____________________________________________________________________________| _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Thirteen: Spirit Synthesis Data |__ <| | | | | |\ \| _ | **KH3D_13** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ There are many Spirits one can find in this game, both in battle and as allies. The latter can be created, synthesized if you will. You can earn recipes via various tasks, or make them from scratch. Either way, through the combinations below, you can obtain many helpful allies. I can not guarantee wholeheartedly the completeness of this list, so if you have a combination to contribute, please do! You'll also find a list of the commands/abilities the Spirit can have; their effects are in various other sections. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Aura Lion Combinations: ~~ Brilliant Fantasy + Intrepid Fantasy ~~ Intrepid Fantasy + Noble Fantasy ~~ Savage Fantasy + Noble Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Boost ~~ Attack Haste ~~ Curaga ~~ Cure Boost ~~ Faith ~~ HP Boost ~~ HP Boost ~~ Leaf Bracer ~~ Light Screen ~~ Light Screen ~~ Light Screen ~~ Limit Storm ~~ Magic Haste ~~ Sacrifice ~~ Second Chance =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cera Terror Combinations: ~~ Grim Fantasy + Intrepid Fancy ~~ Grim Fantasy + Intrepid Fantasy ~~ Grim Fantasy + Fleeting Fancy ~~ Grim Fantasy + Fleeting Fantasy ~~ Grim Fantasy + Wild Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Dark Break ~~ Defender ~~ Defense Boost ~~ EXP. Boost ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ Mini Block ~~ Sleep Block ~~ Sonic Blade ~~ Steep Climb ~~ Zantetsuken =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Chef Kyroo Combinations: ~~ Lofty Fantasy + Brilliant Fantasy ~~ Wondrous Fancy + Malleable Fantasy ~~ Wondrous Fancy + Intrepid Fancy ~~ Wondrous Fancy + Noble Fancy ~~ Wondrous Fancy + Troubling Figment Ability Link Board Contents: ~~ Aerial Slam ~~ Air Combo Plus ~~ Attack Boost ~~ Blitz ~~ Cura ~~ Defense Boost ~~ Fira ~~ Firaga ~~ Fire Boost ~~ Fire Boost ~~ Fire Screen ~~ Fire Screen ~~ Item Boost ~~ Item Boost ~~ Item Boost ~~ Magic Boost =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cyber Yog Combinations: ~~ Noble Fancy + Fleeting Figment ~~ Noble Fancy + Grim Fancy ~~ Noble Fancy + Grim Figment ~~ Noble Fantasy + Lofty Fancy ~~ Noble Fantasy + Grim Fancy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Confusion Block ~~ HP Boost ~~ Thundaga ~~ Thundara ~~ Thunder ~~ Thunder Boost ~~ Thunder Boost ~~ Thunder Boost ~~ Thunder Dash ~~ Thunder Screen ~~ Thunder Screen ~~ Treasure Magnet =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Drak Quack Combinations: ~~ Wondrous Fantasy + Dulcet Fantasy ~~ Wondrous Fantasy + Vibrant Fancy ~~ Wondrous Fantasy + Wild Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Defender ~~ Defense Boost ~~ Dream Candy ~~ Drop-Me-Never ~~ Fire Boost ~~ HP Boost ~~ Item Boost ~~ Item Boost ~~ Item Boost ~~ Magic Boost ~~ Megalixir ~~ Mega-Potion ~~ Once More ~~ Reload Boost ~~ Treasure Magnet =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Drill Sye Combinations: ~~ Malleable Fantasy + Fleeting Fancy ~~ Noble Fancy + Fleeting Fancy ~~ Noble Fantasy + Intrepid Fancy ~~ Noble Fantasy + Intrepid Fantasy ~~ Vibrant Fantasy + Epic Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Blitz ~~ Circle Raid ~~ Defense Boost ~~ Defense Boost ~~ EXP. Boost ~~ HP Boost ~~ HP Boost ~~ Item Boost ~~ Mini Block ~~ Poison Block ~~ Slow Block ~~ Sonic Blade ~~ Stop Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ducky Goose Combinations: ~~ Prickly Fantasy + Dulcet Fantasy ~~ Vibrant Fancy + Dulcet Fancy ~~ Vibrant Fantasy + Dulcet Fantasy Ability Link Board Contents: ~~ Blizzard Screen ~~ Damage Syphon ~~ Dream Candy ~~ Drop-Me-Never ~~ Elixir ~~ HP Boost ~~ Item Boost ~~ Item Boost ~~ Item Boost ~~ Magic Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Mega-Potion ~~ Support Boost ~~ Treasure Magnet =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Eaglider Combinations: ~~ Epic Fantasy + Lofty Fancy ~~ Prickly Fantasy + Fleeting Fancy ~~ Prickly Fantasy + Fleeting Figment ~~ Prickly Fantasy + Grim Fancy ~~ Prickly Fantasy + Troubling Figment Ability Link Board Contents: ~~ Aerial Slam ~~ Air Combo Plus ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Bind Block ~~ Firaga ~~ Firaga Burst ~~ Fire Boost ~~ Fire Screen ~~ Fire Screen ~~ HP Boost ~~ HP Boost ~~ Slow Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Electricorn Combinations: ~~ Lofty Fancy + Fleeting Fancy ~~ Lofty Fancy + Fleeting Fantasy ~~ Lofty Fantasy + Fleeting Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Confusion Block ~~ Curaga ~~ Cure Boost ~~ Defense Boost ~~ Leaf Bracer ~~ Magic Boost ~~ Rapid Descent ~~ Spark Raid ~~ Support Boost ~~ Thunder Boost ~~ Triple Plasma =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Escarglow Combinations: ~~ Fleeting Fancy + Malleable Fantasy ~~ Fleeting Fancy + Grim Figment ~~ Fleeting Figment + Grim Figment ~~ Fleeting Figment + Noble Figment ~~ Fleeting Figment + Vibrant Figment ~~ Fleeting Figment + Wondrous Figment Ability Link Board Contents: ~~ Blizzard Screen ~~ Blizzard Screen ~~ Dark Screen ~~ Defender ~~ Defense Boost ~~ Defense Boost ~~ Fire Screen ~~ Fire Screen ~~ Item Boost ~~ Item Boost ~~ Light Screen ~~ Second Chance ~~ Slow ~~ Thunder Screen ~~ Water Screen ~~ Water Screen =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fin Fatale Combinations: ~~ Rampant Fancy + Noble Figment ~~ Rampant Fancy + Troubling Fancy ~~ Rampant Fancy + Troubling Figment ~~ Rampant Fantasy + Noble Fancy ~~ Rampant Fantasy + Prickly Fantasy ~~ Wondrous Fancy + Noble Figment Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Gravity Strike ~~ HP Boost ~~ Sleep Block ~~ Slow Block ~~ Support Boost ~~ Water Boost ~~ Water Boost ~~ Water Screen ~~ Zero Graviga ~~ Zero Gravira ~~ Zero Gravity =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fishboné Combinations: ~~ Noble Fantasy + Wild Fantasy ~~ Wondrous Fancy + Prickly Fantasy ~~ Wondrous Fancy + Rampant Fancy ~~ Wondrous Fancy + Rampant Figment Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Dark Break ~~ Dark Screen ~~ Dark Screen ~~ Defense Boost ~~ HP Boost ~~ HP Boost ~~ Leaf Bracer ~~ Magic Haste ~~ Poison Block ~~ Poison Dive ~~ Water Boost ~~ Water Boost ~~ Zero Graviga =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flowbermeow Combinations: ~~ Malleable Fantasy + Brilliant Fantasy ~~ Malleable Fantasy + Fleeting Fantasy Ability Link Board Contents: ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Faith ~~ Light Screen ~~ Light Screen ~~ Light Screen ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Once More ~~ Reload Boost ~~ Sparkga ~~ Sparkra =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Frootz Cat Combinations: ~~ Brilliant Fantasy + Charming Fantasy Ability Link Board Contents: ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Reload Boost ~~ Salvation ~~ Support Boost ~~ Thundara ~~ Thunder Boost ~~ Triple Plasma =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ghostabocky Combinations: ~~ Wondrous Fantasy + Dulcet Fancy ~~ Wondrous Fantasy + Dulcet Figment ~~ Wondrous Fantasy + Lofty Fancy ~~ Wondrous Fantasy + Troubling Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Blindness Block ~~ Dark Aura ~~ Dark Screen ~~ Dark Screen ~~ Dark Screen ~~ Dark Screen ~~ Dark Screen ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Slow Block ~~ Treasure Magnet ~~ Vanish ~~ Zero Gravira =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Halbird Combinations: ~~ Lofty Fancy + Epic Fantasy ~~ Lofty Fantasy + Epic Fantasy ~~ Lofty Fantasy + Prickly Fantasy Ability Link Board Contents: ~~ Air Combo Plus ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Break Time ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Steep Climb ~~ Stop Block ~~ Timestorm ~~ Tornado =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hebby Repp Combinations: ~~ Intrepid Fancy + Charming Fancy ~~ Intrepid Fancy + Noble Figment ~~ Intrepid Figment + Fleeting Figment ~~ Intrepid Figment + Noble Figment ~~ Intrepid Figment + Rampant Fantasy ~~ Intrepid Figment + Troubling Fantasy Ability Link Board Contents: ~~ Defense Boost ~~ Fira ~~ Fire ~~ Fire Boost ~~ Fire Boost ~~ Fire Boost ~~ Fire Screen ~~ Fire Screen ~~ Fire Screen ~~ Fire Windmill ~~ HP Boost ~~ HP Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Slow Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Iceguin Ace Combinations: ~~ Rampant Fancy + Lofty Fancy ~~ Rampant Fantasy + Lofty Fancy ~~ Rampant Fantasy + Lofty Fantasy ~~ Rampant Fantasy + Lofty Figment ~~ Rampant Fantasy + Wild Fantasy Ability Link Board Contents: ~~ Blindness Block ~~ Blizzaga ~~ Blizzard Boost ~~ Blizzard Boost ~~ Blizzard Boost ~~ Blizzard Screen ~~ Blizzard Screen ~~ Cure Boost ~~ HP Boost ~~ HP Boost ~~ Ice Barrage ~~ Icicle Splitter ~~ Magic Boost ~~ Magic Boost ~~ Magic Haste ~~ Stop Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Jestabocky Combinations: ~~ Charming Fantasy + Vibrant Fantasy ~~ Rampant Figment + Vibrant Fancy ~~ Rampant Figment + Vibrant Fantasy Ability Link Board Contents: ~~ Attack Haste ~~ Attack Haste ~~ Balloon ~~ Balloonra ~~ Bind ~~ Blindness Block ~~ Collision Magnet ~~ Magic Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Spark ~~ Thunder Screen ~~ Thunder Screen ~~ Thunder Screen ~~ Treasure Magnet =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Juggle Pup Combinations: ~~ Vibrant Fantasy + Epic Fantasy ~~ Vibrant Fantasy + Fleeting Fantasy ~~ Vibrant Fantasy + Wondrous Fancy ~~ Vibrant Fantasy + Wondrous Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Balloonga ~~ Balloonra ~~ Blizzaga ~~ Blizzard Boost ~~ Blizzard Screen ~~ Blizzard Screen ~~ Blizzard Screen ~~ HP Boost ~~ Item Boost ~~ Item Boost ~~ Leaf Bracer ~~ Magic Boost ~~ Magic Haste ~~ Slot Edge =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Kab Kannon Combinations: ~~ Savage Fantasy + Brilliant Fantasy Ability Link Board Contents: ~~ Blizzard Screen ~~ Blizzard Screen ~~ Dark Firaga ~~ Defender ~~ Defense Boost ~~ Defense Boost ~~ Defense Boost ~~ Fire Screen ~~ Fire Screen ~~ Reload Boost ~~ Salvation ~~ Thunder Screen ~~ Thunder Screen ~~ Water Screen ~~ Water Screen ~~ Zero Graviga =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Keeba Tiger Combinations: ~~ Savage Fantasy + Noble Fantasy ~~ Savage Fantasy + Prickly Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Boost ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Dark Aura ~~ Dark Splicer ~~ EXP. Boost ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ Meteor ~~ Sacrifice ~~ Sleep Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= KO Kabuto Combinations: ~~ Noble Fancy + Grim Fancy ~~ Noble Fancy + Intrepid Figment ~~ Noble Fancy + Lofty Fancy ~~ Noble Fancy + Rampant Figment ~~ Noble Fantasy + Intrepid Fancy ~~ Noble Fantasy + Troubling Fantasy Ability Link Board Contents: ~~ Blizzard Screen ~~ Blizzard Screen ~~ Blizzard Screen ~~ Circle Raid ~~ Defense Boost ~~ Defense Boost ~~ Defense Boost ~~ Fira ~~ Fire Screen ~~ Fire Screen ~~ Icebreaker ~~ Link Block ~~ Reload Boost ~~ Thunder Screen ~~ Thunder Screen ~~ Thunder Screen =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Komory Bat Combinations: ~~ Troubling Fancy + Charming Fantasy ~~ Troubling Fancy + Rampant Figment ~~ Troubling Figment + Intrepid Figment ~~ Troubling Figment + Lofty Figment ~~ Troubling Figment + Rampant Figment Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Confuse ~~ Confusing Strike ~~ Confusion Block ~~ Dark Screen ~~ Dark Screen ~~ Drain Dive ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Waking Dream ~~ Zero Gravira ~~ Zero Gravity =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Kooma Panda Combinations: ~~ Vibrant Fancy + Intrepid Fancy ~~ Vibrant Fancy + Intrepid Figment ~~ Vibrant Fancy + Rampant Figment ~~ Vibrant Fantasy + Malleable Fantasy ~~ Vibrant Fantasy + Intrepid Figment ~~ Vibrant Fantasy + Intrepid Fancy Ability Link Board Contents: ~~ Aerial Slam ~~ Attack Boost ~~ Attack Boost ~~ Attack Haste ~~ Bind ~~ Bind Block ~~ Blindness Block ~~ Circle Raid ~~ Combo Plus ~~ Confusion Block ~~ Defense Boost ~~ HP Boost ~~ HP Boost ~~ Item Boost ~~ Item Boost ~~ Mini Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Lord Kyroo Combinations: ~~ Brilliant Fantasy + Noble Fancy ~~ Brilliant Fantasy + Noble Fantasy Ability Link Board Contents: ~~ Ars Arcanum ~~ Attack Boost ~~ Attack Haste ~~ Blitz ~~ Combo Master ~~ Cure Boost ~~ Cure Boost ~~ Defender ~~ Defense Boost ~~ HP Boost ~~ Magic Boost ~~ Magic Haste ~~ Thunder Boost ~~ Thunder Boost ~~ Triple Plasma ~~ Zantetsuken =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Majik Lapin Combinations: ~~ Dulcet Fantasy + Brilliant Fantasy ~~ Dulcet Fantasy + Fleeting Figment ~~ Dulcet Fantasy + Troubling Fancy ~~ Dulcet Fantasy + Troubling Figment ~~ Intrepid Fantasy + Wondrous Fantasy Ability Link Board Contents: ~~ Blizzard Screen ~~ Blizzard Screen ~~ Dark Barrier ~~ Dark Screen ~~ Deep Freeze ~~ Firaga Burst ~~ Magic Boost ~~ Magic Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Stop Block ~~ Zero Graviza =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Me Me Bunny Combinations: ~~ Fleeting Fancy + Lofty Fancy ~~ Intrepid Fancy + Fleeting Figment ~~ Intrepid Fancy + Rampant Figment ~~ Intrepid Fancy + Troubling Figment ~~ Intrepid Fantasy + Prickly Fantasy ~~ Intrepid Fantasy + Rampant Figment Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Break Time ~~ Combo Plus ~~ Dark Barrier ~~ Dark Screen ~~ Defender ~~ Defense Boost ~~ Defense Boost ~~ HP Boost ~~ HP Boost ~~ Light Screen ~~ Prism Windmill ~~ Slow Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Meow Wow Combinations: ~~ Malleable Fantasy + Vibrant Fancy ~~ Malleable Fantasy + Wild Fantasy ~~ Rampant Figment + Vibrant Fancy ~~ Rampant Figment + Vibrant Fantasy ~~ Rampant Figment + Vibrant Figment ~~ Vibrant Figment + Vibrant Fancy Ability Link Board Contents: ~~ Attack Haste ~~ Confusion Block ~~ Cura ~~ Curaga ~~ Cure ~~ Defense Boost ~~ HP Boost ~~ Item Boost ~~ Leaf Bracer ~~ Light Screen ~~ Link Critical ~~ Magic Boost ~~ Magic Haste ~~ Poison Block ~~ Slow ~~ Spark =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Meowjesty Combinations: ~~ Malleable Fantasy + Dulcet Fantasy ~~ Malleable Fantasy + Rampant Fantasy Ability Link Board Contents: ~~ Attack Haste ~~ Attack Haste ~~ Bind Block ~~ Cura ~~ Curaga ~~ Dark Screen ~~ Defense Boost ~~ Defense Boost ~~ Light Screen ~~ Magic Boost ~~ Magic Haste ~~ Second Chance ~~ Spark ~~ Sparkra ~~ Thunder Dash =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Necho Cat Combinations: ~~ Dulcet Fancy + Charming Fantasy ~~ Dulcet Fancy + Rampant Figment ~~ Dulcet Fancy + Troubling Figment ~~ Dulcet Fancy + Wondrous Fantasy ~~ Dulcet Fantasy + Charming Fantasy ~~ Dulcet Fantasy + Rampant Figment Ability Link Board Contents: ~~ Confusion Block ~~ HP Boost ~~ Magic Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Sleep Block ~~ Sleepra ~~ Support Boost ~~ Thunder ~~ Thunder Boost ~~ Thunder Boost ~~ Thunder Boost ~~ Time Bomb =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Peepsta Hoo Combinations: ~~ Troubling Fantasy + Charming Fantasy ~~ Wondrous Fancy + Dulcet Figment ~~ Wondrous Fancy + Malleable Fantasy ~~ Wondrous Figment + Dulcet Figment ~~ Wondrous Figment + Troubling Figment Ability Link Board Contents: ~~ Bind Block ~~ Blackout ~~ Blindness Block ~~ Blizzara ~~ Blizzard Boost ~~ Blizzard Boost ~~ Confusion Block ~~ Fira ~~ Fire Boost ~~ Fire Boost ~~ Magic Boost ~~ Poison Block ~~ Support Boost ~~ Thundara ~~ Thunder Boost ~~ Thunder Boost =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pegaslick Combinations: ~~ Lofty Fancy + Dulcet Fancy ~~ Lofty Fancy + Fleeting Fancy ~~ Lofty Fancy + Fleeting Figment ~~ Lofty Fantasy + Brilliant Fantasy ~~ Lofty Fantasy + Dulcet Fancy Ability Link Board Contents: ~~ Air Combo Plus ~~ Defense Boost ~~ HP Boost ~~ HP Boost ~~ Light Screen ~~ Light Screen ~~ Light Screen ~~ Light Screen ~~ Light Screen ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Prism Windmill ~~ Sparkga ~~ Sparkra =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pricklemane Combinations: ~~ Intrepid Figment + Charming Fantasy ~~ Intrepid Figment + Rampant Fancy ~~ Intrepid Figment + Rampant Figment ~~ Intrepid Figment + Wild Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Circle Raid ~~ Combo Plus ~~ Defense Boost ~~ Fire Screen ~~ HP Boost ~~ HP Boost ~~ Item Boost ~~ Poison Block ~~ Sleep Block ~~ Stop Block ~~ Strike Raid ~~ Time Bomb =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= R&R Seal Combinations: ~~ Wild Fantasy + Charming Fantasy Ability Link Board Contents: ~~ Balloonga ~~ Bind Block ~~ Confusion Block ~~ Defense Boost ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ Magic Boost ~~ Megalixir ~~ Mini Block ~~ Poison Block ~~ Second Chance ~~ Shadowbreaker ~~ Slow Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ryu Dragon Combinations: ~~ Brilliant Fantasy + Epic Fantasy ~~ Brilliant Fantasy + Lofty Fancy ~~ Brilliant Fantasy + Lofty Fantasy ~~ Brilliant Fantasy + Prickly Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Boost ~~ Combo Master ~~ Combo Plus ~~ Defense Boost ~~ Defense Boost ~~ Firaga Burst ~~ Fire Boost ~~ Fire Boost ~~ HP Boost ~~ Magic Boost ~~ Magic Boost ~~ Mega Flare ~~ Meteor Crash ~~ Reload Boost ~~ Superglide =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sir Kyroo Combinations: ~~ Noble Fancy + Grim Figment ~~ Noble Fancy + Intrepid Figment ~~ Noble Fancy + Lofty Figment ~~ Noble Fancy + Rampant Fancy ~~ Noble Fantasy + Epic Fantasy ~~ Noble Fantasy + Grim Figment Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Blitz ~~ Combo Plus ~~ Cure Boost ~~ Cure Boost ~~ Cure Boost ~~ HP Boost ~~ Magic Boost ~~ Stop Block ~~ Strike Raid ~~ Water Boost ~~ Water Boost ~~ Water Screen ~~ Water Screen ~~ Water Screen =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Skelterwild Combinations: ~~ Wild Fantasy + Brilliant Fantasy Ability Link Board Contents: ~~ Ars Arcanum ~~ Blizzard Boost ~~ Blizzard Boost ~~ Blizzard Boost ~~ Deep Freeze ~~ Defense Boost ~~ Defense Boost ~~ Defense Boost ~~ EXP. Walker ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ Ice Barrage ~~ Limit Storm ~~ Poison Block ~~ Reload Boost =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Staggerceps Combinations: ~~ Grim Fancy + Fleeting Figment ~~ Grim Fancy + Lofty Fancy ~~ Grim Fantasy + Epic Fantasy ~~ Grim Fantasy + Fleeting Figment ~~ Noble Fancy + Intrepid Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Blizzara ~~ Collision Magnet ~~ Combo Plus ~~ Dark Screen ~~ Dark Screen ~~ Dark Screen ~~ Defender ~~ Defense Boost ~~ HP Boost ~~ HP Boost ~~ Light Screen ~~ Light Screen ~~ Light Screen ~~ Link Block ~~ Zantetsuken =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sudo Neku Combinations: ~~ Wild Fantasy + Fleeting Fantasy ~~ Wild Fantasy + Noble Fantasy Ability Link Board Contents: ~~ Blizzard Boost ~~ Circle Raid ~~ Fira ~~ Fire Boost ~~ Magic Boost ~~ Magic Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Reload Boost ~~ Slot Edge ~~ Slow Block ~~ Thunder Boost ~~ Thunder Boost =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tama Sheep Combinations: ~~ Vibrant Fancy + Dulcet Figment ~~ Vibrant Fancy + Malleable Fantasy ~~ Vibrant Figment + Dulcet Figment ~~ Vibrant Figment + Intrepid Figment ~~ Vibrant Figment + Troubling Figment ~~ Vibrant Figment + Wondrous Figment Ability Link Board Contents: ~~ Balloon ~~ Defense Boost ~~ HP Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Sleep ~~ Sleep Block ~~ Sleepga ~~ Sleepra ~~ Slow Block ~~ Stop Block ~~ Support Boost ~~ Water Screen ~~ Water Screen =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tatsu Blaze Combinations: ~~ Grim Fancy + Lofty Figment ~~ Grim Fancy + Rampant Fancy ~~ Grim Fantasy + Charming Fantasy ~~ Grim Fantasy + Rampant Fancy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Bind Block ~~ Fira ~~ Firaga ~~ Fire Boost ~~ Fire Boost ~~ Fire Screen ~~ Fire Screen ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Meteor Crash ~~ Support Boost =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tatsu Steed Combinations: ~~ Lofty Fancy + Dulcet Figment ~~ Lofty Fancy + Wondrous Figment ~~ Lofty Figment + Wondrous Figment ~~ Rampant Fancy + Dulcet Figment Ability Link Board Contents: ~~ Bind ~~ Bind Block ~~ Blizzaga ~~ Blizzara ~~ Blizzard Boost ~~ Blizzard Boost ~~ Blizzard Screen ~~ Blizzard Screen ~~ Blizzard Screen ~~ Confusion Block ~~ Magic Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Mini =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thunderaffe Combinations: ~~ Fleeting Fancy + Noble Fancy ~~ Fleeting Fancy + Noble Figment ~~ Fleeting Fantasy + Brilliant Fantasy ~~ Fleeting Fantasy + Lofty Fancy ~~ Fleeting Fantasy + Noble Fancy Ability Link Board Contents: ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Damage Syphon ~~ Slow Block ~~ Thundaga ~~ Thundara ~~ Thunder Boost ~~ Thunder Boost ~~ Thunder Boost ~~ Thunder Screen ~~ Thunder Screen ~~ Triple Plasma ~~ Zantetsuken =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Toximander Combinations: ~~ Troubling Fancy + Malleable Fantasy ~~ Troubling Fancy + Rampant Fantasy ~~ Troubling Fancy + Vibrant Fancy ~~ Troubling Figment + Vibrant Figment ~~ Troubling Figment + Wondrous Fancy ~~ Troubling Figment + Wondrous Figment Ability Link Board Contents: ~~ Attack Boost ~~ Attack Haste ~~ Bind Block ~~ Blindness Block ~~ Confusion Block ~~ Dark Screen ~~ Dark Screen ~~ Gravity Strike ~~ HP Boost ~~ HP Boost ~~ Magic Haste ~~ Mini Block ~~ Poison ~~ Poison Block ~~ Poison Dive ~~ Treasure Magnet =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tyranto Rex Combinations: ~~ Epic Fantasy + Intrepid Fantasy ~~ Wild Fantasy + Prickly Fantasy ~~ Wild Fantasy + Savage Fantasy Ability Link Board Contents: ~~ Attack Boost ~~ Attack Boost ~~ Attack Boost ~~ Firaga Burst ~~ Fire Boost ~~ Fire Boost ~~ Fire Boost ~~ Fire Screen ~~ Fire Screen ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ Mega Flare ~~ Meteor Crash ~~ Once More ~~ Rapid Descent =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ursa Circus Combinations: ~~ Epic Fantasy + Intrepid Fantasy ~~ Epic Fantasy + Wondrous Fantasy Ability Link Board Contents: ~~ Aerial Slam ~~ Attack Boost ~~ Attack Boost ~~ Attack Boost ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Blindness Block ~~ Blitz ~~ Damage Syphon ~~ Defender ~~ Item Boost ~~ Item Boost ~~ Sleep Block =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wheeflower Combinations: ~~ Lofty Fancy + Charming Fantasy ~~ Lofty Fancy + Rampant Figment ~~ Lofty Figment + Dulcet Figment ~~ Lofty Figment + Rampant Figment ~~ Lofty Figment + Troubling Fantasy Ability Link Board Contents: ~~ Bind Block ~~ Blizzaga ~~ Blizzara ~~ Blizzard ~~ Cure Boost ~~ Cure Boost ~~ Esuna ~~ HP Boost ~~ Magic Boost ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Sleep Block ~~ Water Screen ~~ Water Screen ~~ Water Screen =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Woeflower Combinations: ~~ Charming Fantasy + Dulcet Fantasy ~~ Troubling Fancy + Lofty Fancy ~~ Troubling Fancy + Wondrous Fancy ~~ Troubling Fancy + Wondrous Figment ~~ Troubling Fantasy + Lofty Fancy Ability Link Board Contents: ~~ Attack Haste ~~ Attack Haste ~~ Attack Haste ~~ Blindness Block ~~ Dark Screen ~~ Dark Screen ~~ Drain Dive ~~ Magic Boost ~~ Magic Haste ~~ Magic Haste ~~ Magic Haste ~~ Poison ~~ Poison Dive ~~ Sleepga ~~ Sleepra ~~ Treasure Magnet =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Yoggy Ram Combinations: ~~ Grim Fancy + Vibrant Fantasy ~~ Grim Figment + Dulcet Fancy ~~ Grim Figment + Dulcet Figment ~~ Grim Figment + Rampant Fancy ~~ Grim Figment + Vibrant Fancy Ability Link Board Contents: ~~ Bind Block ~~ Defense Boost ~~ Defense Boost ~~ Esuna ~~ Fira ~~ Firaga ~~ Fire ~~ Fire Boost ~~ Fire Screen ~~ Fire Screen ~~ Fire Screen ~~ Fire Screen ~~ Fire Screen ~~ Fire Windmill ~~ HP Boost ~~ Treasure Magnet =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Zolephant Combinations: ~~ Malleable Fantasy + Dulcet Fancy ~~ Malleable Fantasy + Intrepid Figment ~~ Troubling Fantasy + Dulcet Fancy ~~ Troubling Fantasy + Dulcet Fantasy Ability Link Board Contents: ~~ Collision Magnet ~~ Cure Boost ~~ Defense Boost ~~ Defense Boost ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ HP Boost ~~ Magnet Spiral ~~ Second Chance ~~ Water Boost ~~ Water Boost ~~ Water Screen ~~ Water Screen ~~ Water Screen =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Fourteen: Spirit Ability Listings |__ <| | | | | |\ \| _ | **KH3D_14** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Each Spirit in the game has an Ability Link board from which you can glean various helpful abilities. Some are more helpful than others; some only are allowed for that specific Spirit. There are three types of abilities. Stat Abilities only remain while the Spirit has it learned and is in the party. Support Abilities are the same, except that you are also able to equip/unequip them. Spirit Abilites affect only the Spirits, but also remain permanently in your repertoire as you earn them. O===========================================================================O | Stat Abilities | O===========================================================================O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [ability name] ~~ Effect(s): What this does. ~~ Max Units: How many of this can be equipped at once. ~~ Learners : Which Spirits learn this? Any specific quantity? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Attack Boost ~~ Effect(s): Strengths physical attacks. ~~ Max Units: 3 ~~ Learners : -- Aura Lion (x2) -- Cera Terror (x2) -- Chef Kyroo (x1) -- Cyber Yog (x2) -- Drak Quack (x1) -- Drill Sye (x1) -- Eaglider (x1) -- Electricorn (x1) -- Fin Fatale (x1) -- Fishboné (x1) -- Ghostabocky (x1) -- Halbird (x1) -- Juggle Pup (x1) -- Keeba Tiger (x3) -- Komory Bat (x1) -- Kooma Panda (x2) -- Lord Kyroo (x1) -- Me Me Bunny (x1) -- Pricklemane (x1) -- Ryu Dragon (x2) -- Sir Kyroo (x1) -- Staggerceps (x1) -- Tatsu Blaze (x1) -- Toximander (x1) -- Tyranto Rex (x3) -- Ursa Circus (x3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Attack Haste ~~ Effect(s): Makes offensive, physical Commands reload faster. ~~ Max Units: 5 ~~ Learners : -- Aura Lion (x1) -- Cera Terror (x2) -- Cyber Yog (x2) -- Drill Sye (x2) -- Eaglider (x4) -- Electricorn (x4) -- Fin Fatale (x3) -- Fishboné (x2) -- Flowbermeow (x4) -- Frootz Cat (x5) -- Halbird (x4) -- Jestabocky (x2) -- Juggle Pup (x1) -- Keeba Tiger (x4) -- Komory Bat (x2) -- Kooma Panda (x1) -- Lord Kyroo (x1) -- Me Me Bunny (x3) -- Meowjesty (x2) -- Meow Wow (x1) -- Pricklemane (x3) -- Sir Kyroo (x1) -- Tatsu Blaze (x3) -- Thunderaffe (x5) -- Toximander (x1) -- Ursa Circus (x5) -- Woeflower (x2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bind Block ~~ Effect(s): Immunizes you from becoming immobile. ~~ Max Units: 1 ~~ Learners : -- Eaglider (x1) -- Kooma Panda (x1) -- Meowjesty (x1) -- Peepsta Hoo (x1) -- R&R Seal (x1) -- Tatsu Blaze (x1) -- Tatsu Steed (x1) -- Toximander (x1) -- Wheeflower (x1) -- Yoggy Ram (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blindness Block ~~ Effect(s): Immunizes you from blindness. ~~ Max Units: 1 ~~ Learners : -- Ghostabocky (x1) -- Iceguin Ace (x1) -- Jestabocky (x1) -- Kooma Panda (x1) -- Peepsta Hoo (x1) -- Toximander (x1) -- Ursa Circus (x1) -- Woeflower (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blizzard Boost ~~ Effect(s): Raises Blizzard-elemental damage. ~~ Max Units: 3 ~~ Learners : -- Iceguin Ace (x3) -- Juggle Pup (x1) -- Peepsta Hoo (x2) -- Skelterwild (x3) -- Sudo Neku (x1) -- Tatsu Steed (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blizzard Screen ~~ Effect(s): Raises Blizzard Resistance by 10% per unit equipped. ~~ Max Units: 5 ~~ Learners : -- Ducky Goose (x1) -- Escarglow (x2) -- Iceguin Ace (x2) -- Juggle Pup (x3) -- Kab Kannon (x2) -- KO Kabuto (x3) -- Majik Lapin (x2) -- Tatsu Steed (x3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Confusion Block ~~ Effect(s): Immunizes you from confusion. ~~ Max Units: 1 ~~ Learners : -- Cyber Yog (x1) -- Electricorn (x1) -- Komory Bat (x1) -- Kooma Panda (x1) -- Meow Wow (x1) -- Necho Cat (x1) -- Peepsta Hoo (x1) -- R&R Seal (x1) -- Tatsu Steed (x1) -- Toximander (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cure Boost ~~ Effect(s): Strengthens Cure, Cura, and Curaga. ~~ Max Units: 3 ~~ Learners : -- Aura Lion (x1) -- Electricorn (x1) -- Iceguin Ace (x1) -- Lord Kyroo (x2) -- Sir Kyroo (x3) -- Wheeflower (x2) -- Zolephant (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dark Screen ~~ Effect(s): Raises Dark Resistance by 10% per unit equipped. ~~ Max Units: 5 ~~ Learners : -- Escarglow (x1) -- Fishboné (x2) -- Ghostabocky (x5) -- Komory Bat (x2) -- Majik Lapin (x1) -- Me Me Bunny (x1) -- Meowjesty (x1) -- Staggerceps (x3) -- Toximander (x2) -- Woeflower (x2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Defender ~~ Effect(s): Defense increases when your HP falls below 25% of its maximum. ~~ Max Units: 1 ~~ Learners : -- Cera Terror (x1) -- Drak Quack (x1) -- Escarglow (x1) -- Kab Kannon (x1) -- Lord Kyroo (x1) -- Me Me Bunny (x1) -- Staggerceps (x1) -- Ursa Circus (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Defense Boost ~~ Effect(s): Reduces the damage you receive. ~~ Max Units: 3 ~~ Learners : -- Cera Terror (x1) -- Chef Kyroo (x1) -- Drak Quack (x1) -- Drill Sye (x2) -- Electricorn (x1) -- Escarglow (x2) -- Fishboné (x1) -- Hebby Repp (x1) -- Kab Kannon (x3) -- KO Kabuto (x3) -- Kooma Panda (x1) -- Lord Kyroo (x1) -- Me Me Bunny (x1) -- Meowjesty (x2) -- Meow Wow (x1) -- Pegaslick (x1) -- Pricklemane (x1) -- R&R Seal (x1) -- Ryu Dragon (x2) -- Skelterwild (x3) -- Staggerceps (x1) -- Tama Sheep (x1) -- Yoggy Ram (x2) -- Zolephant (x2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire Boost ~~ Effect(s): Raises Fire-elemental damage. ~~ Max Units: 3 ~~ Learners : -- Chef Kyroo (x2) -- Drak Quack (x1) -- Eaglider (x1) -- Hebby Repp (x3) -- Peepsta Hoo (x2) -- Ryu Dragon (x2) -- Sudo Neku (x1) -- Tatsu Blaze (x2) -- Tyranto Rex (x3) -- Yoggy Ram (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire Screen ~~ Effect(s): Raises Fire Resistance by 10% per unit equipped. ~~ Max Units: 5 ~~ Learners : -- Chef Kyroo (x2) -- Eaglider (x2) -- Escarglow (x2) -- Hebby Repp (x3) -- Kab Kannon (x2) -- KO Kabuto (x2) -- Pricklemane (x1) -- Tatsu Blaze (x2) -- Tyranto Rex (x2) -- Yoggy Ram (x5) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= HP Boost ~~ Effect(s): Raises maximum HP. ~~ Max Units: 5 ~~ Learners : -- Aura Lion (x2) -- Cera Terror (x3) -- Cyber Yog (x1) -- Drak Quack (x1) -- Drill Sye (x2) -- Ducky Goose (x1) -- Eaglider (x2) -- Fin Fatale (x1) -- Fishboné (x2) -- Heppy Repp (x2) -- Iceguin Ace (x2) -- Juggle Pup (x1) -- Keeba Tiger (x3) -- Kooma Panda (x2) -- Lord Kyroo (x1) -- Me Me Bunny (x2) -- Meow Wow (x1) -- Necho Cat (x1) -- Pegaslick (x2) -- Pricklemane (x2) -- R&R Seal (x5) -- Ryu Dragon (x1) -- Sir Kyroo (x1) -- Skelterwild (x3) -- Staggerceps (x2) -- Tama Sheep (x1) -- Toximander (x2) -- Tyranto Rex (x3) -- Wheeflower (x1) -- Yoggy Ram (x1) -- Zolephant (x5) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Item Boost ~~ Effect(s): Makes items more powerful. ~~ Max Units: 3 ~~ Learners : -- Chef Kyroo (x3) -- Drak Quack (x3) -- Drill Sye (x1) -- Ducky Goose (x3) -- Escarglow (x2) -- Juggle Pup (x2) -- Kooma Panda (x2) -- Meow Wow (x1) -- Pricklemane (x1) -- Ursa Circus (x2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Light Screen ~~ Effect(s): Raises Light Resistance by 10% per unit equipped. ~~ Max Units: 5 ~~ Learners : -- Aura Lion (x3) -- Escarglow (x1) -- Flowbermeow (x3) -- Me Me Bunny (x1) -- Meowjesty (x1) -- Meow Wow (x1) -- Pegaslick (x3) -- Staggerceps (x3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Magic Boost ~~ Effect(s): Strengthens all magic, be it offensive or curative. ~~ Max Units: 3 ~~ Learners : -- Chef Kyroo (x1) -- Drak Quack (x1) -- Ducky Goose (x2) -- Electricorn (x1) -- Ghostabocky (x1) -- Hebby Repp (x1) -- Iceguin Ace (x2) -- Jestabocky (x2) -- Juggle Pup (x1) -- Komory Bat (x1) -- Lord Kyroo (x1) -- Majik Lapin (x3) -- Meowjesty (x1) -- Meow Wow (x1) -- Necho Cat (x2) -- Peepsta Hoo (x1) -- R&R Seal (x1) -- Ryu Dragon (x2) -- Sir Kyroo (x1) -- Sudo Neku (x3) -- Tama Sheep (x1) -- Tatsu Steed (x2) -- Wheeflower (x2) -- Woeflower (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Magic Haste ~~ Effect(s): Makes magical Commands reload faster. ~~ Max Units: 5 ~~ Learners : -- Aura Lion (x1) -- Ducky Goose (x2) -- Fishboné (x1) -- Flowbermeow (x4) -- Frootz Cat (x5) -- Ghostabocky (x3) -- Halbird (x4) -- Hebby Repp (x2) -- Iceguin Ace (x1) -- Jestabocky (x2) -- Juggle Pup (x1) -- Komory Bat (x3) -- Lord Kyroo (x1) -- Majik Lapin (x5) -- Meowjesty (x2) -- Meow Wow (x1) -- Necho Cat (x4) -- Pegaslick (x4) -- Sudo Neku (x4) -- Tama Sheep (x3) -- Tatsu Blaze (x3) -- Tatsu Steed (x3) -- Toximander (x1) -- Wheeflower (x2) -- Woeflower (x3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mini Block ~~ Effect(s): Makes you immune to becoming minimized. ~~ Max Units: 1 ~~ Learners : -- Cera Terror (x1) -- Drill Sye (x1) -- Kooma Panda (x1) -- R&R Seal (x1) -- Toximander (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Poison Block ~~ Effect(s): Immunizes you from poison. ~~ Max Units: 1 ~~ Learners : -- Drill Sye (x1) -- Fishboné (x1) -- Meow Wow (x1) -- Peepsta Hoo (x1) -- Pricklemane (x1) -- R&R Seal (x1) -- Skelterwild (x1) -- Toximander (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Reload Boost ~~ Effect(s): All Commands reload faster when you have under 25% HP left. ~~ Max Units: 1 ~~ Learners : -- Drak Quack (x1) -- Flowbermeow (x1) -- Frootz Cat (x1) -- Kab Kannon (x1) -- KO Kabuto (x1) -- Ryu Dragon (x1) -- Skelterwild (x1) -- Sudo Neku (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sleep Block ~~ Effect(s): Immunizes you from falling asleep. ~~ Max Units: 1 ~~ Learners : -- Cera Terror (x1) -- Fin Fatale (x1) -- Keeba Tiger (x1) -- Necho Cat (x1) -- Pricklemane (x1) -- Tama Sheep (x1) -- Ursa Circus (x1) -- Wheeflower (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Slow Block ~~ Effect(s): Immunizes you from becoming slowed down. ~~ Max Units: 1 ~~ Learners : -- Drill Sye (x1) -- Eaglider (x1) -- Fin Fatale (x1) -- Ghostabocky (x1) -- Hebby Repp (x1) -- Me Me Bunny (x1) -- R&R Seal (x1) -- Sudo Neku (x1) -- Tama Sheep (x1) -- Thunderaffe (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Stop Block ~~ Effect(s): Immunizes you from becoming frozen in time. ~~ Max Units: 1 ~~ Learners : -- Drill Sye (x1) -- Halbird (x1) -- Iceguin Ace (x1) -- Majik Lapin (x1) -- Pricklemane (x1) -- Sir Kyroo (x1) -- Tama Sheep (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thunder Boost ~~ Effect(s): Raises Thunder-elemental damage. ~~ Max Units: 3 ~~ Learners : -- Cyber Yog (x3) -- Electricorn (x1) -- Frootz Cat (x1) -- Lord Kyroo (x1) -- Necho Cat (x3) -- Peepsta Hoo (x2) -- Sudo Neku (x2) -- Thunderaffe (x3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thunder Screen ~~ Effect(s): Raises Thunder Resistance by 10% per unit equipped. ~~ Max Units: 5 ~~ Learners : -- Cyber Yog (x2) -- Escarglow (x1) -- Jestabocky (x3) -- Kab Kannon (x2) -- KO Kabuto (x3) -- Thunderaffe (x2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Water Boost ~~ Effect(s): Raises Water-elemental damage. ~~ Max Units: 3 ~~ Learners : -- Fin Fatale (x3) -- Fishboné (x2) -- Sir Kyroo (x2) -- Zolephant (x2) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Water Screen ~~ Effect(s): Raises Water Resistance by 10% per unit equipped. ~~ Max Units: 5 ~~ Learners : -- Escarglow (x2) -- Fin Fatale (x1) -- Kab Kannon (x2) -- Sir Kyroo (x3) -- Tama Sheep (x2) -- Wheeflower (x3) -- Zolephant (x3) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Support Abilities | O===========================================================================O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [ability name] ~~ Effect(s): What this does. ~~ Max Units: How many of this can be equipped at once. ~~ Learners : Which Spirits learn this? Any specific quantity? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Air Combo Plus ~~ Effect(s): Allows an extra hit in your aerial combos. ~~ Max Units: 3 ~~ Learners : -- Chef Kyroo (x1) -- Eaglider (x1) -- Halbird (x2) -- Pegaslick (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Combo Master ~~ Effect(s): Allows you to continue a combo unbroken even if one of your attacks fails to hit the enemy. ~~ Max Units: 1 ~~ Learners : -- Lord Kyroo (x1) -- Ryu Dragon (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Combo Plus ~~ Effect(s): Allows an extra hit in your ground-based combos. ~~ Max Units: 3 ~~ Learners : -- Kooma Panda (x1) -- Me Me Bunny (x1) -- Pricklemane (x1) -- Ryu Dragon (x1) -- Sir Kyroo (x1) -- Staggerceps (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Damage Syphon ~~ Effect(s): Charges your Spirits' Link Gauges as you get damaged. ~~ Max Units: 1 ~~ Learners : -- Ducky Goose (x1) -- Thunderaffe (x1) -- Ursa Circus (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= EXP. Boost ~~ Effect(s): Doubles the EXP. earned when under 25% HP. ~~ Max Units: 1 ~~ Learners : -- Cera Terror (x1) -- Drill Sye (x1) -- Keeba Tiger (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= EXP. Walker ~~ Effect(s): Awards you 1 EXP. for every step you take. ~~ Max Units: 1 ~~ Learners : -- Skelterwild (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= EXP. Zero ~~ Effect(s): Prevents EXP. gain. Great for challenge playthroughs. ~~ Max Units: 1 ~~ Learners : -- None. Initially learned from Proud's/Critical's start. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Leaf Bracer ~~ Effect(s): Never get hurt or interuptted when using Cure, Cura, or Curaga. ~~ Max Units: 1 ~~ Learners : -- Aura Lion (x1) -- Electricorn (x1) -- Fishboné (x1) -- Juggle Pup (x1) -- Meow Wow (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Once More ~~ Effect(s): Survive a combo that would kill you, if above 1 HP, with 1 HP. ~~ Max Units: 1 ~~ Learners : -- Drak Quack (x1) -- Flowbermeow (x1) -- Tyranto Rex (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Scan ~~ Effect(s): Shows the target's HP gauge. ~~ Max Units: 1 ~~ Learners : -- Auto-obtained. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Second Chance ~~ Effect(s): Survive a single attack that would kill you if above 1 HP. ~~ Max Units: 1 ~~ Learners : -- Aura Lion (x1) -- Escarglow (x1) -- Meowjesty (x1) -- R&R Seal (x1) -- Zolephant (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Treasure Magnet ~~ Effect(s): Grabs nearby prizes, items, etc., from farther away than normal. ~~ Max Units: 5 ~~ Learners : -- Cyber Yog (x1) -- Drak Quack (x1) -- Ducky Goose (x1) -- Ghostabocky (x1) -- Jestabocky (x1) -- Toximander (x1) -- Woeflower (x1) -- Yoggy Ram (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Spirit Abilities | O===========================================================================O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [ability name] ~~ Effect(s): What this does. ~~ Max Units: How many of this can be equipped at once. ~~ Learners : Which Spirits learn this? Any specific quantity? =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Link Critical ~~ Effect(s): When you and Spirit hit at the same time, charge the Link Gauge. ~~ Max Units: 1 ~~ Learners : -- Meow Wow (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Support Boost ~~ Effect(s): Makes Spirit support magic last longer. ~~ Max Units: 3 ~~ Learners : -- Ducky Goose (x1) -- Electricorn (x1) -- Fin Fatale (x1) -- Frootz Cat (x1) -- Necho Cat (x1) -- Peepsta Hoo (x1) -- Tama Sheep (x1) -- Tatsu Blaze (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Waking Dream ~~ Effect(s): Spirits will always retain 1 HP after being hit, if above 1 HP. ~~ Max Units: 1 ~~ Learners : -- Komory Bat (x1) =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Fifteen: Dive Mode Data |__ <| | | | | |\ \| _ | **KH3D_15** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Much like the Gummi Ship modes of previous Kingdom Hearts console games, Dive Mode is completely extra as far as mastering it goes. You get a Keyblade for hitting Rank A on all of the Dives, and some items as well, though, so this mode is not worth missing. The absolutely most important thing to do in Dive Mode, if trying to hit Rank A or get mass Prize Points for the Trophy, is time. Pressing the A Button rapidly increases your speed, but you must also focus on grabbing prizes. It is more of an art than skill... Anyways, here, you'll find some data on the various Dives. You only get A- and B-Rank scores for the obvious reason that anything under is Rank C. Minimum values are only posted to save space; once you reach some higher rank, that will take priority. O=======================================================O | Rank-A Dive Prizes | O=================================O=====================O | World | Rank-A Dive Prize | O=================================O=====================O | Traverse Town | Spark Dive | | La Cité des Cloches | Water Barrel | | Prankster's Paradise | Balloonra | | The Grid | Treasure Goggles | | The Country of the Musketeers | Zero Graviga | | Symphony of Sorcery | Fleeting Fantasy | | The World That Never Was | Meteor | O=================================O=====================O O===========================================================================O | Traverse Town (Sora) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:15:00 or less | | | O----------------O------------------------O | | | x 500 | 1:15:01 - 1:25:00 | | | O----------------O------------------------O | | | x 100 | 1:25:01 - 1:45:00 | 750,000 | 320,000 | O----------------O------------------------O | | | x 50 | 1:45:01 - 2:30:00 | | | O----------------O------------------------O | | | x 1 | 2:30:01 or more | | | O================O========================O================O================O O===========================================================================O | Traverse Town (Riku) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:30:00 or less | | | O----------------O------------------------O | | | x 500 | 1:30:01 - 2:30:00 | | | O----------------O------------------------O | | | x 100 | 2:30:01 - 3:30:00 | 140,000 | 70,000 | O----------------O------------------------O | | | x 50 | 3:30:01 - 4:30:00 | | | O----------------O------------------------O | | | x 1 | 5:30:01 or more | | | O================O========================O================O================O O===========================================================================O | La Cité des Cloches (Sora) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:20:00 or less | | | O----------------O------------------------O | | | x 500 | 1:20:01 - 1:35:00 | | | O----------------O------------------------O | | | x 100 | 1:35:01 - 2:05:00 | 1,200,000 | 495,000 | O----------------O------------------------O | | | x 50 | 2:05:01 - 2:50:00 | | | O----------------O------------------------O | | | x 1 | 2:50:01 or more | | | O================O========================O================O================O O===========================================================================O | La Cité des Cloches (Riku) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:30:00 or less | | | O----------------O------------------------O | | | x 500 | 1:30:01 - 2:30:00 | | | O----------------O------------------------O | | | x 100 | 2:30:01 - 3:30:00 | 140,000 | 70,000 | O----------------O------------------------O | | | x 50 | 3:30:01 - 4:30:00 | | | O----------------O------------------------O | | | x 1 | 3:30:01 or more | | | O================O========================O================O================O O===========================================================================O | The Grid (Sora) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:25:00 or less | | | O----------------O------------------------O | | | x 500 | 1:25:01 - 2:10:00 | | | O----------------O------------------------O | | | x 100 | 2:10:01 - 3:00:00 | 100,000 | 50,000 | O----------------O------------------------O | | | x 50 | 3:00:01 - 4:00:00 | | | O----------------O------------------------O | | | x 1 | 4:00:01 or more | | | O================O========================O================O================O O===========================================================================O | The Grid (Riku) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 0:50:00 or less | | | O----------------O------------------------O | | | x 500 | 0:50:01 - 1:05:00 | | | O----------------O------------------------O | | | x 100 | 1:05:01 - 1:35:00 | 30,000 | 15,000 | O----------------O------------------------O | | | x 50 | 1:35:01 - 2:20:00 | | | O----------------O------------------------O | | | x 1 | 2:20:01 or more | | | O================O========================O================O================O O===========================================================================O | Prankster's Paradise (Sora) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:15:00 or less | | | O----------------O------------------------O | | | x 500 | 1:15:01 - 1:30:00 | | | O----------------O------------------------O | | | x 100 | 1:30:01 - 2:00:00 | 400,000 | 190,000 | O----------------O------------------------O | | | x 50 | 2:00:01 - 2:45:00 | | | O----------------O------------------------O | | | x 1 | 2:45:01 or more | | | O================O========================O================O================O O===========================================================================O | Prankster's Paradise (Riku) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:20:00 or less | | | O----------------O------------------------O | | | x 500 | 1:20:01 - 1:35:00 | | | O----------------O------------------------O | | | x 100 | 1:35:01 - 2:05:00 | 730,000 | 310,000 | O----------------O------------------------O | | | x 50 | 2:05:01 - 2:50:00 | | | O----------------O------------------------O | | | x 1 | 2:50:01 or more | | | O================O========================O================O================O O===========================================================================O | The Country of the Musketeers (Sora) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:15:00 or less | | | O----------------O------------------------O | | | x 500 | 1:15:01 - 1:30:00 | | | O----------------O------------------------O | | | x 100 | 1:30:01 - 2:00:00 | 650,000 | 280,000 | O----------------O------------------------O | | | x 50 | 2:00:01 - 2:45:00 | | | O----------------O------------------------O | | | x 1 | 2:45:01 or more | | | O================O========================O================O================O O===========================================================================O | The Country of the Musketeers (Riku) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 3:20:00 or less | | | O----------------O------------------------O | | | x 500 | 3:20:01 - 4:00:00 | | | O----------------O------------------------O | | | x 100 | 4:00:01 - 4:30:00 | 100,000 | 50,000 | O----------------O------------------------O | | | x 50 | 4:30:01 - 5:00:00 | | | O----------------O------------------------O | | | x 1 | 5:00:01 or more | | | O================O========================O================O================O O===========================================================================O | The Symphony of Sorcery (Sora) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:15:00 or less | | | O----------------O------------------------O | | | x 500 | 1:15:01 - 1:30:00 | | | O----------------O------------------------O | | | x 100 | 1:30:01 - 2:00:00 | 1,000,000 | 415,000 | O----------------O------------------------O | | | x 50 | 2:00:01 - 2:45:00 | | | O----------------O------------------------O | | | x 1 | 2:45:01 or more | | | O================O========================O================O================O O===========================================================================O | The Symphony of Sorcery (Riku) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:25:00 or less | | | O----------------O------------------------O | | | x 500 | 1:25:01 - 1:40:00 | | | O----------------O------------------------O | | | x 100 | 1:40:01 - 2:10:00 | 800,000 | 340,000 | O----------------O------------------------O | | | x 50 | 2:10:01 - 2:55:00 | | | O----------------O------------------------O | | | x 1 | 2:55:01 or more | | | O================O========================O================O================O O===========================================================================O | The World That Never Was (Sora) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 2:00:00 or less | | | O----------------O------------------------O | | | x 500 | 2:00:01 - 3:00:00 | | | O----------------O------------------------O | | | x 100 | 3:00:01 - 4:00:00 | 140,000 | 90,000 | O----------------O------------------------O | | | x 50 | 4:00:01 - 5:00:00 | | | O----------------O------------------------O | | | x 1 | 5:00:01 or more | | | O================O========================O================O================O O===========================================================================O | The World That Never Was (Riku) | O================O========================O================O================O | Multiplier | Time Requirement | A-Rank Score | B-Rank Score | O================O========================O================O================O | x 1,000 | 1:05:00 or less | | | O----------------O------------------------O | | | x 500 | 1:05:01 - 1:20:00 | | | O----------------O------------------------O | | | x 100 | 1:20:01 - 1:50:00 | 1,000,000 | 430,000 | O----------------O------------------------O | | | x 50 | 1:50:01 - 2:35:00 | | | O----------------O------------------------O | | | x 1 | 2:35:01 or more | | | O================O========================O================O================O _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Sixteen: Trophy Conditions and Tips |__ <| | | | | |\ \| _ | **KH3D_16** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Akin to Kingdom Hearts Re:coded, you can obtain Trophies in this game by completing various, and sometimes difficult, tasks. There's not a whole lot you can get from these, except perhaps a secret video, if I remember correctly. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= [trophy name] ~~ Clear Condition: What to do to earn this. ~~ Some Tips : Some help on getting this. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Badge of Pride ~~ Clear Condition: Beat the game on Proud or, if Re:coded is any indicator, Critical difficulty. ~~ Some Tips : This FAQ helps, some. As does mass grinding. Also, winning the game first on an easier difficulty to end up gaining earned Spirits in a New Game+ is immensely helpful. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Critical Praise ~~ Clear Condition: Beat the game on Critical. ~~ Some Tips : Beat it once, then you'll unlock Critical. Do a LOOOOOOOOT of grinding before The World That Never Was. And, of course bringing lots of good spirits over from a previous file by beating the game once helps a bunch. I brought along an Aura Lion and Keeba Tiger, and ended up getting Curaga super early! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Daring Diver ~~ Clear Condition: Get 7,500,000 points in Dive Mode. ~~ Some Tips : To get this Trophy, you basically need to get scores on all or most of the Dives in the Reports so that Sora and Riku have the point totals shown in the Reports add up to the prescribed amount. This basically means get A-Rank on most of the course. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Dream Pleaser ~~ Clear Condition: Max out every Spirit's Affinity level. ~~ Some Tips : Get every Spirit, for one. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Frequent Friend ~~ Clear Condition: Place at least 30 Link Portals. ~~ Some Tips : I think this is one of those StreetPass things. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= In the Clear ~~ Clear Condition: Beat the game once on any difficulty. ~~ Some Tips : Play on Beginner if you're having trouble. Use this FAQ as well, maybe. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= In the Munny ~~ Clear Condition: Get 5,000 Munny. ~~ Some Tips : This is accumulated throughout the game, so you'll easily have this by the end. If not, grind or sell useless stuff. Some Dream Pieces sell for upwards of 1,000 Munny, and I doubt you'll be using ALL of the commands by the game's end, so sell stuff you don't want. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Keyslinger ~~ Clear Condition: Defeat 2,500 Dream Eaters. ~~ Some Tips : You'll have this by the time you reach the game's end. If not, GRIND. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= King of Rush ~~ Clear Condition: Win first place in every Flick Rush Cup. ~~ Some Tips : They're all unlocked by the end. Then it is just practice. You don't have to get a star-rank in every match, or a gold prize for every cup. Just win every match and you should be okay - once you get the Sweet Dreams Keyblade, you're okay. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Memento Maniac ~~ Clear Condition: Take 20 photos when bonding with Spirits. ~~ Some Tips : Take a bunch of them, then delete them in the Nintendo 3DS Camera application if you don't want them. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Motion Sickness ~~ Clear Condition: Beat 1,000 enemies using Flowmotion. ~~ Some Tips : Find a place with a lot of walls and grind. The Grid is helpful. The use of the Flowmotion attacks with the shockwaves (Shock Dive, Kick Dive) really help to take out many Nightmares at once. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Portal Champ ~~ Clear Condition: Beat every Secret and Special Portal. ~~ Some Tips : Most, if not all, of the Special Portals are in the walkthrough. The Secret Portals are found where you fought a boss - you'll fight a beefed-up version of said boss, and boost your HP for winning. There is an in-depth FAQ specialized for other purpose, so I'd look there. If you don't want to do either, go to a world and, if the special Nightmare is blacked out, that means an unused Special Portal is there, so look around. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Pro Linker ~~ Clear Condition: Link with Spirits 50 times. ~~ Some Tips : Simple. Link, immediately cancel the link, refill the gauge (with Dream Candies if you're grinding solely for this), and repeat. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Reality Shifter ~~ Clear Condition: Beat 50 enemies via Reality Shift. ~~ Some Tips : Traverse Town and The World That Never Was are pretty easy. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Spirit Guide ~~ Clear Condition: Get one of each Spirit. ~~ Some Tips : There's a Spirit Synthesis section to this FAQ... The strange thing is this, though - you don't really have to get one of every Spirit; so long as you get the number in the Dream Eaters section of the Reports to 100%, you'll be okay. What's odder is this. That doesn't encompass every Spirit. My guess is that every Spirit ... that is also a Nightmare. So I guess you're a bit lucky, since some of those Spirits will require lots of Brilliant Fantasies. -_-; =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Stat Builder ~~ Clear Condition: Max out every stat-boosting ability. ~~ Some Tips : Try getting every Spirit, changing their disposition, and then getting a lot of LP and grabbing abilities. This will take a while. You should probably use the Water Barrel to mass up some LP. Now, how it works is something like this. You need to, in reality, just max HP Boost, Attack Boost, Magic Boost, and Defense Boost all at the same time. How do you do that? I used a Ryu Dragon, Lord Kyroo, and R&R Seal. Max them out and you should be able to get the Trophy. Most people have trouble getting this because of how the game thinks it up. Once you have those stat boosts maxed, exit the menu completely and return to it. You should be allowed to get the Trophy. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Stop Drop Roller ~~ Clear Condition: Get 2,000 Drop Points. ~~ Some Tips : This is not all at once. It is cumulative throughout the course of the game. So grinding in general and using the various Portals (not Secret ones) are helpful. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Treasure Seeker ~~ Clear Condition: Open every treasure chest. ~~ Some Tips : The walkthrough has every single treasure now! Additionally, DBM11085 has a great, comprehensive Treasure Chest Guide. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Seventeen: Flick Rush Cups and Tournaments |__ <| | | | | |\ \| _ | **KH3D_17** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ One of the larger sidequests and minigames of Kingdom Hearts 3D is the Flick Rush tournaments, playable at the Colosseum in the Fourth District of Traverse Town. During this section, we will detail the cups, how to unlock them, the basics of the minigame, and the contents of the cups. I would also discuss the Spirits' movesets, had they not been rank-specific. >_> There are various conditions for unlocking the various cups you can play, which I will briefly detail here: O=============================O============================================O | Flick Rush Cup/Tournament | Unlocking Condition(s) | O=============================O============================================O | Training Cup | Initially available | O-----------------------------O--------------------------------------------O | Beginner Cup | Finish Training Cup | O-----------------------------O--------------------------------------------O | Digital Cup | Finish The Grid | O-----------------------------O--------------------------------------------O | Rainbow Cup | Finish Prankster's Paradise | O-----------------------------O--------------------------------------------O | Yummy Cup | Finish the second visit to Traverse Town | O-----------------------------O--------------------------------------------O | Final Cup | Finish the Symphony of Sorcery | O-----------------------------O--------------------------------------------O | Tin Pin Cup | Finish the Rainbow Cup | O-----------------------------O--------------------------------------------O | Speed Cup | Finish the Rainbow Cup | O-----------------------------O--------------------------------------------O | Horror Cup | Reach Rank 15 in Flick Rush | O-----------------------------O--------------------------------------------O | Secret Cup | Reach Rank 17 in Flick Rush | O=============================O============================================O O==========================================================================O | The Basics of Flick Rush | O==========================================================================O Consider Flick Rush a real-time version of the Yu-Gi-Oh! TCG, for the basics of this. Prior to each match, you are given the opportunity to choose three Spirits, of any specie or rank; actual field stats will not matter, for they seem to get standardized here, much like Pokémon are forced into Level 50 for the world championships. During the match, there are some components on the Touch Screen. The most prominent feature are the cards. These are the Spirit's commands, and each have various effects you'll learn throughout the game. They are also the same as the Spirits may use in actual battle. Slide them upward to build an attack, and down for defense. More on that later. Below that, there is a pink/yellow gauge divided into four units. When you use commands, you can chain their numerical values together for every unit you have on that gauge, and while the attack has yet to be executed. For example, you can chain up to four commands together, and, if you're lucky, five. Defensive use of the cards will not count against the gauge. The gauge does refill slowly over time. Below there are icons representing your Spirits, their HP, and how many cards are left in their deck. Tap a Spirit to switch to it. Hold the stylus on the icon of the Spirit being used to charge back up its deck towards 15 cards. Cards will refill slowly over time when the Spirit is not in use. So, what are those numeric values on the cards? Those represent your offense and defense strength. When you move a card up to attack, or down to defend, the move is given a numeric value. If you chain multiple moves together, you'll be using the FIRST move chosen, and the values add together until you end up switching to defense or offense from the other. Note that stars will always become trump and defeat any card; if you're using one, it is best to NOT use it as part of a combo unless you want a particular attack. Your opponent will be doing the same thing. If you attack when they are doing nothing, or their defense (blue) is lower than your offense (orange), you will break through the defense, neutralizing the cards, if applicable, and deal damage. If your attack is higher than the opponent's, you shatter the cards and deal damage. If your offense is lower than the opponent's, you lose your cards, and will likely be hurt. If your offense is lower than the opponent's DEFENSE, your attack is merely neutralized and no damage is dealt. If two values tie, regardless of if they are for defense or offense, you'll have to match up some cards. The current stacks are on the top screen; slide cards up from the Touch Screen (or down into the trash) until you or your opponent match three cards. Whoever loses will take damage, but the damage is not from the actual move; any effects of any moves used are negated and replaced. If you successfully defend, your first card in the chain will receive a doubled value (stars remain as stars), and will turn into a special command. These commands can vary, and include Thundaga, Elixir, Faith, and Mega Flare. You can also re-use them to defend again - just be sure they are the first in the chain so you keep them! Your goal is to knock out your opponent's Spirits' HP before they do so to you. There are a variety of commands you can use, and that covers the basics of Flick Rush. After winning a match, you'll receive stats on the match (HP left, time taken, attack success percentage, and successful blocks), your rank (C to Star), and a note on how many medals you've won. Between matches, you can also find out if you've ranked up or unlocked a new cup or something. There is a trophy for winning every match in the Flick Rush tourneys, and you will also get a Keyblade, the Sweet Dreams, for it. However, the Tournament Completion percentage will not be complete until you get star-ranked on every single match in the tournaments, resulting in a Gold Prize. It is not needed by any means except for the completionism, but, if ya want the medals... O==========================================================================O | My Personal Technique and Recommendations | O==========================================================================O My personal technique seems to go quite well for me. Even on Critical mode, I was able to easily gain star-ranks on all matches except one or two in the Secret Cup on my first try. For this, you'll need three Spirits that have their special command as Faith. I typically use Aura Lion and Halbird, and am usually forced into Kooma Panda or Pegaslick. Take your choice. During the fight, you'll want to take as little damage as possible. Early on, maintaining a defense should be extremely easy. Defend and then strike back with Faith to deal damage AND heal HP. When defending, I recommend sliding all four cards down (or one star card), with the highest value going first. While the defense is going up, begin to reload your deck. Often, you'll end up being unsuccessfully attacked and gaining a new command, and usually with three or four units left in the action gauge. Chain that command together with another (unless it is a star) to make sure it is not negated. Faith will damage and heal part of everyone's HP, which is good. Offense will typically consist of Faith, but opponents tend to be able to also just defend for long periods of time. Once their defense is up, blast through it with something, if possible; otherwise, just reload or use a basic curative command you may have (Curaga). During your offense, you will also want to try, on occasion, to use two-to-four card chains. I would prefer you pick ones that take a relatively long time to do, such as Claw Combo with Aura Lion, that allow for at least a half-stage reload of cards. There will likely come many times, especially in the Horror and Secret Cups, when your offenses are negated, even if they have 20+ power. Don't worry about it. Any mistake can be easily overcome. If you lose more than 1/3 of any Spirit's HP, or whatever standard you prefer, focus moreso on the defensive front. Remember, there is often time before an attack is executed where you can see the power of it; try to match it. Which brings me to my next point. The CPU can be a douche sometimes, often fooling you into going along by trying a high-card/high-power offense, then just sliding in a star card in some way. Ignore it and move on; odds are, you will likely have time to reload anyways. Additionally, if you have two units in the action gauge, you can also switch to another Spirit at the right time to not be hit. That pretty much summarizes it. It is a little complex once you get down into it, but, once you learn it, you'll be blazing through the matches with ease. O==========================================================================O | Flick Rush Cup Detailings | O==========================================================================O Within this sub-section, we'll discuss the various types of Spirits found in the matches. This is just a preview of the matches... =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Training Cup ~~ Difficulty: 1/5 ~~ My Rating : 0.5/5 ~~ Finals : Meow Wow, Komory Bat, and Hebby Repp =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Beginner's Cup ~~ Difficulty: 1/5 ~~ My Rating : 0.5/5 ~~ Match #1 : Yoggy Ram, Pricklemane, Hebby Repp ~~ Finals : Meowjesty, Kooma Panda, Tama Sheep =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Rainbow Cup ~~ Difficulty: 2/5 ~~ My Rating : 1/5 ~~ Match #1 : Tama Sheep, Juggly Pup, Iceguin Ace ~~ Match #2 : Fin Fatale, Tatsu Steed, Woeflower ~~ Match #3 : Wheeflower, Toximander, Sir Kyroo ~~ Finals : Jestabocky, Kooma Panda, Staggerceps =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Digital Cup ~~ Difficulty: 2/5 ~~ My Rating : 1/5 ~~ Match #1 : Cyber Yog, KO Kabuto, Escarglow ~~ Finals : Peepsta Hoo, Eaglider, Cyber Yog =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tin Pin Cup ~~ Difficulty: 3/5 ~~ My Rating : 1.5/5 ~~ Match #1 : Woeflower, Ducky Goose, KO Kabuto ~~ Match #2 : Escarglow, Fishboné, Staggerceps ~~ Match #3 : Tatsu Blaze, Zolephant, Cera Terror ~~ Finals : Necho Cat, Tyranto Rex, Sudo Neku =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Speed Cup ~~ Difficulty: 3/5 ~~ My Rating : 0.5/5 ~~ Finals : Me Me Bunny, Halbird, Thunderaffe There is a special rule to this cup: the action gauge will never drop. That means you can use any many commands at once as you wish, within reason. The other ideals, such as time, still exist. Obviously. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Yummy Cup ~~ Difficulty: 4/5 ~~ My Rating : 2/5 ~~ Match #1 : Fin Fatale, Juggle Pup, Iceguin Ace ~~ Match #2 : Tatsu Blaze, KO Kabuto, Chef Kyroo ~~ Finals : Ghostabocky, R&R Seal, Frootz Cat =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Final Cup ~~ Difficulty: 4/5 ~~ My Rating : 2.5/5 ~~ Match #1 : Flowbermeow, Komory Bat, Ducky Goose ~~ Match #2 : Pricklemane, Aura Lion, Necho Cat ~~ Match #3 : Sir Kyroo, Lord Kyroo, Chef Kyroo ~~ Finals : Majok Lapin, Pegaslick, Ryu Dragon =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Horror Cup ~~ Difficulty: 5/5 ~~ My Rating : 4/5 ~~ Finals : Fishboné, Skelterwild, Ghostabocky =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Secret Cup ~~ Difficulty: 5/5 ~~ My Rating : 5/5 ~~ Match #1 : Pegaslick, Halbird, Kab Kannon ~~ Match #2 : Majik Lapin, Ursa Circus, Electricorn ~~ Match #3 : Drak Quack, Skelterwild, Ryu Dragon ~~ Match #4 : Meowjesty, Meowjesty, Meowjesty ~~ Finals : Keeba Tiger, Cera Terror, Tyranto Rex =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Eighteen: Flowmotion Attacks |__ <| | | | | |\ \| _ | **KH3D_18** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Sections Eighteen through Twenty-One will be ones deal with minor things that will finish off the rest of the Reports that was not covered in the other areas of the FAQ. While minor and obvious, these still must be here for completionism of this. In this section, we'll delve into the various Flowmotion attacks. To get one in here, an enemy must be defeated with the attack. 1,000 kills will net you a Trophy, by the way; with Shock Dive and Kick Dive, that will be easiest. The Grid allows the easiest access to all of these, so go there for them. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Blow-off: ¯¯¯¯¯¯¯¯¯ For this, you'll need to roll into a fairly large enemy. Kooma Pandas, Zolephants, Pegaslicks, Electricorns, and Ryu Dragons are about the size you'll need; too big or too small and nothing happens. Once you begin circling around, press A to use the attack. This move has the user throw the enemy into others, dealing damage upon the toss, and more upon hitting something. I doubt an enemy hit by the one tossed will count as a kill. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Buzz Saw: ¯¯¯¯¯¯¯¯¯ You'll need to roll into a vertically-standing pole for this. Once you do and starting spinning around, press A to use this. This move is a widespread, multiple hit move, in which the user swings around in a circle a few times, dealing damage. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Kick Dive: ¯¯¯¯¯¯¯¯¯¯ For this attack, you'll need to roll into a wall, thereby launching off, then press A for the attack. Alternatively, you can do a Flowmotion air slide (imagine riding off the edge of a rail, forcing a jump into mid-air, then pressing Y to go forward), and press A during it to execute this. This move is a multiple-hit move, followed at the end by a shockwave. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shock Dive: ¯¯¯¯¯¯¯¯¯¯¯ For this attack, you'll need to roll into something, or otherwise engage in Flowmotion, then press B to do a jump, then press A to execute. This attack will have the user dive to the ground at a high speed, hitting anything on the way down, creating a shockwave at the bottom of the drop. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Sliding Dive: ¯¯¯¯¯¯¯¯¯¯¯¯¯ For this, you'll need to jump onto a rail, then press A to execute the attack whilst riding the rail. You'll warp to the enemy and deal a single strike. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wheel Rush: ¯¯¯¯¯¯¯¯¯¯¯ For this, you'll need to air slide into a horizontal bar. These are pretty hard to find near enemy spawn points; go to the City of the Grid and head east to the area with the enemies and the streetlights. The tops of the streetlights are viable. Once you begin circling around the bar, press A to go up high into the air, then rush down. This will deal some damage, but it is inaccurate. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Nineteen: Reality Shifts |__ <| | | | | |\ \| _ | **KH3D_19** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Sections Eighteen through Twenty-One will be ones deal with minor things that will finish off the rest of the Reports that was not covered in the other areas of the FAQ. While minor and obvious, these still must be here for completionism of this. In this section, we'll deal with the Reality Shifts. Unique to each world, those that defeat enemies will be used here. To register it in the Reports, an enemy must be defeated with it. 50 defeats will also net you a Trophy. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bubble Burst: ¯¯¯¯¯¯¯¯¯¯¯¯¯ This Reality Shift is found in Prankster's Paradise. When activated, you'll want to pull the blue bubble from the center, opposite of the direction you want the bubbles to go. They flow faster, yet in a narrower path, the closer you are to the center, and the opposite applies for farther from the center. Eventually, you'll hit the moving object with enough bubbles to make the user ride the bubble. You can move around to engulf enemies in the bubble, then use Finish to deal damage to them. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Code Break: ¯¯¯¯¯¯¯¯¯¯¯ This is found on The Grid. When activated, you'll need to press the colored words to get an effect. There are a number of them, including: "Auto Destruct" - Instant kill of a laser cannon; doesn't count toward kills "Moving Spark" - Move around and press A to deal damage to nearby enemies "Switch Target" - Temporarily change sides "Prize Box" - Creates an item box "Prize Shot" - Laser will shoot out munny and droplets temporarily The only one that registers a kill is the Moving Spark one. If you're curious, there are also some situational ones: "Energy Jammer" - Temporarily stops/weakens Commantis "Disc Jammer" - Temporarily weakens Tron/Rinzler "Transport" - Transforms the big lasers into ships "Unlock" - Unlocks the key thing behind the wall at the Docks =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Faithline: ¯¯¯¯¯¯¯¯¯¯ This Reality Shift is found in La Cité des Cloches. Do not confuse it with the Dreamline, found in The World That Never Was, which is used only once as a method of transportation. This can be activated on either the glowing spheres in various areas, or on enemies. For this, you'll prefer the latter. Once you got the attack active, draw a loop from the glowing enemy marker to the somewhere, and so on back to the enemy. You'll ride this line and deal damage as you pass enemies. You can also use the Sliding Dash Flowmotion attack while riding, so you know. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Melody Catcher: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Reality Shift is found in the Symphony of Sorcery. The execution of this is pretty simple. The lone notes are the ones you'll want to tap just as the circle around them touches the note. The ones with the bars are ones you'll want to hold the stylus on and follow along the path. That's it. The better you do, the more damage you'll deal. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Mirage Split: ¯¯¯¯¯¯¯¯¯¯¯¯¯ This Reality Shift is found in The World That Never Was, and can only be used as Riku. Uses from Sora will not count here. This one is pretty simple. There will be some white links moving along some shown paths. With three straight slides of the stylus, you are destroy all of the links. It's easy enough, and deals a fair amount of damage. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Nightmare's End: ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Reality Shift is found in The World That Never Was, and can only be used as Sora. Uses from Riku will not count here. This one is pretty simple. There will be some white links moving along some shown paths. With three straight slides of the stylus, you are destroy all of the links. It's easy enough, and deals a fair amount of damage. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Slingshot: ¯¯¯¯¯¯¯¯¯¯ This Reality Shift is found in Traverse Town. To execute it, once the option is activated, drag the glowing ball around to move the targeting cursor (the circle on the ground). Once it contains some enemies, if others are around, let go of the enemy to launch it into the others for some pretty heavy damage all around. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wonder Comic: ¯¯¯¯¯¯¯¯¯¯¯¯¯ This Reality Shift is found in the Country of the Musketeers. Once you start it, follow the paths on the Touch Screen with the stylus. You will find diagonal slashes, multi-tap areas, circling around, and, always at the end, a down-up slash. This will deal some damage if used on an enemy. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Twenty: Spirit Links and Dual Links |__ <| | | | | |\ \| _ | **KH3D_20** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Links are useful abilities that Sora and Riku can use on the field when one or more of their Spirits' Link Gauges are filled. When a Link is being used, the gauge depletes either through performing actions or gradually with time. Linking is done with the first spirit in your party by pressing L+R+X, the second by pressing L+R+B, or with both by pressing L+R+A. Most Links can be canceled mid-use with the same input. Dual Linking usually returns a stronger or more useful attack. Sora teams up with his Spirits to perform Link Attacks wherein he and the Spirit/Spirits in question cooperate to attack, whether alongside them, riding atop them, or even wielding them as weapons. His Links are similar to Limits of Kingdom Hearts games past, where Sora would do team-up moves with his party members. Trinity Limit, which was a limit in previous games, makes an appearance as a Dual Link here, although it is not really interactive. Riku absorbs his Spirits in order to use Link Styles, wherein his normal attack combos are changed dramatically and given more power. His Links are similar to the Command Styles present in Birth by Sleep. Unfortunately, there is much less variety in his Links, and there are only three unique Dual Links. All of them are quite fun to use, however. Within this section, we will discuss the various Links and Dual-Links, how they function, what they do, and who activates them. Major credits to IfOnlyForOnce for the stuff within! The sections are covered with Sora, then Riku, each using the single Links, then Dual Links. O===========================================================================O | Single Spirit Links - Sora | O===========================================================================O Aura Raid ~~ Description: "Hitch a ride on [spirit] and charge your enemies. Use the Circle Pad to steer and A to fire your aura." ~~ Spirit Used: Aura Lion, Keeba Tiger =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Belly Raid ~~ Description: "Slide around atop Iceguin Ace and crash into enemies to deal damage. Use the Circle Pad to steer." ~~ Spirit Used: Iceguin Ace =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Berserker Bronco ~~ Description: "Jump onto Zolephant's back and swat enemies down with a titanic trunk. Use the Circle Pad to steer." ~~ Spirit Used: Zolephant =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Bubble Blaster ~~ Description: "Snipe enemies from astride Tatsu Steed. Use the Circle Pad to turn and A to fire a barrage of bubbles." ~~ Spirit Used: Tatsu Steed =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Cure Sun ~~ Description: "Restore HP to the entire party and eliminate negative status effects with Wheeflower's help." ~~ Spirit Used: Wheeflower =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Decussation ~~ Description: "Sync up with [spirit] to unleash a series of fast and powerful strikes. Press A to perform each strike." ~~ Spirit Used: Chef Kyroo, Lord Kyroo, Ryu Dragon, Sir Kyroo =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Equestrian Raid ~~ Description: "Hitch a ride on [spirit] and charge your enemies. Use the Circle Pad to steer and A to add a glide attack." "Race around on Thunderaffe's back and crash into enemies to deal damage. Use the Circle Pad to steer." ~~ Spirit Used: Electricorn, Pegaslick, Thunderaffe =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire Blaster ~~ Description: "Snipe enemies from astride Tatsu Blaze. Use the Circle Pad to turn and hold A to fire a barrage of bubbles." ~~ Spirit Used: Tatsu Blaze =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flame Raid ~~ Description: "Hitch a ride on Tyranto Rex and charge your enemies. Use the Circle Pad to steer and A to breathe fire." ~~ Spirit Used: Tyranto Rex =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Flame Thrower ~~ Description: "Turn [spirit] into a fireball you can throw at enemies. Use the Circle Pad to control [spirit] after the throw." ~~ Spirit Used: Hebby Repp, Sudo Neku =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fly-by Knight ~~ Description: "Take to the skies with [spirit]'s help. Use the Circle Pad to steer and A to attack." ~~ Spirit Used: Eaglider, Halbird, Komory Bat, Peepsta Hoo =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Hammer Throw ~~ Description: "Swing Pricklemane around like a morning star. Use the Circle Pad to move." ~~ Spirit Used: Pricklemane =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Ice Raid ~~ Description: "Hitch a ride on Skelterwild and charge your enemies. Use the Circle Pad to steer and A to breathe ice." ~~ Spirit Used: Skelterwild =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Lucky Dice ~~ Description: "Cause various effects to friend and foe based on how [spirit]'s dice roll." ~~ Spirit Used: Juggle Pup, R&R Seal =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Meow Wounce ~~ Description: "Bounce around on [spirit]'s back and trounce the enemy. Use the Circle Pad to steer." ~~ Spirit Used: Flowbermeow, Meow Wow, Meowjesty =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Paw Groove ~~ Description: "Bust a mew with [spirit]. Press the buttons shown at the right time to dance enemies to their doom." ~~ Spirit Used: Frootz Cat, Necho Cat =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Poison Dash ~~ Description: "Attack from inside Toximander's poison bubble. Use the Circle Pad to move. The bubble will grow as you touch enemies." ~~ Spirit Used: Toximander =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Poison Rain ~~ Description: "Use Woeflower to shower enemies with toxic rain. Inflicts negative status effects on all foes." ~~ Spirit Used: Woeflower =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Roll Call ~~ Description: "Hop onto [spirit] and bowl over enemies. Use the Circle Pad to steer." ~~ Spirit Used: Cera Terror, Drill Sye, Escarglow, Tama Sheep =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Swing Fling ~~ Description: "Attack foes while [spirit] swings you around. Use the Circle Pad to steer." ~~ Spirit Used: Kooma Panda, Majik Lapin, Me Me Bunny, Ursa Circus =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Tail Groove ~~ Description: "Get your groove on with [spirit]. Press the buttons shown at the right time to dance enemies to their doom." ~~ Spirit Used: Drak Quack, Ducky Goose =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Target Shot ~~ Description: "Snipe enemies from astride [spirit]. Aim with the Circle Pad and successfully lock on with A to fire homing projectiles." ~~ Spirit Used: Kab Kannon, KO Kabuto =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Trap Shot ~~ Description: "Snipe enemies from astride Staggerceps. Aim with the Circle Pad and fire a pincer shot with A. Hit your mark to stop a foe in its tracks." ~~ Spirit Used: Staggerceps =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Vacuum Ghost ~~ Description: "Have [spirit] slurp up surrounding enemies, deal damage, and then spit them back out. Use the Circle Pad to move [spirit]. ~~ Spirit Used: Ghostabocky, Jestabocky =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Water Blaster ~~ Description: "Make [spirit] fire a stream of water. Use the Circle Pad to control the stream's direction." ~~ Spirit Used: Fin Fatale, Fishboné =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Whirling Bronco ~~ Description: "Crash into enemies astride [spirit]. Use the Circle Pad to steer and A to add a spin attack." ~~ Spirit Used: Cyber Yog, Yoggy Ram =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Dual Links - Sora | O===========================================================================O _____________________________________________________________________ | GROUP (a): | GROUP (b): | GROUP (c): | GROUP (d): | GROUP (e): | | | | | | | | Fishboné | Cera Terror | Chef Kyroo | Cyber Yog | Ducky Goose | | Frootz Cat | Drill Sye | Drak Quack | Electricorn | Iceguin Ace | | Ghostabocky | Escarglow | Eaglider | Jestabocky | Juggle Pup | | Keeba Tiger | Kab Kannon | Hebby Repp | Lord Kyroo | R&R Seal | | Komory Bat | KO Kabuto | Ryu Dragon | Thunderaffe | Skelterwild | | Majik Lapin | Kooma Panda | Sudo Neku | | | | Necho Cat | Me Me Bunny | Tatsu Blaze | | | | Peepsta Hoo | Pricklemane | Tyranto Rex | | | | Toximander | Staggerceps | Yoggy Ram | | | | Woeflower | Tama Sheep | | | | | | Ursa Circus | | | | |-------------+-------------+-------------+-------------+-------------| | GROUP (f): | GROUP (g): | GROUP (h): | | | | | | | | Fin Fatale | Aura Lion | Flowbermeow | | | Sir Kyroo | Halbird | Meow Wow | | | Tatsu Steed | Pegaslick | Meowjesty | | | Wheeflower | | | | | Zolephant | | | | |_____________|_____________|_____________|___________________________| O=====================================================O | Dual-Link Group Distribution Chart | O=====O=====O=====O=====O=====O=====O=====O=====O=====O | | a | b | c | d | e | f | g | h | O=====O=====O=====O=====O=====O=====O=====O=====O=====O | a | S | - | - | - | - | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | b | C | U | - | - | - | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | c | C | C | C | - | - | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | d | R | U | S | R | - | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | e | S | U | P | P | P | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | f | R | S | C | T | P | S | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | g | T | U | T | R | P | T | T | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | h | W | W | W | W | W | W | W | W | O=====O=====O=====O=====O=====O=====O=====O=====O=====O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= S: Chaos Snake ~~ Description: "Dual Link to gather light in the Keyblade and then unleash a powerful beam that can be aimed with Circle Pad." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= C: Comet ~~ Description: "Dual Link to ride a shooting star into enemies and trigger a devastating blast." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= P: Prism Light ~~ Description: "Dual Link to refract light through a crystal and inflict serious damage." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= R: Ragnarok ~~ Description: "Dual Link to launch a devastating salvo of light at the enemy." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= W: Whomperstomp ~~ Description: "Grab on tight as a gargantuan Meow Wow bounces around, flattening foes and creating king-sized shockwaves." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= T: Trinity Limit ~~ Description: "Dual Link to summon an orb of light and inflict serious damage." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= U: Unison Rush ~~ Description: "Dual Link to mercilessly charge the enemy again and again." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Single Spirit Links - Riku | O===========================================================================O Darkest Fears ~~ Description: "Grow dark claws and terrorize foes." ~~ Spirits Used: Fishboné, Frootz Cat, Ghostabocky, Keeba Tiger, Komory Bat, Necho Cat, Peepsta Hoo, Skelterwild, Toximander, Woeflower =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Fire Raid ~~ Description: "Imbue your Keyblade with fire and hurl it at enemies." ~~ Spirits Used: Chef Kyroo, Drak Quack, Eaglider, Hebby Repp, Kab Kannon, KO Kabuto, Ryu Dragon, Staggerceps, Sudo Neku, Tatsu Blaze, Tyranto Rex, Yoggy Ram =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Shining Hammer ~~ Description: "Cut a wide swath in front of you, then strike the ground to create a shockwave of light." ~~ Spirits Used: Aura Lion, Cera Terror, Drill Sye, Ducky Goose, Flowbermeow, Halbird, Kooma Panda, Meow Wow, Meowjesty, Pricklemane, Tama Sheep, Ursa Circus =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Thunderstorm ~~ Description: "Imbue your Keyblade with lightning and punish foes with a flurry of attacks." ~~ Spirits Used: Cyber Yog, Electricorn, Jestabocky, Lord Kyroo, Majik Lapin, Me Me Bunny, Pegaslick, Thunderaffe =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Wavesurfer ~~ Description: "Imbue your Keyblade with water and assail foes with a series of spin attacks." ~~ Spirits Used: Escarglow, Fin Fatale, Iceguin Ace, Juggle Pup, R&R Seal, Sir Kyroo, Tatsu Steed, Wheeflower, Zolephant =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= O===========================================================================O | Dual Links - Riku | O===========================================================================O _____________________________________________________________________ | GROUP (a): | GROUP (b): | GROUP (c): | GROUP (d): | GROUP (e): | | | | | | | | Aura Lion | Chef Kyroo | Cyber Yog | Escarglow | Fishboné | | Cera Terror | Drak Quack | Electricorn | Fin Fatale | Frootz Cat | | Drill Sye | Hebby Repp | Jestabocky | Iceguin Ace | Keeba Tiger | | Ducky Goose | Kab Kannon | Majik Lapin | Juggle Pup | Necho Cat | | Flowbermeow | KO Kabuto | Me Me Bunny | R&R Seal | Peepsta Hoo | | Kooma Panda | Staggerceps | Thunderaffe | Sir Kyroo | Skelterwild | | Meow Wow | Sudo Neku | | Tatsu Steed | Toximander | | Meowjesty | Tatsu Blaze | | Wheeflower | Woeflower | | Pricklemane | Tyranto Rex | | Zolephant | | | Tama Sheep | Yoggy Ram | | | | | Ursa Circus | | | | | |-------------+-------------+-------------+-------------+-------------| | GROUP (f): | GROUP (g): | GROUP (h): | | | | | | | | Eaglider | Ghostabocky | Lord Kyroo | | | Halbird | | | | | Komory Bat | | | | | Pegaslick | | | | | Ryu Dragon | | | | |_____________|_____________|_____________|___________________________| O=====================================================O | Dual-Link Group Distribution Chart | O=====O=====O=====O=====O=====O=====O=====O=====O=====O | | a | b | c | d | e | f | g | h | O=====O=====O=====O=====O=====O=====O=====O=====O=====O | a | B | - | - | - | - | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | b | B | B | - | - | - | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | c | G | B | G | - | - | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | d | R | R | B | R | - | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | e | B | G | G | R | G | - | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | f | R | R | R | R | R | R | - | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | g | G | G | G | G | G | G | G | - | O-----O-----O-----O-----O-----O-----O-----O-----O-----O | h | B | B | B | B | B | B | B | B | O=====O=====O=====O=====O=====O=====O=====O=====O=====O =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= B: Bladecharge ~~ Description: "Wield a giant Keyblade of light and strike down many enemies at once." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= G: Ghost Drive ~~ Description: "Imbue your Keyblade with darkness and blindside foes with a flurry of warp attacks." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= R: Rising Wing ~~ Description: "Imbue your Keyblade with wind and strike a wide area with a powerful gale." =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Twenty-One: Minigames |__ <| | | | | |\ \| _ | **KH3D_21** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ Sections Eighteen through Twenty-One will be ones deal with minor things that will finish off the rest of the Reports that was not covered in the other areas of the FAQ. While minor and obvious, these still must be here for completionism of this. In other Kingdom Hearts games, namely Kingdom Hearts II, you had dozens of various minigames and side-tasks. Kingdom Hearts 3D has it watered down drastically to just three games, and not very good ones at that. Nevertheless, for Reports completion, here we go! =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Balloon: ¯¯¯¯¯¯¯¯ This minigame is activated when using the Balloon training toy with your Spirits. The goal of the game is to gain points by passing balloons back and forth. You will end up doing better if you tap on the Touch Screen the balloons that are glowing with triangle markings. It's pretty simple. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Light Cycle: ¯¯¯¯¯¯¯¯¯¯¯¯ This minigame can only be played by Riku on The Grid, and only after the first time it is played. Here, you'll basically want to defeat as many enemies as possible. Use your ribbon to defeat enemies from behind by blocking them, and use your assault shots to shoot at enemies in front of you. Simple enough. Survive until the end and you'll have this registered, as well as a free Fleeting Fantasy. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= Water Barrel: ¯¯¯¯¯¯¯¯¯¯¯¯¯ This minigame is played by activating the Water Barrel training toy with your Spirits. Here, you'll want to use tapping to push the Spirits towards the golden things for points. Bombs will boost your speed. That's actually it. Again, another simple minigame. =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Twenty-Two: Full Version History |__ <| | | | | |\ \| _ | **KH3D_22** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ v0.00 - Performing final checks on the formatting in this FAQ; haven't got the game yet, but I plan to start in earnest tomorrow. Section I of the walkthrough completed ("The Story So Far..."). 11:38 PM 8/1/2012 v0.20 - Two sections of the walkthrough are completed. 1:42 AM 8/4/2012 v0.40 - Two more sections of the walkthrough finished. 2:54 AM 8/5/2012 v0.70 - Three more sections of the walkthrough done. 2:04 AM 8/6/2012 v1.00 - Finished the last four sections of the walkthrough. 1:36 AM 8/7/2012 - Added stuff on the extra boss and some shop data. 3:54 PM 8/7/2012 v1.10 - Finished the enemy and boss stuff, the items listings, and the attacks in the Command Listings. 1:20 AM 8/8/2012 v1.50 - Been having some frustrating computer problems, so everything has been mostly put on hold. Put in enough treasures to reach about 98% ~ 99% completion in that category overall. Finished the command and Keyblade listings, the Spirit Synthesis section, and the Trophy section. Also put up a credits section, and did some re-formatting. 4:44 PM 8/13/2012 v1.60 - Got all 100% of the chests. Put in locations data for the non-command items, added a few Keyblades I didn't have, changed the format of the treasure checklists and the shop lists, fixed some minor errors, and got an amazing Julius strategy. That sums it up, I think. 12:22 AM 8/15/2012 v1.70 - Mostly a Spirit-focused update; I added some ability lists, put in various Location info in the Commands listings pertaining to the Spirit Ability Link Boards, and put in some enemy drops. 12:35 AM 8/17/2012 v1.75 - More specific data added to the Keyblade section, and some other minor changes, including a few more enemy drops. 10:37 PM 8/19/2012 v1.80 - Got some stats for the bosses, a Dive Mode section, and a missing command put in. Also filled in some Spirit Changes data in the various command listings. 9:37 PM 8/23/2012 v2.00 - Big update to the Spirit-involved sections, thanks to dozingdevil! 2:01 AM 9/7/2012 v2.05 - Added the drop prizes to the Dive Mode section, another command (Dark Firaga), and am getting ready mentally to put in some Flick Rush Cup data and Spirit Links. 9:23 PM 9/10/2012 v2.10 - Bunch of new sections added: Flick Rush, Flowmotion, Reality Shifts, and Minigames. All I lack now is the Spirit Links. 10:20 PM 9/12/2012 v2.20 - Well, looks like it is done for the most part, for now. Spirit Links and Dual-Links have been added. 5:36 PM 9/13/2012 v2.25 - All Commands and Abilities have finally been listed, thanks to some submissions from Seven Salomón Valencia Chávez. 10:30 PM 9/15/2012 v2.26 - Fixed an error with the Daring Dive trophy. 9:53 PM 9/20/2012 v2.27 - Added data on the Break Time poses. 9:52 PM 9/30/2012 _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | Section Twenty-Three: Credits and Closing |__ <| | | | | |\ \| _ | **KH3D_23** ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ This seems to be the end of the road, for this FAQ anyways. I really hope you have enjoyed this guide. But, of course, there were many people who helped with this guide, some in ways they never even knew. I would like to end this guide by thanking all of these people for what they've done. In no particular order... GameFAQs, Neoseeker, and Supercheats: -- Being great FAQ-hosting sites and having the decency to ASK. CJayC, SBAllen, and Devin Morgan: -- General sucking up to the GameFAQs admins. :P -- Though SBAllen DID accept this FAQ ... -- ... and CJayC DID make GameFAQs ... -- ... and Devin DID make an excellent Treasure Chest Guide. The GameFAQs FAQ Contributors Boards: -- Shaping me as an FAQ author. The GameFAQs Kingdom Hearts 3D: Dream Drop Distance Board: -- For giving a lot of helpful critiques and tips for my FAQ. Thanks! super_luigi16 and Ultimate_Finale: -- For giving me some stiff competition on the road to the first KH3D FAQ, even if the latter hasn't yet posted his FAQ based on the Japanese game. The Kingdom Hearts Wiki (www.khwiki.net): -- Length, critical-hit, and Reality Shift details on all Keyblades. -- Remaining details for the End of Pain and Sweet Dreams Keyblades. AbsoluteSteve: -- Suggesting the dual-column format of the treasure checklists. dabestgamerYT: -- Corrected me on how to obtain the Daring Diver trophy. Demonhunter352: -- Correcting me on Terra being Xehanort's vessel in the second The World That Never Was section. dozingdevil: -- With his permission, I was able to use his Dream Eater FAQ to fill in the ability data for the Spirits. This data was also used to fill in many new command/ability locations, and to even reveal a few new commands. Gameandwatch2: -- The Vibrant Fancy Lord Kyroo drop; informant was Mikey_R. IfOnlyForOnce: -- The Symphony of Sorcery Dive Prize. -- The Link/Dual-Link data which was obviously hard to obtain. Serious props! Jaysen Stoudt: -- For the absolutely epic and in-depth Julius boss strategy. -- Provided me with a link to the Kingdom Hearts wiki (www.khwiki.net). Martin A.: -- Stats for all of the bosses. -- Dive Mode data. Mikey_R: -- It recently came to my attention that the submitter of the original list of enemy drops plagiarized it from Mikey_R's excellent Dream Eater Drop List. Mikey_R allowed me to keep the list, and even corrected a few errors that were present, namely a Flowbermeow drop of the Malleable Fantasy. Nyo Nyoron: -- Data on the Sliding Block command. Seven Salomón Valencia Chávez: -- Data on the Break Time poses. -- Data on the Dark Firaga command. -- Data on the Meteor Crash command. -- Data on the Combo Master ability. -- Data on the EXP. Walker ability. -- The Steep Climb/Rapid Descent + Sliding Block tip. Square Enix and Disney: -- You gotta thank the people who made this amazing game and series! Nintendo: -- And you gotta thank the people who put it on their Nintendo 3DS! Me (KeyBlade999): -- Well, I did make this, you know! You, the reader: -- For hopefully enjoying this and finding it useful. And, of course, actually reading THIS far!! _ __________________________________________________________________ | | / ________________________________________________________________ \ ____ | |/ /| | | | __) | _ \ | < | |_| | This is the end of KeyBlade999's FAQ/Walkthrough |__ <| | | | | |\ \| _ | for Kingdom Hearts 3D: Dream Drop Distance. ___) | | | | |_| \_\ | | |_____________________________________________________|____/| |_| | |_| |__________________________________________________________________/ ________________ | ____________ | | | | | | | | | | |____________| |________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999