Famitsu Interviews Tetsuya Nomura at E3 2013

Kingdom Hearts III

Famitsu had the opportunity to also sit down with Tetsuya Nomura and discuss with him his two big announcements Final Fantasy XV and Kingdom Hearts III. The next Famitsu Weekly magazine will feature the games and the interview on June 20th! Once again, goldpanner has done a fantastic job of translating the interview!

Translation and transcript provided by KH13.

—We were surprised that you would release a KHIII trailer so soon, what with KH 3D [Dream Drop Distance] (hereon KH3D) and KH -1.5 HD ReMIX still so recent.

Nomura: I know there are many fans who are restless because we have only released spin off titles since KHII, so I decided to announce it along with FFXV. Looking at the stage of development, though, I do think perhaps it is a bit early to be announcing it.

—However, it does seem like the visuals already have a solid direction.

Nomura: Among the developers we are calling the visuals ‘Kingdom Shader’. On original worlds, this is the feel the characters will have. The Shader will adjust depending on the world, so the visuals will match with the style of each Disney World.

—Like FFXV, is KHIII being developed on Luminous Studios?

Nomura: At present, we are going with Luminous as our main and undergoing investigations. The porting to both PS4 and Xbox One, working by overengineering, is the same. For the section of battle in the trailer we showed, we didn’t have time to prepare a clip of it working on the existing equipment because of tool issues, so instead we made an FMV that would give a feel for what is possible in realtime. Even so, the way it moves doesn’t look much different at all in realtime.

—Please tell us how the action in KHIII will have evolved.

Nomura: Right now there’s a demo version that works on our existing equipment… and it’s an absolute storm (laughs). It goes even beyond ‘bold action’. In KHIII you will have a three person party, but depending on the world NPCs will also join in fighting, basically, we’re developing some very flashy action. You’ll be flying through the sky unfolding into air battles without landing.

—Just with Sora (laughs).

Nomura: I suppose so (laughs). The enemy AI is becoming rather elaborate, and we’d like for coordinated action to flow from enemies and allies alike. For example, there’s a vehicle-type enemy, and we’ve already got Sora being able to ride that enemy all around during battle.

—Lastly, a message for your fans.

Nomura: FFXV and KHIII are projects that exist as great rival projects that polish each other up as they are developed. At our private conference, despite KHIII being the lucky last and being at a low stage of development, I’m aleady feeling a response. For KHIII, developments unseen in the KH series so far involving online elements are under investigation, so please look forward to upcoming news. This year in Japan we will be exhibiting at Tokyo Game Show and at Disney’s D23 Expo Japan event, so I think there will be more information available around those times.

Source: http://kh13.com/#ixzz2WFsvLbAW